It's not going to be too long before there are so many modded cars on the car MODS page when in game, that you'll end up scrolling a huge long list (with graphics and details) of different cars.
Maybe worth splitting up car categories such as when you click the category, only cars that belong there, appear?
For example:
My MSPaint skills lack a lot!
Edit
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Alt layout with options on right hand side moved down so all 3 columns start on same height.
1) Would it be possible to run InSim of choice on home pc?
I know nothing about networking, but might be an issue if your internet provider doesn't provide a static IP?
2) Run LFSLapper, which is still being maintained and updated, although as I've never used Airio, no idea of what functions are there in free and paid versions.
Think this would be useful, else maybe a section for "Car mod bugs"?
I downloaded the BACALHAU car by Henricat2006, which seems to be designed with driver on left, but, if like me (and others that drive in Britain, etc) and you have driver on right hand side of car, then some of the dashboard is in reverse. So labels, trip meter, radio dial, etc, are back to front. But not speedometer, rev counter and fuel gauge.
Secondly, for most of us, the only thing we know about computing networking, is that its a phrase that we've heard, but have absolutely no idea of how to do it.
My networking expertise lies in connecting a wireless usb dongle to my pc, and adding a user name and password to connect that to a router.
I've had LFS servers from 500Servers days, but they've always been rented from 3rd parties, who've set them up, along with access to lapper.
When choosing 'Multiplayer' and 'Start new host', and getting to new hosts page, if you click on the ? for the 'Visibility' choices of visible or hidden, the old text of Local / Internet / Hidden is still there.
I do get the free server, but there's no ip/port details. And the old description of what is available is still showing when you hit the ? option, of which 2 options have now been removed.
My steps:
Multiplayer -> Start New Host -> Choose track -> Start New Host -> make choices (I chose: S3 / Europe / Visible)
Hit the GO button.
Connects.
Land on normal screen to choose car, etc, but with buttons on bottom left with "leave" and "end host".
Video shows track as a work in progress. Video took over 12 hours to load onto Youtube, which was longer than it took me to complete the layout. Still processing HD as I write this.
Spelling of track name is so no one confuses it with the famous cheese! Just waiting on someone making a bike and sidecar mod to try on this layout though!!!
Partly because it would be much easier to manipulate, and move about in, but also because in track naming, xx1 (eg SO1, AS1, etc) usually signifies smaller layout, and if you saw layout LA1, then you would know it was the smaller layout and not one of the larger layouts.
Walls are useful because it can save on number of autocross objects you need to use.
You need about 60 x Armco5 barriers for a full 1km run. Or 62x16m + 1x8m walls.
I think that that the addition of a smaller 1km x 1km layout square might be good to have so that we can do something like this.
Maybe with just a road around the perimeter, and walled all round. The road is quite good to give you an idea of scale for getting a realistic track width.
This would still be far bigger than is available using AU1 and BL4 autocross areas.
Maybe this on a smaller layout square, although haven't really noticed difference in track characteristics when driving, but have when placing objects. But the fact that the Z height of track is above zero, is that you can place objects below ground level (great for making strips to stop drivers cutting corners too much), then raise them back to ground height to make objects level again.
Considering a lot of drivers think LFS tracks are too smooth, would think drivers happy of a few bumps here and there to make it more challenging.
Trying to make a layout on the new Layout Square, but when I try place an item on the edge of the large blocks on either site of the small pavement sett stones, that the item disappears.
Red lines in image are where you can't place items, or move them to.
Tried placing item in one direction. Doesn't work. Turn item 90deg, and if the object edit point lands on the joint, then that won't work either.
Affects both LA1 and LA2, normal and X configurations.
If you do CTRL-Shift when you can see driver names, then you'll get proper registered user name, and you could always try tell the server admin what happened.
No guarantee anything will be done though.
New layout I made few weeks ago, now on my (Sin'rs) server.
Just over 40 timed laps (half of them mine as I've done time for each of the 20 cars available).
All my times done with keyboard.
The drift scores are quite low so far - best approx 6,000. Normally, I would expect scores up to 6x that - eventually. But maybe it's extremely hard to drift on a slope?