I don't say make them exactly equal, this is virtually impossible, but now there is not a single track (oval doesn't count) where the rwd IS faster... it's all fwd ownage and that is just not right...
yup I noticed the wider tyres on the FXO (front and rear same, while the GTT has only the rear tyres that wide), but when playing around with mecanik I found out that is seems that tyre width does not effect grip so much as I think it should (although I might be wrong...)
if i recall correctly about a month after the first S2 demo was released... i think it had to do something with temperatures on gravel and also some tweak for tarmac...
yup they are, but only a minority of drivers likes them and the rest has no need to even try them since they are slower... and why don't you see them online? because most people (in demo) dont bother bother driving the GT (GTT in demo is another story, since its the only faster car, but on licensed servers where the TBO class is allowed, its almost always FXO), why should they when the gti is faster... i organise races for those without license and they just ignored the GT, maybe drove a few laps but had no motivation to learn it properly...
Well I hoped for this 2 years ago (see RSC link in my 1st post) and it did not happen... exactly the opposite happend... in S1 the GT was faster than the GTi
This has been there since the days of S1 (FXO vs GTT)... Isn't it time to reward the drivers that take the harder car to drive (rwd) with better times? In S1 times everybody said wait till S2 when new suspension model comes, after the first S2 demo, I hoped that a better tyre model that will make them more equal... This has not happened, on the contrary GTi was given more HP bringing the unequality to the lower class too. You don't see a single GT on the track in demo and now on all tracks except the oval a fwd car is faster than rwd and in my opinion this is just wrong... There is no possibility to make a league with a choosing a car from a class. Everybody just takes GTi or FXO if they are given the choice and I would love to make a league where different cars appear. Is the driver not that experienced he takes the FXO and he doesen't have to worry much about keeping his car on the track, while at the same time the one who has the balls takes the GTT, wrestles with it and is rewarded by better times...
What do you think? I'm I right or completely out?
well in all racing, the track is defined by white lines on both sides, even curbs are not part of the track and their purpose is to tell the driver he overdone the corner... but as someone in f1 said, every race driver will cut the track unless there is a trench with spears...
I know this can be done! It's somewhere option/view or thereabouts... You can turn off hands and wheel separately... The button reads something like this "Driver ON, Wheel ON".. I have both on off... so the only wheel I see is the one in my hands
if you buy S2, then when S3 comes, you can still download and play S3, use the latest LFS engine, but only access the S2 cars&tracks... if you would want to upgrade to S3 cars&tracks, it will cost you another 12 pounds...
yup... close everything except LFS... do not join a server... open the command line and type "netstat -n" this will show you all connections from your machine... now connect to a server, repeat, and viola the IP that wasn't there before is the IP of the server...
Vain> if LFS you try to connect even via direct IP and there is an active internet connection, LFS checks master server... so: no go for crackers... without an account on the masterserver you can't connect...
nope, i will argue on this... you have to matematically find out how much and which poly has to be altered and the increased poly count will do a hit on fps on its own... the physics of changable envrionment has not been seen in many games yet (red faction if i recall correctly), this is why the Ageia Physics processor has been developed...
well there are two buttons to press... the join race button, which is in the upper left section of the screen (where you add AI in singleplayer) and then the green GO/ready button in the lower right corner... what i suggested is that the admin would "click the join race button for the player" ...
so if the player doesnt click the join button and the admin would get sick of waiting, then yes, the person would not be in the grid...
ok, there is a possibility for the person to get to the place he shoud be even if he joins last (clicks join and then always clicks on the person above him and swaps position), but some people just don't get this... it's even common that people click the ready button instead of joining the grid, so wanting this kind of "advanced" clicking is just too much for them to handle...