I do not think that an official championship would be any better then privately organised leagues, unless it features something a privately organised one cannot offer.
Well, while not official LFS leagues, there used to be big leagues and competitions in LFS. Intel held a competition with an BMW M6 as a prize, the Electronic Sports League held a Pro Series with prize money and Masters of Endurance featured many races, who are now succesful in other simulations. The latter also used to feature a few regional teams.
Also I am not sure how many regional communities are left. My native communities vanished some time ago, partly migrating to the international forums, partly to other Leagues and the rest left LFS.
However there once was an official slalom competiton many moons ago using the Autocross area and layouts.
EDIT: One more thing, if you think of official competitions in some simulations and games, it is also a marketing tool for them and associated brands. Having it "officially sanctioned" by game studios and brands elevates it on the one hand, but it also requires some resources to have it living up to an expected standard: Sophisticated qualifying system, broadcasts and coverage, prizes... Game studios usually have a marketing team/department that could organise those parts.
Button clutch was never a topic in the context of OEC and it was never forbidden explicitly. The rulebook you looked into is still the one of OEC III. There also was no passage about BC in the rules of OEC or OEC 2. I simply was not thinking of it when the league ran the last time and pretty much forgot about the issue in my hiatus.
The rulebook still needs to be worked on as e.g. the skin rule is still punishing those who drive without skin instead of awarding the extra point to those who drive with skin.
I have to look for a way to detect button clutch first, that does not involve watching every entries 3 hours. A rule means nothing if it cannot be enforced.
EDIT: By the way, can anyone brief me on this topic? Back when I was in the CityLiga admin team we discussed that topic immensely, but this has been quite some time ago (and equivalent discussions in the mists of Genuine Racing events or even New Dimension Racing events is even longer away) and most of the discussions happened on TeamSpeak anyways. Is it correct, that the advantage a button clutch gives comes from a makro used to decrease shifting times rather then just the usage of the option button clutch? Then the only option to check if a makro is used was to check the shifting and evaluate if it was short or normal, before later it was decided to simply ban the button clutch option as the makro was incompatible to automatic clutch and axis clutch respectively. So everyone who receives an automatic clutch flag in the mpr (using mpRes or similar) was fine and those who did not have that flag were looked for the usage of H-shifting, who were also fine. The rest was penelised.
Take a look into the directory you installed the cmx viewer into. There should be a data folder and in that a skins folder. You have to copy the skin files into it and then should be able to pick skins to view on the body of the car.
The signups for the fourth Open Endurance Cup are open. You can sign up via Live for Speed Racing Leagues. You'll be asked the following information:
Team Name
Starting Number (11-99, 01-10 for reserved)
Entry 1
LFS User Name
In-Game Name Entry 2
LFS User Name
In-Game Name Entry 3
LFS User Name
In-Game Name Entry 4
LFS User Name
In-Game Name Entry 5
LFS User Name
In-Game Name
Entry 1-5 are the possible driver nominations. You only have to enter the information for Entry 1 to file a valid entry application. I sort out eventual starting number clashes et cetera and will approve the entry once the clashes are resolved.
You can always edit your entry to add or remove drivers. Please note: It is not possible in the system to remove the driver who signed-up. Therefore it is not directly possible to switch to a different entry later in the season if you were the one signing the team up. In these cases, please notify me, so we can sort this out, like in previous seasons.
Entries: 37
01 - Last Lap Motorsports 02 - eXtrem Racing 03 - Race Green Autosports 04 - [TC] Racing 05 - HoR-GRT 06 - reserved (Heroes of Racing & Riddick) 07 - reserved (eXtrem Racing) 08 - TehoGp-GenR 09 - Green Flame Racing 10 - reserved (Mango Racing) 11 - Regen Motorsports 13 - Grafiik's 14 - World Class Lions 15 - FordRallyeSport Team 16 - UKCT.CAN 17 - Launch Racing 19 - Latvian Army racing team 20 - Night Fury racing [NFR] 22 - [6S] Racing 24 - Launch Racing 25 - Last Lap Motorsports 33 - Guglhupf Racing Team 34 - PLT-FSR 44 - War Faction 46 - Fast And Crazy SimSports 47 - Master Race car 54 - LightsOut 55 - Launch Racing 57 - EKR 61 - JG Chassisworks 69 - KtkR 77 - S-Racing 87 - Genuine Racingwithdrawn 88 - Launch Racing 91 - Procrastination Motorsports 93 - Outrun Motorsports Blue 94 - LappenParty Ferpormance 96 - acex Motorsport 99 - LightsOut Black TBA - Groundkiller
This thread shall serve any driver or team who/which looks for another driver, especially for those who cannot or do not want to drive the races on their own.
EDIT (13 Jan 2019): To clarify the placement of the starting number on the hood/bonnet. That area does not include the roof.
You'll find the numberboards attatched below (OECIV_Numberplates.zip).
Starting numbers 1 to 10 are reserved for the top 10 teams of the last season.
Entries: 37
01 - Last Lap Motorsports 02 - eXtrem Racing 03 - Race Green Autosports 04 - [TC] Racing 05 - HoR-GRT 06 - reserved (Heroes of Racing & Riddick) 07 - reserved (eXtrem Racing) 08 - TehoGp-GenR 09 - Green Flame Racing 10 - reserved (Mango Racing) 11 - Regen Motorsports 13 - Grafiik's 14 - World Class Lions 15 - FordRallyeSport Team 16 - UKCT.CAN 17 - Launch Racing 19 - Latvian Army racing team 20 - Night Fury racing [NFR] 22 - [6S] Racing 24 - Launch Racing 25 - Last Lap Motorsports 33 - Guglhupf Racing Team 34 - PLT-FSR 44 - War Faction 46 - Fast And Crazy SimSports 47 - Master Race car 54 - LightsOut 55 - Launch Racing 57 - EKR 61 - JG Chassisworks 69 - KtkR 77 - S-Racing 87 - Genuine Racingwithdrawn 88 - Launch Racing 91 - Procrastination Motorsports 93 - Outrun Motorsports Blue 94 - LappenParty Ferpormance 96 - acex Motorsport 99 - LightsOut Black TBA - Groundkiller
No... the event this thread refers to actually was the reason for the release of the Swiss car we have in LFS Intel probably didn't want to spend so much money on a sim racing competiton to have the real BMW Sauber F1.06 as prize. Maybe in a different universe Intel did not switch to rFactor for the next time and the LFS community there has that all winged-up F1.08 that would have been a nightmare for skin design.
The problem are not the tire physics for the car. It simply was decided to hold back the release of the Scirocco until the new tire physics are finished and releasable. It is many moons since discussing these topics with Dom, but if I remember correctly there is one physics engine for all cars, unlike iRacing e.g. where every car has pretty much its own.
There also exists a version, I believe, where the VWS was drivable, but it was restricted to some fairs/events, just like Rockingham was before release.
Yes and no. While the license limits the accessible content, the S once stood for "Stage". So S1 was the first stage of development, S2 was the second stage and S3 is the current stage. One could argue that this correlates with the version. But while S2 felt very different to S1 at release, S3 feels more a continuation of S2.
That's something for the league subsection.
That's something for the improvement suggestion subsection.
Anyways that's really some major update you are suggesting there, even if it is restricted to one track. Just a bit speculative one could understand the improvements of the lighting system published in the progress reports to be enabling a day-night-cycle in the future. But before a weather system comes into existence a dynamic track system should be in place to emulate different grip levels on different parts on the tarmac imho.
The problem is that within all "classes" there are vast differences in the performance over the course of a stint and a race distance.
Take for example the Desire of Patience races organised by BurnoutCrew where there classically was no ballancing. It was fair in that sense as everyone knew the inherent differences between the cars, so those teams fighting for the win chose the fastest car of a class, and those who wanted the experience of an endurance race chose the car they liked the most, but ended the race at the tail end of the standings. But they organised much longer races (12h and 24h), so it was a big reward just to finish.
This "equalizing" shall enable all drivers to take their favorite car but still being able to compete for position, hence why there is ballance of performance in real life GT and TC racing these days.
Tailor made handicaps are problematic per se, as there has to be a robust model for all three cars for a race distance and applicable to different tracks. Once you ask racers for their opinion there always is a bias to their favorite car.
A few weeks back, before I decided to bring the series back, I had the idea to use the pure GTR cars with mandatory pit stop times balancing the cars to one level, using the hotlap WR as start parameter per car per track to set up the model. Especially on the popular combos you can regard the WRs as a good benchmark.
EDIT: I try to think of something for tailor made restictions.
So... I decided to take the middle four dates of the ones I listed, so:
13th Jan 19 - Round 1
10th Feb 19 - Round 2
10th Mar 19 - Round 3
7th Apr 19 - Round 4
All Rounds will be 3 hour races, starting in the evenig CE(S)T (18:00 - 19:00 CE(S)T), sothat the races are finished by 22:00 CE(S)T). The combos are yet to be decided. I partly want to pick the tracks once we know the car classes. In the past season we ran GT1/GT2 the spring before there was GT1/GT2/NGT. I think three classes are too many for the moment, so I am considering a two class solution, GT1/GT2 or GT2/NGT. However, since it has been two years, what do you think?