i use the settings everyone uses with DFP and i also feel, or better, i dont feel most of the bumps on track, just some apex's here and there but most of them give zero feedback and i know its wrong because i can see the car jumping all over the place and the wheel feels like butter.
its always been like that for me... patch or not some zones of the track feel great while others nothing at all
well it made me see why its tuff to overtake in F1... corners arrive too early, straights run out too quickly, so the only chance you got to overtake is in a mistake (they are elite... it doesn't come too often) or if the cars are very far appart in performance.
overtaking in F1 is an Art... but for the viewer BTCC is more exciting because it happens alot more (slower cars)
you have to understand that you are seeing the "game" in a 17" screen with low FOV.
In my real car, i can see tons of thing from the inside. No problem what so ever. But in LFS (or any racing game), inside view is just too small compared to a real car inside view.
So, i compensate that loss with a "broader" view like the one you posted.
first i started with no TC... man, that was fun..... the grip is insane.
then i turn TC on.... that noise it makes is just awsome! awsome! it feels like real rubber!
TC is cool but it loses lot of fun. Its pedal to the metal.
Now i see why its dificult to overtake in F1.... because there's no time at all! corners arrive soooo quick its just crazy!
adding real tracks would make a comparation point between real physics and lfs physics.
we would be like this: "this cant be good... i just took 2 minutes from the real wr in a inferior car."
i would like real tracks if the lfs BMW-sauber would make the same times (give or take a few seconds) as its real-life brother.
But programing as bugs and many many "not" accountable variables etc etc or else this would be a super-computer simulation.... but its just a home simulator at 60 frames per second (its a game)