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Sinanju driving Shark C modded car round LA1 Circuit Pau Arnos Layout
sinanju
S3 licensed
Short video of me driving single lap of layout I made, which is based on the Circuit Européen Pau Arnos, in France.

http://www.circuit-pau-arnos.fr/



Layout not quite full size, nor exactly to scale, as all 2,400 objects placed by eye and hand.



Driving Shark C car mod by henricat2006.

Very controllable car when using keys to steer, accelerate and brake.
sinanju
S3 licensed
Not sure what your "Virtual Desktop" is, but, I have Oculus Rift, and I can do the following;

Put on Rift headset, which opens Oculus software, both on my desktop and in the headset.

In the headset, you can see the Oculus Home screen and at bottom of headset screen, you see a curved Oculus panel, with various buttons for Explore, Library, Store, etc.

You can also see the whole Windows desktop, inluding the Task Bar at bottom of screen.

If I launch LFD (click LFS, which is on my Task Bar) with an Oculus Controller, then LFS opens up as normal, but there is a transuscent 'Tracking Setup' screen overlaid, so you can set up headset position.



Using normal windows or Oculus to launch LFS both work for using Rift headset, so don't know why you would want to use anything else.

Or is your Virtual Desktop some sort of VPN?
sinanju
S3 licensed
Can you open LFS in normal desktop, then run LFS in 3D then?

To run LFS in 3D, while in program, you need to SHIFT O, then choose 3D option at top of screen.

And what kind of VR kit are you using?
Sinanju driving Tommy28 at LA1 Alba Plains 2
sinanju
S3 licensed


Short video showing me driving single lap of my Alba Plains 2 layout on the Large autocross area.

Driving Tommy28 mod car (by Tomfuel), which is based on vintage racing cars from the 1920's. Difficult to drive with keys.

Short course, only 1.04 miles / 1,675 meters.
sinanju
S3 licensed
And have you used the SEARCH function of this forum?

There's a huge (and because of mods, now slightly out of date) post that specifically logs most of the suggestions put forward for improving the game - https://www.lfs.net/forum/thre ... re-making-a-new-thread%5D

Your suggestion is #2 on list (and could also be included in #1).

As for someone who's done over 10,000 times more laps than you, has paid for an S3 license, and has been a member for over 10 years (as against your not quite 1 month) I think rane_nbg has the right to give his opinion on your post. And without being vilified for doing so.
sinanju
S3 licensed
Novel idea, although maybe you can ask the server owners to make mandatory pit stops during race to make the race more strategic?
sinanju
S3 licensed
Have you looked at the error log in the \bin\default\logs\xxxxx-ERR.log file to see if that helps narrow fault down?

And what version of lapper are you using?
sinanju
S3 licensed
Tried to use the 'debug HMD type' in CV1 mode, on my Oculus Rift CV1, but on the 3 attempts I made to run it, my Rift stopped working each time with an HDMI cable connection error.

Tried taking HDMI cable out of both pc and headset, and reconnecting both ends, but still same issue.

On each attempt, even after closing the debug program, still couldn't get my Rift to work, and had to go into Task Manager to close all the Oculus processes down. Also closed LFS. Once I'd done all that, re-started LFS in 3d mode, which opened Oculus, and Rift working again.
sinanju
S3 licensed
And I only got new specs about a month ago :/
sinanju
S3 licensed
Any reason for not just using the SteamVR Performance Test?

Admittedly, you can't change default resolution for test, but if it won't pass default, then no way will it go larger resolution.

Quote from gu3st :You may be able to install Oculus software and then in Oculus Debug Tool there's a "debug HMD type" option.

Couldn't find this setting after opening the Debug Tool.
Sinanju driving Swirl Sport modded car at LA1 Alba Plains
sinanju
S3 licensed
First lap driving Swirl Sport modded car at my new layout I've called Alba Plains.



Car mod by Tomsteel. Used default setup, with keys.

Short track - only 1.30 miles / 2.10 km lap.

Sinanju driving Shark C car mod at LA1 Pistolero
sinanju
S3 licensed
Hot lap of me driving my layout called 'Pistolero' in the Large Area autocross area.



Layout 1.17 miles / 1.88 km in length

https://www.lfs.net/attachment/299642
Sinanju driving round LA1 AutoX Arena layout
sinanju
S3 licensed
Single lap of Large Area layout called AutoX Arena.



Short lap of only 0.81 miles / 1,310 meters.

Really more suited for drifting than racing.



Drove Shark C car mod (by henricat2006)
sinanju
S3 licensed
The problem with keyboard is that you can't just hold down the left or right key as the corner radius isn't usually same as turning circle of your car, so you end up tap tap tapping away, which unbalances the car. Turning car by tapping away is probably as bad as constantly flooring the accelerator, lifting, flooring, lifting... when driving in a corner.

For cars like RB4, which will drift turn a bit, it's easy to catch when playing with keys, but cars like the FZ5 and RAC usually end up spinning.
Sinanju driving van mod at LFS Brisbane layout
sinanju
S3 licensed
Driving hotlap of my new track on the Large Area (LA1) layout that I've called Brisbane.



Driving the City Van 2500 vehicle mod made by chucknorris.

Layout is 2.17 miles / 3.49 km overall.

Sinanju driving GM SST Shark C at LA1 Dunedin2
sinanju
S3 licensed
Single hotlap driving modded car round layout I made on the LA1 Large Area autocross I've called Dunedin2.



Total lap distance is 1.93 miles / 3.10 km.



My original Dunedin layout slightly smaller, as it was made to fit AU1.

Modded car is the GM SST Shark C, by henricat2006.

Used default settings, but with keyboard, as you'll see in the video, the brakes tend to lock up front wheels.

With hindsight, I should have done at least a single lap before recording, but I thought it should be ok.
Sinanju driving Shark C car mod at LA1 Swantown
sinanju
S3 licensed
Single hot warmish lap of me driving car mod at a track layout I made, that I've called 'Swantown'.



Layout is 2.02 miles / 3.245 km long overall.



Car mod (Shark C) by henricat2006, and shark skin by myself.
The Stadium (for sports like football)
sinanju
S3 licensed
Layout for playing football, etc, in LA2X large Area, with Blue goals at one side, and Red at other.



Position 1 is where the ball (or other object) is placed.

Odd numbered start positions on one side of pitch, and even numbers on other side.



Pitch is just short of 300m x 200m.
sinanju
S3 licensed
One side of your skin - the one with logos - is mirrored ...

Sinanju driving truck mod at LA1 Anvil Wood
sinanju
S3 licensed
Single hotlap of me driving Cimanu's truck mod at LA1 layout I've called Anvil Wood.



Layout is 2.84 miles / 4.57 km long overall, with some fiddly slow corners.



Vehicle mod by Cimanu, and bit tricky using keyboard.
sinanju
S3 licensed
Sometimes you can see your mouse cursor if there's an InSim running, such if you were on a cruise server, etc.

[edit by kristofferandersen]
I would also like to mention that if there is no insim: Mouse can be hidden with shift+z
Last edited by kristofferandersen, .
Sinanju driving Shark C mod car at LA1 Squigglywiggly3
sinanju
S3 licensed
Single lap of me driving Shark C mod car at LFS LA1 Squigglywiggly3.



My original layout was slightly shorter, then I elongated it, which became #2, then slightly changed and extended that, so I've ended up with 3rd iteration.



Couldn't think of a good name for layout, so ended up with Squigglywiggly, which may well be the worst name to come up with.

2.61 miles / 4.20 km long circuit.

Car mod by henricat2006, and chosen as it's a fairly easy car to drive just using keyboard. Shark skin all my own (rubbish) work.
Sinanju driving truck at LA1 Lepotuoli
sinanju
S3 licensed
Single lap of a layout I called 'Lepotuoli', which I ported from the one I made for the normal AU1 AutoX area.



Driving a truck mod.

Track is 1.28 miles / 2.06 km overall, which is quite short, and is really more suited for smaller vehicles.


Original AU1



Ported version
sinanju
S3 licensed
Quote from Flame CZE :In my opinion, people should still think of the layout editor as a layout editor, not a track editor. Don't get me wrong, I'd like to see more objects available, but I think it would be more viable to wait for a full track editor support instead of having to add more track style / scenery objects to what is intended to be a layout editor really. I'm sure once a set of scenery objects is added, then people will come up again saying "now that you've added trees and houses, why not add kerbs, fences, railings etc...".

The thing is, that the the layout editor may have originally been thought of for car park time trial events, where you place cones, bales, etc, and people slalom, reverse into areas, etc, but that's not how most people now use them. Especially with the addition of concrete objects. Some of us may make things that are track shaped, but they're very obviously not proper tracks.

There's a world of difference with choosing objects from a select list, and placing these objects on an existing LFS track or on an autocross area, to actually designing a proper race track like Blackwood.

Give me a crayon and a piece of paper, and I can draw you a picture. Just don't expect anything to rival Michelangelo or Turner.

And, at the moment, autocross is for people with S1 license. I imagine if a track editor comes out, it will be at least an S3 license, and no reason why it shouldn't require an S4 license.

As for people asking for more. Yes, that will happen. People are greedy unreasonable optimists, with a sense of entitlement.

Attached image shows sort of objects that I was thinking of.

Imagine it as a single drop down list without the images.
FGED GREDG RDFGDR GSFDG