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Technique
S2 licensed
Quote from TAYLOR-MANIA :Here ya go

LFSBC - R2 - QUALY
LFSBC - R2 - REDFLAG
LFSBC - R2 - RACE

lmao. That first race was pretty funny you have to admit. Vankata was out of control lol. Sorry about that bump T1 Taylor And mutt for spinning in front of you.. not sure if you should have been gotten airborne on a safety lap though!
Technique
S2 licensed
Quote from 510N3D :have you saved the replay using "2" or simple renamed it? Because as far as i know, only replays are valid for the lfs hotlap charts that are beeing saved and automatically named while using "1".

wait... you can press 1 to save replays? learn something knew every day! I always thought hotlappers were extremely fast at hitting "2" then typing in the name of the replay :doh:
JInsim Outgauge performance
Technique
S2 licensed
Nice work guys. Has anyone used jinsim with outgauge?

I played around with a bit today. I was wondering what kind of performance you guys were seeing.

Running the Speedometer example with a replay I'm frequently seeing a delay of ~1 second or more. It's especially noticeable in higher power cars like the GTR's that can stop on the dime.

The specs of my system are:
AMD Athlon 3400+
6800GT
1GB memory
Java 6u3
FPS: ~90

I tried running a different setup:
* LFS on the AMD machine above
* Speedo example on a lan machine
- 1.86ghz Pentium M laptop
- 2GB memory
- onboard video (gets 6-10fps running LFS)
- Java 6u3

I got roughly the same performance. For my final test, I created my own test class using active rendering and it seemed to improve a bit but there was still a noticeable delay. So I guess I was wondering... is anyone is using JInsim for realtime stuff with outgauge and having good results? Perhaps I just need to upgrade my h/w

Also, besides the performance issues, I noticed the outgauge response would often contain bad speed values. For example, the speed should be 60mph but getSpeed() returns 7.56005E-39. This happens once every few seconds causing the speedometer needle to flicker to ~0mph. To prevent this I just ignore any speed updates greater than 0 and less than 1. The needle rotation also jumps past the 270 degrees even though it shouldn't be anywhere near that value. I'm not sure if this is a bug in JInsim or LFS's outgauge.

I should point out that I've done all my tests with multiplayer replays. I'm not sure if that causes any issues.
Technique
S2 licensed
Quote from ajp71 :...LFS heel and toeing still has an advantage over going down through a sequential 'box where it's very easy to go through too many gears too fast and not blip the throttle correctly...

I'm not sure how much of an advantage heel/toe actually provides in LFS. How many WR holders/"aliens" in premiere leagues actually heel toe? My guess is not too many - I might be wrong though.
Technique
S2 licensed
Quote from Samor :you could brake, then shift?
I'm asking because if I downshift in the sequential cars without using the clutch, while braking, the turbo makes quite a weird sound. Or is it supposed to do that?

I could make a replay if its not clear what I mean...

Not sure about the "weird sound". I haven't played LFS in a while and I've only driven one GTR car for a couple of days (i might have used autoclutch too).

But downshifting after braking is a bad idea. After braking you should be entering the turn or already in the turn (if trailbraking). You don't want to be downshifting at that point.
Technique
S2 licensed
That is a weird question How else would you downshift for a turn?
Technique
S2 licensed
hey, i have that shifter I think I've only used it twice, hah. It may have a sequential shifter plate, but I wonder if it feels realistic... otherwise I might as well use the G25 one.

hmmm... time to dig it out of the closet.
Technique
S2 licensed
Quote from downlikerain :my old post wasnt even about owning anyone i just added that...and i got the opposite is that.

Hi, I think it was closed because your post was really confusing. The entire thread was one long run on sentence. You said it had nothing to do with "owning anyone" yet the thread was titled "Lfs Tweak Pwnage" and the first 100 words of the thread was about you owning your friend.

If you
titled the thread properly and simply posted the actual question, highlighted in red below, I think you would have received a much better response.

Quote from downlikerain :
"Hey guys, I just got tweak for v couple a days ago and me and my freind were making the fastest drag twk/set and he got7:36 and he was bragging and say this is the fastest twk and make a video on youtube and i was getting mad becuse all i got was 7:80, so after he went to sleep i made my own twk/ set becuse i had his and finally after 3-4 hours i pwned him with 7:21..but it wasnt continuous becuse now i cant do it..but i made another set and i get 7:23 continuous lol..so let me know if 7:23 with r1 slicks is fast and tell me what u think of my pwnage "

Technique
S2 licensed
This thread should be closed!
Sequential shifters
Technique
S2 licensed
Does anyone know of a good sequential shifter (not paddle shifter) that will work standalone?

The two I know of are:
Frex GP Shift+ (http://www.frex.com/gp/shifter/index.htm) - not sure if it works standalone
Virtual-GT Sequential (http://www.virtual-gt.com/purch_acc.html) - not sure if it can purchased separately from the cockpit

Are there any others?
Technique
S2 licensed
Good point. I'll pay 3, 4, or 5 more if it's providing 3-5x more content. Right now, it provides something LFS does not - real tracks. That doesn't mean that real tracks are better than LFS's tracks, or that the game will be more fun or anything like that. But it does bring something to the table that LFS does not.

rFactor may also have a ton of real tracks - I have not given it a good look yet (I've only played it once in a $20,000 simulator that was not setup properly - I had to hold the wheel 20 degrees to the left to go straight!). I have my doubts about the consistency in track quality and car physics in all the various mods.
Technique
S2 licensed
Quote from Mattesa :Maybe I just have a very unwilling suspension of disbelief, but how can you honestly treat a computer game as some sort of legitimate substitute for the real thing?

Even so, you need to compare apples to apples. iRacing is a game. Yes, game. Compare it to other games with similar specs. LFS, nKPro, NK2003.

Real? What is real? How do you define real? If you are talking about your senses, what you feel, taste, smell, or see, then all you're talking about are electrical signals interpreted by your brain.

I can't compare iracing to other games because I've never played it. But my real point was that iracing is really cheap compared to real racing. You can't simply say, "why pay for iracing if I can just do the real thing!?". The costs are nowhere near each other.
Technique
S2 licensed
Quote from ajp71 :But sim racing is not the same as real racing, I'm sure most here wouldn't think twice about spending their annual sim racing budget for an hour or two of real racing. I still don't believe iRacing will be any more useful for real racers than a sim using fantasy cars/tracks and even if it is any good the actual target market of real racers running that car/track combo is tiny.

Here's the cost for me to do one 1-2 hour track session:
Average performance tires for my car: 4x$225 = $900
Mounting/balancing on stock wheels: ~$120
Track day with local club: $225 ("up to" 2 hours of track time)
Gas: $60-70 (210 miles travel + track time)
Food: $10
Helmet: $>200

So the total comes to $1520 for me to take the car to the track once. I also didn't include things like oil change, performance alignment. If I didn't want to swap tires back and forth on the stock wheels add another ~$900 for 18" wheels. Of course the tires will last more than one track day. But I guess I'm saying for "me" to go to the track next weekend, this is how much it would cost. And of course, it's not even a real race - just lapping and I run the risk of damaging my car.

That one track day (that lasts 1 to 2 hours) will cost the same as 10 years of playing iracing!

I don't know much about alternatives. I know karting is fairly cheap. I run slow carts (~35-40mph top speed) at the local indoor karting places. In fact, I just got back and it cost me $56 for ~25 minutes of track time - not bad... but it's not real racing either!

So.... i thought twice. And instead of spending my money on a single track day and equipment I bought some real quality sim racing hardware!
Technique
S2 licensed
Quote from Intrepid :you raise an interesting point, but if this iRacing is popular we can expect o see more subscription based sims in the future.

The way I look at it, it costs me nearly $10 to go out to lunch. IRacing is only $13/month. I can afford not to go out to lunch 1-2 times less a month

One thing I didn't like in the interview is the iracing guy said the subscription method ensures "everyone is using the same version". That's complete BS. What percentage of S2 licensed users are not using the latest version? Less than 1%?
Technique
S2 licensed
Yeah I have no idea.

With LFS as it stands right now, I'd be willing to pay $50/year for all the services they provide (skin downloads, lfsworld, master server, etc).
Technique
S2 licensed
For the market they're targeting, the price is actually really cheap. It's $156/year to race in the virtual iracing world every second of every day versus $250-750 for an hour or two at a real track (not factoring in the costs of damaging your car or yourself!).
Technique
S2 licensed
This "segregation" of real racers from casual racers seems to be the main goal of iracing. I do not think anyone will pay $13-20/month to cruise around a track. And I'm not sure if iracing will give the community any freedom to make a mini-mod like that either.

A drifting community is probably doubtful as well. Most LFS'ers are young and have little real racing experience - I do not think that will be the case with iracing.

On the surface the structure of iracing doesn't seem very inviting. I like LFS because I can hop in any server I want anytime and race with whoever I want. But after watching the SRT iracing interview I can kind of see their vision.. I wonder how badly the LFS community will be hurt after it is released....
Technique
S2 licensed
Make a league where half of the field races backwards At the start of the race, the safety car will arrange the field into 2 separate grids facing each other.

hmmm.. this is a great idea... lol.
Technique
S2 licensed
nice job - this must have taken you forever.

round 2 should be pretty funny... my round 1 performance was pretty forgettable. In fact all my races were forgettable!

p.s. I totally didn't spin that guy on the straight he made contact with someone else...
Technique
S2 licensed
Right... now take the RAC and try to run it on fern bay rally stage with 720+ degrees. Let me know when you complete a lap!
Technique
S2 licensed
if only you knew the power of the lfs devs...
Technique
S2 licensed
Quote from Hyperactive :I've been thinking about going with ECCI wheel for a while but it seems so overkill with current sims.

I just can't see the point investing 1000s of euros in equipment to play games no matter how great the wheel is

But (:tilt because you live in the U.S. the Ecci might be the best option for you. In addition, take the CST pedals and FREX H-shifter and you're ready to go (:tilt

Tell me about it. But since I've already invested a small fortune into everything else, why should I stop now?! (besides the fact that im now broke).

I'm not sure if the Frex H-shifter can be used standalone. I may go with the TSW speedshifter. I have CST pedals, a racing seat on the way, and a bunch of aluminum from sim-gear all waiting to be hooked up. Once I stop messing around wasting all my money I might be able to play LFS again!
Technique
S2 licensed
Quote from mcintyrej :Get the new FREX wheel when it comes out, up to 1080 degrees of rotation and FREX quality.

It's on my list. I'm a bit worried about the cost of the FREX wheel and the support.
Technique
S2 licensed
Quote from mcintyrej :Its all negatives? I don't see the positive aspect of getting that wheel.

No force feedback, crap rotation change system, no force feedback, no force feedback.

Get the new FREX wheel when it comes out, up to 1080 degrees of rotation and FREX quality.

The positives would be the wheel probably feels more realistic than anything else on the market right now. When you turn the wheel, it has real "weight". Also, with the G25 I'm always hesitant to be forceful with the wheel especially since the ffb motors act as the stop for the degrees of rotation.
FGED GREDG RDFGDR GSFDG