The online racing simulator
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sinanju
S3 licensed
Assume working now as forum shows you online at 'Red Garage'
sinanju
S3 licensed
Quote from justadroover :...

If you're unhappy with way things are going with this game simulator, then delete your account and go away.

If you actually want to contribute, then buy one of the three licenses that are available.

If you do decide to buy a license, then you get the game 'as is'. You still don't get to say whether there will ever be additional cars or tracks, what direction the game will take, or whether game will ever be improved or finished.
sinanju
S3 licensed
You need to use English on this forum - try Google Translate or similar.

Your other post wanted a car skin for FZR, a car which is not available to demo, or even S1 licensed users.
sinanju
S3 licensed
Good idea, but until it does become a feature (if ever), you could use the InSim Circle and InSim Checkpoint, both under the Marshall tab, when using SHIFT U AutoX objects.

The circle goes to 62m diameter and the checkpoint goes to 62m long.

Place them for measuring, and delete once you have your distance.
sinanju
S3 licensed
I can confirm same error message for both !ss and !set_schedule, but !schedule seems to be working.

!schedule allows me to click 'more', 'less' or 'close'.

No error messages in log files, but there is error message on the cmd window that opens when you start lapper.



This message appears on cmd window once the schedule checker message ('time left before...') times out and LFS shows "Lapper start - No scheduled race found" message.
Last edited by sinanju, .
sinanju
S3 licensed
By default, the drift meter is not enabled - you will have to manually enable it.

Look in the /includes folder for
#include( "./driftmeter.lpr");

Remove the hash (#) from start of line.

Lapper ignores everything on any line after a hash tag.
sinanju
S3 licensed
If you look at top of this page (above Forum, Subs and User Profiles), one of the choices is 'Live for Speed'. Click that, and scroll down a bit and you'll get latest news, plus link for other news.

This is better than people trying to remember what's been happening.
sinanju
S3 licensed
Are you expecting lapper to run when your server (which I can only assume is run via your pc) is no longer up and running?

If this is what you mean, then it's like switching your tv off then complaining you can't switch channels via your remote.

Obvious answer: Don't switch off your pc, but if your server isn't on, then expect lapper to also switch off and give lots of error messages.
sinanju
S3 licensed
Why do you keep spamming the whole forum with questions that make no sense, and have little information on exactly what you want, what you've tried, what results you get? Maybe some of your code or images might help?

Because you've spammed in every section, I'm not even sure anymore if you are using LFSLapper or some other InSim.

I realise that English probably isn't your 1st language, but reading your posts is like being given one piece of a thousand part jigsaw, and expecting to tell them what the finished image will look like without seeing the picture on the lid.
sinanju
S3 licensed
LFS already has host name and password login if needed, so why do you want another?
sinanju
S3 licensed
Open your LFSLapper.lpr file, and search for $DefaultTopCar.

You need to add the car(s) that you drift with to the cars already listed.
sinanju
S3 licensed
You will not be able to use Nodes in X and Y track configurations, so you will have to either set up Zones or use an InSim Circle.

A Zone is an invisible InSim Circle, which consists of X, Y placement and size (diameter in metres).

If you want to use an InSim Circle, go into SHIFT U mode, edit, Marshall, InSim Circle, then place circle on track using letter O key. Use E and W to widen or shrink as appropriate, and take a note of the circle index number. This will be needed to tell your InSim what should happen when car is driven into the circle.

Another difference between a Zone and an InSim circle, is the Zone is placed on the ground, but the InSim circle can be lowered or raised in the Z dimension.
sinanju
S3 licensed
You could try the drag system that I made a while ago ... look HERE

If you can get it to work, then great. If not, then be aware that I don't support it anymore.

LFS already has drag system for licensed users, so I didn't see point in continuing as the only people it would have been useful for was demo users, and I'm all for NOT giving demo users more than they have.
sinanju
S3 licensed
Quote from Nelsantoox :how to activate?

As stated ...

Quote from sinanju :Unzip the scoreboard of your choice and save in your /includes folder, then add the following line into the /addonsused.lpr file
include( "./dskill.lpr");

sinanju
S3 licensed
The obvious answer is to add more rear downforce, but if you don't want to do that, have a look at the chart you can find in this post HERE.
sinanju
S3 licensed
You could try the drag system made for LFSLapper.

Can be found HERE.

Does mean you will have to use the lapper Insim system, but its fairly easy to use, and you can always turn things off that you don't want to use.
sinanju
S3 licensed
Quote from Yumeito :blah blah Protweaker blah

Interesting.

Someone has asked for a set to help them do a time they've done before; a time they know to be achievable, just slightly out of reach because they don't know how to properly adjust a setup, and the setups that they've tried haven't been suitable for their style of driving.

Not only have different setups been tried, but a lot of laps have been driven - all in pursuit of trying to shave off even bits of a second.

But instead of giving a set that may help them feel good about going faster because of their particular skill with a particular setup, you think the answer is to cheat your way to a faster time.

Why just bother with different tyres? Why not just change size of the engine, or add wings, skirts, splitters, diffusers and other bits and pieces the standard car doesn't have.

In fact, why not just go the whole hog, and get some program that transports the car from start line, to each sector/split point, then the finish line. Maybe, to make it interesting, you could make it so that you had to tap a key to make the car jump from one position to the other. If nothing else, at least that way you could compare your reaction times.

I can understand that as a demo user you don't have a big choice of tracks and cars, and changing some of the parameters might be a way of getting some more variety out of the game without having to pay for a license, but don't assume we all want to cheat our way to the top.
sinanju
S3 licensed
Check the password matches that within the default_1.ini file (use Notepad or similar to edit) within LFSLapper.
sinanju
S3 licensed
I did 249 laps in XFG and never bettered 1:35.91, so I'd be happy if I got near your time.

Couple of sets attached I used with keyboard. I hate oversteer, so not sure how they'll be. The one with time is a set I got from someone named Spikee, who could drive much faster than me, but I could drive with his set - just nowhere near as fast. Not sure about other set - I haven't driven that combination in years, but likely my hotlapping set.

I have other sets, some I was given when racing (sometimes I asked and got, and sometimes I got because people took pity) and they were all by people with great times and much, much better car control than I had, or even have now, and other sets were taken off Team Inferno's Setupgrid website.

If you want to try them, let me know, and I'll attach.

You could also try XFG sets for other track combinations, like KY2, SO4, etc. The gearing might not be exact for BL1, but maybe the handling will suit better, and you can always change gearing on the set that suits you best. If the tyres overheat too soon, pump them up, and if don't heat up enough, let some air out.
sinanju
S3 licensed
sinanju
S3 licensed
Likely something lost in translation, because what is "LFS Strobe"?

Do you have images or video?
sinanju
S3 licensed
Register a Node (an invisible line that goes from one side of the track to another (like start / finish line, or split / sector line), or a Zone (a specified circle like a Route Checker or Insim circle), then make a sub-routine based on that Registered node or zone.
Some changes to Top Times
sinanju
S3 licensed
Been a few changes to the times I posted before ...



Think there's one of these cars where I'm only 3 or 4 seconds slower - and at least one where there's 10 seconds of a difference Frown
BL1Y Conundrum
sinanju
S3 licensed
Layout made in the Blackwood Container Storage area, and is approx 2.78 miles / 4,470 metres overall.

Layout includes a loop approx half way round. You travel from Start position, all the way round to the loop, go round loop, then travel back on same route, with slight detour at end (past pit entry), to the Finish, which is at Start position. This is considered single lap.

Means that if more than one person on track at same time, very easy to meet someone coming in opposite direction.



I've currently got this layout on my server (Sin'rs), where 36 single lap times have been recorded - the majority are mine. Just thought it would be nice to have some of my lap times showing for a change Smile



The Drift Scores were made by people trying to set times not people trying to get high scores.

I should think a really good drift score would be close on 30,000 for this layout.

For some other details, and YouTube video, look HERE.
sinanju
S3 licensed
Quote from bishtop :looks fun and you do well using keyboard and i would struggle to drive as good with my g27 Smile

Now I've got my G25 working again, time of 3:29 for keys now 3:14 for wheel.

Now I've seen couple of people racing on this layout on my server (Sin'rs), looks like I should probably have done the pit area differently. Maybe made outer part of track the pit entrance rather than the inside, as sometimes drivers drive straight into pits rather than go long way round.

You will still get official lap time, but tighter pit turns probably means slower time for that section of track.
FGED GREDG RDFGDR GSFDG