The online racing simulator
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sinanju
S3 licensed
Quote from 42QUADRO42 :Ya şu baştaki harita onlinede falan fulden acılsa daha eylenceli daha cok kişi girer aynı yerde dönüp duruyoryuz

Or ...

What if that map at the beginning is online or something, and more people come in and we're spinning around in the same place?

Translation courtesy of https://www.translate.eu/

Not sure what this has to do with post subject though?
sinanju
S3 licensed
Not sure how much use it would be, but look at this post HERE.

This should link to HERE, where you can change tracks, and get X and Y coordinates.

However, rather than these coordinates, for drag you may be better off knowing the node number (an imaginary line across the race track).

You could use an existing InSim called LFSLapper ("lapper") to get Zones (X and Y coordinates) or Nodes.

For an explanation on difference and how to use commands to find the Nodes or Zones, look at this post HERE.

Also, if you search the lapper section of the forum, you'll see that there is at least 1 drag script that can be used.

Few years ago now, but I made a drag layout on Blackwood - see HERE - which may give you an idea of how to arrange your drag strip.
sinanju
S3 licensed
My LFS is installed on my G:\ drive, which I use for data and games.

I've updated to Version 0.6V, re-registered, and Rift works fine.

I don't run as administrator.

Doesn't look like a dev issue to me.
sinanju
S3 licensed
Have you updated LFS but not re-registered?

Just tried with my Oculus Rift CV1, but wouldn't work until I'd re-registered after updating, then Shift-F4 into window mode.

Was default on single mode, and working when I set 3D mode.

If you are running as registered, then maybe try closing LFS totally, opening the Oculus software, then running LFS.

I didn't get any texture error messages before getting LFS running in 3D, or any now its working in 3D.
sinanju
S3 licensed
You're looking for a 'ghost lap', which is not currently available, even in paid (licensed) version.
sinanju
S3 licensed
This is part of the LFSLapper InSim, which is being used by the host server.

It appears when you press the space bar after an accident, so that you can reset your car to remove all damage.

Normally set to spectate anyone who resets car 3 times after joining the race track.
Last edited by sinanju, .
sinanju
S3 licensed
Fastest laps per car, along with top Drift scores, after 93 recorded laps ...



Server has now been closed, so these times and scores will remain unbeaten!
sinanju
S3 licensed
Top Times and Drift Scores after over 40 completed timed sessions ...

sinanju
S3 licensed
Because it's an Industrial Estate, not a race track Cool

And the route also has pedestrian crossings, cellular masts and a speed camera, which are other things that you would likely find in any Industrial Estate.
sinanju
S3 licensed
Video of 1st iteration of the layout...



Slight changes to street furniture, but route is same.
BL1Y Lost in Blackwood Estate (LiBE)
sinanju
S3 licensed
Layout originally used on my Sin'rs server...



Course is approx. 2.45 miles / 3,950 meters.

Some times have already been set...



Good luck if you do decide to try set a time Thumbs up

EDIT: Added layout
Last edited by sinanju, . Reason : Added Layout
sinanju
S3 licensed
Quote from Pistolero 667 :As i'm a new racer, also need the educational LFS videos. No more links...

Look on YouTube ...

sinanju
S3 licensed
Quote from MrJonttu :... you can tell me how I can improve ...

The main issue is that because you made the layout, and probably did good few laps trying it out, is that you know where the corners are and where they go. For everyone else, it's a case of guesswork and having good memory.

Use the turn and countdown marker boards. These type of boards are used in real tracks, where it's mainly professional race drivers using the tracks, so they're not some sort of 'cheat'.

Corners - very hard to make smooth turn corners. However, for outside of turn, there's no reason why you can't overlap fences, armco, barriers, etc, to get smoother turn ...



Your turn on left; mine on right.

And armco can be overlapped in a straight line. And if you use the Z function, nothing to stop you putting armco above other armco to get higher, and sometimes more realistic barrier.

Other than these (hopefully helpful) hints, the layout was fine Smile
sinanju
S3 licensed
Now just over 71 recorded laps, and my top times are starting to be beat Frown

sinanju
S3 licensed
Great to see that you've discovered the Autocross feature, and that you can now make your own layouts Smile

Some feedback on your layout, and on any future layouts.

Do you want to just place objects, or do you want to your layout to look like it would in real life?

In real life, there would be a duty of care, so lots of health & safety considerations.

Normally, you wouldn't start in middle of a street - especially when there's a large car park area nearby. The one to the right of your start point is great - off camber, and you can't quite see the road you have to turn into.

When you have pavements and lamp-posts, why place objects and signs on road, when you can use verges and lamp-posts and street signs?

Use more signs - especially for turns. You designed layout so you know which way to turn. From experience, people just load layout then drive. So therefore get lost, and bit frustrated.



Also, where you have a section where you can build up speed, followed by a turn, best to have countdown markers. It gives warning about big braking needed. Even a single marker is useful.

You were missing a barrier to stop people entering industrial car park on right hand side just before your waypoint.

I would have made spacing between your tyre barriers you used for chicane/slalom a bit bigger. You may have specified using MRT, but people will try other cars, and your chicane is bit tight.

Anyway, that's just my opinion.
Last edited by sinanju, .
sinanju
S3 licensed
Attached is Layout #5.

Same shape as #4, but I added a ramp section, to make it slightly more awkward to brake and line up for turn 8.

sinanju
S3 licensed
I know your graphix card won't be enough.

I have GTX1060 6Gb with HDMI connector, and that works ok.

Look HERE for good idea of what's required for VR.

One thing I didn't realise when I got Oculus Rift CV1, was that 3 x USB3.0 ports are required. I had to buy external powered 4xUSB3.0 hub for all the connections.
sinanju
S3 licensed
Quote from MicroSpecV :Those are very polished looking layouts! Neat annd tidy, love it. Big grin

Thanks.

I like doing layouts - especially with lots of detail - not just plonking down barriers, and saying 'there you go' Smile
sinanju
S3 licensed
Quote from mbutcher :Ever considered running a once-a-month event with races at a few of your layouts?

Running a race has never appealed to me for some reason - maybe it's the administration of it all.

But if you fancy doing it with one of my unused layouts, I could give you my Lockdown Layout #4.



It would be better for racing than the first 3 layouts, and this one includes a pit area.
sinanju
S3 licensed
These are layouts I'm not going to be putting on my server (Sin'rs), and I don't have races on my server - just single lap hotlaps.

Maybe I'll put #4 on my server at some time.

In that layout, I got rid of turns 8, 9 + 10 (the ones on other side of layout from start.
Sinanju's Lockdown Layouts 1, 2, 3 + 5 (keeping #4 for myself!)
sinanju
S3 licensed
The first 3 layouts I made during UK lockdown.

Layout tracks complete, but little in way of signage, and no 'street furniture'.

# 1


# 2


# 3


As you can see, layouts got less complicated with each version.
Last edited by sinanju, . Reason : Added 2 more layouts
sinanju
S3 licensed
Just checked my LFS directory, and I can't find such a file.

Don't think tracks have config files.

Maybe BL1_.lyt?
sinanju
S3 licensed
There may be fewer players than before, but so what? There's enough people playing that you can always find someone to race against.

And you don't always have to race someone.

Cruising
Some people like this, driving about like you're in a town, sometimes playing cops and criminals, doing tasks for money, etc. Not my thing, so I don't bother with these. But lots do like this. I suspect was not thought of as an option by anyone when LFS was being developed, but it's popular, and the only racing game I know where you can do this.

Drifting
Some people are good at this, and happy to spend lot of time on drift servers. Sadly, I'm not good. Don't have the skill. If I did have, then likely I could drive some of the cars that want to oversteer a lot better than I can actually do.

Drag Racing
Lots like this, but it helps to have good reflexes and technique. Both well beyond me now Frown

AutoX
Be creative, and make your own. Or drive on other peoples. Or both. Lots of varied and different types, from placing objects on an empty car park, to driving on layouts that involve the roads that surround tracks.

Hotlapping
Think you're fast? Prove it. Over a thousand car/track combinations to try and set a world record or two.

Top Gear type challenges
People have built tracks in the sky, have developed soccer games with cars (before there was Rocket League), loops, jumps, etc.
Lack of caravans is a bit of an unfortunate omission as far as some of us are concerned.

Nonracing
Some people like getting involved in the administration of servers. Or video making for youtube and other platforms. Or making websites for teams. Programming to interact with game via InSim (e.g LFSLapper, Prism, etc). Making car skins. Changing object textures.

And of course, there's always the racing. Bigger the license you buy, the more choice of both car models and tracks (and associated multi layouts). And access to Rallycross and go-karts.

Or mix and match to suit.

Me. I rent a server, designed and made my own Autocross layouts, load these on my server to set lap times and score (very low) drift points, and do some coding scripts that I like to have on my server.

I haven't found any other game, never mind racing simulator, where I can do all this. And am still interested in doing this over 10 years since I got S2 license.

I've just worked out that LFS has cost me 5p a week (= £2.57 a year) since I first bought a license! And in that time, I've done in excess of 44,000 laps, over 350 hotlaps (sadly, no WR's), designed and made, and made public, a large number of autocross layouts. And compared to a lot of people, these stats are only middling.
sinanju
S3 licensed
Now that the layout is up and running, I've recorded times and drift points for each car, and there are also a further 24 recorded times and points.



I've got all fastest laps for each car type - mainly because, so far, most people have been using the layout to drift. We'll see how long these best times last!

The Potential best lap times are got by adding all best sectors in all the laps done. I don't tend to get all 4 fastest sectors in same lap, which is why discrepancy between them and my best (actual) lap times.

For a bit of fun, I've also added a 'Drift Ratio' score / performance scale, which appears when a lap is completed. This appears at top of screen where rear view mirror is sited.

sinanju
S3 licensed
Ahh, missed that update Frown
FGED GREDG RDFGDR GSFDG