The online racing simulator
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sinanju
S3 licensed
Novel idea, although maybe you can ask the server owners to make mandatory pit stops during race to make the race more strategic?
sinanju
S3 licensed
Have you looked at the error log in the \bin\default\logs\xxxxx-ERR.log file to see if that helps narrow fault down?

And what version of lapper are you using?
sinanju
S3 licensed
Tried to use the 'debug HMD type' in CV1 mode, on my Oculus Rift CV1, but on the 3 attempts I made to run it, my Rift stopped working each time with an HDMI cable connection error.

Tried taking HDMI cable out of both pc and headset, and reconnecting both ends, but still same issue.

On each attempt, even after closing the debug program, still couldn't get my Rift to work, and had to go into Task Manager to close all the Oculus processes down. Also closed LFS. Once I'd done all that, re-started LFS in 3d mode, which opened Oculus, and Rift working again.
sinanju
S3 licensed
And I only got new specs about a month ago :/
sinanju
S3 licensed
Any reason for not just using the SteamVR Performance Test?

Admittedly, you can't change default resolution for test, but if it won't pass default, then no way will it go larger resolution.

Quote from gu3st :You may be able to install Oculus software and then in Oculus Debug Tool there's a "debug HMD type" option.

Couldn't find this setting after opening the Debug Tool.
Sinanju driving Swirl Sport modded car at LA1 Alba Plains
sinanju
S3 licensed
First lap driving Swirl Sport modded car at my new layout I've called Alba Plains.



Car mod by Tomsteel. Used default setup, with keys.

Short track - only 1.30 miles / 2.10 km lap.

Sinanju driving Shark C car mod at LA1 Pistolero
sinanju
S3 licensed
Hot lap of me driving my layout called 'Pistolero' in the Large Area autocross area.



Layout 1.17 miles / 1.88 km in length

https://www.lfs.net/attachment/299642
Sinanju driving round LA1 AutoX Arena layout
sinanju
S3 licensed
Single lap of Large Area layout called AutoX Arena.



Short lap of only 0.81 miles / 1,310 meters.

Really more suited for drifting than racing.



Drove Shark C car mod (by henricat2006)
sinanju
S3 licensed
The problem with keyboard is that you can't just hold down the left or right key as the corner radius isn't usually same as turning circle of your car, so you end up tap tap tapping away, which unbalances the car. Turning car by tapping away is probably as bad as constantly flooring the accelerator, lifting, flooring, lifting... when driving in a corner.

For cars like RB4, which will drift turn a bit, it's easy to catch when playing with keys, but cars like the FZ5 and RAC usually end up spinning.
Sinanju driving van mod at LFS Brisbane layout
sinanju
S3 licensed
Driving hotlap of my new track on the Large Area (LA1) layout that I've called Brisbane.



Driving the City Van 2500 vehicle mod made by chucknorris.

Layout is 2.17 miles / 3.49 km overall.

Sinanju driving GM SST Shark C at LA1 Dunedin2
sinanju
S3 licensed
Single hotlap driving modded car round layout I made on the LA1 Large Area autocross I've called Dunedin2.



Total lap distance is 1.93 miles / 3.10 km.



My original Dunedin layout slightly smaller, as it was made to fit AU1.

Modded car is the GM SST Shark C, by henricat2006.

Used default settings, but with keyboard, as you'll see in the video, the brakes tend to lock up front wheels.

With hindsight, I should have done at least a single lap before recording, but I thought it should be ok.
Sinanju driving Shark C car mod at LA1 Swantown
sinanju
S3 licensed
Single hot warmish lap of me driving car mod at a track layout I made, that I've called 'Swantown'.



Layout is 2.02 miles / 3.245 km long overall.



Car mod (Shark C) by henricat2006, and shark skin by myself.
The Stadium (for sports like football)
sinanju
S3 licensed
Layout for playing football, etc, in LA2X large Area, with Blue goals at one side, and Red at other.



Position 1 is where the ball (or other object) is placed.

Odd numbered start positions on one side of pitch, and even numbers on other side.



Pitch is just short of 300m x 200m.
sinanju
S3 licensed
One side of your skin - the one with logos - is mirrored ...

Sinanju driving truck mod at LA1 Anvil Wood
sinanju
S3 licensed
Single hotlap of me driving Cimanu's truck mod at LA1 layout I've called Anvil Wood.



Layout is 2.84 miles / 4.57 km long overall, with some fiddly slow corners.



Vehicle mod by Cimanu, and bit tricky using keyboard.
sinanju
S3 licensed
Sometimes you can see your mouse cursor if there's an InSim running, such if you were on a cruise server, etc.

[edit by kristofferandersen]
I would also like to mention that if there is no insim: Mouse can be hidden with shift+z
Last edited by kristofferandersen, .
Sinanju driving Shark C mod car at LA1 Squigglywiggly3
sinanju
S3 licensed
Single lap of me driving Shark C mod car at LFS LA1 Squigglywiggly3.



My original layout was slightly shorter, then I elongated it, which became #2, then slightly changed and extended that, so I've ended up with 3rd iteration.



Couldn't think of a good name for layout, so ended up with Squigglywiggly, which may well be the worst name to come up with.

2.61 miles / 4.20 km long circuit.

Car mod by henricat2006, and chosen as it's a fairly easy car to drive just using keyboard. Shark skin all my own (rubbish) work.
Sinanju driving truck at LA1 Lepotuoli
sinanju
S3 licensed
Single lap of a layout I called 'Lepotuoli', which I ported from the one I made for the normal AU1 AutoX area.



Driving a truck mod.

Track is 1.28 miles / 2.06 km overall, which is quite short, and is really more suited for smaller vehicles.


Original AU1



Ported version
sinanju
S3 licensed
Quote from Flame CZE :In my opinion, people should still think of the layout editor as a layout editor, not a track editor. Don't get me wrong, I'd like to see more objects available, but I think it would be more viable to wait for a full track editor support instead of having to add more track style / scenery objects to what is intended to be a layout editor really. I'm sure once a set of scenery objects is added, then people will come up again saying "now that you've added trees and houses, why not add kerbs, fences, railings etc...".

The thing is, that the the layout editor may have originally been thought of for car park time trial events, where you place cones, bales, etc, and people slalom, reverse into areas, etc, but that's not how most people now use them. Especially with the addition of concrete objects. Some of us may make things that are track shaped, but they're very obviously not proper tracks.

There's a world of difference with choosing objects from a select list, and placing these objects on an existing LFS track or on an autocross area, to actually designing a proper race track like Blackwood.

Give me a crayon and a piece of paper, and I can draw you a picture. Just don't expect anything to rival Michelangelo or Turner.

And, at the moment, autocross is for people with S1 license. I imagine if a track editor comes out, it will be at least an S3 license, and no reason why it shouldn't require an S4 license.

As for people asking for more. Yes, that will happen. People are greedy unreasonable optimists, with a sense of entitlement.

Attached image shows sort of objects that I was thinking of.

Imagine it as a single drop down list without the images.
sinanju
S3 licensed
The wheel arches and wrap round bumper should have much much higher polygon count so they look more like circles than a British 50p piece.
sinanju
S3 licensed
Not really a support question, but...

... should any mod that's submitted only be approved if supplied with a skin template? Blank or otherwise.

I spent a lot of time doing a skin for a bus, and then after using this skin for a while, next time I chose same bus, the bus downloaded as a newer version, and my skin was all wrong. One side became roof, and other side was upside down.
sinanju
S3 licensed
Quote from Scawen :...The idea of user-defined layout objects, it just brings up so many questions, would they be uploaded like mods, or maybe defined locally instead (transferred from server to guests). But maybe the better thing is really to get to a point where we could release a track editor. Well, it's not the same thing at all, although a track editor would be the proper solution to a lot of what people actually do with layouts.

The thing about objects is that a driver doesn't join a server and take anything like that with them. They only take sets and skins.

It's down to the host to hold the necessary tracks and layouts on their sever.

I build a layout, then it's really just the track limits.

Layout sans scenery


If I want to show something other than an empty track, I have to make things that look like scenery.
Layout with scenery


What I'm looking for, is (ideally) individual items (trees, bushes, houses, gantries, marshall posts, etc) that you would see on a normal track, or a large background of mountains, tree line, housing, etc, that you see at normal LFS tracks.

Layout with background surrounds


I would imagine (!) that scenery objects or backgrounds that you can just 'plonk' down where you would like, would be much easier to implement than making a full track editor.

There could be a SHIFT U edit tab just with maybe a choice of 20 - 25 defined objects or so.

If these are part of the object allowance (currently 2,400) then that would be fine.

If I want to make something that sort of resembles a tree, I might have to use 40 objects or so to do so.



Using one object that actually looks like a tree would be much better.
Sinanju driving Shark C saloon car at LA1 Sharky Park
sinanju
S3 licensed
So finished the layout I was making in shape of a shark outline.



Wasn't sure about what to call layout - Megalodon? Swim Shady Shark Park?

Then maybe Shack Park (Shack as in how some people [eg Australians] are unable to pronounce the 'r' in shark). Eventually come up with 'Sharky Park'. Unimaginative, or what?

Full lap is 3.85 miles / 6.20 km overall. And 2km long from tip of nose to end of tail.



Car I drove was the "Shark C". A mod by (the prolific) henricat2006.
Last edited by sinanju, .
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