Tried to use the 'debug HMD type' in CV1 mode, on my Oculus Rift CV1, but on the 3 attempts I made to run it, my Rift stopped working each time with an HDMI cable connection error.
Tried taking HDMI cable out of both pc and headset, and reconnecting both ends, but still same issue.
On each attempt, even after closing the debug program, still couldn't get my Rift to work, and had to go into Task Manager to close all the Oculus processes down. Also closed LFS. Once I'd done all that, re-started LFS in 3d mode, which opened Oculus, and Rift working again.
The problem with keyboard is that you can't just hold down the left or right key as the corner radius isn't usually same as turning circle of your car, so you end up tap tap tapping away, which unbalances the car. Turning car by tapping away is probably as bad as constantly flooring the accelerator, lifting, flooring, lifting... when driving in a corner.
For cars like RB4, which will drift turn a bit, it's easy to catch when playing with keys, but cars like the FZ5 and RAC usually end up spinning.
Single lap of me driving Shark C mod car at LFS LA1 Squigglywiggly3.
My original layout was slightly shorter, then I elongated it, which became #2, then slightly changed and extended that, so I've ended up with 3rd iteration.
Couldn't think of a good name for layout, so ended up with Squigglywiggly, which may well be the worst name to come up with.
2.61 miles / 4.20 km long circuit.
Car mod by henricat2006, and chosen as it's a fairly easy car to drive just using keyboard. Shark skin all my own (rubbish) work.
The thing is, that the the layout editor may have originally been thought of for car park time trial events, where you place cones, bales, etc, and people slalom, reverse into areas, etc, but that's not how most people now use them. Especially with the addition of concrete objects. Some of us may make things that are track shaped, but they're very obviously not proper tracks.
There's a world of difference with choosing objects from a select list, and placing these objects on an existing LFS track or on an autocross area, to actually designing a proper race track like Blackwood.
Give me a crayon and a piece of paper, and I can draw you a picture. Just don't expect anything to rival Michelangelo or Turner.
And, at the moment, autocross is for people with S1 license. I imagine if a track editor comes out, it will be at least an S3 license, and no reason why it shouldn't require an S4 license.
As for people asking for more. Yes, that will happen. People are greedy unreasonable optimists, with a sense of entitlement.
Attached image shows sort of objects that I was thinking of.
Imagine it as a single drop down list without the images.
... should any mod that's submitted only be approved if supplied with a skin template? Blank or otherwise.
I spent a lot of time doing a skin for a bus, and then after using this skin for a while, next time I chose same bus, the bus downloaded as a newer version, and my skin was all wrong. One side became roof, and other side was upside down.
The thing about objects is that a driver doesn't join a server and take anything like that with them. They only take sets and skins.
It's down to the host to hold the necessary tracks and layouts on their sever.
I build a layout, then it's really just the track limits.
Layout sans scenery
If I want to show something other than an empty track, I have to make things that look like scenery.
Layout with scenery
What I'm looking for, is (ideally) individual items (trees, bushes, houses, gantries, marshall posts, etc) that you would see on a normal track, or a large background of mountains, tree line, housing, etc, that you see at normal LFS tracks.
Layout with background surrounds
I would imagine (!) that scenery objects or backgrounds that you can just 'plonk' down where you would like, would be much easier to implement than making a full track editor.
There could be a SHIFT U edit tab just with maybe a choice of 20 - 25 defined objects or so.
If these are part of the object allowance (currently 2,400) then that would be fine.
If I want to make something that sort of resembles a tree, I might have to use 40 objects or so to do so.
Using one object that actually looks like a tree would be much better.
So finished the layout I was making in shape of a shark outline.
Wasn't sure about what to call layout - Megalodon? Swim Shady Shark Park?
Then maybe Shack Park (Shack as in how some people [eg Australians] are unable to pronounce the 'r' in shark). Eventually come up with 'Sharky Park'. Unimaginative, or what?
Full lap is 3.85 miles / 6.20 km overall. And 2km long from tip of nose to end of tail.
Car I drove was the "Shark C". A mod by (the prolific) henricat2006.