The online racing simulator
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lizardfolk
S2 licensed
I'd like to thank all those NGT guys. Great racing, great driving, seriously enjoyed my time. I'm sorry for that embarrassing flip
lizardfolk
S2 licensed
Does that include the outlap?
lizardfolk
S2 licensed
The qual tracker is buggy, it added 4 laps when I shift+P when i qualified
lizardfolk
S2 licensed
Quote from brandons48 :

Of course this might mean we'll need to rename the skins and setups.

Not necessarily. You can have fictional names fit the acronyms:

For example:

FXR can be Fondi Xero GTR

I also agree that the dev's doesnt really need to do anything except give the ok for the community to give fictional names as the majority of the work would be to add it to the website, LFS Manual and Desktop
lizardfolk
S2 licensed
Yeh, it's nothing that will revolutionize LFS. But at the same time it would be nice to have instead of the boring acronyms to identify cars.

Plus I really doubt it would be hard to implement, just edit some text/picture files in the game and wiki and your done.

I do hope that the devs will seriously consider this.
Improving/Adding Fictional Names
lizardfolk
S2 licensed
This is a very minor suggestion and I do realize that if this isn't taken at all it wont be a big deal.

But, I was looking through Ridge Racer recently and I had a quick chat with my friend. He stated that a big appeal of Ridge Racer is the large effort the devs went through to expand the fictional content.

Specifically, the cars. Each fictional car manufacture in RR has a background story.

I noticed that the tracks have specific names instead of being purely labeled with acronyms. So why dont our cars have actual fictional manufacture and model names as well?

I dont think this would take long to implement if taken seriously. But imho, a little bit of fictional content can go a long way
Last edited by lizardfolk, .
lizardfolk
S2 licensed
All this probably needs is to be put into perspective. With other Sims, the typical life span is actually very short in relation to LFS.

But in all honestly it's just the nature of gaming. Does GP4 or rFactor still enjoy the user traffic that they did when they first came out? I doubt it. Even NR2003 is pretty much gone with the exception of a few odd leagues.

The only reason why LFS is still relatively active is because of it's fantastic patches but of course as time moves on, people will start to expect more and I think that's very natural. (The fact that the recent patch is delayed doesnt help so the increased amount of complaints is natural as well)

I have no idea if LFS will even return to it's former glory or if it will just become another "dated" game in the eyes of the public among the likes of Anarchy Online, M.U.G.E.N., Super Mario War, Frets on Fire, rFactor, etc. (Which are or was in a similar situation that LFS' going through now)

But the first step to avoid that would definitely be to improve the system. The Scirocco and the Rock is a very nice addition. In fact, I'm eagerly awaiting the Rock's oval myself. But it's come to the point where I would gladly sacrifice all that just to have better contact system, fixed buggy barriers, better (not necessarily more complicated) immersive sounds (crashes, engines, etc), a damage system that is atleast remotely accurate to real life situations.

And of course, new environments and maybe a graphics update would be nice. This will attract more players.

I understand that the devs can do w/e they want and if they want to focus all of their efforts on that car and the Rock then fine. Finish it. But LFS's more glaring problem better be addressed if not in the next patch then the one after that. Or else LFS will become very stale and wither away. It's happened to just about every game except for the overly hyped ones like Counter-Strike or Starcraft but LFS is certainly not one of those games
lizardfolk
S2 licensed
Weather and damage 100%
lizardfolk
S2 licensed
Quote from The Very End :imbreed mongos

lizardfolk
S2 licensed
LFS Username: lizardfolk
Nickname: **Lizardfolk
Country: China
Car(FZR,FXR,or XRR): XRR
lizardfolk
S2 licensed
I like a lot really, dont have one that's my outright favorite. But my tops would have to include

IndyCar (Open wheel)
NASCAR (Stock Car)
BTCC (Touring Car)

I also sorta like nascar modifieds but I dont know what category that would be under
lizardfolk
S2 licensed
Quote from Cawwa :

Sorry Lizzard, didn't see you where in at first so there is fast drivers there without doubt. I really ment unexperienced endurance drivers. Was thinking of myself though, slow but very experienced and want to be in this league.

As usual Paul says what I wanted to say allthough he actually can express himself ...

Hmm ok, that makes sense.
lizardfolk
S2 licensed
Quote from AndroidXP :+1 to more violence. Let's add rocket launchers, too.

No wait, scratch that. Red-white barrier launchers would be far more effective!

Would adding effects be too much to ask? At this point I dont even care if the effects are canned or dynamic.

Of course various improvements like a better aero model or barriers would be much more important and I am not one of those people who feel that graphics and effects are everything.

But at the same time, effect's aren't necessarily immaterial or irrelevant. I want a good realistic and dynamic settings, handlings and condition but eventually I would expect the graphics to reflect that as well. Instead of it being completely absent.
lizardfolk
S2 licensed
I was told that I'm now the manager since I just returned to LFS. So...here's our update

Team Name: Clockwork Motorsports
Number: 13
Car: XRR

Drivers:
buck77, D. Buck, BRA
AstroBoy, T. Chadwick, AUS
Test Driver, L. Fargo, DEU

Reserve Driver:
Lizardfolk, J.J. Wang, CHN
lizardfolk
S2 licensed
Quote from Cawwa :
Amateurs are for those who aren't experienced or fast. Pricemoney ruin the fun in this.

No offense Cawwa but LOL.

GTAL is filled with people who are fast. Of course not necessarily experienced in endurance racing per say. But there's quite a few people here capable of running under +2 WRs. Hardly Amateurs

Quote from Cawwa :You run other leagues though where this concept fits in a lot better.
Let the drivers and teams donate what they can/want to donate. I'm sure there will be a lot of ppl actually do that.

+1, this i agree
Michel Vaillant?
lizardfolk
S2 licensed
I was just wondering if Michel Vaillant has a specific scheme and if that's transferable to the GT cars or Formulas?

I know his most famous car would be the prototype but I still would like someone to create a Michel Vaillant themed skin for me please (XRR, FXR, FZR, FO8, BF1).

Note, if his theme varies too much or it's too simple feel free to do your own thing with it to make it more picturesque
More Violence?
lizardfolk
S2 licensed
Yes it's me again with the damage/collision suggestion

Anyways I was thinking about blowing a tire and noticed that in LFS the tires blowouts lack a lot of punch.

There's no sound or anything, your car just goes flat and you can't turn (or spin out if you blow a rear tire).

Of course not every situation calls for a violent blow out. However, it would be nice if blowouts were more dramatic when the situation calls for it. Also, to have much more tire smoke and cosmetic damage to accompany that blow out would also be cool as well.

Regarding car to car contact (or contact in general). I recently spun out in a practice hotlap and went straight into the wall. I've noticed that the contact also lack a lot of luster. It's just a "kirp" sound. Which is fine if your impact speed is 10 mph. But not when it's 50+ mph imo. A loud crunching/smashing noise would be nice to come with your car being totaled
lizardfolk
S2 licensed
Ok so all classes end at once the GT1 class finishes each race. Makes sense now thanks a lot
lizardfolk
S2 licensed
Quote from 5haz :You should never cause an avoidable accident, regardless of the situation, people have some seriously warped ideas on what makes an acceptable move in racing. Deliberately spinning cars is not acceptable anywhere outside NASCAR.

It's closed wheel racing Open wheel's extreme standards doesn't necessarily apply to all forms of racing. Would you penalize Cenni for hitting Greaves in that CORR wreck? (incase you're not familiar with that: http://www.youtube.com/watch?v ... KiXjc&feature=related) I seriously doubt it. Different racing different standards.

Quote from 5haz :No one deserves to be wrecked, ever.

Except Plato and Kyle Busch

I like Flying Lizard but I kinda have to agree that it was Bergmeister's fault. Of course Jamie Melo did the exact same thing to him at Sebring only it didn't result in a wreck. Bergmeister's in the exact same position as he was at Sebring only this time he made sure he didn't get the short end of the stick.

Except that resulted in Mag's crash. I think Bergmeister didn't intend for Mag to go into the wall like that, but Berg did intend to squeeze the momentum out of Mag. Melo did it to Berg and Berg tried to do it to Mag. I've also seen this plenty of times in BTCC. Should Berg really be blamed for this purely because he did a maneuver that's common in closed wheel racing (except NASCAR)?

Quote from UncleBenny :In my opinion Magnussen should have just turned Bergmeister when he put him in the sand at the beginning of the lap.

IMO he shouldnt

It's the exact same incident as Jarno Trulli and Adrian Sutil at Brazil...I think it was just a racing incident as they are both fighting over the same piece of tarmac. When that happens someone is going to get bumped out only, because it's closed wheel, Mag didn't get out of shape like Trulli.
lizardfolk
S2 licensed
Quote from Timdpr :I'm sorry to Lizard, but he has created various leagues, set them up badly, and they have failed.

Uhhh no...I've only created 1 and that was StormCup.

StormCup did sorta fail but that was because I was doing too many things at once and didn't carefully look at the special rules of oval racing. In fact, just to show you how gong-ho i went i actually had the broadcast of round 1 made and commentators recorded.

Of course, it kinda sucked and I should have paid more attention to the racing/marshaling/rule changes. In the end, it failed cause I didn't inform the drivers enough about any rule changes as i was too focused on my video editing. (I asked Storm Racing for help but no one was really available)

Then LOTA decided to take over the actual admin and it went on from there. StormCup became XSCC. Which was ran by CoRe and the most recently by RSR.
NGT Balancing
lizardfolk
S2 licensed
I have a question. Considering that the UFR has a high advantage over the XFR in a lot of the popular endurance tracks. Is there a way to actually balance this class out in which the field of UFRs and XFRs would pretty much be equal?

Weight? intake res?
DoP Balancing?
lizardfolk
S2 licensed
Just curious, what is the DoP balancing for GT1? Also, considering that the XFR is at a big disadvantage in almost all of the tracks, will there be UFR balancing as well?
lizardfolk
S2 licensed
I hope a lot of people show up

This sounds really fun
lizardfolk
S2 licensed
Sorry to Team Inferno GT2. I seriously had both of my front tires blown apart and I couldn't turn.

I also want to apologize for the car that I accidentally ran off at the fast Esses I seriously didn't mean that and thought you were on my inside.

Our team had setup problems and connection problems all race, I hope you guys can forgive us
The Validity of Sims
lizardfolk
S2 licensed
Just a curious thought.

With our current technology and with sims getting more realistic each year. Would sim racing (Live for Speed, iRacing, NASCAR 2003, RBR, w/e) be adequate in preparing someone for real life racing.

Can racing in a high powered car in Live for Speed ever be a replacement for kart experience?

Going on with this thought. Would sucking in a sim mean that you have no talent for racing, just like sucking badly in karting would probably mean you have no future in motorsports?

Again, just wanted some thoughts on whether sims would be a valid tool to train and prepare someone for jumping into motorsports in real life.
FGED GREDG RDFGDR GSFDG