no problem, just pointing out it's not uncommon for people to want improvements in that area
@ tristan IMO it's not much about realism, the thing is a bit of a kludge but it's nice to have some more feedback considering most of us can't really afford or find the space for a motion simulator. I would most likely disable the viewpoint stuff if I had one.
Yep that is an issue, rumble strips are especially nasty. Many people who like and use this feature would be glad to see it improved, in fact there are other threads about it
As I said the scope of this discussion IMO is beyond you and me. You might be the fairest person in the world, macro clutches should disappear anyway.
Regarding blipping in cars with sequential transmission, it's way easier - auto blip is most useful in cars w/manuals as it allows easy heel n toeing.
I'm confused by your remark on left foot braking - it can be used (and it is used) IRL, even on cars with manuals (although it's easier to do on a sequential). If you're interested there was a thread floating around some time ago with a couple nice videos about it.
Check your system, maybe you are using some kind of sound enhancement or an equalizer which messes up things.
Regarding sound normalization, I can't see why a BF1 should be as noisy of an UF1 ?
Road cars have to comply with restrictive regulations regarding noise pollution, whereas race cars don't (or not as restrictive anyway). It's totally expected that latter rip your ears out, the BF1 even more so. If I get fed with the amount of noise I just turn the volume down
About Slumdog Millionaire... it's not a bad film and for those who have liked it I'd certainly recommend City of God (a definitely better film in my book)
My main complaint regarding Slumdog Millionaire is basically that it lacks any real indian-ness. You could take the story, make the characters Rom (think of Snatch) and set it in an European country, the end result wouldn't be much different.
Still I guess a shining future awaits for us, when movies are half about colorfully dressed characters singing and dancing around and making funny faces.
If they were as funny as this classic, I wouldn't mind
Look I have the shake options on. I listen to the sound, too.
Nowhere in the world that gives me the amount of the feedback any shopping cart will give me in the 5 minutes of a quiet trip to the mall Don't tell you didn't get this the first time I said it... but as you declared yourself a fanboy since the subject line I won't complain about that
LFS does that to a point (it has no real marketing but bear with me) and look where it is now. People setting WRs with a 5€ mouse(*), clutch macros, locked diffs and all kinds of weirdnesses in the sets, as long as it's fast, anything goes.
Congrats on your purchase and boasting about it in public
Who said heel n toe (=autoblip) doesn't affect laptimes?
The car is more stable, less chance of locking, better line through the corner, lower tyre temperatures, and so on. Basically there are two reasons why we do heel n toe, and the other is the fun of being able to do it right. That fun you clearly can't feel if there's a script doing it for you, so only one reason is left.
BTW the discussion could go on because there are a lot of people who deliberately do not want to use their clutch pedal - turning heel and toe into easy stuff.
It's the same thing, can't you see?
You put time and effort in a game certainly because it's fun but also because you get a reward which is your improvents.
Every time a shortcut is taken, a driver'll be able to equal or outperform an opponent that has more experience and is not using the shortcut. Of course you can't do a WR just by using tricks and exploit no question about that (BTW when I used 'you' in these few posts I was not always addressing you personally - I've not even took a look at your laptimes, because the scope of this discussion goes beyond the quickness of you and me)
As soon as certain tricks and exploits are found, their usage spreads because nobody(*) likes to eat the dust of an inferior driver on a regular basis. If the developers do naff about it, the end result is the sim turns into a caricature of itself, something that is not a sim and at the same time lacks the immediateness and cleanliness of an arcade (e.g. look at TrackMania, there used to be cheaters -and there are still some- but the only thing they could boost was their rank in the ladder, certainly not their laptimes)
(*) well almost.. there are people who will still race just with what they got, but we are a small minority. Take a look at the hotlap ladder if you need a paramount example of all of this.
I'm perfectly aware LFS offers a lot of leeway in altering how the controllers work, otherwise this exchange of posts wouldn't be taking place, ain't that right?
LFS is the same as iRacing as in you have no feedback from the brake pedal. It's the same in LFS, in iRacing, in nKp, in rF... in every simulator ever made.
5 minutes in a real car and you'll have a feeling of how it brakes. You'll be able to stop smoothly in exactly the place you want. In sims, it takes much more than 5 minutes. It's just a fact of life.
If you can't be bothered to buy a decent-but-affordable set of pedals, why should the sim developers fix that for you?
If you can't be arsed to buy a decent PC to ensure smooth, good-looking gameplay, why should the sim developers fix that for you?
If you don't want to replace the old tyres for your car despite they haven't any grip anymore, should the car manufacturer, the government or god fix that for you?
You want to run LFS on an old PC and a keyboard?
Fine with me, but it is entirely YOUR choice, and YOU have to accept the consequences of it. Not the other players.
To be able to fight for a WR using just a pocket calculator and an old gamepad from the 80s, it's not a heavenly right, it's not a constitutional right... it's not even in the bill of human rights.
Not having a real clutch simulation means it cannot possibly be exploited for faster shifting: everybody shifts take the same time, so it doesn't matter if the controller is programmable or not.
E.g. iR doesn't accept pedal calibration data from any program other than itself (and that includes Windows), so the brakes cannot be tweaked to work with a digital button as it happens in LFS.
Now if the drivers you mention are smart enough to fool the checks that iR has in place, this I can't tell. But if the game developers take a stance as to discourage the use of tricks, it follows that each every trick automatically gets out of the grey area and becomes by all means an exploit and as such, unfair towards other players.
In LFS this situation can only drag along because Scavier hasn't taken such a clear stance. It's not even a matter to cover all holes, but just to let everybody know that bending the rules is not acceptable.
This is your problem. It ain't written anywhere you have the right to be as fast as anyone else. Programmable controllers are just a way to bend the rules.
You want to be as fast as the best drivers without being forced to spend time developing the sensitivity and honing your skills? TANSTAAFL, I'd say.
Of course there will be one as long as Scawen doesn't effectively changes the game (as was the case of auto blip and auto cut) and the time of free lunches is over. My hope is that time comes soon, but my reason tells me is not going to happen any time soon for the reasons I have listed in another post.
An assist is not an exploit. An assist is either allowed or banned, an exploit is about bending the rules to get an unfair advantage, basically it's about screwing people.
OTOH since you started a topic about weird problems on downshifting the FBM that nobody else has, this might actually make sense. I sincerely hope you're not the same joystick guy who wanted auto-blip and auto-cut back because 'I could script those anyway'
iRacing has no script system, has no button clutch --hell! has no clutch simulation to speak of.
On the plus side, the iR makers are trying to make sure no driver has unfair advantages.
Dedicated routers have much more CPU power, are more flexible and offer a wider range of features.
The downsides are power draw and the waste of space, as long as you use ancient hardware. High initial cost if you use one of those small boxes they sell for that purpose.
But ride height does, then improved suspensions would allow for lower cars without touching springs or dampers. Of course nobody would stop you from making them even stiffer, thus further reducing weight transfer.
Does anybody have good links about spring preload?
Can't find anything useful and it's been two days googling already.
Hence, if the next patch comes with an insulting banner directed to you popping up every 5 minutes on your screen, it won't be a problem: just only a minor irritation that doesn't affect functionality, right? illepall