Haha =) I used to play Motor City Online aswell. Some of the makers of MCO have remade the project and are creating MWO but the project is in their free time and has not reached alpha stage yet.
Yes and the car manufacturers also use the fuel to cool the pump off so if you are running it low the pump is not submirged and you could cause fuel pump issues. Older cars this is a non-issue because the pump is either on top the tank or along the rail being able to cool better, but with the new cars it's near the bottom of the tank and they can get quite warm when they are trying to pump 200plus LPH (well in my case I think it's 175 or 200)
You were banned for a few days because of your swearing on STCC servers which is strictly prohibited, it had nothing to do with any racing conduct that happened.
The incident with Venus is being looked into. If you have any more replays this would be helpful for us admins =)
Admin Reminder:
Please people keep any questions about STCC license issues to PM's and emails, this does not belong the LFS forums. If you have to post on a forum please use the STCC forums, thats what it's there for :wink:
(nothing against you koolby, just a friendly reminder for everyone =)
Well if you want to put it that way sure =) Honestly that is the case though, I always find that in brake zones that are less than full brake or almost full brake I always find a way to tap the brake as I try to blip upsetting the car. I will have to learn it though for when my car gets here for when I do track-days.
Hehe yeah this method doesn't work with syncro's. There needs to be free movement and with Sycro's the gears are speeding up and slowing down at rates different than just the RPM(front 1/2 of transmission) and MPH (back 1/2 of transmission) giving you 2 more variables to work with, well 3 if you add in a quasi LSD like the one in my car that never really locks =)
=) These are the comments that usually get buried =)
Vykos69 This isn't the best place for this but I wanted to publicly say Sorry for any harsh words that I have said previously. It was nothing against you or anything that you work on and I was being immature (hmm go figure)
MoE is a great league, Muroc has tried to field cars before but we have always fell short and had to pull out. Goes to show what kind of caliber of teams enter MoE, that or how poor Muroc is at attending league races, I would guess a bit of both.
Well you don't NEED a semi-auto to do it, depends on how bullitprouf the transmission is that will allow the mating of the gears to happen under a little load.
Getting them out of gear is another matter, no chance of really getting it out of gear with full throttle, just let off quickly to release the pressure on the gears (IE coast, no engine braking) and pop it out of gear. Put gentle pressure on the next gear your going into until it slides in at the right RPM, ( key here is GENTLE, too much you will bend and break stuff, too little though and you will miss the gear)
It will cause more wear on the transmission than normal like shifter forks and you run the risk of chipping a gear but it can be done if your careful. Just have to have a transmission that doesnt use syncro's. I call them dog gear transmissions but I am from the backwoods in Wisconsin and I don't know the technical term =)
Glad to see pro drivers doing the same thing, I don't hear of many drivers not using the clutch, it can go horribly wrong if your not careful and tear the whole inside out of the transmission.
Simply not use the clutch and give a nice big blip on downshift. I don't know about racecar transmisions but semi transmissions handle this just find. I use the clutch on upshift and just blip with my right foot as I brake with my left, same as I did driving semi.
Yep RF was based on old ISI physics platform that was modified. The FFB is done with pure effects and nothing is calculated, I have the game but it's nothing to write home about, nice to have real tracks, couldn't be fussed about real cars though as long as the cars handled realisticly.
The city sets for the RB4 on Inferno have massive understeer IIRC, while you get onto other sets there are massive oversteer issues. But at the end of the day it's all down to preference really and you as a driver feel comfortable and confident driving in, one driver that oversteers with one set can give it to another driver and that driver will have the car understeering worse than a snowplow in a foot of snow.
prevents the diff from seperating under corners that really don't need it while still allowing the diff to open up easy for the tough corners like a hairpin which if you set pressure alone wouldn't open as easy if you didn't have preload and set the diff to say 90% in LFS terms.
If there was preload you could set the diff to say 40% letting the diff open up earlier in the hairpin allowing the car to turn easier for longer. While preventing the diff from unloading the power in a faster, less radiused corner. At least this is how I interpet preload. I could be totally wrong.
Preload in a factory car? Never knew it was that big of a deal, most cars I know of are open diff. anyways.
the Race cars would benafite from this but Preload alone isn't going to make LFS any better. Slow/fast dampening rates would help with the addition of the "third" spring into the formula cars. Then taking ideas from GTR having an option to increase or fdecrease brake ducting and having the brakes fade, I could keep going =)
Odd for me they usually oversteer and smoke the tires =)
I put the cambers down to 1.5 or so and decrease the ARB's so the car will actually finish a race without having the tires falling off.
Yeah I hate that. THe speed difference actually gets less the longer the strait, its just that on the long straits the difference is there for longer =(
At aston Cadet in STCC the RB's were a good 5MPH slower down the frontstrait. Where at Blackwood it was down to 2-3 MPH difference for the front runners just before hitting the brakes off teh backstrait