Hehe I agree totally that you could buy something for less and make roughtly the same performance, but you would be looking at older 80's 90's vehicles where the Dodge is 04-05 for only a little bit more, why wouldn't you want a car thats 10 years newer? =P Yes the car handles like a dream, you can overwhelm the fronts at times but you have to be trying. The ACR has the exact same performance as the same year BoxterS which is over 40kpounds. For another 2k pounds you would have a car on par with the Viper.
230HP and 250Ft-lbs factory. The new Mazda 3 makes 260HP or so and gobs of torque but their car weighs over 3,000 giving it a low 6 second 0-60. The next generation of my car comes with VVT and a 300HP solid ali 2.4 on the new caliber chassis, anyone else see a new competitor in WRC sometime soon? The caliber already has AWD off the factory line so who knows =)
Srry back on topic:
For a cheap car to beef up, aren't cosies cheap to build up? You could follow everyone else and rice up a civic. MX-5's are good handling cars, but if you want HP I would stay away from them, the engines are great, but don't make a ton of HP, but with a car like that you wouldn't need any.
An old R32 might do. Personally I would see if I could find a Caterham if I was in your shoes.
If your looking for a FWD and are over 24 ship an SRT-4 over from the states, with money saved by buying everything in the states you could have a wicked car for cheap..ish. You could get a 100HP plus turbo kit for under 2k pounds, putting you in the 350's. With the torque these engines make and with the addition of a factory LSD these are great for drag racing. My SRT is stock and I run 13.7's in the 1/4. All for less than 8k pounds if you include shipping to Ireland.
Ahh I think what you mean. With any FFB wheel there is a set minimum movement due to many things, like gearplay. And the small tiny little tugs that happen in a RL are not there, the motors simply cannot change direction that fast =) not without running a very expensive motor, you could possibly make it better with a 2 motor system but that would cause more issues.
I do agree that LFS or any simulation doesn't do these, but for me the basics are there and if I forget about the little things that are missing it's not too far off =)
What kind of car do you have? I guess what your saying is that the FFB is so horrible it doesn't even remotely feel like your wheel in your car?
I originally took your statement as your wheel in your car was just like a wheel in LFS with FFB off and spring strength on, which I hope would never happen! =) (Saturn uses an electric power steering system which because of the electric motor reduces feedback so much that they had to simulate wheel movements IIRC, I could be wrong)
If you cannot feel anything through your RL wheel then you are not going fast enough. I feel every bump, curb and even the road paint through my wheel in my car. Going through a corner I can feel the suspension moving and if I hit a bump in the road the wheel jerks, if I light up the fronts the wheel goes dead and light. When I apply the throttle the wheel pulls in the direction I am steering ever so slightly.
I have also been on the track with various other cars and can say that while not perfect out of all the games I have played LFS and NKpro do the best job of simulating FFB, too bad NK has poor netcode. Again it's not perfect but it's the best out there and doesn't do too bad of a job. (was a track-day type event, drove all of Dodge's SRT vehicles around Road America, including the Viper)
IIRC an F1 driver tested LFS and Rfactor in a simulator. I believe his words were "wow this feels really good, I could almost be on the track" while he didn't say anything bad about RFactor he didn't say anything good besides "fun Game" or something like that.
I can't say that it does much in those areas for me either, sadly. It could have been an awesome game. I guess it is there , in a way, but it's even more vague than LFS is...then we are back onto bashing and flaming which these topics will always bring up. Personally I will stick with my fake cars better physics to the souped up arcade games. I do like the night/day stuff with GTR2, but thats graphics not physics.
It goes both ways and at the end of the day it's up to the moderators to curb this type of behavior, which they do nothing about besides add their own spam to the thread instead of closing it, which should have been done on Page 1 to begin with... showing you why NOT to use RSC, at least on other forums there is an attempt to prevent outbursts...
I think people are missing the point that the cars in NASCAR have NOTHING to do with their branded counterpart. The branding on the car is an advertising gimic and has been for many years, I wish people would realize that and get off the Ford/Chevy/Dodge bashing.
As for SPEED GT and TC they need as much exposure as they can get.
Thats a possibility but then it could be said if it's too easy to get a silver license where are the replays for us to view to prevent these people from gaining licenses?
I agree a full cooldown lap would be excessive but sitting on the track should not be permitted after a race. I enjoy getting an extra lap in to try any new maneuvers that I had thought of during the race that would have been too risky to try during the race.
BTW you heading down to Sim Racing Ltd anytime soon? Maybe we could meet up and try it again sometime? From what I saw you were not having the best of fun though =( Sorry I really didn't get a chance to chat with you, you raced while I was standing...
Well I hate to say it but personalities and teamwork make up more of a team than the racing. The racing is only 10% of what really happens. There is a reason why there are a couple weeks at least separating events for racing. It takes hours and hours of preparation to refresh the car, find any potential problem areas ect. You are with your team more hours than you are with your family for the big professional teams and because of that teamwork and personalities are a big part of this. These professional teams spend 8-10 hours a day preparing these cars for a race, when they make it to the track there is more preparation and teamwork is everywhere. While the racing is the most exciting and critical part, it doesn't make much of what has to happen for a team to be successful.
Forza was a farce. Those cars are no where near able to compete with each other the way they put the series on, and the couple ones I watched the driving was worse than something you would see on a demo server! I mean really who in their right mind would intentionally cut a track during a race like that? Entertaining but nothing really valuable came from the program other than showing how kids could drive cars stupidly.
I know lets put 350Z's with a drifter as a driver against a Vette. Then lets add in 3 other live axle rearend heavy outdated Musclecars and see who wins... yeah that was a tough one to call, the second I saw the vette mixed in with those cars there was no question at which car would dominate.
I think tugging the bike would be a better way to get their, with riding the bike their you put in a good days ride just to get to the track =)
Monday I will book the days off =) Then I will be able to show you for cars Americans CAN make cars that handle, besides the Vette and Viper. Just check and see who is number one on the all time win list http://www.fiagt.com/stats.php
This is really going off topic but I hear alot of people screaming that the vettes are still using leaf springs for suspensions. Yes and no. the suspension itself is a double wishbone but uses a traverse leaf spring. http://www.automotive.com/2005 ... specifications/index.html
I really enjoy my set. Because they fit into the eardrum and the foam they use it's just like having earplugs in. I cannot hear a word people are saying unless they scream and I am constantly having to pull them out of my ear to listen to someone.
They also create headphones and other audio equipment I recommend the earphones for anyone working in a noisy environment and can listen to music!
Awesome stuff Dan! I wish I was able to come along. The next time you guys head out that way I will come with. With my time spent in the states I bought a Wilwood brake kit and a couple other goodies for my car for handling so I will be ready to rock the next time yo guys head out!
We will have to wait, Scawen mentioned in another thread it might be moved to Saturday instead of today so if anything the patch will come out late tonight if not tomorrow more than likely.
Sometime today Scawen mentioned so that means anytime between now and 11:59 on the 1st of June, what else could it mean? Surely you don't want down to the minute or second aswell?
Well the only way to truely simulate something is to have EVERYTHING about a car simulated real-time. This would mean everything down to how the hoodpins on a tintop would disrupt the tiny little bit of airflow, or how rivets create disturbances in airflow, the lise could go on and on of items that have not even begun to enter into simulations. What about driveline load and flex? Proper Chassis flex? The best chassis setup in the world will not perform if the chassis moves with an increase in forces. Gearplay is also not calculated so ATM everything is solid. This isn't even mentioning that nothing for simulations are calculated "real-time" LFS does calculate some of the basics but even then it's only at 100hz IIRC and thats nowhere near a RL clocking speed.
If it was indeed an accident it's better to let the person by so you can prove to the other person that indeed you do rock and pass them cleanly =) Getting a pass in because you broke their momentum is not on and is very unsportsmanlike, I hate it when I see driving using their bumpers as an "easypass" feature.
Yes we understand that situation. For virtually every replay their is at least 2 people reviewing replays of acts of questionable driving. Most are blatant and do not need the redundancy but, like your circumstance, there are at least two people verifying the penalty to ensure the system is not being abused by any certain admin. For various reasons CTRA will not ever give out who specifically gave out the penalty, but the main reason is to create a governing body that is above any single one person. One way to do this is to prevent anyone saying that they gave out the specific penalty.
This would be like asking the FIA to tell you the name of the person that is penalizing a team for breaking a racing regulation. They just would not do it.
When a decision is made regarding a license and another admin does not agree to it there are systems in place for a discussion to occur so we can minimize giving too many/harsh penalties. You all can rest in peace On the flip side of this there has also been discussions about admins being too lenient.
I agree there should be a "clear line" for us to judge replays with, it would make our jobs much much easier. But the problem is that every incident is unique in it's own way and cannot be judged like "X contacted Y, 50 point reduction" Every race is different, every driver is different. Thats what makes racing for me so interesting, but because of that there cannot be a "blanket" rule for much of anything, only guidelines, which makes everything grey and fuzzy, much like the sight of an old person =)
:Edit: I would like to say that we are trying our hardest to bring everyone a fair and just system, but we can only give as good as we receive. If we do not receive any replays we cannot do anything about any issues that you might have. So please if you are having an issue with drivers on the CTRA servers please send us a replay using the wrecking reporting procedure, thank you =)
Yes this has been a problem for me since the whole system was brought online... no way to let the drivers that were penalized know automatically what and why they were penalized. This is not saying that you cannot PM one of us to pull your license notes, we would be more than happy to sent you a copy of the notes that we, as UKCT admins, thought about the replays.
Well there is Autocross which is a parking lot filled with cones. There is also Solo competitions where it's against the clock in 1-lap competitions. There is every level in both autocross and Solo from regional club competitions to full blown national "pro" competitions. Costs are relativily cheap in the regional club events but if your going for the top spots your better off running the MX-5 pro cup =) the link below is a good starting point for anyone considering starting up a career in racing in the States. Chances are you would need their license to compete anyways. There is also NASA which is basically the same thing just a different organization.