My personal preferance is for full manual clutch (an old microsoft wheel/pedals), Sequential shifting (courtesy of the DFPs stick) and no aids at all. It gives full control of the shift.
since the amount of clutch required differs with the rev difference and throttle position, it enables me to make flat(ish) shifts on the straights and more refined shifts in the corners.
It's also handy in RWD cars once the rear lets go to be able to pin the clutch and let the rears freewheel themselves to an acceptable speed, rather than simply letting straight off the gas.
It can be hard to quantify, but there are some advantages to using a manual clutch, and even a button clutch can be usefull sometimes.
I made the mistake of racing on the demo servers today, bad idea! illepall
The main thing i noticed was the speed in which somebody can be kicked/banned (banning is more common i'm sure). It only takes a single incident for somebody to be branded a wrecker. and mere seconds for the voting to be completed.
It seems that the more inexperienced a racer is - the more likely it is they'll kick/ban somebody, it takes a while to truly understand what racing is like.
I don't mind terribly if i get taken out by another racer's mistake, I'm happy to simply cruise 'round and wait for the next race at worst, but I've noticed that the less experience you have, the longer the races seem to be. To a noob, waiting for the next race seems like waiting forever, hence the mad dash to be first into T1 and the intolerence of other racer's mistakes.
Since it's such an easy (and satisfying) project, I suppose i'd better knock up a how-to or something.
I'm gonna take some pictures once i get going on the proper version, as it's still in the prototype stage,
It looks like i'm gonna be able to use the 2 spare axes (throttle/rudder) on the joystick to replace my 'clutch' wheel (it's a pain having 2 wheels knocking about just for one pedal) and adding a handbrake should be easy. I'll prolly just end up building a big box to clamp on to the side of my seat.
Will hopefully have a nice enclosure for it in a few days, i'll sort out a proper how-to for it then.
It looked as if he had the better speed but was all over the back of the blue one, a very defensive driver can lead you to try something unexpected, i've got a feeling there wouldn't have been contact if the blue guy thought he'd attack there.
My tactic when given a tough (but slower) guy to pass, is to give pressure in your strongest corners, except one, save your strongest corner for making the pass, don't give 'em any hints you like to pass there. and hopefully it will come as a surprise when you do go for the pass, as long as they can see you coming. you gotta make sure they know you're there tho' !
Once I've sorted a nice enclusure, I'll prolly just leave it as a nice open H-gate for looks , a gaiter would look OK but it's not really my style, I like my cars with no frills
It's a Dog-leg first, means you have 2nd + 3rd together and 1st (only really used in pit and at start) is out of the way. that's my logic and it seems to be pretty common on RL racers.
I just got back from the first testing session, I love it!, It feels a lot better than it looks, the gate isn't a proper shape yet due to the materials used (ice-cream tub ). I'm gonna sort out a proper box for it along with a nice ali H-plate, All can be appropriated for free!
Total cost so far - £6 for joystick
I call that a bargain
It's just sold my mate on LFS with the power of my skint-shifter, he wants one too now!
I made this in a few hours out of a old joystick, and an old icecream tub, using a copy of virtual H-shifter. It's not incredible but great fun for free (almost) the most expensive part was the screwdriver, and thats temporary!
<ot> If you count the fact that i seem to piss myself every time he speaks, i just love the way he never actually says anything. Although Hitler had a good delivery </ot>
'erm may i suggest the microsoft narrator, he's got a very serious tone
I agree with vain,
It would be cool to have a command like "/rstend" but for all stages of the race (kinda like a restart 'envelope'), it would make setting up a tiny bit more complicated but you'll end up with a nicely balanced enviroment after a bit of fiddling/testing.
the pings can be terrible with tin-can and string technology
I'm having the same issue but i'm hosting from home, ports are open/forwarded and everything looks fine, but still complains "host not found on master server"
it's how fast it handles the passing of information between users. the more users on track, the more CPU gets used to co-ordinate what's going on, In my (limited) experience, a slow box like a 2/300Mhz will run 1 server badly, a 500Mhz machine will run 1 to capacity (gets a little laggy but to be expected) and an 800Mhz machine will run 2 x 11 client servers to capacity.
you should be ok to run 2 servers since it's demo, and you'll only really find out what it's like when you try it.
BTW U/L speed is rarely as much as half D/L speed, i usually get about 1/3 U/D ratio.
hmm, not much to report, i still have occasional twitches and i've checked all connections and cleaned the optical bits, hmmm, i'm still sure what could cause this problem.
DFP, it's cheap £60-65 delivered (i managed to get mine for £61.50!) and has more buttons/features than any other wheel in this price bracket (i think:shrug, the pedals aren't quite as comfortable as the momo's but the brake does seem to give better feel.
one downside: the paddle shifters are crap, tiny little things that are moulded to the back of the wheel, not nice to change gear with but you're better off using the shifter anyways. (i use mine for indicators), the D-pad's pretty handy too for in-race adjustments, better than reaching for the keys.
it's a good wheel and about half the desk footprint of a momo so i'm pretty sure the DFP comes out on top IMHO.
Oh and GT4 is actually quite good fun with a wheel, the Group C cars are a blast round the 'ring (5.14 PB:razz, if you've got a PS2 then the DFP is definately for you.
I've always found that the best thing to do once you've earned you're wings as a demo driver, to move up to the XFR (GTi-GTR) and get used to slick tyres, it's also a nice and fast but relatively forgiving car to learn the tracks with. after that, the sky's you're limit, don't forget to have a stab at drag racing, great for learning how to get a really fast start, and fun.
just try 'em all out, pick you're favorite car (but don't go straight for the F08illepall) and start learning the tracks, try racing mainly on 1 per week, it gives you a good chance to learn from others (and get their setups).
Erm. i gotta disagree, remember that everything the dev's change has got to be tested and tested and tested, (it might need some testing too). and that takes time. aside from that, it's a pretty complicated engine and i should imagine that making one tiny change upsets the whole balance a bit. illepall
I'm no expert but i've been with LFS for 2 years and although it's a slow proccess, you'll learn to enjoy the updates, It was like christmas day when S2 came out, i stayed off work that day just to play it the moment it was released.
Don't worry too much about the licence thing, just make sure you buy one when you can afford one,