The online racing simulator
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wien
S3 licensed
Quote from the_angry_angel :However, a high level example would be something like this

Here's a working example from a site I made a while ago. It's not a rating system, but the gallery there is coded up in the same basic way you described. If JS is turned off or unavailable, each of the thumbnails in the gallery just link to a new page with the selected image. If it's on, the image gets loaded and inserted dynamically into the currently loaded page.
wien
S3 licensed
Quote from The Moose :I just don't understand people that can hold a grudge over a 30 euro bit of software they bought 2.5 years ago.

Not being able to use said software until a few days ago doesn't allow for a grudge?
wien
S3 licensed
Quote from brandons48 :well, if you think my innocent polls are pointless, don't take the time to click on them and make a stupid comment.

Hence why I asked if this is going to be a regular thing. Because if it is I want to welcome you to my ignore list. I'm so sick and ****ing tired of having to wade through metric shittonnes of pointless spam like this thread in the vain hope of stumbling over a thread of the quality this forum was once known for.
wien
S3 licensed
Quote from brandons48 :are pointless comments about my pointless polls being pointless going to be a regular thing with you ?

Oh, how witty. You turned my argument back on me. Takes real intellect to come up with such a gem of a comeback. Touché, good sir. Touché.
wien
S3 licensed
Are pointless polls going to become a regular thing with you?
wien
S3 licensed
Quote from 5haz :I find the sounds quite realistic, that is what a 1600 zetec engine sounds like when you have a halmet on.

If your car makes that kind of artificial noise when changing gear, something is terribly wrong. It's just *boink* and you're in another gear with correct revs. No sign of the engine struggling or the clutch slipping as the gear engages.
wien
S3 licensed
Quote from The Moose :Something is horribly wrong. No one at RSC has moaned yet.

This isn't RSC, but here's one.

The sound is bleemin 'orrible. No feedback whatsoever and that completely destroys the immersion for me. I really miss the Scazzartiorfghm compared to this thing. Any word on that making a return any time soon or do I just have to get over it?
wien
S3 licensed
Quote from The Moose :Reported. Never seen that happen before, and i cant reproduce it.

I can. You need to set the a high number of degrees in the profiler for it to become a problem.

Most likely there is some hardcoded threshold of input axis movement you need to cross before the steer button will detect the movement and assign the axis to itself. With a high number of degrees lock to lock normal steering input is too small to cross this threshold unless you jerk it about violently.
wien
S3 licensed
Quote from S14 DRIFT :It's not like if we pay for the track, when we bought it from I-Tunes or the album or something, we can't use it for a 45 second sound clip on our video?

Perhaps you should look up the workings and enforcement of current copyright law? Don't like it? Talk to your local MP.
wien
S3 licensed
The anti-lag feature made me lol. Can't wait for some blue box racing.

Quote from nK PRO manual :Be careful when driving close to the box to avoid damage.

Beware of the box!
wien
S3 licensed
In case anyone cares, it turns out I'm an idiot. A few months back I rearranged the innards of my computer to make room for a new disk. Apparently the PCI-E slot I moved my graphics card to only has 4 of 16 lanes wired, as opposed to 16 on the other two slots. D'oh! I did of course know this at one point, but I never connected the dots when LFS started stuttering. I just reseated the card in one of the 16 lane slots, and performance is back to normal.

I must say I'm really impressed with the how much PCI-E bandwidth improves performance when an application spills out of the on-board video memory. I really had no idea I was running out of video memory before. LFS (and other games like Crysis) ran just fine regardless. Running out of video memory used to mean performance took a nosedive (or everything just failed altogether), but now everything still remains quite playable.

Yay, progress.
wien
S3 licensed
Jaap was talking about a field full og Abarths so I assumed that meant the beta team had access to it. My bad. The point is that I don't see the value this information is providing me with. "Hey, here's some more stuff you can't play with to go along with all the other stuff we promised that you still can't play with." It just comes across as rubbing it in at this point.
wien
S3 licensed
Quote from Mattesa :EDIT: oh c'mon Tezuka, at least they're communicating.

At this point I think it'd be better for them to shut up until they're ready to release. We've heard every promise before so it's just empty words. All they're doing with posts like that is remind people that "no, we're not done yet, and when we are you're still not going to get all this cool stuff we've been playing with here in the beta team."
wien
S3 licensed
Quote from Shotglass :wikipedia for one... fonts smaller and everything looks like it shouldnt do
and imho a browser that doesnt even render wiki correctly is completely unacceptable

So when you say "everything will look rubbish with opera", what you actually mean is that the fonts on Wikipedia are slightly smaller that what IE6 renders? What you mean by "everything looks like it shouldn't do" I have no idea because the fonts is the only apparent difference I can spot.

You know what, we've had this conversation before and I just don't have the energy for another round. The fact is that if you're going to be pedantic to the level where differing font sizes (something which is influenced by the size settings within the browser itself, change it and Opera will look the same as IE/FF) qualifies as "looking rubbish", nothing other than IE6 will ever make you happy.
Quote from dawesdust_12 :That's just the Anti-Aliasing of the text, the "norm" in OSX land, but obscure for Windows users.

Windows has its own anti-aliased font rendering and Safari should be using that like every other Windows application. Apple porting the OSX font rendering and GUI widgets over to Windows makes every application they make look and work like shite on Windows. If Microsoft tried to pull a similar stunt with Office for Mac they'd get hamstrung by irate Mac users. It's quite frankly a pathetic effort.
Last edited by wien, .
wien
S3 licensed
Quote from Shotglass :too bad almost no webpage conform to these standards so everything will look rubbish with opera

That's just nonsense. At least for the pages I visit. It's been many years since I've had rendering bugs in any of the "alternative" browsers.

What pages in particular have you found that don't work in Opera? I'm genuinely curious.
wien
S3 licensed
Quote from iulikk_02 :I just wanted to help.

And the best way to do that is to read the entire thread to make sure your problem hasn't been reported, explained and/or fixed already. That way you avoid clogging up the intertubes with redundant bug-reports.
wien
S3 licensed
Quote from wien :Anyway, I'll try some lower resolutions later and see if that works.

Yup, that did the trick. When going down to 1680x1050 all is well.

I don't quite understand where all that memory is going though. If we do the math, assuming no compression and that 8x AA requires 8 times the framebuffer (does it?), I get a framebuffer of 1920x1200x32x8 + depth-stencil buffer 1920x1200x32x8 which means 2x70MB = 140MB. Add to that the 60 or so LFS uses for textures, and we're still a healthy bit shy of the 256MB the card has onboard.

At first I thought Aero might be hogging some memory in the background, but turning it off makes no apparent difference. Hmm, memory fragmentation combined with changes in the memory management inside the driver perhaps?

Oh well, guess I'll just have to make do with 4X AA then.
wien
S3 licensed
Quote from Kegetys :You could just be running low on memory on the card, 256MB is not that much for 8x AA if you are using large screen resolutions.

You make an excellent point. I run 1920x1200, so that's certainly a possibility. It it was right on the edge with memory usage before, a small change in the driver could easily break it. Wouldn't that show up in the texture memory counter inside LFS though? Right now it hovers around 50-60 MB IIRC, but that number may not include the framebuffer size?

Anyway, I'll try some lower resolutions later and see if that works.
wien
S3 licensed
Locked to whatever changes you can easily do on the real car. I very much doubt that limitation is exclusive to online play.
wien
S3 licensed
Quote from Don :what i meant is - whether the WRC can survive next year :/ imagine there might only be 2 manufacturers - WTF

Yeah, sorry, that wasn't targeted at you. More of a rant on the possibility of the WRC losing even more teams.

I meant to point out that there's no point in the FIA bringing down costs if the teams don't really want it and pull out of the whole thing instead. Unless they've got other teams lined up to take over for the ones that leave it'll still ruin the sport, cheaper or not.

It just seems to me the FIA are running around like headless chickens making decisions to "save the sport" while the teams just have to watch from the sidelines until they get fed up and find something else to spend their money on. I doubt Suzuki (and Subaru?) would pull out if they though WRC was heading in the right direction with these cost cuts.

/armchair
wien
S3 licensed
Quote from Don :let`s hope there will still be WRC

Isn't the whole "bringing the cost down" thing supposed to be benefiting the teams? Hasn't the FIA been talking to the teams at all to find out what they want?
wien
S3 licensed
That sounds very similar, yes. Even a HD2600 should be able to handle 8X AA in LFS (Heck, even my old 7600GT almost did it), so I doubt it's a lack of power in your case.

Weird I haven't experienced it before though. As I said, I haven't been playing much recently, but I can't remember ever having these problems until maybe a few weeks ago.
wien
S3 licensed
Quote from S14 DRIFT : Well glad you got it sorted, remember to turn it off when you go on Crysis or somethiing or your PC will freeze.

Oh yes, been there done that.

While overriding is workable, it's still rather annoying to have to do it that way. I'll see about reporting the problem to ATI or something as I doubt this has anything to with LFS. It's hard to enable AA wrong. I'd like to hear from someone with similar hardware to rule out hardware failure though.
wien
S3 licensed
Quote from S14 DRIFT :That gives 8x AA, without actually selecting 8x.

It also blurs everything considerably compared to the pure 8X box filter. Unacceptable for picky bastards like myself.

But you got me onto something, it only happens if I select 8X AA from inside LFS. If I override from the driver it works normally.
wien
S3 licensed
I haven't been fiddling too much with it yet. Figured I'd check if anyone else had the same problem before completely disassembling my system.
FGED GREDG RDFGDR GSFDG