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PaulC2K
S3 licensed
The whole thing was discussed with andRo immediately after the round (I PM'd him straight after issueing the 1 day bans explaining why), he has had the full explanation since Thursday, he should have been able to tell you all of this without it having to be brought up here, i'd suggest as a team you try and resolve things internally, as there seems to be issues which need looking at to save you from being removed from leagues.

Before and during the organised sessions, your teams drivers were driving poorly, making bad judgements, and completely ignoring the organisers on a number of issues.
We're responsible for the people we allow into the events and for ensuring everyone gets a decent chance of clean and fair racing, and at the moment your drivers on the whole dont appear to be at a standard that we wish to include in the series, its better for our racers to be part of a lineup of 20 solid drivers rather than 30 of a varying level who pose a risk to half the field.

In terms of you leaving because you had to answer a phone call, there were a number of things you could have done, and typing "bye and good luck", "I have no time to race" wouldnt be high on my list of ideal things to do under the circumstances. You could have left quietly and explained afterwards if you wished to, spectated the race, or parked somewhere safely for 5min.
Everyone was asked not to chat unless it was important to do so, while any session was in progress, mainly because your team were chatting away to itself. The reason for chatting isnt of any relevence to us or the people you were distracting by saying that.

You'd all be better off putting time into another series where you can learn the ropes there, learn the basics of whats acceptable in organised race events, and what isnt, because LFSPS isnt here to be the first step on peoples ladders, we expect people to understand the most basic & common rules in LFS and follow them, and that didnt happen from what we saw.

For that reason, we decided you and other teammates werent suited to the series and have removed you from the reserves list, only andRo remains for the time being.
PaulC2K
S3 licensed
Was that called Armed Assault S2 Alpha by any chance?
maybe we have a link, its all happening for a reason, it doesnt make sense in the slightest but in a couple of years time we'll get some half-arsed nonsense that explains wtf has been going on, where the updated in-car textures have gone, why the GTR balancing balances things even further in the FZRs favour, why the tracks have screwed up curbs which launch you 1% of the time, where the polar bears came from, how the island disappears and... hmm, maybe im getting wires crossed :rolleyes:

oh, and lol @ TVE
PaulC2K
S3 licensed
Quote from Dragonmen :protest against #35 by #40

Last 5minutes we all saw it...

EDIT: i file this protest with out seeing it
, so dont go flaming

lol @ the contradiction

Only thing i saw was maybe the forceful nature of attempting to get alongside your car meaning you had to leave the racing line or let an accident happen.
Not a fan of this type of racing, but its sadly not uncommon, we all saw it in the Spa GP, Lewis either had to let Kimi drive him off the road and cause a collision, or leave the track in order to let both stay in the race. C*ntish actions, but look what happened there, Kimi gets what he wants and Lewis got penalised for taking advantage of being disadvantaged despite giving up the advantage...

Its wrong that the only option you had was leave the racing line you were intitled to, or get taken out by aggressive driving, you were screwed eitherway

Thats assuming it happened that way, which it kinda looked like on remote & stream, but that doesnt mean too much.

edit - Lewis has done it plenty of times too, like at Hockenheim, just goes to prove sometimes its a c*nts sport, cos they're the ones doing well while crossing the line between what most people would consider fair & unreasonable racing.
PaulC2K
S3 licensed
Quote from Dragonmen :protesting against warm up lap thing is just to show, if we take into account our penalty for skin, how silly is decision making about penalties...

yeah, dont expect admins to give penalty to every one who weaved, its common sense, as it should have been with our skin (1 out of 4 things was wrong on our skin), but no... that was not the case...

Of anyone who's ever posted in the MoE forum, i think you'll have a hard time finding someone who's made that point more times than me, but the rule is there to penalise people who are driving without due caution before the race goes green.
PaulC2K
S3 licensed
Quote from Dragonmen :This may sound silly but I will protest against every team for warming tires under warm up lap, yeah you read it right.

rule says:
http://www.lfsforum.net/showthread.php?p=972079#post972079

So we file protest for:
1, 5, 3, 4, 2, 11, 9, 15, 18, 17, 10, 19, 14, 7, 35, 34, 38, 30, 32, 37, 33, 36

That is the main reason for some of the accidents we saw in first lap. Some had warm tires and others did not...

The rule is to penalise against people causing accidents/incidents during the formation lap, the last line makes that pretty clear IMO. So, assuming there was an incident involving 1,5,3,4,2...... while they were weaving, not really sure what your protest is, but im guessing i can forsee the success of it.
PaulC2K
S3 licensed
Yeah, ive been through the unofficial add-on area a few times, and looked at that 3-4 times this morning trying to find specificly what im sure ive seen. Your app has pretty much the same thing Marko has done, just slightly different interface.
The only reason im banging on about the other version is simply because that would allow you to make the grid on friday night or saturday morning, before anyone has even joined the server. If your only moving around people who are in the server, its only slightly quicker than what lfs offers. being able to hit load and theres your grid... could save so much time and faffing. Still, your app would definately be better & faster than the basic '[username] join....' that lfs leaves you with
PaulC2K
S3 licensed
Quote from three_jump :I think we started the 24hours in time, so the whole thing shouldn't be an issue anymore, as we also introduce a "be on the server at least 10 mins before the start, or you loose your position" rule. Personally I don't think we need another app than can go wrong

yeah, i didnt mean it in a 'its always f**king late' kinda way, just that im certain ive seen talk of an app which could make life much easier for everyone, as i know from organising grids in servers myself, its a slow and monotonous task but lfs doesnt have an alternative way of doing it. But being able to write a .cfg file with the usernames of the starting drivers, hit load at 5min to, all done with minimal fuss. Just a suggestion which might make life easier at a time when its already a little hectic.
PaulC2K
S3 licensed
Quote from zockmachine :I have a little request. In the last season it was the same every time: It was not possible to set up the grid in time and to start punctually. The process takes some time and it would be nice if we could go to the lobby early enough, that we can start in time.

On this subject, couldnt an in-sim app be used to make this job much easier?
I know i was looking for something that would allow me to flip the top 8 places for the 2nd race in LFS Pro Series, and while trying to find something suitable i recall seeing someone mention they had wrote/was writing something that would basically save your grid order to a document, allowing you to load up the grid the next day (or whenever) and it'd basically dump everyone into the server in the correct order.

Has to be easier than the method of asking people to join


i'll be f**ked if i can find the damn thread though! cant for the life of me find it with search or just flicking through, but it was definately someone suggesting what they'd do or were doing would let you effectively backup the grid order to a file, and then bring it back, so im sure it could be manually wrote to suit the final order.
Alternatively, Marko's does work, ingame ordering which probably isnt much easier than doing it in the lobby.
http://www.lfsforum.net/showthread.php?t=33293
or maybe dwb could see if burnsy could do something along the lines of the above, so you could have the order ready beforehand and load it in 5sec and take all the fuss out of it. no more late starts.
Last edited by PaulC2K, .
PaulC2K
S3 licensed
im pretty sure he just hit the 'full screen' button
PaulC2K
S3 licensed
Quote from Crashgate3 :Feser One Cooling Fluid - UV RED

Was just going to ask, seeing as theres no pics with water in there, figured i'd go back and look and see and... oh noes its Feser One and its rather Pink looking UV red
The pic of the bottle doesnt look too bad, but it doesnt look clear (the plastic) so could easily be hiding the pinkness thats inside if they havent changed the formula to a red red, rather than hot pink.

At least the tygon hose doesnt stain, the cheaper stuff does, clouds up and looks really horrible after a while.
If you've swapped the water out yet, which im guessing you probably have because it took me a few weeks to do just that, let me know what you've tried to get a proper red water cos there doesnt appear to be anything out there Theres a £30/ltr 'Blood Red' which apparently is quite thick like gravy sorta consisancy rather than water, and performance wise wasnt great either. I've gone to Feser orange though atm, looks like my rig is watercooled with irn bru

Havent decided on the case though, easily the nicest on the market IMO, but pimped it looks horrible.... but together with the black im torn, the bits peeking through do look quite nice.

Did you not consider Danger Den for the block? Very nice peices, not the easiest to get hold of in the UK but well worth shopping with 2-3 stores to get what you want and buy items from whichever is cheapest.

Anyway... get some finished pics of it up for hecks sake, inc the monitors, got my dual arm wall mounted and tempted to go with 3 for racing and more desktop space to work on, but at the same time dont want to be stuck with 3x 19" old monitors (and i'd want to get a matching one, not something that doesnt fit) and 2x 22" 19x10 would be cheaper overall and far more pixels to look at.

Quote from Gener_AL (UK) :My advice is get that CPU returned for a retail one, you lose alot of warranty with OEM. And i bet you only saved a few quid ?

Appart from that damn nice build

Makes little difference if your lapping the CPU, dunno if thats the case here but once you've stress-tested it to make sure its a good un, you can kiss goodbye to the warranty if you lap it. I cant say ive ever had a CPU problem though, in ~16 years. HDD's on the other hand
PaulC2K
S3 licensed
Thanks for the kind comments guys
PaulC2K
S3 licensed
Yeah, that was something i didnt think about, originally an account name for all people involved was required for them to sign-up, but i felt it might put people off if they've got to wait for teammates to register.
Didnt occure to me i'd removed the email entry box (as the registered username box told me most things).

I ended up PM'ing most of them through this forum, thankfully thats let me contact them

I'll move you into the main entry table in a minute
Season 1 - Round 1 thread
PaulC2K
S3 licensed

Round Replays: http://www.lfsproseries.net/media.php

Top 10 results from Round 1

Round 1 - Race 1:
1 J.Scheuerle #low-racing 02:48.210 FBM 19:48.100
2 R.Mooney Mercury Racing #1 02:48.390 FBM +0.840
3 D.Williams My3ID Gaming 02:48.780 FBM +4.750
4 R.van Buren F1RST Racing 02:49.190 FBM +7.720
5 P.Schülter spdoRacing Blue 02:48.750 FBM +8.050
6 C.Hofbauer spdoRacing Blue 02:49.110 FBM +9.360
7 L.Gluscevic AMT Sim Racing 02:49.510 FBM +14.110
8 F.Enersen CoRe Racing 02:49.410 FBM +14.780
9 V.Staal F1RST Racing 02:50.020 FBM +17.330
10 M.Brazinskas spdoRacing Red 02:49.380 FBM +21.640


Round 1 - Race 2:
1 J.Scheuerle #low-racing 02:47.610 FBM 39:37.340
2 M.Gunzelmann #low-racing 02:48.240 FBM +4.430
3 M.Brazinskas spdoRacing Red 02:48.850 FBM +5.660
4 V.Staal F1RST Racing 02:49.220 FBM +12.110
5 H.Jaakkola spdoRacing Red 02:48.920 FBM +14.630
6 D.Williams My3ID Gaming 02:48.030 FBM +15.710
7 H.Luis My3ID Gaming 02:48.350 FBM +16.610
8 R.van Buren F1RST Racing 02:48.050 FBM +17.530
9 P.Schülter spdoRacing Blue 02:48.500 FBM +17.540
10 H.Vuorinen n1Racing 02:48.910 FBM +18.820

Driver Standings after round 1
1 J Scheuerle 50pts
2 D Williams 31pts
3 M Gunzelmann 27pts
4 M Brazinskas 26pts
5 V Staal 25pts

Team Standings after round 1
1 #low-racing 77pts
2 F1RST Racing 48pts
3 spdoRacing Red 44pts
4 My3ID Gaming 43pts
5 spdoRacing Blue 28pts

Full results

A full race report can be found on the LFS Pro Series website, along with the complete points standings for the driver and team championships
Last edited by PaulC2K, .
PaulC2K
S3 licensed
At the moment all 32 places are taken, but there is still a reserves list you can join and if the are spaces because drivers cannot make it, you can apply to take one of those places and each one will go to the best suited individual.

Your quite welcome to join the reserves list if you wish, you'd need people to be unable to attend (or not confirm they will be attending) in order to make the starting grid though.
PaulC2K
S3 licensed
me & Joe were talking about this yesterday, and ideally we were hoping that someone who'd previously released a couple of real world advert packs or whatnot would consider making a layer based template, an overlay which when used with a fairly sterile looking logo on a plain background, would give the require realism and aged look that would be the finishing touch.

Without those touches it looks plain and fake, but with some grime & wear on them people would be able to make their own adverts that look actually realistic compared to what they'd make on their own.

I dunno if the guys who've done a few of these make each pack from scratch, or if they have transparent layers which save them time. If they'd be willing to release these, that'd be fantastic, im sure there are a few people who make these ad packs upon request, and just wondered if anyone would consider sharing their tools with the community.
Season 1 - Driver & Team Line-up
PaulC2K
S3 licensed
The LFS Pro Series line-up for Season 1 has been decided and we're pleased to announce that line-up here:

Teams
#00 & 02 - Mercury Racing #1 - Bawbag & Jonesy
#03 & 04 - Mercury Racing #2 - [Duck] & Sracer (Backup - plehto)
#05 & 06 - spdoRacing - Paddi4 & K.Dingeling
#07 & 08 - Fluid - Indie & Max-Biaggi
#09 & 10 - #low-racing - Checkout & Chaa (Backup - Zockmachine)
#11 & 12 - Renesis - Worm & Alex.L
#14 & 15 - XFusion - Itar & Xenoa (Backup - Pearcy_2k7)
#16 & 17 - CoRe Racing - Foqs & Audimasta (Backup - [UKR] Race King)
#18 & 19 - n1Racing - Heikkiw & MaunoKasa
#20 & 21 - Conquest - Gargus & BladePL (Backup - Makao)
#22 & 23 - My3ID Gaming - DaveWS & HugoLuis
#24 & 25 - Mercury Racing #3 - Rc10racer & Memph1s (Backup - mgd-drago)
#26 & 27 - F1RST Racing - Rudy van Buren & Vince (Backup - RamboJorGen)
#28 & 29 - spdoRacing Red - Hawku & MantasGMPt
#32 & 33 - Infinity Skills - david01 & seldon (Backup - r1bandi)

Privateers
#30 - zero_0
#31 - Dennis93

Reserve List

#34 - Kid222
#35 - keiran
#36 - misa555
#37 - Ladinho

There are places available on the reserve list, where suitable applications will be accepted. All racers are required to register if they havent already, registering will give you access to the User Area & Booking In Area which all racers will need access to. Skins are required to be completed with the LFSPS Skinning Templates which can be found in the media area, and uploaded via the User Area by the 10th of Feb, 2 days before the first round.

Round 1 takes place on Thurs 12th Feb at 19:00UTC, so we'll look forward to seeing everyone there.
Last edited by PaulC2K, .
PaulC2K
S3 licensed
Quote from joshdifabio :Edit: Who else has totally screwed their body-clock? I woke up at 0100 local time today! -.-

I managed 1:30am here (10hrs sleep) but then my body clock is pretty late even for an American timezone (im about -9), so im used to being completely out of sync with the rest of the country, but I *HATE* mornings, they're soooooo dull, so its going to be depressing all week till i've got myself back to going to bed at 7am

Was an amazing race, last year we (and im using 'we' as mercury, as an ex-teammember/leader) were a lap ahead, not entirely sure if that was before pitting, or entirely on merit, after about 4-6hrs iirc. This time round, the gap was never significant between the lead cars, and when you consider that quite often you have the race winner lap the 2nd place team in a 6hr race... to continue to be at the same pace throughout the entire 24hr race... its amazing. On top of that, it wasnt just 2 cars on the lead lap, but 3 of them (4th only getting lapped in the last few minutes as bawbag was as ruthless and relentless as ever!)

Have to say, while #low probably were well aware, the commentry team didnt really check some of their comments and whether they were accurate, because throughout the race around the half-way mark, Mercury had been leading almost all of the first half, then everyones cars doing a vanishing act during Jonesy's stints (twice!) saw #low take the lead which they maintained for the 2nd half, and even with both teams needing to repair damage after mistakes, it was still even, however the commentry always refered to #low as being in 2nd purely because Mercury needed to stop for fuel, as #low had done 1 more. That was always going to be the case, as the strategy was different. So whenever #low pitted, and Mercury had a few (8-12) laps before they needed to, they were on level terms, and more often than not leading the race at those points. Im sure #low were aware, because they'll have been following things like that. So i thought it was unfair (technically, it was inaccurate) that Merc were considered leading, but not on merit, but purely cos they hadnt stopped.

Would have been amazing had the race not ended as it did, both teams knew how things were going to get closer because of the way the strategies come closer, both drivers were putting in amazing laps and i guess the pressure on both was crazy. I dunno if Bawbags pressure was so much that it led to too late braking, or if there was a mistake or something, but what a finish that would have been. I find it hard to believe it wouldnt have come down to the final chicane because while Bawbag probably would have caught Zock, passing would have been entirely different.
Beforehand, i'd have said if any of the top teams could have gone the race without a disconnect, they'd win it, no question about it. But 2 going the distance... crazy.

Im bias, obviously, but the standings are far closer & better for everyone with Merc finishing ahead of #low, they'd have been quite a bit ahead of everyone, now the top 2 are seperated by a few points, the rest are still very much in it, and the double points have made the standings very interesting for the rest of the season.

As for f1rst GT1 and their bad luck, they shouldnt be too critical about it, the same mis-fortune fell upon Merc and they finished 6th but in the end it made them more determined and it didnt stop them going on to take the title. Its just an inconsiderate blip at the worst round to have one, neither did badly because of their performance, just bad luck, and just as last year merc's bad luck made things closer, the same has happened again. Last year Merc were in positions to win each round (pit error costing rnd2, discos & pop-ups at rnd4) whether on merit or through others mistakes, and f1rst seem to be on a similar path where provided it all comes to plan its their race/season to lose. Their overall performance was probably the strongest of all the teams and I still think they're going to be the team to beat.
PaulC2K
S3 licensed
would have been the top left corner (some squiggle), play > url and then enter that

Its a shame really, ive been sat watching it since 7pm and it hasnt so much as stuttered throughout, was using about 100kbps download so not an unreasonable amount, 800x600 so its clear, and good enough compression that it didnt make it look pixelated at all.
just had to pick the final 20min to have problems
Last edited by PaulC2K, .
PaulC2K
S3 licensed
Quote from dan926 :i cant watch the broadcast. because my windows media player says theres an error, can i have some help pls
it was working perfectly fine last night.

bit late, but slap this: mms://91.121.93.197:3700
into something like Winamp or maybe VLC, and it works in Winamp, very smooth and high qual


hmm, and now its gone down, apparently they all have, but cant say for certain.
Last edited by PaulC2K, .
PaulC2K
S3 licensed
Quote from sinbad :I want new tracks and cars so that when I go online and look for something "interesting" I'm more likely to find it (due to the novelty factor and increasing the number of players). The current crop of regular players seem perfectly happy with the same old combos though. To me there are still "interesting" combos in LFS which are rarely or never used.

Quote from TagForce :What LFS needs most now (besides the obvious new features in physics and bugfixes) is a new track, rather than a new car.

Quote from The Very End :We have enough cars for doing like 1000 combos or what the number is, but the tracks are really hanging behind now, it ain't _that_ big of a choise. Of course some different corners here and there to make a new track layout, but not a completely new fresh track on ages ..

Whats always bugged me is that while there are ultimately 54 track variations (incl rev, car park & variations of drag strips etc) what mostly bores me about them is that its only realisticly 6 venues and then a dozen variations of it. I like tracks having multiple routes, but Aston having 7/14 layouts... they're too similar IMO. Whereas Kyoto each is different, both feel like they could be real tracks, and because KY2 & KY3 only has about 5% overlap on track used it may as well be an entirely different location, because its not the same track with a couple less corners or some near identical variation of what you've done before.

I think if there were say 10 venues, half of those having a GP and a smaller 'club' layout (so ~15 layouts, even if reversing them wasnt possible!), it'd feel like there was more, even if theres actually less choice. Too many of LFS's corners are repeated in multiple combo's, if you think about Aston, theres corner sections which get used on 1/2 of its combos, and corners are where your challenge is (from a track perspective). You could never attempt a lap around say AS7, and yet if you've driven round the others, you already know AS7 because its just the rest the exact same corners in a slightly different order, so it feels just like every other AS layout.

As nice as a new car is, its never quite the same when your driving it on tracks you find stale. I think (someone with a better memory can correct me) we've had 3 new cars since S2 alpha (RAC, BF1, FBM) and a 4th on its way. In that 2 and a half years (since summer '05!), there has been no new tracks (unless you count removing a couple of Aston barriers and calling them tracks, even that was almost 20-22 months ago for AS6/7 & 13 months ago for SO6). Its a shame, i understand the cars have been free bonuses because they've been 1-off opportunities to include real cars in the game, but I really feel there needs to be somewhere new to learn, to enjoy.

Its funny really, just checked, and all the people saying this, joined by summer 2003, we've been here for the long haul, from the early demo days. It might be fine for those who've joined the party in the last 2 years, but when BL1 kinda exhausted itself early on (still XFG@BL1 will always be my fav combo) and then you kinda grow sick of the S1 tracks, when S2 comes along you avoid those old tracks, do the new ones until your tired of those again, and you create a vicious circle.
The same would apply if tomorrow a new track came along, we'd over play it, and quickly get bored. Sad but true.
I hate myself for stating the obvious, but god i wish we could at least pay for new content, i'd happily pay 1-3x license price for 6 month content updates. Its not the structure, i know and not being critical of the current and what its acheived, just wish it wasnt.
Its odd, we've paid £24/36, and probably got more like £240 worth of gaming from it, though the content sadly doesnt match that value.

meh, TVE, you had to spoil it by being a johnny come lately didnt you!
PaulC2K
S3 licensed
hmm, Fantasy/arty-farty FTW here!

Oh well, for arty-farty-ness, i guess spdo cos its got to be the most complex of them all. Dread to think how much time was spent lining up every bloody panel-overlapping line in there, its a nightmare at the best of times!
PaulC2K
S3 licensed
Ive gone with MB's, not the most technical by a long shot, and even though the skin ive done for Merc falls into the catagory (I prefer the normal design), im not a huge fan of novelty skins. I've always prefered the look of something that i think would fit in perfectly on the race track in any RL series.
MB's is the only one IMO which i can say looks like something i'd see at the race track, no OTT arty-farty stuff on there, just a nice clean RACING design.

Plenty of really nice skins in there though, just too far into a 'fantasy' catagory for my liking, like Honda and their Earth Dream design, its nice, but not a racing design IMO (and i include my own in that, its a novelty design for a 1-off race).


Have to say though, I wouldnt have thought the spdo skins would have been accepted into the series as they are, seeing as they're at least 80% identical, and even the 20% difference is farly marginal (Deep red vs Deep Orange, thats what, 8-10% less red?) unless your looking at it side on from the right. I guess it has the GT2 plate on the GT2 car, but i guess i wouldnt have thought to submitted something i thought was that similar. Not suggesting it shouldnt be allowed, just wouldnt have thought to do so myself as i'd expect it to be considered too similar.
PaulC2K
S3 licensed
3 your mind??
Looks more like he's free'd his torso from his hips from where im sitting
PaulC2K
S3 licensed
didnt see this.

The only way it could be scheduled better for outside typical EU timezones is if it was switched to a weekend, and IMO people wont give up their limited weekend time doing tasks they cant do midweek, and instead justify spending it on playing 'computer games'. Series like MoE & possibly IGTC can get away with it better, there justification for taking place on weekends is valid, it cant be done midweek because there isnt the time. Likewise for series such as LFSWS, which requires a worldwide userbase, rather than having that as an added luxury.

After that, i feel if theres no real reason why it needs to be a weekend, when it could be done midweek when people are more willing to give up a couple of hours, then thats best for everyone - racers because its usually more convenient, and organisers because your not asking for time which is more precious (i'd say most people spend their weekend doing things they cant do midweek, so its a limited timeframe they have for those tasks).

Maybe if the demand gets to a point where it can realisticly justify taking place on a weekend, where people are willing to spend that time racing in our series, and allowing a wider audience to compete too... maybe then we'd make a switch.
I had wondered about running multiple EU tiers and even seperate divisions (EU & 'The Americas' etc) but certainly not to begin with. Im more in line with a US timezone than any EU one, and when SimDTM was around i did both EU league and a couple of US races a few hours later that night because it was still at a convenient time for me (but sadly vastly under-populated). Its not something we've discussed, but maybe if there was interest it could run parallel to the EU side, i'd have no quarms about being there to oversee it and the beauty of the website is that it kinda runs itself so its not twice the workload to do it. All that would be required is the ability for the site to switch between the seasons running (so the active data your seeing is based on the season the user wants to see, so EU or US in this case) and thats something i'll be starting once the season is underway anyway so people can look back at past seasons.
PaulC2K
S3 licensed
As much as i like the orange as a colour, i dont think the theme is really as visable in this case. Maybe, in all 3 cases, it could have been better to do the theme from nose to tail, rather than side to roof, although it might seem a little lost when looking at it from a typical view (side on, rather than from above).

The blue is clearer what the theme is supposed to be i guess, though they're all probably a little too vivid in their colour.
FGED GREDG RDFGDR GSFDG