Just had my second go at racing up in the skippy. I don't know how this iRating thing is working, but I keep getting thrown into a field where everyone is running 54s at Jefferson every lap. As one of the only rookies in the race, I still somehow end up listed as car #3! Unfortunately this means that the system is expecting me to do way better than I'm capable of at this point.
There has got to be some slower skippy drivers I can learn with?
Edit: Looking at the results from my last race I see that the #1 driver has 3495, #2 has 3249, I'm #3, and #4 has like 2600. So that puts my iRating somewhere between 2600 and 3200. I don't know how to feel about that. Sure, maybe in the solstice that number accurately reflects my ability but certainly not in a car I just stepped into...
I drove VIR for the first time today in the skippy and it was incredible. Best "feeling" track so far IMO. Limerock is so bumpy that my wheel can't differentiate between bumps, it just always feels like something rattling around inside... Bumps like the one coming out of T1 at VIR feel very realistic.
I'm banking on practice. I took a few days with the rookie solstice and could do under 1:04 at LR by the time I got online. The new tracks I'm not familiar with will take much longer though...
[Thinks about getting out wallet and renewing early for the credits instead of forking over real money for the car]
So, am I correct in saying that one's iRating doesn't reset to 1600 when you switch cars/series'? Is it just as easy when you start the skippy or do they place you where you should be in the new car?
Before they put that chicane in I saw, from like 20 feet away, one of the old Nissan GTP cars (#83 I think) flip over and slide down the back straight on it's roof... in flames. Driver just brushed himself off and walked away. Quite a sight for a nine-year-old!
Funny you should mention that, because it's the same way at my house. I actually turned off the computer to make sure the microwave was getting enough power to cook. It was, but the food stayed cold...
I just think it's annoying to have to defend every lap when he shouldn't even be looking in the first place. His safety rating is 2.8 and average incidents per race is 9, so I'm quite sure he doesn't care at all if we make contact.
And to add to my frustration my microwave just quit working and I'm starving.
That's the thing, he never has ANY overlap. His nose is always at my rear quarter panel. Man if he got enough of a run on me to get overlap there... pass of the century, i'd gladly let him through and buy him a beer afterwards, but that's never the case.
Ok I need some feedback as to whether this is a clean move or not. My sentiments are 100% no it is not.
Turn 9, Laguna Seca. We all know it. Out of the corkscrew and over to the right to set up for the diving left hander. Here's my problem: one particular driver has decided it's ok to force up inside of me and push me wide there every race. He dives inside (my left) and then holds a line which prevents me from completing my already initiated turn. In lieu of contact, I run wide into the dirt and spin.
Just had the worst race ever. First of all, I forgot to grid somehow, so I started from the pits instead of 4th behind AJ and Brad Coleman. Then I went for a silly pass in the corkscrew, made it clean, then got taken out. 5 Points total for the race. Oh well, I deserve them for forgetting to grid.
On a lighter note it seems the start of this new week has somehow bumped me up from like 180th to 24th in the series standings. Right behind ours truly Mr. ATC Quicksilver...
Edit: People who try to dive in down the inside of turn 9 @ Laguna should, well, have something bad done to them. They dive under you knowing full well you'll have to either give them the spot to avoid contact or be run off the track at the exit. Cheap move and the same kid just put me off track two races in a row doing it...
I was surprised to find almost no learning curve with iRacing. LFS took me two years to consistently get within 2 seconds of the WR at a particular combo, iRacing took me 2 days...
Focusing on staying incident free has really helped me win in iRacing. I may never be the fastest out there, but when the leader spins 1/2 lap ahead of the field, I go putting by for the win.
If ALMS wasn't on I'd be getting ready for the next Solstice/Laguna race, but alas...
Right, i guess my question wasn't related directly to the new Epsilon physics so much as rfactor in general. Niels has been quite helpful before regarding steering setup so I figured he might have a quick answer about my deadzone. As he says it shouldn't be mod-specific, so I'll reinstall real feel and check my settings again... see what happens.
And of course, looks like great work on the rework Niels.
That's basically what it comes down to for me, rFactor is a game. It looks great IMO, but I spend more time in rFactor trying to set up and tweak Real Feel properly than I do actually racing. If tracks like Lemans and the 'Ring weren't available, it'd never see the light of day...
I'm willing to bet your first incident will be due to lack of situational awareness. I'd also be willing to bet that it won't, technically, be your fault. So many people end up in wrecks because they aren't paying enough attention to what other people are doing around them. Just always assume that everyone around you has absolutely no idea what they're doing, drive accordingly, and you'll be fine.
Is that Real Feel you're using in the Epsilon video? After installing rFactor on my new system I can't seem to get rid of a serious deadzone when the wheel is centered. Your wheel (in game) looks as if it is moving fluidly through dead center, while mine has a noticeable pause before it continues on to the other side. It is also very unresponsive around the center. I've fiddled with just about every setting, including sensitivity and deadzone, and can't seem to get it feeling right.
Do you think left foot braking is the key to your speed? You're on the throttle so early in T1, and it looks like you use the brakes just a little on every corner?