yes SO classic's first U turn is mostly disastrous if there's bad drivers around, I usually dont do those early brakings, would only make things worse, what I do is I run real wide (if I found the cars are really close behind me) allowing those guys pass me, if they're bad drivers, I could always pass them again at some safer corners I rather finish the race clean than putting myself at risk of involving in a crash, but of course, when you're around with good drivers, its always great fun to be able to push hard without worrying too much
hmm, interesting topic, now that you've brought it up, I'm curious on how they communicate with each other in developing LFS too, would be interesting to know more :P
interesting, what if the car doesn't wipe out in his entire run? in this case, how does the program react regarding to the drifting performance, is it any good (without wiping out)?
Drifting is a whole lot easier to get into compared to professional/formal racing, so there's no surprises there. I myself also have a few friends that drift IRL, in competition or grassroot events.
Anyways, there's this australian called TNDA who was once a regular LFS player as well, he is now racing regularly in his Impreza in one of those racing clubs, don't know if that counts.
same here, there's plenty of teenagers like that in my hometown (East Malaysia), there's just so many other things they could do to be cool instead of smoking, and of all the things, they chosed to smoke which is just a slower way of killing their own health. illepall
The more "realistic" steering angle is working fine and there are players that can drift with very high angles with the right setups, and not losing much speed as well.
There's already a big "drifter's crowd" in LFS, you should buy S2 where you get to see the real drifters with real drifting, not in demo.
good and properly run drift replays should be made and uploaded for the racers/students to download and speculate before the lesson starts, therefore the instructors can focus more on teaching and pointing out errors of a student or what needs to be improved. Instead of still spending time doing the explaining and demo-ing.
Don't know if that'll work though, just a thought as I'm not sure what happened in the server afterall. Oh and good to hear the RTDC first session went on nicely
there's nothing wrong with your approach, but what DrftMstr is referring would be linking the drift from the second corner TO the last hairpin corner. Basically in one whole drift, if you're using the XRT there, clutch kick or E-brake may be applied depends on the situation.
one more tip though, there's this thing called the E-brake.
It can be a great tool in drifting, you can use it to initiate the drift, slow down your drift, extend your drift, and even adjust your drifting angles with it.
But don't rely on it too much either, it'll only hinder the progress of your overall skills.