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sinanju
S3 licensed
How about the attached?



Skins aren't really my strong point, but no-one else seemed bothered to try, so there you go.

Enjoy, and no effusive thanks are required.
sinanju
S3 licensed
Well, I use PSPad ...

Never got bored of using it. But it's only been a dozen years or so.
sinanju
S3 licensed
No need. Look HERE for various text editors.
Sinanju driving Swirl Sport 06 mod round LA1 Wenslydale WiP4
sinanju
S3 licensed
Another iteration of my Wendslydale/Wenslydale layout. Spelling optional.

This layout 6.84 miles / 11.0 km.

Been playing about doing 3 side by side videos in one. Saves me having to decide which view to use at any particular bit.



sinanju
S3 licensed
It is unrealistic.

However, maybe you've used the wrong size (too wide) wheels?
Or the car needs raised a bit?
Or the car needs to be widened?
Or the wheel spacing is wrong?
Or beta testing of not yet implemented but more realistic damage model?

Whatever, that wheel arch definitely needs changed - looks like you've used a railway tunnel as inspiration.
sinanju
S3 licensed
Just downloaded this mod (V~004), and I got bunch of errors about too many mappings in group: l_brk / l_head / l_rev / l_find
Sinanju driving Pochete GT3 mod round LA1 (un-named) WiP2
sinanju
S3 licensed
Currently un-named as still not quite finished, so WiP2 as I also have another layout using most of same track.
Just on the other layout, what I originally had as an outfield section, I moved to an infield section in this layout (bottom right of youtube image)
Track is about 2.2 miles (circa 3.5km).
Car mod by CarlosSainz55 - POCHETE 118 GT3 (aka Porsche - 911 GT3 R 2019).

Sinanju driving Pochete GT3 mod round LA1 Wenslydale WiP3
sinanju
S3 licensed
Updated one of my older layouts, and drove the Pochete 118 GT3 mod by CarlosSainz55 round it.
All 44 turns round 7.0 mile / 11.2 km covering about 7km square.
I'm thinking of renting a server again, and if I do (depends if I can get lapper to work with it), then this is likely the layout I'll be using first.
The fiddly bit of the track is placed so that by the time you get there, your tyres should have good grip.
I've asked modder if he can add R2 tyres to his mod, as I'd like tyres to be bit warmer for single lap use.

sinanju
S3 licensed
Great car to drive. Of the GT3 cars, this is the only one I feel comfortable driving - doesn't try to kill me when I turn the wheel!

Would it be possible for this car to have R2 slick tyres, along with R3 and R4?

I make my own layouts, and generally have them set for single hotlap sessions, and even with R3's set to minimum pressure, tyre outers not heating up till I've almost finished the lap, and inners still blue with cold.
sinanju
S3 licensed
Hmm, not sure why you think a normal user like yourself would think less than 200 laps is repetitive.



I have only just over 5,000 laps (just in normal configuration), and for a lot of drivers, that probably makes me a newbie. I only ever found Blackwood (like all the tracks, including my own layouts) challenging. Especially as even my super best time was just inside 3 seconds outside the world record time.

I realise that lots of people in South America, like large parts of the world, struggle to pay for necessities, never mind computer games, but I'm mindful of the fact that you have played the game, and I'm assuming on a pc, so that must have cost something. Just seems like you want someone else to pay for something that likely will be wasted, as you'll get bored with it because its not S2, and then complaining about that as you can't play with the mods in S3.
sinanju
S3 licensed
For someone who's currently showing as having Zero miles, not sure you'd notice or appreciate any difference.
sinanju
S3 licensed
The way I did it (which is very long winded) was to set up Zones, e.g.


<?php 
  RegisterZoneAction
"WE2X" , -348, -351PN1,"" );
  
RegisterZoneAction"WE2X" , -388, -351PN2,"" );
  
RegisterZoneAction"WE2X" , -390, -363PN2,"" );
  
RegisterZoneAction"WE2X" , -397, -358PN2,"" );
?>

Then make buttons for each zone.

Once you entered the zone, then button would appear with text.

In actual fact all I did, was delete some text, move other text up, show new text, and change text colours.

I moved text within a defined area - a button background called Sin'rs PACE NOTES



There's nothing to stop you moving text around the screen when going from one zone (or node) to another. Probably fairly easy within a pit lane, as per the example video you have, as it's a constricted space. You'd have to use zones there, as if you used nodes, anyone on track crossing these nodes would trigger the buttons to appear.
sinanju
S3 licensed
Quote from skorzz :...I also want to know the difference between catchevent and normal event...

Events are in the main LFSLapper.lpr file, but CatchEvents are used in additional scripts - sort of append these additional scripts to main file. Helps to keep things manageable.
sinanju
S3 licensed
They're not "3D", just text labels/buttons made in lapper that use nodes/zones to trigger the buttons.

I did something a while ago with pace notes ...



8 years ago. Scary!
sinanju
S3 licensed
Quote from zeeaq :Thanks for sharing this. Is there no addon to get that pitboard-like functionality for clients, regardless of what the server runs (or doesn't run)?

For lapper, you need to connect a host running lapper to connect to the LFS host.

Before LFS made it compulsory to use their hosts, I used to rent a server, and the hoster set things up for me.

Because I don't have a clue how to do that now, I don't run a full time server anymore.
sinanju
S3 licensed
If you went on a server that ran LFSLapper ("lapper") you might get something like ...


That's a Top table, so will only give you your best times for all laps completed, but there is a "pitboard" in lapper too, sometimes used which would be slightly better ...

sinanju
S3 licensed
Please keep SHIFT-U edit.

When I'm making layouts, lots of times I'll drive track I've made, save the replay, then watch it to see if objects should be added/deleted/moved - especially marker boards, or edit a barrier type that should be different, do something behind the barrier, etc. Things that don't change track boundaries, so my vehicle can still follow same route without going OOS. Then I can make changes at a specific place, then replay, make further changes if required, and move on to another part of the layout ... wash, rinse, repeat.
LA1 Symmetry Speed Trial
sinanju
S3 licensed


Attached layout is more basic than the image, but exactly same track layout still with turn signage.

sinanju
S3 licensed
Quote from Drifteris :....

I get a 'replay OOS error' when I try to play both of your files.

I'm using 0.7D44.
LA1 Brisbane
sinanju
S3 licensed
A Layout on the Large Area, with 2 routes; Standard (Long) and Sprint.





sinanju
S3 licensed
This was something I did in lapper, although you did have to press a button to get results.


1st pane = Top Times / 2nd pane = Own Top Times / 3rd pane = Top Drift Scores

Don't know how it would work with mods, though I expect it would just lump any and all mods in the one line, and give you the fastest time, score, for 'mod'.
LA1 Pau Arnos
sinanju
S3 licensed
Another layout based on real circuit, although doing my layout by eye didn't quite match the real thing ...



LA1 Los Angles
sinanju
S3 licensed
A layout I made on the Large Area, which is just shy of 4.6 miles / 7.4 km overall.


I was going for a symmetrical vibe in my design (which is why I chose that particular layout name), with all 2,400 objects placed by hand.


Start / Finish


BLY1 Sandell
sinanju
S3 licensed
Layout I made a while ago.

The eagle eyed amongst you may notice some very subtle tweaks that I've made since I made the video and took the screenies, although the track layout is exactly the same.





Because of the colouring, and the lighting, some of the turns can catch you out a bit.
LA1 Pistolero
sinanju
S3 licensed
Short, and bit fiddly layout on the Large layout area.

Track layout



Start / Finish


FGED GREDG RDFGDR GSFDG