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sinanju
S3 licensed
Some houses suffering from subsidence already!

Maybe Bernie's behind it; no free views of any race track that might host an F1 race.
AU1 Tunnel
sinanju
S3 licensed
Playing about seeing what it would be like to make tunnel system using new concrete objects (answer: difficult - or maybe I've got the 2d mind like Khan, and not 3d like Spock?!), and come up with quick and dirty layout.



Has to be hole above start position else you start on the roof - ok if you want to roof race!

There are couple of slots 'cut out' in part of the track - deliberate - was trying to see what happens if you fall in the gap!

In places, especially start, the roof is very low - I wanted to see if low roof = claustrophobic - not very when track is 16m wide.

If making closed tunnel system, no lights required.

If you make tunnel high enough, you could add 'gantries' with direction arrows fitted.

Was going to, but never got round to, making Y shaped junctions, so cars could go left or right.

Tunnels might be good idea for people making Cruise layouts - good way of going over grass areas if you put slabs down first, and something different too.
Last edited by sinanju, .
sinanju
S3 licensed
Haven't tried it online yet (my servers haven't been updated to latest patch) but in single player mode in 0.6G18, if you place restricted area or a marshall of any type above your head (e.g bridge), then when you drive underneath, you get 'restricted area' message, along with 45 second penalty - in multiplayer mode, that may result in spec penalty rather than time.
sinanju
S3 licensed
I assume you must mean rounded / curved curbs, as you can now make your own straight kerbs.

Choose concrete / wall in SHIFT U mode
place wall
set height to 0.25 (default is 1.0)
set length and colour to suit

If you make kerbs at minimum length (2.0) and place one, then place others at angle, you can get them to radius quite well - helps now that concrete can overlap onto another piece of concrete without throwing up 'intersection object' errors.
AU1 RoC Bridges, Underpasses and Tunnels
sinanju
S3 licensed
Just seeing if I could make a RoC bridge with underpass, and grew from there.



Edit: V2 - the extended version!

Last edited by sinanju, .
RoC Bridge
sinanju
S3 licensed
Made a bridge with underpass that can be used in Race of Champion (RoC) events.

Comes with free AutoX layout.

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AU1 Drift Park2
sinanju
S3 licensed
Updated my Drift Park layout with some objects to make it more 3d looking.

Includes;

starting box
grandstands
marshall posts
signage
overhead gantries





sinanju
S3 licensed
One way is to use concrete slabs; put the first on the ground, then subsequent slabs use Z function to raise off ground, then change the Pitch angle (minimum 6 deg).

Best to copy your 1st slab, raise it and change pitch angle, place it, copy that slab, increase height and pitch angle by same amounts as previously.

After you hit 90 degree pitch, rotate slab 90 degrees.

If you get good at it, you can CTRL click a few slabs at a time, and change height and pitch of all together.

Once you have tube made, use ramp object at open ends.

You'll notice at top of loop, that slab size has been made wider - you need to play with X and Y function settings.

Alternately, if you can find a layout that someone's already made with a loop, save the layout, then CTRL Click the structure that's already there and place in your own layout. Although you can only copy 30 objects at a time, nothing to stop you copying part while in one layout, loading your own layout, placing to suit, going back to original layout, copying the rest of the objects, then go back to your layout and placing with previously copied objects.
sinanju
S3 licensed
Quote from GT4_PL :How i copy objects 30 want bring to other tracks?

Same way for each version; when in the layout that has the object, holding the CTRL key. click all the object dots that make up the whole group you want to copy, then load the layout you want to put the group into, then click the letter O to place all the grouped objects, then press < or > keys to rotate to face the way you want. Press letter M if you want to move group. Once you click something else, then the grouped objects become single objects again.
sinanju
S3 licensed
LFS Remote will also have to be updated.
Large Signs
sinanju
S3 licensed
Its possible (if not easy) to make very large signs/advertising hoardings.

With Westhill being so huge, and to give people time to see which way to go, you could always use some giant arrow signs.

Last edited by sinanju, .
Small Grandstand
sinanju
S3 licensed
Quote from sicotange :...These "patterns" will be useful in ClaViCo. The only limitation I have (at the moment) concerning these patterns is they can only consist of groups of 30 autocross objects max....

Your system makes it much easier to copy same item multiple times when there's a lot of objects to be grouped together.

I've made new viewing grandstand, which is just under 30 objects, and can be placed side by side to make longer grandstand.

Last edited by sinanju, .
Shadow bug when car on object placed above ground level
sinanju
S3 licensed
Not sure if it's been pointed out yet, or if anything can even be done about it, but if car is placed on slab which is suspended above ground, and car sits on slab, then car shadow is shown on the ground, under the slab.

Same thing happens if car is sitting on concrete ramp.
sinanju
S3 licensed
It's always been like that for SHIFT U mode - better to get camera lower to ground then look up towards sky before choosing object / parameters.
Autocross Objects (NO layout)
sinanju
S3 licensed
Now that it's possible to make ramps, bridges, buildings, walls, etc., thought I'd share some of the objects that I've put together.

So far I have;

numerous types of fences and walls
bridge(s)
marshall posts
sign gantries
sign posts
garage(s)
viewing stand
starter viewpoints/building
driver podium
helicopter landing pad
car podium



If anyone wants to use them, I've included a layout that has the majority of the objects that I've built up - will save you some time.

Would be interesting to see what sort of things other people come up with that could be used on proper track layouts (not ordinary bridges, ramps, loops, swimming pools, ovals) as you would have in real life tracks.
Last edited by sinanju, .
sinanju
S3 licensed
OnIdle is specifically for cars on track.

You could maybe try the OnLeaveRace event.
AU1 Lego Land
sinanju
S3 licensed
Been playing with the new concrete objects and updated a track I'm currently using online on one of my servers (Sin'rs [ AU1 AutoX Layout]).



Makes a huge difference when you can build things up and have things overhead - once you've raced on a layout with vertical objects, you realise how 2d things used to be.
Last edited by sinanju, .
Concrete Wall Colour Bug
sinanju
S3 licensed
The 3 types of concrete walls (normal, Slab and Ramp) all have problem changing back to White if colour is Blue, Red or Yellow.

Sometimes you can click on White few times, and will eventually change; other times you can click, click, click and nothing happens. Sometimes you can change to different colour, then to White, and it will change - most times it won't.
Concrete Object Z Height Bug
sinanju
S3 licensed
Been playing with trying to use new concrete objects on the WE Carpark, but objects are not zeroed with ground. I realise the car park is a slope, but should this be happening? Concrete slab objects left at same height in image.



Slab needs to be over 4m above ground at one end of car park, and over 17m at other end.

No problems with the concrete objects on the AutoX carpark (although feel like I need construction engineer qualification now for building bridges and overpasses).



Edit: Added layout of slabs from one end of car park to other - all left at same height.
Last edited by sinanju, .
sinanju
S3 licensed
Quote from pantiainen :.... all properly organiced events should be promoted somehow.

Maybe put an extra tab on the top of the forum page for 'Leagues'?

sinanju
S3 licensed
Courtesy of YouTube, saw the last 2 races - Buenos Aires and Miami, which I thought were much better than the opening few races - maybe the slightly wider streets helped?

Noticed that all the female drivers have now been replaced - I assume the teams were willing to experiment for the first few races, but now it's starting to get bit serious, the women have been dropped - doesn't bode well for women drivers getting into F1.

For all that battery powered cars are meant to be the future - with this Formula E racing meant to showcase that electric doesn't have to mean boring - the racing doesn't seem to get a lot of mention in the media.

Now that I've watched a few races, been trying to think of positives for the racing - can't really think of any. Maybe that it's nice to hear tyre squeal? If you were there, being able to talk to someone without having to scream to be heard?

But lots of negatives -

cars seem like electric go-karts with glorified aero package to make them seem faster/sexier

they're quite fragile, and seem to break too easy if they go over bumps and kerbs too agressively

may be due to lack of noise, but there's no real sensation of speed - not until they have to brake hard for sharp turn after long straight - and they skitter about in the braking zone - would be nice to see what sort of g-forces these cars are capable of

changing cars in the middle of the race - why they didn't just decide to have 2 shorter separate races instead? It's overly confusing when drivers go into pit and swap cars - in nearly every case, the leading drivers seem to end up at the end of the pack when they've changed cars

what's with the the minimum time you have to spend in the pits? Why can't the faster teams capitalise on their slickness of getting their driver out quickly?

Maybe if LFS did a version of the car, we could tell how hard the cars are to drive - seems like when teams get new drivers, they're on the pace almost from the get go. Likely this is because they're professional race drivers, rather than the cars are too easy to drive

Wonder how much aviation fuel is needed to move these cars and teams round the world in a season?
sinanju
S3 licensed
Can't tell if you're being sarcastic or not Smile

As for demo racers - I get annoyed with any who say they have an S1/S2 license (honestly!?) but have mislaid login or don't want to use their full license details, but are looking for any enhancements for S1/S2 content.

I can't drift a car - if you look at graph of top 3 places for each car type - you'll see that the cars that I'm slowest with compared to leaders are the cars normally used for drifting. Or the cars that I find difficult in keeping back wheels in tracks of front wheels.

Its only because of my lack of drifting skills that I'd like to know what drifters think of this layout - currently 332 normal / 53 reverse downloads.

If it's rubbish, I'll change to different layout on my server.
sinanju
S3 licensed
Strange. Never had that problem, but then its maybe because I only use it for LFS Remote and for some in-game info. I don't have a website displaying any stats, so maybe that's the difference?

But just in case (!), as well as keeping it in my lfslapper.lpr file, I've added it to myinc.lpr file as you suggest. Thanks.
sinanju
S3 licensed
Huge difference being able to use this "toptable"! Again, much appreciated.

Made few adjustments for my use though...

centred table on screen
swapped car types round so quickest cars at top, down to slow cars at bottom (quickest people on server want to see their name at top!)
made table smaller (doesn't take so much screen real estate) by tweaking column sizes

Table is now 59 in from left, with car/driver/time columns now 20/40/20 wide.


You'll should add your script to your 'code release' post.
sinanju
S3 licensed
This is great thanks! Just what I wanted.

No way I would have come up with that code.

Cheers!
FGED GREDG RDFGDR GSFDG