The online racing simulator
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NightShift
S2 licensed
Quote from Smolar :I know better ways to spend money mate, lfs is just a game for me. Anyway i love blackwood and good old demo times. I know u understand me

If you care so little about having a license why bother to enter the competition?

Since you love blackwood and good old demo times, stick with those and let the license go to someone more interested than you
NightShift
S2 licensed
Quote from MAGGOT :But then we lose the difference in sounds between cars. I want the difference in sound, but I don't want crappy ENG files. That's why randomization is such a good idea.

What would stop an interested developer from adding two separate switches? one for randomisation and the other for user engs, it would make anyone happy.

if UserENG=on then
download from LFS world (insert check for already downloaded files and loop)
else
load preset eng files
end
(...)
if randomisation=on then
alter some parameters in each eng file
end

or sth to that end. Not that I think we'll ever see that feature added, randomisation has more chances to be implemented IMO.
NightShift
S2 licensed
There were some rumors that the G27 was going to be released. German Pixmania is now selling them at 163 €, that's really an attractive price point.
NightShift
S2 licensed
@Frenchy, problem is if you look for another shifter there's hardly anything cheap out there.

E.g. the SST Lightning would cost me almost like a new G25 and judging from videos on the tube, the stick movement is a bit bouncy and not quite realistic anyway (though hopefully sturdier than the Logitech toy)
NightShift
S2 licensed
Quote from Crashgate3 :It feels like you and a bunch of friends are the only people left on the planet after some horrific virus has killed everyone else, and you've broken into some race-tracks to mess about with the cars.

LOL

+1 to the suggestion
NightShift
S2 licensed
Quote from SilverArrows77 :My thoughts would be that demo comps like this often reward the fastest driver, who often is not the most deserving driver, and this also has the affect of scaring off other demo users from the competiton who believe that stand no chance at all.

Yep that's really true. It would be nice if in future other people will pick up this idea to promote fairness and sportsmanship in LFS racing
NightShift
S2 licensed
Randomisation is a great idea because it would sort out those issues with interference. But I also like the idea of .eng sound customization (though TBH I'm probably biased since I believe .eng sound sharing was first suggested by me in this other thread )
NightShift
S2 licensed
Quote from BigPeBe :I mean I wouldn't like hearing the .eng sound some 13 year old created

It's easy, add an option to enable/disable user created sounds, jsut like it was the Haze effect or whatnot.
NightShift
S2 licensed
Quote from geeman1 :it might not be 100% realistic, but it's better gaming wise that the car doesn't start rolling without any user input if there happens to be an incline on the starting grid.

I'd see no harm in adding an option to Controls so that a conscious user can disable the default handbrake override. That way LFS would cater both to the average user and to the realism freak^H^H^H^H^H^H^H^H hardcore simmer
NightShift
S2 licensed
Sounds like a good idea to me
NightShift
S2 licensed
VWB - The Bug. Same class as the UF1. To make for the much higher weight, it would be the 125 bhp Rally version.

Being RR it would also serve as a great introduction to its grand-grand-grand nephew, the FZ5
NightShift
S2 licensed
Try reverting to an older driver, nV screws them up often both for Windows AND Linux. For those of you who use apt-based package managers, I suggest installing them manually, it's more work when you update your kernel but at least you can install whatever version works best on your system.
NightShift
S2 licensed
Quote from r_b_l :Wine updated from 1.1.17 to 1.1.21 - didn't help

Probably a graphic driver issue. Like most other fake bugs the l33t 0vercl0ckerZ w1nn00bs seems to be posting here every couple of seconds
NightShift
S2 licensed
AFAICT the sellers won't touch it after 30 days have passed since the purchase. From that point on, it's logitech's business, or so their warranty says.

I did some searching some time ago, some people were offered a replacement at a substantially reduced price. It may be worth contacting them anyway.
NightShift
S2 licensed
Quote from Dajmin :TThe blue flag thing is easy enough to implement - if you get shown a blue flag for more than a couple sectors your car stalls out and your laps aren't counted.

Meh. There are situations where you get the blue flag for a long time despite the other car being far behind. I wouldn't really want my car to be stopped just because the other has stepped on my 'blue flag tail', but then for some reason it's not fast enough to really catch up.

I had the impression the blue flag message is somehow distance related, because the it comes quite early with slower cars, but the same never happened to me on the faster ones.
NightShift
S2 licensed
I was sure I had forgotten to say something important :doh: Sorry about that :ashamed: all I could find is the tyre+rim weight, so those numbers come from using the full corner weight.

Assuming the unsprung mass is comparable among those cars, the numbers are still useful for a rough comparison, I.e. the VWS with the 38 N/mm springs is still about 0.25 Hz stiffer than a Golf GTI Mk V.

Subtracting the unsprung mass from the corner weight, each 50 kg of difference would result in an increase of 0.08-0.10 Hz. If 50 kg was to be exactly the unsprung weight for one of the front corners, and assuming I did not make any mistake, the frequencies would be:

1.40 Hz - for the Mazda 3MPS (33 N/mm coilovers)
1.39 Hz - Golf GTI Mk V, Chevy Cobalt SS/TC,
1.40 Hz - RL VWS assuming the same wdist as the Golf (incorrect)
1.66 Hz - LFS VWS assuming 38 N/mm and the same wdist as the Golf.
NightShift
S2 licensed
Using this data:

VW Scirocco 2.0 TSI - mass 1298 kg - distrib ?/? (should be close to the Golf though)
VW Golf GTI Mk 5 - mass 1303 kg - distrib 62/38 - source
Mazda 3MPS - mass 1485 kg - distrib 64.1/35.9 - source
Chevrolet Cobalt SS/TC - mass 1352 kg - distrib 60/40 - source

and assuming motion ratio=1, the actual front frequencies should be:

1.19 Hz - for the Mazda 3MPS.
1.30 Hz - Golf GTI Mk V, Chevy Cobalt SS/TC,
1.31 Hz - RL VWS assuming the same wdist as the Golf (incorrect)
1.55 Hz - LFS VWS assuming 38 N/mm and the same wdist as the Golf.

NB: The FXO, even when ballasted to match the VWS, should be well under 62F IIRC.

PS: I've found another source for the 3 MPS which states the front coilovers are rated for 33 N/mm, that would take in line with the others at 1.33 Hz.
Last edited by NightShift, . Reason : merged posts; updated
NightShift
S2 licensed
I think R.Kolz was trying to tell you if there really was a bug creating a difference in tyre physics, the replay should go OOS.
NightShift
S2 licensed
Maybe it would be better to have ground clearance for both axles, but I think VHPA can't calculate that
NightShift
S2 licensed
Quote from Bob Smith :Plus I'm not sure if LFS models anti-pitch geometry, which only requires a mild setting in road cars to keep the car a lot more planted with the spring stiffnesses they tend to run.

And wouldn't you use stiffer springs (and dampers) to cope with that? - OTOH race prepped would be more stiffly anyway so the problem is less felt. While 'optimized' might not have been the best choice of a word, it does not sound to me like we're saying entirely different things.

BTW the FXO was indeed rocking back and forth like there was no tomorrow, and that was with 38 N/mm springs at the front, vs the 26-28 N/mm rating I've found for the GTI.

These are a couple other cars I've found, the ratings are similar.

http://www.automobilesreview.c ... -news/mazda3-mps-2/10593/
http://forums.streetfire.net/showthread.php?t=24138
NightShift
S2 licensed
No sir I don't manage any league the pitchforks line was an attempt at autoirony since I guess my words often sound like those of a realism nazi to some ears.

I'm just interested in learning as much as possible on setting up a car. Having a good feel is certainly a great thing, but there are so many subjective factors outside our control.

There's always a certain degree of guessing, how much of what you feel is really there and how much is a cognitive/perception bias, or just your driving subtly changing without you noticing.

That I take is a problem even for car manufacturers, if it's true they made self-driving prototypes to minimize the human error/variance due to test drivers, and I'm sure they are better and more consistent at it than me!
NightShift
S2 licensed
TBFH I am a bit concerned since I tried a VWS mock-up set for the FXO. The thing was next to undriveable, despite the cars not being all that different. Now there are of course differences, so there's no point in attaching too much value to a test like that.

But I am under the impression that LFS being a racing simulator, it's optimized to give more faithful results when dealing with the ranges found in race prepped cars, and as such there are some troubles when settings approach the values used in RL road cars. E.g. that springs and and dampers will have to be a goo deal stiffer than their RL counterparts.
NightShift
S2 licensed
Quote from kaynd :I used to aim for perfectly horizontal sitting cars,

Well AFAICT cars IRL are usually set up with some rake for several reasons, so having it flat is not what I'm looking forward to.

My point is if you can tell what ride height difference is equivalent to 0 rake given certain suspensions settings, then it'd be easy to find out the rake for whatever set you stumble upon.

That can be useful to compare completely different sets, especially when the axles are set up with different frequencies. The actual ride height value of course means nothing by itself, the ground clearance and thus rake depend on the actual spring stiffness and bump as well.

Quote from kaynd :Now I alter it mainly by feel or trying to approximately bring both front and rear roll centres to close levels.

What I find hard is to tell is how much oversteer/understeer is caused by rake alone, as it affects the amount of F/R weight transfer and also has aerodynamic effects especially at high speeds.

Sometimes even relatively small adjustments to ride height result in a remarkable change in handling.
NightShift
S2 licensed
It's just the angle between the longitudinal axis of the car and a flat horizontal surface.

So if I wanted to have the car sitting perfectly horizontal, would I just adjust ride height until remaining travel is the same for both axles?
FGED GREDG RDFGDR GSFDG