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LA1 Los Angles
sinanju
S3 licensed
A layout I made on the Large Area, which is just shy of 4.6 miles / 7.4 km overall.


I was going for a symmetrical vibe in my design (which is why I chose that particular layout name), with all 2,400 objects placed by hand.


Start / Finish


BLY1 Sandell
sinanju
S3 licensed
Layout I made a while ago.

The eagle eyed amongst you may notice some very subtle tweaks that I've made since I made the video and took the screenies, although the track layout is exactly the same.





Because of the colouring, and the lighting, some of the turns can catch you out a bit.
LA1 Pistolero
sinanju
S3 licensed
Short, and bit fiddly layout on the Large layout area.

Track layout



Start / Finish


sinanju
S3 licensed
Start with a S1 license, then as and when you can afford a bit more, upgrade to a S2 or S3 license.

You can upgrade in stages rather than go for a S3 license right away.
sinanju
S3 licensed
If it's any use, this is (part of) the code I use in my Drift Meter script:


<?php 
CatchEvent OnDriftScore
$userName # This is the section for displaying the Drift Meter and Drift Messages

    
$AngleVelocity GetCurrentPlayerVar"AngleVelocity" );

     IF( 
$AngleVelocity )

    
THEN
        $AngleVelocity 
= -$AngleVelocity;

        
SetCurrentPlayerVar("Angle_Reverse",$AngleVelocity);

        
openPrivButton"driftmeter_angle",$DMorigL+1,$DMorigT+13,10,12,3,-1,64,langEngine"%{driftmeter_driftanglerevbox}%" GetCurrentPlayerVar"Angle_Reverse")));

    ELSE

        
openPrivButton"driftmeter_angle",$DMorigL+1,$DMorigT+14,10,12,3,-1,64,langEngine"%{driftmeter_driftanglebox}%" $AngleVelocity ));

    ENDIF

EndCatchEvent
?>


sinanju
S3 licensed
And the overall length of track ...

LA1_Sharky Park
sinanju
S3 licensed
For those that might like to see themselves driving round the outline ...

sinanju
S3 licensed
I like the vehicle model, but the hand movements are all wrong. Looks like a crab holding a stick rather than a hand gripping a steering wheel. And very strange when you actually turn the car.
sinanju
S3 licensed
Quote from tumes925semut :...And if i use "$GetAngleInDegree" it gives lots of decimals.

<?php 
    $GetAngleInDegrees 
GetAngle($userName,"-387:-635");
?>


Not quite sure exactly how you could do it with that code without trial and error, but you might be able to round the angle decimals down, such as (for 2 decimal places)

$GetAngleInDegrees = GetAngle($userName,round("-387:-635"),2);

Maybe?
sinanju
S3 licensed
Is there a limit on how many objects can be dealt with at once?

LFS currently has a limit of 30 for grouping together.
sinanju
S3 licensed
Stick it in the Bugs section - HERE
sinanju
S3 licensed
Hi. Hope you don't mind some constructive criticism.

You've put quite a number of objects on the road - specifically the start lights and arrow markers.

Things that can cause injuries in real life shouldn't be on a track. I'd put the lights behind the armco barrier, or something else, if available.

The marker boards, which in real life are usually made from polystyrene usually wouldn't matter too much, but there's enough 'street furniture' round a track that you can put signs up on lamp posts, street signs, traffic lights, fences, buildings, etc, to keep them out of the way - and usually in better places to see them. You can even make your own poles if needed.

There's a section, just after the start, where there are overhead direction markers that are pointing in wrong direction to where you want drivers to go, so these should be covered to stop any confusion.

Can't say I'm a fan of the very sharp corners you've used, nor the barriers with hard edges just sticking out into the track, as per the barriers for your chicane. Better to round corners into arcs and/or put tyres on outside of barriers.

Finish line. I much prefer when there's an actual finish line of some sort that you can actually see. The line you place to tell LFS where finish is, is invisible, so I tend to use straight coloured chalk lines on ground and/or an overhead banner, which is simple to make with just a pole either side of the road, with a cement wall joining them together.

Tip: If you want to make objects intersect to give better placement, lift and drop objects, and LFS will allow them to 'join'. I use this a lot when I want to make an arc of tyres that look like a solid wall.

I've amended one of your layouts to show what I mean with the points I've raised - see attached.

As far as making layouts, I've only ever done it by hand/eye using the LFS in-game editor, so the more you use it, the easier it gets - evem when using maximum amount of objects.

Feel free to ignore this post if you want Cool
sinanju
S3 licensed
I can't code, but I learned to use LFSLapper, where a guy named Gui-Luron made his underlying code interact with the LFS InSim, which was then fairly easy to change, especially as most of what I was doing was really just amending and adding buttons and labels.

Check out https://www.lfs.net/forum/441-Tutorials for examples, explanations, and scripts.

I would start with the explanations on how to make buttons.

The main script within 'lapper' has very good explanations of what particular parts of the script is doing, and sometimes how to change part of it to get a different result.
sinanju
S3 licensed
Maybe additional type of tyres?

Since mods have been allowed, maybe karting tyres?

Along with tyres more suited for trucks and buses? Especially as how unrealistic it looks when tyres deform on heavy vehicles while cornering hard.

LA1 Bannockburn
sinanju
S3 licensed
Another layout made for the Large Area ...



Drove LCT3000 Truck mod (by Cimanu) to show in video ...

LA2 Skye Circuit
sinanju
S3 licensed
Short layout I made in April and have used primarily with my Oculus Rift VR.



Short track, which is 1.81 miles / 2.91 km overall.

Made video of me driving cement mixer at the time I made the layout, which I loaded on YouTube...



The layout I drove on in the video was the reverse of the one I've attached.

The cement mixer is one of the configurations available on the LINE RUNNER IV mod by bayanofmansorofisky.

Because I'm astigmatic (can't focus my eyes, so blurred vision) and can't wear my varifocals in my Rift headset, can't see the signage next to the corners from far away (I know, my layout, but I still find it easy to get lost) so there's more signage further from corner than would be used in normal track to give me more of a chance to line up the corner.

These don't appear in the video as I drove in normal 2D (using keyboard) with my specs on.

My time (approx. 2:10) should be easily beatable, as I always turn in too late.
LA1 Circuit de Dijon-Prenois
sinanju
S3 licensed
Layout I made about 6 months ago, and not really used ...



Based on real life circuit (and not because I wanted to make lewd looking layout!).

Layout length is 2.20 miles / 3,535 meters overall.

I made a video ...
Last edited by sinanju, .
sinanju
S3 licensed
Get anywhere with this?
sinanju
S3 licensed
Downloaded this mod, and got a 'cross texture triangle found in LOD3' error.

Could the wheel arches be made bit smoother? Maybe more triangles?
sinanju
S3 licensed
I've added this layout to the Autocross Layouts section HERE.



It's set up is for single car doing full lap.
AU1_2 lane x-over LFS
sinanju
S3 licensed
AutoX layout I made while ago, that someone thought they might like to drive ...



It's about 2.8km / 1.74 miles overall.

Sort of goes with the layouts I've already loaded here.
sinanju
S3 licensed
Did something like that before too ...



Wanted to make long track on the AutoX area before the Large Area was released.
sinanju
S3 licensed
I made a Race of Champions type of track few years back ...

https://www.lfs.net/forum/thread/88945



Wouldn't be same type of grip levels to LFS made track, as I used concrete.
sinanju
S3 licensed
Check out Section 12 of the LFS Manual ... https://en.lfsmanual.net/wiki/Main_Page

There's both a Basic and an Advanced guide.
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