To get a picture like that you'd really need to be using a technique known as 2nd curtain flash sync, meaning that the flash would fire at the end of the [relatively slow] exposure as the photographer panned through the shot. Therefore if you added some reflective highlights to the car and brightened the foreground a little it would look more realistic.
Here's a couple of examples that I took at a "bash" last summer and although I took them on a bright sunny afternoon it's still quite plain that the flash has fired. I have resized/cropped these but other than that, they are exactly as they came off the camera.
I can make .dds files no problem at all, if you can be a bit more specific about what you want I'll give it a bash, although probably not today since I'm off to watch Derby County get beaten as usual and if I don't take the missus out tonight I shall get a kicking.
The angle and the aspect of the car are just what I wanted, and since you said "preview" I'm going to presume that you will apply more lightsourcing to the wheels. The only thing I'm not keen in is the tyre texture, looks far too like the photoshop "sandstone" texture for my taste.
I suppose treaded "wets" is too much to ask for?
The only other comment I have to make is because there's a fair amount of white on the car could you darken the background a touch?
Tristan any time before June is fine mate, go out and have a beer it's Friday
Car pointing to the left sort of opposite of the picture is exactly what's wanted... and as for size and previews well yes I'd love 1600*1200 and if posting previews means you waste less time then let's do it that way....
if you can get me a decent shot of an plain coloured Stratos since I dont' have Gran Turismo 4 [pretty much anything except black] I'll give you your orange stratos @ min eau rouge by way of return
I wasn't going to let this one out of the bag, because if you view it real close up in the game [but not the viewer] the more severe compression that the game uses absolutely brutalises it. Then somebody pointed out to me that if you're playing online then all you'll see is a low quality 512sq anyway, and if I released the 2048 at the same time, then people would have a version good enough for screenshotting [should anyone actually want to do that].
After I thought about it I decided that person was right, and after a little persuasion here it is...
This is obviously a public skin. You may change the numbers on the car, but please do not edit my work any further.
I'd be very grateful if somebody would do the honours for me, and if I can do something reasonably quick and photoshoppy in return then of course I will
Now for the fun part where I'm going to be a nuisance and be a bit specific about what I'd like.... I'm aiming to print the resulting render at A3 size and include it my portolio of random artstuff, so I'd need a decent quality image. To get up to that size I really need the render to be 1024x768 as a minimum and larger would be nice, but don't bust a hard disk to do it... Please please please DO NOT interpolate your rendered image to increase the resolution,72pixels per inch will do just fine. I have quite a neat plug in for photoshop that does that much better than photoshop does.
I'd like the render to be on a plain lightcoloured background, since I might want to cut the car out of the background and include it in some other project. Since my portfolio has a standard title format for all of the pages please don't stick any text onto the render but please DO give me your full real name so that I can credit you for the render. One last thing, I'd like the render to show the right hand side of the car since that has some decals that the left hand side does not, and preferably from roughly the same angle as the car in the "showing off" pic at the bottom of this post.
However please don't spend lots of time setting up a scene on my account, just use whatever preset doesn't waste too much of your time.
Hmmm quite an essay....oh well here's hoping....and thanks to anyone who feels like taking this on for me.
If you can get what you want from MS Paint then there's no reason why you have to use something else, but if you ever get the chance to have a play with photoshop then take it, you'll soon realise that by comparison Paint is a toy which actually does very little and doesn't even manage to do that very well.
A montage of bits and pieces some that were ripped out of photos and some that were not.... Knocked together with Photoshop CS2 as something for uni, since my portfolio could always use something extra. Oh yeah I made the skin too...
Dialup users beware, that's not a small picture...
You need to check the adobe media encoder settings, to get a decent quality export for dr divx to compress I'd suggest you select export as DVavi and set it up for PAL 720x576...even though you're in the states.... NTSCC is something you ought to use if you're pulling footage of a camcorder.
If your PC is fsat enough to cap the Fraps clip at 1024x768 then do it, Premiere will resize it on import, and since re-sizing it shrinks it down it looks as though you've gained a little quality...you haven't but it's a convincing illusion
March 2003 was when I bought the game in order to write a review of it for a now defunct gaming news website. After I'd bought it we were offered a coupla free S1 licences so that we could do the review...not that I regret spending the money or coming back in late 2005 to buy S2. I don't actually drive that much, I spend far more time spamming the forums or playing at making skins.
Prior to buying it, I played the demo for a few months with the staff from the website I was working on.
Scaleable, high quality and lots of them, the one drawback is that they're not jpgs or gif so you're gonna need something more complicated than paint to read/use them.
It seems that 2048sq skins don't suffer this problem in game, so it's not the end of the world, since if you're racing online than people are only gonna see the Low res 512sq, and if you're not then you can use your 2048 sq skins for screengrabs anyway.
Make a 1024 sq version of that and view it in the game as oppsed to the CMX viewer. I have a horrible feeling that those thin red stripes are gonna look totally screwed.
I've recently discovered that the CMX viewer renders skins at a better quality than the game does, and since jpg compression really doesn't like bright red anyway, the game has a nasty habit of turning your nice thin red stripes into blocky mixed up messes of colours.
This topic contains an example, and the same thing happened to a FOX skin I've recently created, so the problem isn't model specific.
It's only particularly noticeable very close to the car, but when you are that close boy does it look nasty....
Give the guy a break he's only about 14, and that's more creative than I was when I was as young as that.....
I thought it was quite amusing, if you look on albinoblacksheep.com or newgrounds.com you'll see plenty of deliberately cheesy bad MSPaint cartoons...it's pretty much an artistic style in it's own right.
I saw something the other day which might suggest said talented and prolific skinner might have re-considered and decided to make the odd public skin or two again, but nothing definite.
Ulitimately that is what happens....If you use skins without permission, claim others work as your own or edit skins without permission then sooner or later you'll end up having to make your own, cos nobody else will.
Lol....err yeah ok we got smilies too....but they might as well be words since they are symbols whose meaning is supposed to be arbitary, in the same way as a road sign might as well be a word.
The missing part of internet communication is the non verbal element. That's far more important than the verbal/written part.
The internet reduces communication to words and words alone, as does any form of writing. If you were to read the work of somebody like Michael Argyle you'd realise that words alone are nowhere near the complete "picture" if you'll excuse the pun.
The point is not what that law actually says, but how enforcable that law actually is.
In the context of single jpgs freely released to the internet for use in a videogame, it has already been pointed out that regardless of how many laws are actually broken, litigation is not a practical proposal.
Thus we fall back onto respect for another. Since this community prides itself on being helpful, friendly and above all respectful of each other, for the majority that shouldn't be a problem. That said the minority will always exist, and it is up to the majority to point out the error of their ways to that minority.
It's true that you can't take what Tristan wrote literally, but in the context of the game, it's a very good analogy. When you choose a skin, you choose a set of clothes for your car.
When doing so it is my opinion that you should always view the skin in a windows file viewer and look for text on the parts of the skin.jpg which don't show up on the car. If it says this skin is private don't use it then don't it's that simple.
This argument has come up many times before and will no doubt come up many times again. I too doubt that any effective action could be taken against copyright theft, we're talking about 3rd party freeware content which has been voluntarily released onto the internet for a videogame.
No usage control agreements exist between any of the parties involved, and the bottom line is that we're usually talking about a single image.
At the end of the day some people will show respect for a skinners work and wishes and some people will not. If those who do not do so out of ignorance then it might be an idea to start a sticky thread in the skinning section which says something simple like "make sure you look at every skin you want to use in windows explorer before you use it and ensure that there are no usage restrictions written on it." Then all you need is to encourage skinners to simply write somethign like "private skin don't use/public skin use but don't edit/public skin do want you want with it" on their work.
The black mask is there, because it keeps the eventual file size down. It's to do with the way .jpg compression works, #000000 [plain black] compresses to a smaller size than most other colours.
I've never been quite sure why the white/grey areas in the kits are slightly larger than the wireframes, but the edge of the wireframe is the point at which a panel joins the next as the game wraps the skin arond the model. Thus you should consider the edges of the wireframe to be the edges of your skin.
I hope that answers your question [as I understand it].