Yet time and time again, when you can so easily pass this comment to try and stop an argument in its tracks, it fails to recognize the fact that the word "finished" is such an overstatement with how current development is progressing, and if you look at the overall value of truly 'waiting' until it is 'finished'. LFS will always be a 'package' you have to look at. S2 Final seems to be nearing more and more, and what else are we getting that is new besides the usual grooming of this old cat?
Have we had any new track environments in the past 3 years? No. Have the cars been given more external detail, so they don't look like matchbox cars? No. Has Scawen been doing a good job keeping this simulation alive? Yes, indeed. Other than that, the only hope for this game to not drag on and on with the same old stuff is to make it look better... and give us some new tracks. Then you get the usual "oh that is what S3 is for" crap. Gimme a break, I'll probably have a family to take care of by then. Quite a long outlook.
What does this have to do with the BF1? Everything. The BF1 looks rushed, hasn't been touched since, looks terrible, and can be improved in so many ways, including the physics. Furthermore, if you put it versus rFactor, you can see the obvious differences that LFS falls short with... no matter how many times you can say what is finished or unfinished, it stills says a lot about efforts. And to be so ignorant and think LFS looks fine already as it is, you should really explore around more.
How impressive do you think S2 is really going to be? How full of shit are you?
(not directed at you, but a serious note)
EDIT: I am sure all of us here get a good LFS fix every now and then, I do too. It's just that there are certain things which are getting older and older... Imagine from an outsider's perspective: It's like a senile old man saying his work-in-progress wood carving is superior to anything else out there. Keep carving old man!!!
rFactor has to be the easiest game to drive on the limit with... hell even the most 'dangerous' cars in the game are pretty easy to drive fast in. As a matter of fact, both rFactor and LFS are pretty equal in terms of pushing it really hard on the limit, and keeping the car in control. They just feel remarkably different with the way they grip and lose grip... but general cornering to get a fast time is not a problem.
For those of you to say rFactor is hard or .... ehem... "impossible" to drive on the limit, I don't think you have ANY idea what you are doing. The BF1 in rFactor needs a good setup to drive properly (or else it suffers from highspeed oversteer (downforce issue, DUH!!!)), and it is great once you know that feeling. Otherwise you guys sound like you have put NO effort into even playing rFactor at its fullest potential... and just debunk it has having problems.
One thing is for sure, nearly all my friends approve of LFS's raw and challenging physics... they are amazed by them. It's the only reason I choose to stay around here. But they'd switch over to play rFactor no matter what, simply because they can stay on the track longer. This, and again... rFactor looks and sounds better. LFS is beginning to have a lot of shortcomings with these really bland sounds and graphics... the detail is just SO LOW, and tracks are SO BORING.
How can it be crowned a 'word', when it isn't even a word? (Since when do the numbers count as letters?)
The fact that dictionaries actually ADD such words and dumb phrases worries me. The "English language" would be fine if it kept it the same. The movie Idiocracy surely represents a reality for the future .
The racing line is the one shown in the latest official LFS video (bright green and red line drawn on the track). You press '4' to view it.
The racing groove/path however has been in LFS for a long time, and that is the rubber marks that darken on the corners of the tracks as you drive over them. And yes, that is drawn dynamically wherever the car goes (option for either your own car, or all cars).
The new SO has a few of these issues elsewhere too. A dark shadow sometimes comes over the car where there shouldn't be a shadow. Like here in the pitlane:
Would take too much time to develop and actually make 'worthwhile' in my opinion...
but not only that, LFS doesn't have a huge diversity of tracks, so the more and more you play certain tracks through each stage of your career (eg. slower class of cars and progressing to faster class)... it would just get quite boring.
You also don't have very many choices for doing a large championship that typically runs 10-20 different tracks in a season. LFS couldn't do that without playing the same environment over and over again.... while its just on a different combo. Leagues have this problem too, because we don't have much to choose from. Sucks doesn't it?
If you want to build a career, work with leagues... that is a REAL career.
Posted in here: http://www.lfsforum.net/showthread.php?t=34779 (setup posted there is faster than shown in the hotlap because I changed some wing later on, and got faster times online)
There is no doubt that the car can get a low 1:13.xx if you really have a nice setup... if someone gets a 1:12, then they obviously will have something incredibly different in their setup.
1:13.82 @ BLGP so far... tires good for 4-5 laps or so.
Uses 5/5 wing. Started with a higher rear wing, but it gave too much understeer. Could maybe lower rear wing even more, but this is a safe downforce balance atm.
I voted that I leave it on the desk, but I don't really do that because I don't have the desk space (I used to with a really long desk I had ).
Instead, I just take the G25 off the desk and put it underneath to my right... where there is just enough space for it underneath the drawers. I've also neatly wired the cables so they are a 'part' of my desk and they don't get in the way of my feet if the wheel is mounted or unmounted. All I have to do is grab the wheel and the shifter and pull it up onto the desk and screw it down. Works quite well.
Only thing in the closet right now is a nice joystick for when I want to play a flight sim (rarely), and my old red momo wheel (always wondered if I should try and sell it on ebay).