The online racing simulator
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sinanju
S3 licensed
Or;

1) Would it be possible to run InSim of choice on home pc?

I know nothing about networking, but might be an issue if your internet provider doesn't provide a static IP?

2) Run LFSLapper, which is still being maintained and updated, although as I've never used Airio, no idea of what functions are there in free and paid versions.
sinanju
S3 licensed
See Post https://www.lfs.net/forum/post/1967929#post1967929
Quote from Victor :Hi, I'm afraid it's not possible to have the paid version of Airio running on our rented game servers. Iirc you needed a private download for that, issued per purchase. But because support for Airio seems to have been dropped, the free version is the only one we can offer.

Airio hasn't been supported for about 10 years now, and EQ Worry, the developer, doesn't want to have anything to do with LFS now.
sinanju
S3 licensed
Quote from Victor :An idea I had when in early development was to create a public mod comments thread for each mod on the forum. All functionality we need is there already - subscribe, notifications, etc.

Then on the mod's details page, I can simply display the same thread with all the same functionality you find here on the forum. It would simply be a forum thread, just displayed on the mod's details page (as well as the forum).

Think this would be useful, else maybe a section for "Car mod bugs"?

I downloaded the BACALHAU car by Henricat2006, which seems to be designed with driver on left, but, if like me (and others that drive in Britain, etc) and you have driver on right hand side of car, then some of the dashboard is in reverse. So labels, trip meter, radio dial, etc, are back to front. But not speedometer, rev counter and fuel gauge.


Sorry, but image from MSPaint is very dark

Or is this a bug in the mod editor?
Last edited by sinanju, .
sinanju
S3 licensed
Seems there's also a bug on the crown of the road, where the white lines are placed ...

Quote from Degats :Bug:
You can't place chalk objects (maybe others too) on the ground on the crown of the roads at X=0 or Y=0.
If you place one nearby and bump the X or Y position in a way that should take it to zero, LFS gives an error "Can't move : invalid position

sinanju
S3 licensed
Couple of things.

Maybe the LFS Game Hosting page could be updated with the info on the temp hosting, and how to access the host panel, something like ...

https://www.lfs.net/attachment/240480

Secondly, for most of us, the only thing we know about computing networking, is that its a phrase that we've heard, but have absolutely no idea of how to do it.

My networking expertise lies in connecting a wireless usb dongle to my pc, and adding a user name and password to connect that to a router.

I've had LFS servers from 500Servers days, but they've always been rented from 3rd parties, who've set them up, along with access to lapper.
sinanju
S3 licensed
Quote from Flame CZE :After you start a host from in-game, go to https://www.lfs.net/hosting/admin and you should see all the host details including the IP and the port.

Maybe this info should be the text when you want to query visibilty.

Followed your link.

Is an InSim (in my case, LFSLapper) an Admin app?

It says 'Admin apps are currently disabled for host version 0.6W and above.

Would it be that you need to rent a server from LFS before being able to access lapper, etc?
'Start New Host' question mark info wrong
sinanju
S3 licensed
When choosing 'Multiplayer' and 'Start new host', and getting to new hosts page, if you click on the ? for the 'Visibility' choices of visible or hidden, the old text of Local / Internet / Hidden is still there.

sinanju
S3 licensed
Quote from xspeedasx :If you start a host from your LFS client, you get a "free" server on LFS.net... open "Your hosts" in lfs.net and use those ip/port to test your insim ...

I do get the free server, but there's no ip/port details. And the old description of what is available is still showing when you hit the ? option, of which 2 options have now been removed.



My steps:

Multiplayer -> Start New Host -> Choose track -> Start New Host -> make choices (I chose: S3 / Europe / Visible)
Hit the GO button.
Connects.
Land on normal screen to choose car, etc, but with buttons on bottom left with "leave" and "end host".
sinanju
S3 licensed
Quote from michal 1279 :You can make one lap with RAC - it has a distance meter, so you'll get quite accurate reading of the racing line length.

Thanks for that.Thumbs up

Will come in very useful in future.

Would seem that my measurements were very accurate, as car shows 6.5 miles.

sinanju
S3 licensed
Thanks for the link to your distance tracker, but I couldn't get it to work due to "Insim: password does not match your multiplayer admin password".

As for the hosting bit, that's all beyond me, and I can't seem to get things to work. Think I'll raise that as a query elsewhere on the forum.

-----------------------------------------------------
EDIT:
Used D distance tool to get 10,445 meters / 6.49 miles.
Last edited by sinanju, .
sinanju
S3 licensed
Would be nice to have an option for offline host to test InSim scripts, which is what I used to do via older version 'Local Host' option.
1950s Bus / White Panel Van
sinanju
S3 licensed
Saw this ...



and thought it could be modded by someone to this...



which is a 1950 UK Bedford bus.

Or maybe a White Panel Van of some type.

Both (sort of) 4 wheeled transport, but not sure about what engines could be fitted using the mod tools.
LA2_Wendslydale Test Ground
sinanju
S3 licensed
So wanted to test some of the new car mods on the large Layout Squares, but on a track / circuit, and not just on a humongous open space.



Difficult to take screen shot of whole track in one, as it stretches over an area of approx 6 sq km.



Unfortunately, due to changes in hosting, can't use my LFSLapper to get overall length of track.

EDIT:
Taking approx 50 separate measurements using the D(instance) key in SHIFT U mode, I get track length to be approx 10,445 meters / 6.49 miles

Longest straight approx 1,044 meters, second longest at approx 980m and 3rd longest at 910 meters.

Even trying to take screen shot of start/finish and pit area was difficult.

Loaded video on Youtube (https://www.youtube.com/watch?v=FY0SLkz0s5M) of me driving round in a UZM412 Soviet Sedan mod (by OniWhite).

Video shows track as a work in progress. Video took over 12 hours to load onto Youtube, which was longer than it took me to complete the layout. Still processing HD as I write this.

Spelling of track name is so no one confuses it with the famous cheese! Just waiting on someone making a bike and sidecar mod to try on this layout though!!!
Last edited by sinanju, .
sinanju
S3 licensed
Quote from Degats :Bug:
You can't place chalk objects (maybe others too) on the ground on the crown of the roads at X=0 or Y=0.
If you place one nearby and bump the X or Y position in a way that should take it to zero, LFS gives an error "Can't move : invalid position"...

I raised something similar as a track bug ... https://www.lfs.net/forum/thre ... A1-%26-LA2-Layout-Squares

You can't place an item on the edge of the large blocks on either site of the small pavement sett stones, as the item disappears.
sinanju
S3 licensed
Quote from Scawen :...What would be the purpose of being walled in to a 1km square? As Degats suggests, can't you just use an existing square? Or would it be particularly useful to use the walls as a boundary? Other questions, if I could do a dirt square, would only 1km by 1km be enough? I'm trying to limit both the workload and number of configurations, so rather not do more than is needed.

Partly because it would be much easier to manipulate, and move about in, but also because in track naming, xx1 (eg SO1, AS1, etc) usually signifies smaller layout, and if you saw layout LA1, then you would know it was the smaller layout and not one of the larger layouts.

Walls are useful because it can save on number of autocross objects you need to use.

You need about 60 x Armco5 barriers for a full 1km run. Or 62x16m + 1x8m walls.
sinanju
S3 licensed
Quote from scania :Layout Square is a great map that we can make lots of new lyt, but it is not easy to make it right if ...

I think that that the addition of a smaller 1km x 1km layout square might be good to have so that we can do something like this.

Maybe with just a road around the perimeter, and walled all round. The road is quite good to give you an idea of scale for getting a realistic track width.

This would still be far bigger than is available using AU1 and BL4 autocross areas.

Quote from Flame CZE :...it can be annoying to have the roads and intersections going through the area, because they have different heights and it can create problems when trying to make some custom track layouts. Also cars tend to dip a little when going over the roads at fast speeds. So I think it would be nice to just have a flat plane of tarmac.

Maybe this on a smaller layout square, although haven't really noticed difference in track characteristics when driving, but have when placing objects. But the fact that the Z height of track is above zero, is that you can place objects below ground level (great for making strips to stop drivers cutting corners too much), then raise them back to ground height to make objects level again.

Considering a lot of drivers think LFS tracks are too smooth, would think drivers happy of a few bumps here and there to make it more challenging.
Last edited by sinanju, .
LA1 & LA2 Layout Squares
sinanju
S3 licensed
Trying to make a layout on the new Layout Square, but when I try place an item on the edge of the large blocks on either site of the small pavement sett stones, that the item disappears.



Red lines in image are where you can't place items, or move them to.

Tried placing item in one direction. Doesn't work. Turn item 90deg, and if the object edit point lands on the joint, then that won't work either.

Affects both LA1 and LA2, normal and X configurations.
sinanju
S3 licensed
Use the F9 key.
sinanju
S3 licensed
If you do CTRL-Shift when you can see driver names, then you'll get proper registered user name, and you could always try tell the server admin what happened.
No guarantee anything will be done though.
sinanju
S3 licensed
Thanks for the set. Managed to shave off 3 seconds. Still woefully short of the original time I was chasing, never mind your time.
sinanju
S3 licensed
My FXR time is approx 8 seconds slower than the fastest.

With keys, this car has the worse understeer of all the cars, and I struggle to get round all the turns, even with full front wing, and no rear wing.

If anyone has a set that works well, and is willing to share, I'd be grateful Smile
AU1X Flatlands Layout
sinanju
S3 licensed
New layout I made few weeks ago, now on my (Sin'rs) server.

Just over 40 timed laps (half of them mine as I've done time for each of the 20 cars available).



All my times done with keyboard.

The drift scores are quite low so far - best approx 6,000. Normally, I would expect scores up to 6x that - eventually. But maybe it's extremely hard to drift on a slope?
sinanju
S3 licensed
Apologies, but my 18 month broadband deal came to an end, and after 3 weeks of frustrating and farcical delays, I've now got broadband again (mostly anyway - it keeps cutting off for short periods).

I was sent an SMS within 2 days that my home phone was connected, but they send me an email 2 weeks after I set up email address with new provider with my specific username login instructions on how to connect with the new router they sent me. If I hadn't phoned to ask about progress, I'd still be waiting.
sinanju
S3 licensed
I've been comparing Bass-Drivers script against mine, and the obvious thing that jumps out, is that for some reason, i've converted

<?php 
$Var
["value"],"Spec_DScore_DScore_"
?>

to

<?php 
$Var
["value"],"Spec_DScore_"
?>

Not sure why. Maybe to shorten description when I was trying to work things out. ?
This affects lines 36,51,79,99,100,101.
101 seems to be duplicate of 100. As does 95 seem duplicate of 94.

These value changes will effect the last sub for closing things as I've made changes under IF THEN, where the proper "Spec_DScore_DScore_" is used, but under ELSE "Spec_DScore_" is used.

Something I should have noticed years back.

I'll change the code i use back to original and if i'm online when someone else is, then I can try watch / record what happens.

My current layout has some turns where you are guaranteed to collect drift points, even though you're only going for a time.
sinanju
S3 licensed
Alright, found the culprit in my circular drift meter script.

Changed Tim's guiconfig script, but it should be noted that the database item is in a whole section that is commented out with /*

However, you can't use "./Databases/DriftPB" - it must be "Databases/DriftPB", which is same for storedvalue and GripPB entries, and which it already is in the unchanged lfslapper.lpr file.

Wouldn't have thought to look in my drift meter file if you hadn't found it in the guiconfig file.

If this database entry is already in the standard lfslapper.lpr file, I should probably just remove it from everywhere else. Only in my script because the $DriftDatabase = "./DriftPB"; database entry doesn't appear in V6 lfslapper.lpr file.

I'm likely the only person using a lapper directory that has both old V6 and new V7 stuff, so why I was probably only person to have problem.

Thanks for putting in the effort though.
FGED GREDG RDFGDR GSFDG