It's probably the best racing game for a console out there, I can agree to that. But I don't think it is 'completely' a simulator, because there are some things in Forza that feel a bit arcadey. But there is no question, it is the best... (and my favorite) racing game for a console.
It is also true that nearly every console game is dumbed up to make it easier with a gamepad controller. Racing games are typically very easy to drive in a console... you have driving aids, or the cars generally are very easy to control --- no matter how much they call the game a 'simulation'. Console FPS games usually have really dumb AI so you can take the time to try and aim with the silly gamepad (PC version of a similar game would have way harder AI because they know you use a mouse and keyboard -- way easier to shoot with).
I think it is quite easy to make a fictional car look real with details.
All the past models Eric have made are very old, and obviously not as much time was put into them as the FBM I think. If the roadcars just had extra body lines between body parts, more visible bolts and added edges to give a more complex look... then LFS would look 10x better.
I am confident he can do cockpits, but to be honest, I'd rather see the bodywork touched up on all the cars. For example, UF1000 could look SOOOO much better with little classic chrome bits (especially the bumpers).
FBM definitely will have to set the standard for all the other models in LFS.
You can't drift, I don't like you because you arab drift, I am so good at making movies, my movies are better, less than average, not impressed. Massive amount of areas need to be worked on. 2.5/10.
I don't care about how the aero looks, but what I DO want to see updated on the current BF1 is better looking suspension parts so it doesn't look so horrible. Just look at those massive tires, being held on by plain looking sticks? Doesn't look possible. Somehow I think the BF1's track width isn't correct. It looks a tad bit too wide to me.
Also, physics wise I personally think it just doesn't act like an F1 car should. Yeah yeah... all this about "have you ever driven a modern F1 car???" --- don't be stupid, nobody on this forum ever has. Fact is, the BF1 drifts and slides far too much, and the car is thrashed around so hard when doing quick laps that it just looks stupid in the process.
The rFactor BF1 is far better in terms of looks, sound, and feel, and LFS's BF1 seriously just looks and feels like a toy car rolling on a linoleum kitchen floor.
Yeah it is great to have an F1 car in LFS, but the BF1 feels like it was rushed into LFS. It could use some more work to make it an even more enjoyable thrill to drive.
I would've thought that with no TC in 2008, we'd have slicks by then. But I guess not? At least, if they have less rear grip with grooved slicks this coming season, that should be interesting to watch
But I am way more in favor of full slicks on F1 cars. Should be interesting when we get to that point.
I like the design (my personal skins use stripes over front fenders like that), but I don't like the "UF1000" in comic sans or whatever it is. Looks kinda cheezy
Probably would look better in a text that is straighter/boxier, and says something else. I mean, I don't see cars racing with the name of the car in big letters on the side.
LOL, I like this whole "I am not addicted" approach BBT, nice :up:
Once you get sucked in by WoW, you are a sucker for WoW. Never touched it, never will, and I feel sorry for anyone that has even played it only once :doh:
While I agree that foot vibration happens in any car with a bumpy road... that isn't what I was getting at here...
The vibration shown when Alex was driving was like he was driving the BMW Sauber on an offroad course. Is it really THAT bumpy? I mean come on, the seat seems to exaggerate way too many forces, especially for what is a fairly smooth track I assume.
Of course there are little bumps and pits on the track here and there... but the vibration shown was constant. Furthermore, the vibration was so violent, when he got on the throttle it made it even worse.
Personally, I think something is wrong with how you've linked the simulator to your seat... it is as if it is getting data from the actual suspension arm moving up and down, and not the body/chassis itself. I'd prefer spending money on a motion simulator that still makes it possible to drive, than make it just a 'fun & bumpy' ride deemed realistic.
Never look at screens in a computer store either. They always have those screens setup witht heir VGA plug on a HUGE VGA "hub" that splits the display to all the screens. Everytime I goto any computer store and look at their screens, they always have a really bad blurry image (sometimes double image), and just very poorly set up. You need to search around online and read lots of reviews and customer comments.
Most good reviews are with Samsung and Dell screens. Viewsonic... some good, some bad.
24" inch user here, and always have run high resolutions. 1920x1200 is fine, and a great size I might add. You'll be happy with such a screen... anything that is 22" or less is just too small... because I have yet to see such a screen use a very crisp 1920x1200 picture.
I have the Dell 2407-HC model, fairly new, a bit pricey... but I bought it because it has tons of other video inputs. It is essentially a Samsung screen in a very nicely designed package . I'd buy a Samsung screen no matter what. EIZO's are too expensive if I remember correctly, so I really don't bother with those.
Make sure you have a 1000:1 contrast ratio or higher, and 6ms or faster response time. Ghosting will always happen in small cases... it is really false for manufacturers to say "ghost free"... there is always ghosting on a TFT.
I do design work too, but don't buy into having an Eizo screen just because of color calibration. Nearly every 24" widescreen out there will have decent color reproduction, and if anything... be only slightly off hue after you calibrate it to the best possible colors... but it will never be terribly incorrect.
EDIT: FPS is really going to depend on what video card you have... so I can't give a good opinion on that. 8800 GTS 640mb here... and fps drops only a tiny bit at max res.
To be honest, I see issues with drivers from both parties... so no point in really deciding which brand of drivers suck Been a long time ATI and Nvidia user, and there are always similar problems that arise when using new drivers. Most of the time the only solution would be to roll-back to an older driver, since some drivers would have issues with a certain option in their 'control panel' or just have poor performance overall.
If I were to choose though, I think Nvidia have the most reliable and nicest drivers. ATI just seem to be still stuck in the year 2000 to me.... if you know what I mean.