The online racing simulator
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felplacerad
S3 licensed
Quote from nacim :Funny how if you look closely at the game editor at 6:00, it look really close to the original theme of LFS UI Big grin

Woah, I didn't realize that at first. But yeah, it most certainly does! Smile





I'm sure you can find menus in LFS that resembles B&W even more closely. Autocross editor, perhaps?
felplacerad
S3 licensed
Not LFS, exactly, but Scawen and Eric was mentioned (and praised!) in this documentary about Black & White! 👍

Why has Black & White Been Abandoned? - Noclip Greatest Hits
https://m.youtube.com/watch?v=GtNvEna6bxc

Direct link to the segment:
https://m.youtube.com/watch?v=GtNvEna6bxc&t=348s

Quite a funny story of how Scawen got the job! @Scawen, is it true? 😂
felplacerad
S3 licensed
Hello!

Edit: Oh, just now I realized this thread was specific to the Vehicle Editor. The information below is regarding LFS.exe, not not the editor. Sorry about this. I'll leave - but report - the post though in case a mod or Scawen would like to move it.

Scawen, I'm not sure whether you are interested in crashes that occurred on non-native platforms. I'm even less sure whether the crash happened in Wine, LFS, or elsewhere. But 00fc looks like LFS.exe to me. Anyway, here you go - in case the information is useful to you.


[thomas@anta LFS]$ wine LFS.exe
WARNING: radv is not a conformant Vulkan implementation, testing use only.
0024:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0060:fixme:imm:ImeSetActiveContext (0x257750, 0): stub
0060:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000257750): stub
0024:fixme:imm:ImeSetActiveContext (0x10d6c00, 1): stub
0024:fixme:imm:ImmReleaseContext (00040044, 010D6C00): stub
0024:fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented, *shared_handle 00000000.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
00fc:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
0024:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028.
wine: Unhandled page fault on write access to 00000028 at address 7919FF2B (thread 00fc), starting debugger...
01b4:fixme:imm:ImeSetActiveContext (0x23ff78, 1): stub
01b4:fixme:imm:ImmReleaseContext (0001007E, 0023FF78): stub
Unhandled exception: page fault on write access to 0x00000028 in 32-bit code (0x7919ff2b).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7919ff2b ESP:02c7fce0 EBP:687086e0 EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:e0000362 ECX:00000000 EDX:2f9d24a8
ESI:2f9d2440 EDI:02c7fd4c
Stack dump:
0x02c7fce0: 2e31bb34 2f9d2440 7a487424 cba93900
0x02c7fcf0: 00000003 7a487424 00000020 cba93900
0x02c7fd00: f7f20e3c ffffffb4 0000000b 2e31bab0
0x02c7fd10: 00000000 6873cf90 687b3330 78d1ba6f
0x02c7fd20: 6873cf90 2f9d2440 00000000 00000362
0x02c7fd30: 02c7fd4c 2e31bb34 2e31bab0 78d1ba25
Backtrace:
=>0 0x7919ff2b (0x687086e0)
1 0x00000000 (0x7d4b4c80)
0x7919ff2b: movl %edx,0x28(%eax)
Modules:
Module Address Debug info Name (36 modules)
PE 00400000-01091000 Deferred lfs
PE 011b0000-012e4000 Deferred ole32
PE 012f0000-01c29000 Deferred shell32
PE 02590000-02797000 Deferred d3dcompiler_43
PE 03270000-0329c000 Deferred mmdevapi
PE 056c0000-057ec000 Deferred oleaut32
PE 10000000-101ff000 Deferred d3dx9_43
PE 61740000-61783000 Deferred advapi32
PE 62fc0000-6304d000 Deferred rpcrt4
PE 63480000-6348c000 Deferred version
PE 63bc0000-63bda000 Deferred shcore
PE 64a40000-64a94000 Deferred shlwapi
PE 666c0000-666cf000 Deferred hid
PE 66b00000-66b3e000 Deferred win32u
PE 67c80000-67cb9000 Deferred d3d9
PE 682c0000-6831e000 Deferred dsound
PE 68500000-6855a000 Deferred combase
PE 69540000-6958e000 Deferred dinput8
PE 6a040000-6a062000 Deferred msacm32
PE 6a280000-6a32c000 Deferred msvcrt
PE 6a400000-6a4c7000 Deferred winmm
PE 6bc00000-6bc2c000 Deferred sechost
PE 6bcc0000-6bd3f000 Deferred setupapi
PE 6c9c0000-6ca46000 Deferred gdi32
PE 6cc40000-6cd9b000 Deferred comctl32
PE 6d780000-6d7a8000 Deferred ws2_32
PE 6ed00000-6ef3e000 Deferred user32
PE 70b40000-70c18000 Deferred ucrtbase
PE 70c90000-70c93000 Deferred winealsa
PE 71200000-7121c000 Deferred imm32
PE 7a840000-7a844000 Deferred opengl32
PE 7b000000-7b0e9000 Deferred kernelbase
PE 7b600000-7b81e000 Deferred kernel32
PE 7bc00000-7bca2000 Deferred ntdll
PE 7df70000-7df74000 Deferred wined3d
PE 7e310000-7e314000 Deferred winex11
Threads:
process tid prio (all id:s are in hex)
00000020 (D) Z:\home\thomas\.wine32\drive_c\LFS\LFS.exe
00000024 0
000000fc 0 <==
00000100 0
00000104 15
000001b8 0
00000038 services.exe
0000003c 0
00000040 0
0000004c 0
00000074 0
000000a8 0
000000c0 0
000000d8 0
00000044 winedevice.exe
00000048 0
00000054 0
00000058 0
00000064 0
00000068 0
000000cc 0
0000005c explorer.exe
00000060 0
00000090 0
00000094 0
0000006c winedevice.exe
00000070 0
00000078 0
0000007c 0
00000080 0
00000084 0
00000088 0
0000008c 0
000000a0 plugplay.exe
000000a4 0
000000ac 0
000000b0 0
000000b4 0
000000b8 svchost.exe
000000bc 0
000000c4 0
000000c8 0
000000d0 rpcss.exe
000000d4 0
000000dc 0
000000e0 0
000000e4 0
000000e8 0
000000ec 0
000000f4 conhost.exe
000000f8 0
System information:
Wine build: wine-7.2
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.16.8-arch1-1
Killed

The crash happened after a few minutes of spectating a host with mods enabled.
Last edited by felplacerad, .
felplacerad
S3 licensed
Quote from rane_nbg :The hosting will not be for free, but as Scawen said it will be a quarter of the current lfs hosting price and that is for sure much cheaper than any of the current alternative host providers, which is great.

Quote from Latvian Video :He said that it will be free for simpler servers, like when you dont need much insim, 24/7 uptime, etc. If you want full insim, 24/7 uptime, the ability to save MPRs, layouts, etc, you will need to pay

Yup. That's how I interpreted it, too.

Quote from Scawen :You can start a free server in game, using the "Start new host" button. But now, that starts a host running on one of our servers, instead of locally on your computer. When you leave a free server, it closes down after a few minutes.

felplacerad
S3 licensed
Wow, this is fantastic!

Obviously I am excited about the official vehicle mod support, and I was happy to read that it will be integrated into the website, server and client infrastructure.

My heart sunk for a minute when I read that support for "self-hosted" servers and LAN games will dropped in the upcoming version. But I fully understand the reasoning behind it, and providing free centrally hosted servers is a fair compromise.

All in all, great news and good work!
felplacerad
S3 licensed
Quote from Sobis :Is this down or just didn't refresh yet?

I'm not aware of any issues. The update interval is 10 minutes (edit: but your client may update less often, of course).
Last edited by felplacerad, .
felplacerad
S3 licensed
Maybe you can ask this guy where he got his logo from. Looks almost identical - Just a different palette and orientation.

... Or this fellow LFSer.

Edit: By the way, initially I misread your question and thought you were asking for the original image rather than the original creator. I did spend a little time trying to find the original source but only came up with not very legitimate looking "free" clipart sites that did not appear to give proper credit in any of their images (like this one, for example).
Last edited by felplacerad, .
felplacerad
S3 licensed
Made another small little adjustment so that line breaks (<br>) are not stripped from the feed. I took me 5 years to realize that I had made a mistake. But now long posts are easier to read. I use Flym but it should work equally well in Feedly and other RSS readers.

Edit: Hmm, perhaps I should keep images too .... Uhmm
Last edited by felplacerad, .
felplacerad
S3 licensed
Quote from felplacerad :
Anyway. When I find the time (probably tomorrow) I'll make a little adjustment to the feed to correct a small issue I noticed with Feedly. The item title (as well as the "Visit Website" button that appears when you expand an item) leads nowhere rather than to the post. This happens because Feedly (to me, incorrectly) uses the Feed's <guid> element rather than the <link> element as the reference for the links.

I suspect that this change will cause a large number of duplicate items.

It's been done. And as I suspected it did trigger a bunch of "new" items to appear. But not to be worried, it was just a one-off thing to fix the broken links.
felplacerad
S3 licensed
Yup. I got that.

It's an active thread with up to 50 posts a day. Sometimes someone will post at the same time Feedly decides to refresh my feed. There's nothing I can do about that.

Thanks for the interest, though. I'm glad people find the feed useful. Smile
felplacerad
S3 licensed
Quote from LakynVonLegendaus :Again the times match.

But don't bother with it lol

Yeah, no. I won't. I stand by my previous conclusion. Smile

Also, I just noticed another Feedly "quirk" It doesn't display post times correctly. Rather than displaying when a post was published (as described in the <pubDate> element), it displays the time the was received (eg: when Feedly refreshed my feed).

Perhaps you've noticed that both entries in your notification appears to have been posted "8 minutes ago" when, in fact, they were posted an hour apart. Perhaps that may add to the confusion.

Edit: For my own piece of mind I'll post each visit by Feedly's "fetcher" bot throughout the day:

8.29.198.25 - - [12/Nov/2019:08:38:37 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 35698 "
8.29.198.26 - - [12/Nov/2019:08:49:18 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 35698 "
8.29.198.25 - - [12/Nov/2019:11:39:25 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 36249 "
8.29.198.27 - - [12/Nov/2019:11:50:14 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 36249 "
8.29.198.27 - - [12/Nov/2019:14:40:25 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 36518 "
8.29.198.26 - - [12/Nov/2019:14:51:00 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 36975 "
8.29.198.27 - - [12/Nov/2019:17:41:20 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 36975 "
8.29.198.26 - - [12/Nov/2019:17:52:13 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 36975 "
8.29.198.27 - - [12/Nov/2019:20:42:17 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 37229 "
8.29.198.25 - - [12/Nov/2019:20:52:58 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 37229 "
8.29.198.35 - - [12/Nov/2019:21:48:02 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 37382 "
8.29.198.36 - - [12/Nov/2019:21:48:12 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 37382 "
8.29.198.33 - - [12/Nov/2019:21:48:13 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 37382 "
8.29.198.25 - - [12/Nov/2019:23:43:20 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 37759 "
8.29.198.27 - - [12/Nov/2019:23:53:48 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 37759 "

Last edited by felplacerad, .
felplacerad
S3 licensed
Aaand there we go:

8.29.198.27 - - [12/Nov/2019:20:42:17 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 37229 "-" "Feedly/1.0 (+http://www.feedly.com/fetcher.html; 3 subscribers; like FeedFetcher-Google)"

Feedly just refreshed (after being idle for about 3 hours), and like clockwork the notification(s) appeared in Feedly Notifier. The posts that eclipsed and gu3st created meanwhile did not trigger any notifications.

Also, now that Feedly has refreshed it might have read the ttl setting that I had added since the last visit. if Feedly does in fact adhere to that setting the somewhat arbitrary reresh intervals should be fixed too. We'll see.

Edit: Nope. Looks like Feedly will update whenever it feels like it:

Quote from Feedly :How often will Fetcher retrieve my feeds?

Fetcher shouldn't retrieve feeds from most sites more than once every hour on average. Some frequently updated sites may be refreshed more often. Note, however, that due to network delays, it's possible that Fetcher may briefly appear to retrieve your feeds more frequently.

Last edited by felplacerad, .
felplacerad
S3 licensed
Heh,

Right now we have a "pending" post by Scawen posted at 18:47. Oops, actually two (another one at 18:51). They have already been added to my feed, but they're not showing up in Feedly yet (the time is 19:01). It'll be interesting to see when they're added to Feedly (I'll see it in the access logs) and when the notification appears.

Note that pressing the refresh button in Feedly won't actually make it refresh the feed. It's just a GUI thing.

Edit: I went ahead and added the <ttl> element. Hopefully it'll make Feedly refresh more regularly.
Last edited by felplacerad, .
felplacerad
S3 licensed
Quote from LakynVonLegendaus :Yes, that is a post by Scawen and that post was created at 14:47. And the notification was triggered by a post by driftchris at 17:42.

Again, that's just a coincidence. Neither my feed or Feedly knows when someone posts, so notifications can not be triggered by such an event - The information simply isn't there (unless Feedly has created their own scraper for lfsforum.net and - for some reason - concatenates it with my feed. But that would be some next-level insanity Ya right)

That said, once I get around making the fix I mentioned earlier, I'll add an <ttl> element indicating that aggregators such as Feedly should update more regularly.
Last edited by felplacerad, .
felplacerad
S3 licensed
Quote from LakynVonLegendaus :For the third time - the feed is fine. My problem is that sometimes the notifications are being triggered by wrong posts.

This time it wasn't Flotch though. So at least a change Big grin

But that is in fact a notification about a post that Scawen made earlier - in which he quotes someone. That's the intended behavior.

https://www.lfs.net/forum/post/1951725#post1951725

The timing of driftchris posting at the same time Feedly / Feedly Notifier updated is just a coincidence (I can't really make sense of Feedly's update interval).

8.29.198.25 - - [12/Nov/2019:08:38:37 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 35698 "-" "Feedly/1.0 (+http://www.feedly.com/fetcher.html; 3 subscribers; like FeedFetcher-Google)"
8.29.198.26 - - [12/Nov/2019:08:49:17 +0100] "GET /lfsdev-rss HTTP/1.1" 301 3785 "-" "Feedly/1.0 (+http://www.feedly.com/fetcher.html; 2 subscribers; like FeedFetcher-Google)"
8.29.198.26 - - [12/Nov/2019:08:49:18 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 35698 "-" "Feedly/1.0 (+http://www.feedly.com/fetcher.html; 2 subscribers; like FeedFetcher-Google)"
8.29.198.25 - - [12/Nov/2019:11:39:25 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 36249 "-" "Feedly/1.0 (+http://www.feedly.com/fetcher.html; 3 subscribers; like FeedFetcher-Google)"
8.29.198.27 - - [12/Nov/2019:11:50:14 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 36249 "-" "Feedly/1.0 (+http://www.feedly.com/fetcher.html; 2 subscribers; like FeedFetcher-Google)"
8.29.198.27 - - [12/Nov/2019:14:40:25 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 36518 "-" "Feedly/1.0 (+http://www.feedly.com/fetcher.html; 3 subscribers; like FeedFetcher-Google)"
8.29.198.26 - - [12/Nov/2019:14:51:00 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 36975 "-" "Feedly/1.0 (+http://www.feedly.com/fetcher.html; 2 subscribers; like FeedFetcher-Google)"
8.29.198.27 - - [12/Nov/2019:17:41:20 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 36975 "-" "Feedly/1.0 (+http://www.feedly.com/fetcher.html; 3 subscribers; like FeedFetcher-Google)"
8.29.198.26 - - [12/Nov/2019:17:52:13 +0100] "GET /lfsdev-rss/ HTTP/1.1" 200 36975 "-" "Feedly/1.0 (+http://www.feedly.com/fetcher.html; 2 subscribers; like FeedFetcher-Google)"

Last edited by felplacerad, .
felplacerad
S3 licensed
So, did the following post show up in your feed? Seems fine to me. Uhmm

https://www.lfs.net/forum/post/1951727#post1951727

It appears to fit all of the discussed criteria.

Anyway. When I find the time (probably tomorrow) I'll make a little adjustment to the feed to correct a small issue I noticed with Feedly. The item title (as well as the "Visit Website" button that appears when you expand an item) leads nowhere rather than to the post. This happens because Feedly (to me, incorrectly) uses the Feed's <guid> element rather than the <link> element as the reference for the links.

I suspect that this change will cause a large number of duplicate items.
Last edited by felplacerad, .
felplacerad
S3 licensed
I don't know! For me, everything appears to be working fine.
Last edited by felplacerad, .
felplacerad
S3 licensed
Basically, my "scraper" visits the forum, searches for posts by Scawen (as well as Victor and Eric) and adds the content of the posts to a RSS feed.

I wasn't familiar with with Feedly or the Feedly Notifier extension, but after looking at them quickly I gather that it'd work something like this:
  1. The scraper visits the forum and searches for developer posts.
  2. New posts are added to the "original" RSS feed.
  3. In Feedly, you've added the RSS feed as a source, effectively creating a "copy" of the feed.
  4. In Firefox, you've installed Feedly Notifier and logged in with your Feedly account, allowing the extension to monitor Feedly's copy.
So, when a new post is added to the original RSS feed, Feedly adds it to it's own copy, and finally Feedly Notifier displays a notification in Firefox / your desktop.

Since I can't find any posts by Flotch in the original RSS feed (view-source:https://www.liveforspeed.se/lfsdev-rss) or in Feedly (see screenshot) the problem must be with the Feedly Notifier extension -- Though I did not get any notifications from Flotch when setting it up in Firefox.

Since the posts sometimes contain HTML (for example when people are quoting or including links or images) I would not be surprised that certain parsers may interpret the feed incorrectly, but since the feed does in fact validate I can't really think of something I could do differently.

That said, I'll keep the Feedly Notifier extension in Firefox for a while and keep an eye on it.

Edit: Would you too please log in to Feedly and check if any posts by Flotch are showing up there? If not, the problem is most definitely with Feedly Notifier.
Last edited by felplacerad, .
felplacerad
S3 licensed
Oh, that's weird!

I can't find an instance of that happening, though?

I did note that Scawen quoted Flotch at least 10 times (for example in post 1951527 / guid 2293 - screenshot attached).

Would it be possible for you to give an example of this happening?
Last edited by felplacerad, .
felplacerad
S3 licensed
Gah, the SSL/TLS certificate expired almost a month ago and I forgot to renew it. All fixed now. Sorry about this.

Edit: Crontab added. We'll see in three (~) months if it worked (note to self: Thursday, December 19, 2019). Tongue
Last edited by felplacerad, .
felplacerad
S3 licensed
Quote from pedro.de.marco :I need to know what rules must be made in order to run a dedicated server.

Incoming: 63392 TCP & UDP (from "anywhere")
Outgoing: 29339 TCP (to 188.122.74.153 / master.lfs.net*)

* master.lfs.net or master.liveforspeed.net. I'm not sure which is the "real" DNS record for the master server, but they both resolve to the same IP so it doesn't really matter.
Last edited by felplacerad, .
felplacerad
S3 licensed
Hmm .... As I understand it, LFS doesn't know/care whether the PS3 controller is connected via USB or Bluetooth -- If the device is indeed properly paired and it works with other games with just a Bluetooth connection you should be good to go, without having to mess around with sixad/sixpair.


Can you please confirm whether jstest registers input from /dev/input/js0 (or whatever device the PS3 controller is registered as)?.
felplacerad
S3 licensed
Hello Caleb642,

If you have been able to successfully pair the PS3 controller as a device with the OS (you can test this with the "jstest" utility, for example), LFS should not have any problems using the controller -- But you need to configure the axes and buttons manually. Instructions can be found on the wiki.

I did a quick test with my Playstation 3 controller. With USB, it worked out of the box. But with Bluetooth, however, it would not pair without some hassle (this a problem with Ubuntu, not LFS).

That said, I was able to get my PS3 controller working with a patched version of the "sixpair" utility. I followed the "For older versions of RetroPie" instructions which were rather straight forward.

In the attached screenshot, LFS using using my PS3 controller connected via Bluetooth.
Last edited by felplacerad, .
felplacerad
S3 licensed
What do you mean by output, exactly? Are you simply referring to the physics simulation or are you thinking of OutSim and/or OutGauge?

As for the simulation, sure. Each tire may, individually, slip/loose traction when accelerating, braking or turning, and many parameters such as surface, tire type, tire temperature, whether the tire has dirt on it or not and so on may also result in loss of traction for each individual tire.

You can use the Forces View (F) and Tyre temperature/wear & clutch temperature display (F9) to verify this.

The Brakes section of the Advanced Setup Guide has an example of how the Forces View can be used to determine that the brake balance is set too low, forcing the rear wheels to lock up/loose traction while the front are still gripping, for example.
felplacerad
S3 licensed
Quote from Degats :Obligatory comparisons

Thank you for doing these! Not only do I personally enjoy these comparisons, but they, along with ScaViEr's progress reports, are also valuable when I (once a year) get in touch with the sponsors of liveforspeed.se. Showing them these comparisons and a summary of the progress since the year before is an effective way to show them that LFS is still very much alive and it's worth keeping the website online. Smile
FGED GREDG RDFGDR GSFDG