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TFalke55
S3 licensed
I suggested it a while ago... https://www.lfs.net/forum/thread/94081

EDIT: maybe we two are the only ones who care, seeing it's been us two in that other thread too Big grin
TFalke55
S3 licensed
Check your wheel setup if there is a more comfortable way to position wheel and pedals.
TFalke55
S3 licensed
Quote from Excellent15 :Many GT car mods in lfs already, if you would go that route, i think you would get some people who would be happy to work with you balancing car performance. But i believe single category would be better, looking at previous years atendence.

I'd be happy to have some input on that especially from drivers from the sharp end of the grid.

Anyways, everyone who ever did a OEC race should have received a PM with a link to the Endurance Racing Survey 2022. Everyone else can par take by klicking on this link: https://forms.gle/pnZxNF13FdKHS15o8.
TFalke55
S3 licensed
I thought to gather all responses here and make statements on my own.

Quote :multiclass bus racing pls

Quote :bus

Quote :Soccer ball 24h race

Quote :mrt league whit +70kg

Soccer balls don't have an engine. While it definitely sounds like a fun challenge to work as a team to get as many laps with a ball as possible, I'd rather leave it to TopGear/GrandTour/... to organise such am event. Maybe such an event would also be something for [TC] & co.

While there may be an audience for soccer balls or for busses (or even heavy MRTs), I'd like to organise something more based on popular real life racing series, be it grassroots racing such as in the Nürburgring Endurance Series or the Creventic 24 Hour Series or more professional series. Yet I am aware we have more freedom to realise ideas that would not be possible in real life due to safety concerns, infrastructure or resources. In fact the Open Endurance Cup was inspired by the iRacing Spirit of VLN series which was in turn inspired by the real life VLN Langstreckenmeisterschaft/Nürburgring Endurance Series.

Quote :Day and night cycle

Sadly, that is out of my control. While it is something I eagerly wait to get my hands on, it is currently no option.

Quote :i would, but my eyes protest, when i stare at the screen for too long. i limit myself on sprint races

Quote :Some historic cars enduraces would be nice.

Quote :[There is work] on making GPL65 and P126 equal on pace, so if you want to try mods that are meant to go together, this would be your option. Can only speak for the GPL65, but P126 has very close stats, so surely not too much different. They can probably go over 2 hours before having to pit - at the Grand Prix of Aston (with GPL65) we went 1h45m easily with no stops. So 3h race would be definitely a 1-stopper. Speaking of popularity/interest, there was almost a full grid (36 cars iirc) despite the race being anounced less than a day in advance.

Quite honestly, historic cars were not something I had on my mind, but I am open to consider them.

Quote :Was waiting for OEC when Falke said it going to have TBO class and LRF if I remember correctly

Quote :LXs in multiclass

Indeed that was the original plan and still a plan I fancy a lot. Trying to do the BOP for LRF is tricky enough, as the season before proved. At the end of the day the three cars are very different to one another as the RAC and LX6 are light weight sports cars whereas the FZ5 is a sports car that very well fits into production car categories at the Nürburgring. While the BOP based on minimum pit stop times worked as a proof of concept, that system has not matured enough. Simplifying the class structure to just the LX would allow S2 (or even S1) licensed drivers to compete and would eradicate the need for a BOP or a complex class structure.

Quote :Aston mega-schiefe track and P1 + GTE classes!

Quote :sbtv prototype driver reporting for duty

Quote :endurance would be great yeah whit modern gt cars ,,Big grin''

Quote :

Aston Megaschleife is an unknown to me. With Aston Grand Prix and Aston Historic there are already two long variants at the Aston Autodrome venue Confused. An open configuration or a layout also needs to be sensible. If the idea is to recreate LeMans or the Nürburgring Nordschleife with layouts, this is simply not possible with the tools at hand.

I am not aware there are currently any P1 (assuming LMP1) in development, especially the hybrid nature of these cars in recent iterations of the rules prevents any faithful adaptation of modern LMP1. What we have is at least one published LMP2 and another older one in development, as far as I know. I am also unaware of GTE/GTLM cars as such but there are, as pointed out, many GT cars as well as the LFS GTR cars to create a Grand Touring category underneath a prototypes. A Grand Touring category as such I would consider to be "modern" as well. This is a class strucutre with a lot of potential as it is similar to the virtual LeMans series by the ACO in rFactor 2 among others, if it is suitable for the core-idea of OEC is another issue.

Balance of performance is, no doubt, the most crutial part of any class definition.

Quote :Doing BOP for mods will be tricky, especially if mod creators decide to tweak them during the buildup. We'd need control over those cars for this series. Besides, choosing appropriate cars is still tricky right now. For standard LFS cars, I think we could do GT2 and NGT, GTi and TBO, LX4 and LX6, FOX and FO8 etc. Keeping classes simple would help with promotion and uptake I reckon. And to prevent us from having small grids, we still need to pick popular combinations.

Basically this sums up many of the thoughts I share. The greatest problem for the use of mods in league racing might be the necessary cooperation between mod creators, teams and organisers and something that has not been thought to the end for now. The upload of league-specific mods may be an option, yet it is something that is not really intended by the mod system as far as I understand it.

Quote :somebody: for it to happen at last and without another delay in calendar

Quote :for that one angry guy from last year to have trained sufficiently and to accomplish himself this year

Quote :Procrastination Motorsports haven't procrastinated for some while

Quote :Me and FasT will be there. Akagi Red Suns on top!

I am very happy about those comments, to see that people intend to return to a series, that is run as irregularly the OEC is. Smile I hope I can provide something you like in the end.
TFalke55
S3 licensed
I was not aware of that to be honest. Thanks for the info! I still think that such a tow-back as described was a good addition to the core simulation.
Tow-backs
TFalke55
S3 licensed
In LFS we currently have three options to recover from an accident within the game.

The most straight forward option is the reset by hitting space. If your reset does not cause a yellow flag, you get a brand new car without body or engine damage and with a cooled down clutch. It is just a minimal interference into ones race and a very convinient option, however it is also an option with the potential of exploitation as a fresh car without damage could perform better then if you somehow struggled your way back to the circuit and back to the pits. Also this option is only available on servers, where /canreset yes is set.
The second option is to be sent back to the pitlane by the admin command /pitlane username. This is a wonderful command that respawns the car at the pit spawn point. Especially the application in automated racing servers, where stationary cars or jump starters are sent to pitlane at the start of the race, is really improving the racing experience. Yet the command not only repairs the car completely, just like a reset does, it also respawns the car on Lap 1 and requires a /setlap username lapcount by an admin, if it were intended to keep the laps or have adjusted laps.
The last option is to join the pits or the spectators from the track (shift+s/shift+p). It is probably the go-to-method for most racers. It pretty much has the same consequences as the /pitlane username command, but it can be used by the racers without the need for an interference by the admin. Furthermore the admins can force someone to spectate with /spec username. If /midracejoin no is activated however, drivers joining the spectators or sent into the spectators can no longer participate, while drivers joining the pits can. If a driver can rejoin, they get a fresh car to continue their race.

While these options all can be used to serve the same purpose, to leave and reenter a session, they all share a common problem for competitive racing as they minimize the consequences of body, engine or suspension damage as a driver gets a fresh car. Especially in endurance racing this gives the competitors an advantage in the long run.

My suggestion therefore is the introduction of tow-backs, either as an alternative to resets (i.e. /canreset yes/no/towback) or a stand-alone option that can be activated serverside. A tow-back in that sense shoud be characterized by the following features:
  1. The car is teleported into the pitlane like when the /pitlane command is used.
  2. The car stays on the same racing lap.
  3. The car stays in the same physical condition with all damage and the car can conduct a pitstop to repair damages regularily in the pit box OR a pitstop is simulated to repair the damages right away.
  4. The car is held after the spawn for a time penalty at the spawn point, similar to stop-and-go penalties or time-trail starts. The time penalty can be calculated by the distance between where the tow-back was "requested" and where the pit spawn point is located (e.g. 1 s for every 10 m distance between the points) or by a similar suitable measure.
  5. EDIT The tow-back shall not violate the mid-race join condition if that is set to /midracejoin no.
Especially for organisers that don't want to implement Safety Car and Rescue Car procedures or who don't have the personal resources to do so, this could greatly help the running of long distance or endurance races. Furthermore I think such a system could improve the fairness of damage repairs compared to "restarts" with the above mentioned methods. EDIT 2 Yet it is clear, that this option cannot adress the same problems with drivers who lost connection to the server and are allowed to restart their race after reconnecting.

An alternative would be to keep the current system but allow for engine damage repairs and clutch temperature cooling in the pit lane. If those effects were a known variable, admins and organisers of such races could implement a system manually or semi-manually with a serverside script.

In my opinion an increase in repair times in general would be much appreciated to simulate the repairs a bit closer to reality then they are right now. Yet I understand that the current repair times give players the option to repair damages even in shorter races and still enjoy a good competitive race.
Last edited by TFalke55, .
Wishes for a sixth season?
TFalke55
S3 licensed
It has been a while since something was communicated here any official page. The league laid pretty much dormant throughout the recent time and sadly the latest attempt to get it going for Season 6 was unsuccessful due to my personal constraints. Yet, the Open Endurance Cup is not dead and with the modding feature introduced to Live for Speed there are lots of opportunities. What would be your thoughts and wishes towards a 6th season? Let me know in this thread! Smile
TFalke55
S3 licensed
not for me though. when I use the mod it does not have the side mirrored
TFalke55
S3 licensed
Will there be an LA image? I know it is not much of a feature rich track areal but I still wonder if there is going to be one.
Copyrights, Trademarks, Interlectual Property - Where to find them?
TFalke55
S3 licensed
Hey everyone,

with all the limitations that the copyright and trademarks put on the design of mods etc. it is hard to know what is allowed and what not. Luckily there are a couple of databases available to the public. In the European Union there is the European Union Interlectual Property Office which also provides access to a couple of databases: https://euipo.europa.eu/ohimportal/en/databases

Now linking these databases here is not to have a de facto and definitive list of copyrighted material, but to give modders and reviewers a like some more information on what phrases, logos and likelinesses are protected.

I hope it will be of help to you! Smile


EDIT: Feel free to post more public databases for this purpose Wink
Last edited by TFalke55, . Reason : switched link to the English language site
TFalke55
S3 licensed
Quote from Goran_MNE :How to put this skin in game, i copy skin to vehicle folder but i cant find it in game?

it needs to be in the skins folder
TFalke55
S3 licensed
Nice general skins Smile
TFalke55
S3 licensed
32,50 € have been raised by your finishes! Thank you very much for your participation! With the additional donation we have a total of 52,50 € Smile
TFalke55
S3 licensed
if you can no longer connect to server 1 please go to server 2 Smile
TFalke55
S3 licensed
the idea emerged to start the final race of the charity competition today at 17:55 UTC. We hope for a full server and a great final Smile The race is likely to take place on Server 1.

17:45 UTC gathering on the Server
17:55 UTC start of the final race

I hope to see many of you around!
TFalke55
S3 licensed
I am happy to announce, I have received a generous donation of 20 € by TimDC. Thank you very much Smile This sum is added to the money you raised by finishing the races Smile
TFalke55
S3 licensed
Since the third server has not been used at all, it has been renamed to Charit-eRacing Open and is not passworded. I cannot guerantee people will behave there as it is open to anyone now Wink so use at your own risk.
https://www.lfsworld.net/pubst ... ?host=Charit-eRacing+Open
TFalke55
S3 licensed
Quote from TFalke55 :Added a sign-up list to the opening post, also I was made aware I should announce my maximum budget as well, which is now also in the opening post. If you want to contribute seperately or independantly, just get into touch. Smile

The race results, the race finish times and the resulting competition score are added to the spreadsheet.
TFalke55
S3 licensed
Thank you everyone for the first evening of racing. You'll now find a google drive folder with the replays and the champstat summaries and results in the link below:
https://drive.google.com/drive/folders/1fvxjjQn-aNfDrqoTav2KEErz4iBEXQDP?usp=sharing
TFalke55
S3 licensed
The event is live!

Server pubstats:
Charit-eRacing 1
Charit-eRacing 2
Charit-eRacing 3
Charit-eRacing Open
Last edited by TFalke55, .
TFalke55
S3 licensed
Passwords are sent, sign-ups stay open
TFalke55
S3 licensed
Added a sign-up list to the opening post, also I was made aware I should announce my maximum budget as well, which is now also in the opening post. If you want to contribute seperately or independantly, just get into touch. Smile
Charit-eRacing Star Singers 2022
TFalke55
S3 licensed
Dear racers,

I would like to invite you to a charity competition. It is called "Star Singers" as a German tradition is the collection of donations by children dressed up as the biblical magi between Christmas and the day of Epiphany. (see "Die Sternsinger")

While I am not affiliated with the faith nor with the organisation behind it I would like to support their cause with a small donation and I want to invite the community to par take. Therefore I organised three demo servers for this competition. Beginning on Monday January 10th at 18:00 UTC and open for four days until Thursday January 13th 18:00 UTC the servers will be set to 38 laps at Blackwood Grand Prix using the Formula BMW FB02 by Mygale. Races started prior to Thursday 18:00 UTC will be allowed to finish. For every individual signed-up finisher, I will donate 0.50€ (EDIT3Smile up to a total of 250.00€.

For every race a driver completes they will receive points in the 24 - 22 - 20 - 18 - 16 - 14 - 12 - 10 - 8 - 6 - 4 - 2 scheme with a bonus point for the fastest lap. However the points are awarded beginning at the last placed car, so that if less then 12 racers finish, the top finishers receive less points. A race is considered completed if the driver completed lap 34. Drivers who complete more then one race will be scored with the average of their best 50% race results (average of all results better then their median result).
Those racers whose best race finish time over the course of the complete race distance is among the 25 best racers will receive 25 to 1 point(s) added to their final score according to their ranking.


To sign-up please provide the following information in this thread.
LFSW Name:
In-game name:
Full team name:

You will receive the server password during the four days of competition.

Please note: There will be no Airio on the servers. I will provide updates to the competition at least once a day.


EDIT: If you want to contribute by yourself or to a different organisation as part of this event, please get into touch by PM. Smile

EDIT 2: The working document for the competition will be the following Google Spreadsheet.

EDIT 4: The replays and champstat results and summaries are now in a Google Drive.
Last edited by TFalke55, .
Update of AI paths via World Record laps
TFalke55
S3 licensed
Hey!

The AI in Live for Speed is no priority at all. But for inexperienced racers and newcomers to simracing they offer a first sight into the simulation. At the moment the performance of the AI lacks behind, even on the higher difficulty levels they can be beaten rather easily. One issue is the racing line the AI drivers follow, which is also visible to the regular driver by activating the racing line in-game. To improve the racing lines, I suggest importing the lines from the hot lap charts, i.e. the world records of the official car/track combinations.
That way the AI follows the quickest path around the track and new drivers will be able to have a competitive reference when learning the tracks. It will offer more competitive driving against the AI without the need to touch the current logic of the AI driving each track.
In my naive thoughts this may be a rather efficient way of implementing a more competitive AI system. Alternatives would probably require the complete redesign of the AI logic. Of course if this is a goal in the future, such an implementation would not be of much use. Also if this proves to require more effort then benefit for a in all honesty low priority part of the game, this idea should neither be followed on.

I hope this was not suggested before. My quick search showed me no improvement suggestion, that followed a similar thought.

Thanks and best regards!


PS: Happy new year!
FGED GREDG RDFGDR GSFDG