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sinanju
S3 licensed
Would a souped up hearse be in bad taste?
sinanju
S3 licensed
Quote from tumes925semut :Mod patch need groupping or taging for mod cars...
.

I suggested something similar ... https://www.lfs.net/forum/post/1971112#post1971112
Sinanju driving LCT3000 Truck round Catarrh Layout
sinanju
S3 licensed
Another video of me driving round a layout, this one I've named 'Catarrh'.




No snotty nosed comments about the track name, please.

All 2,400 autocross items placed individually by hand and guesswork to get shape close to what I wanted.

Not to scale, but does cover an area of approx. 1.4 km x 1 km.



Track is 3.6 miles / 5.79 km overall.



Was going to record driving round in LFS livery, but I could only find small LFS logo, and when I blew it up to fit side of truck, it looked terrible (as you might make out in video thumbnail), so instead just went with plain colour.

Drove round in the LCT3000 light commercial truck modded by Cimanu, recently updated to include 'goods' in the back.
sinanju
S3 licensed
3 wheeled electric milk float, which were still in use when I was at school.



https://en.wikipedia.org/wiki/Milk_float
sinanju
S3 licensed
Quote from Bass-Driver :Good looking layout. Thumbs up
i wanted to join your server, but it was pass protected.

Sorry for that.

LakynVonLegendaus has just been on and in 2 laps beat my very best laps by over 2 seconds.

He managed to drift the truck round corners, whereas I just rolled over.
sinanju
S3 licensed
I like this truck, and have used this mod in video's I've done (and loaded on YouTube) for a couple of new layouts I've made.
Sinanju driving LCT3000 Truck round Area 27 Layout
sinanju
S3 licensed
Made new circuit on the new large Layout Square, based on the real 'Area 27' track in Canada - https://area27.ca/circuit/.



The track I made is 3.3 miles / 5.3 Km overall, but because I used the speed bumps for track limits, didn't leave much out of the 2,400 objects available to make surround fencing, start, pit area, etc, so layout looks bit sparse.



Drove round using keys, in the modded Light Commercial Truck (LCT3000) mod by Cimanu.
sinanju
S3 licensed
Quote from superlame :Probably you have custom shaders and have turned on the "Post-processing shader" In Options -> Misc..
This setting increases the contrast a lot.. I personally don't like it and its on "NO" setting for me.

I don't use other shaders, but I did have the "Post-processing shader" set to YES, which was causing the dark dash problem.

Thanks for pointing it out.

Don't ever remember fiddling with that setting, but must have if default setting is NO.
Last edited by sinanju, .
sinanju
S3 licensed
Is it possible to make the inside of the cab a lot lighter?

Its so dark that its hard to make out the fascia details.



I'm finding this is same in a number of modded vehicles.



Makes no difference where the light is coming from. Turning vehicle 360 deg, and nowhere does it lighten up.
Layout Square missing from S3 content page
sinanju
S3 licensed
I see that the Layout Square is classed as an S3 track (https://www.lfs.net/tracks), but does not appear on the Overview page (https://www.lfs.net/contents).

Nor do car mods appear under S3 license nor on the Cars page.
sinanju
S3 licensed
Quote from chucknorris :...How about adding an "pre-release"-tag to mods, even before reviewers would had to bother with it, and people could access those mods by manually entering the skin-id? Add some disclaimer screen saying something like "this model hasn't been approved yet", etc...

What happens if someone makes a mod that includes real car names or logos, or takes meshes converted from other games, and just leaves it as a pre-release, with no intention of every submitting for review?
sinanju
S3 licensed
Quote from LakynVonLegendaus :... With lfs.net hosting that would be cca 1.16€ only for server without insim app...

According to the Live for Speed Game Hosting info page "InSim is always enabled on your host".



Just you have to configure it yourself, rather than (as in my case) the 3rd party host doing this for you.

Would be good if someone who actually rents a host from LFS could confirm this, and how easy it is to set up.
sinanju
S3 licensed
Looks like some of the mod images should take vertical size into consideration when shown on the Garage and/or Vehicle Mods screen, as they're being sized to fit horizontal width, but are too high to fit on screen, with bits cropped off.


sinanju
S3 licensed
Quote from fatalunfair :I got to this point and realized that modding is best left for other people.

You hoping for someone to make something like these ...?

Formula XR-E car mod at LA1 Shinyrock
sinanju
S3 licensed
Driving battery powered modded FOX round my newest layout, which I've called Shinyrock, on the new Long Grid autocross course.

https://youtu.be/pBPyC4ZytWk

Last edited by sinanju, .
sinanju
S3 licensed
When you pit with the Formula XR-E, it shows litres after finished refuelling, instead of battery charge percentage.

Same with the E-Challenger.

Edit
----
Can't search "electric" in Vehicle Mods screen, when you want to look for anything with electric motor.
Last edited by sinanju, .
sinanju
S3 licensed
And don't forget a car with sails!

sinanju
S3 licensed
Maybe an old caravan as an object for when you want to try your own Top Gear type challenges?

sinanju
S3 licensed
And maybe the order of the car details changed, such that car type at top, then followed by how car powered / gearbox data?



What does the 0-- (0-0, -0-, etc) signify?
MOD choice screen
sinanju
S3 licensed
It's not going to be too long before there are so many modded cars on the car MODS page when in game, that you'll end up scrolling a huge long list (with graphics and details) of different cars.

Maybe worth splitting up car categories such as when you click the category, only cars that belong there, appear?

For example:



My MSPaint skills lack a lot!

Edit
----
Alt layout with options on right hand side moved down so all 3 columns start on same height.
Last edited by sinanju, .
sinanju
S3 licensed
I was going to test and get some feedback on a new LA1 Layout Square track I made, but it doesn't appear as a track choice on LFS Hosting.

Both layouts I've made for the Layout Squares are showing up in the Layouts Tab.

sinanju
S3 licensed
My own personal preference would be;

LA1 Small single walled tarmac square
LA2 Wide Grid (as is)
LA3 Converted LA2 with dirt area (as you propose)
sinanju
S3 licensed
Or;

1) Would it be possible to run InSim of choice on home pc?

I know nothing about networking, but might be an issue if your internet provider doesn't provide a static IP?

2) Run LFSLapper, which is still being maintained and updated, although as I've never used Airio, no idea of what functions are there in free and paid versions.
sinanju
S3 licensed
See Post https://www.lfs.net/forum/post/1967929#post1967929
Quote from Victor :Hi, I'm afraid it's not possible to have the paid version of Airio running on our rented game servers. Iirc you needed a private download for that, issued per purchase. But because support for Airio seems to have been dropped, the free version is the only one we can offer.

Airio hasn't been supported for about 10 years now, and EQ Worry, the developer, doesn't want to have anything to do with LFS now.
sinanju
S3 licensed
Quote from Victor :An idea I had when in early development was to create a public mod comments thread for each mod on the forum. All functionality we need is there already - subscribe, notifications, etc.

Then on the mod's details page, I can simply display the same thread with all the same functionality you find here on the forum. It would simply be a forum thread, just displayed on the mod's details page (as well as the forum).

Think this would be useful, else maybe a section for "Car mod bugs"?

I downloaded the BACALHAU car by Henricat2006, which seems to be designed with driver on left, but, if like me (and others that drive in Britain, etc) and you have driver on right hand side of car, then some of the dashboard is in reverse. So labels, trip meter, radio dial, etc, are back to front. But not speedometer, rev counter and fuel gauge.


Sorry, but image from MSPaint is very dark

Or is this a bug in the mod editor?
Last edited by sinanju, .
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