I usually wait until I hear good things about a product like this, but I think I'm going to jump on this one as soon as it's released. No more Momo pedals and wheel that sounds like you're stepping on a small dog....
Yeah. You have to get out every time with F11, reposition the camera to look at the car, look at the car, get back in the car, select next skin, get back out, reposition camera, repeat over and over until you don't care what skin you're using...
I did notice something funny going on there my first few laps, but attributed it to the learning curve. Now that I have a few laps under my belt, going back to that track yes the issue is still there. With reduced "Brake Multi" in game, it helps, but late braking into that T1 complex at Aviano still means instant spin for me. It feels like the track just turns to ice under braking right there.
Edit: I'm also getting what I can only describe as really slow tank slappers on exit under power. The rear end just kind of floats back and forth. Does it really badly out of the last turn and onto the straight at Newbury. Again, it could be that I just need to get used to it, or I'm not getting the right feedback so it feels like it's floating, but I've never felt that in any other sim or in my experience with SCCA solo II driving.
Another Edit: Did a few more laps at Aviano and yeah, it is pretty ridiculous. The tank slapper thing i mentioned happens in the same spot... the rear just does not stick when it should. Reminiscent of the rfactor problem, just not quite as bad. At least in nKp, you can lose the rear under power and actually get it back.
Did those sets help at all spanks? Try calibrating differently for the mazda? I'm convinced the snap problem can be at least partially remedied by steering calibration.
Call me crazy but wouldn't this require a FFB shifter? Or at least one with some form of resistance before the click? No matter what nkp does I will never be able to preload my Momo shifter.
Anyway, I've no problems with the shifting. Let off gas, shift. Simple as that.
Autoclutch off? Let off gas, clutch in, shift, clutch out. Seems pretty accurate here.
I've yet to mess with the setup or bias at all. I'm assuming that once I do this trail braking oversteer will disappear. Hopefully. Of course it could be that I suck and have only driven this thing for 40 minutes....
I seem to be running out of gas or something... I qualify, and then the car just dies on lap 1 or 2 of the race. Then I can't restart it in the pits, nor can I find where to add fuel in the garage. I'm sure once I learn the ropes all these little "immersion" features will be fine, but starting out it's a PITA. Main? Click. Ignition? Click. Car starting? Nope. Gas? Who knows...
Overall it feels good, still getting used to it. Catching slides seems overly easy in the 1600, and using the brakes to turn the car or trim mid corner speed does seem to induce an unrecoverable spin as per Trsitan's post.
Gearbox feels fine to me.
A few years ago one of the drivers of, I think a Pontiac ALMS car, had his ankle fused together and subsequently he couldn't blip properly. They rigged it up so he could blip with a button on the shifter...
Road (no order)
'64 Ferrari Berlinetta Lusso
'63 Austin Healey 3000 mk2
'07 Audi RS4
Some form of a ridiculously overpowered AMS Evo
'94 DB7 Acura Integra
Race (no order)
Ferrari 412 T2
Mclaren MP4/5
Porsche 962
Ferrari 333sp
Ferrari 330p4
Usually when calibrating my wheel, when the sim asks for 90 degrees i turn it a little less, giving me a readout of 240. I've always had to be really careful making corrections in the mazda, snaps right off the track. Today, I turned the wheel a little more so my readout said 222, and out of nowhere the snap is gone. The wheel requires a little bit more input to get X turning radius at Y speed, but it actually feels somewhat controllable in opposite lock situations now.
This is all on a black Momo of course, so your results might be different, but man what a difference it made for me. Turning the wheel slightly more than 90 degrees in the calibration screen seems to make it much less sensitive in the center, allowing for little corrections that don't send you into space.
Yeah seeing that 4x pop up just drives me nuts! Tiny little contact in T1, and all of a sudden it's much harder to get +SR race in.
Still, I like the safety rating. The systems themselves are hard to compare, but racing in general has been much cleaner for me than in CTRA. By a long shot. However, I'm only Bronze and National B in CTRA, so I only drive Race 1 and SS1. I imagine the races are much cleaner in SS2, Race 3, etc.? Anyway, I seem to be much faster right out of the box in iRacing, so I'm placed in races with the fastest guys, who so far have been incredibly clean. I've never been taken out by someone failing to brake for T1, no ridiculous passing attempts, etc... People hang back for 4 laps to figure out where they can get you, and then they get you.... It's refreshing actually.
That being said, you can't beat LFS when you just want to race around and not worry about your SR because if you lose .10 more you won't be able to race your favorite car...
Which reminds me, Gabkicks, the Mazda is an SR killer. When I got promoted to D I was still pinned at 4.99, and the Mazda took care of that right away...
People are posting tiny little screens and saying the sim looks like crap. I had evidence otherwise... end of story.
Again, I'm not trying to sell iRacing to anyone here, or even saying it looks better than LFS. I'm presenting facts and letting people make up their own mind. This is what the sim looks like on my machine, sans blur obviously. Take it or leave it.
And let it further be known, , that the blur is the only edit! People are talking about these screens like I spent eight hours each trying to make something awful look good. I ran the blur tool across the fricken things, flattened them, and saved them.
Sorry but if everyone thought that, they're idiots.
Shallow Depth of Field can be defined by the size and depth of the focal plane. Clearly the simulated focal plane in most of those shots does not cover the entire frame hence my use of the term shallow. Do they have a wider focal plane than say, a macro shot? Of course, but these are landscapes. When you shoot a landscape and everything doesn't appear tack sharp, you're using shallow depth of field.
I'm not selling iRacing here, I'm just some guy posting screenshots on an internet forum. Background blur can't make awful screens look amazing. Period. You have to have something decent to start with, which IMO iRacing provides.
With a mentality like this, you're clearly not the in demographic iRacing is looking for in the first place...
Anyway, the real reason I came here to post tonight was to show these, which may put to bed some of the misconceptions that iRacing doesn't look any good...
Obviously I've added some shallow depth of field but other than the blur these are straight screenshots. Good stuff.