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PaulC2K
S3 licensed
I would have thought most of the issue would just be down to the weight transfering its load over the front tyres, and having nothing over the rears. I guess it depends how your driving & the corner. This would be particularly obvious in front mounted engine cars.

Applying a small amount of throttle as your turning into the corner helps address things, it'll distribute the weight more evenly and as you get comfortable with how much to apply you can even use some of that distributed weight to hold a tighter line with the car balanced to an extent that your comfortable with it. Managing the weight transfer in the slower fwd cars can in many situations find you a lot of time through later braking & continued momentum.

Im sure theres a setup tweak that can help with it, but theres a lot to be said about how you approach the situation in the car, and a settled car is a predictable car.
I'd certainly suggest looking into it before tweaking setups, understand the car better and alternative ways to take the corner, and then fix the issues, fixing the issues your creating isnt always the answer and doesnt offer the same benefits. I create enough 'issues' in RWD cars to know
PaulC2K
S3 licensed
original skin was 2.2mb, this wimpy forum wont let me put in on so had to throw on some compression


#88 skin now accompanies #99 as permitted by NDR folks, this time in sexeh GTAL blue/teal
Last edited by PaulC2K, .
PaulC2K
S3 licensed
I havent been doing any of the communications, but going by the time of the lineup being posted in here, and the MSN conversation pecker pasted me from JP saying he (pecker) might be too experienced, but he'd look into it with the others... im guessing NDR have Jonesy's name, as when jonesy asked about getting involved pecker wasnt on our list of drivers interested, but pecker mentioned he wanted to do it but probably couldnt because he'd done some MoE GT2 races. At that point both names were added to the list to be looked into by NDR, and i gather both of those and myself are just waiting on those results.
I've done 2 rounds of MoE, 07/08 12h & 24h rounds, 2hr in both, and easily the slowest in both. This being the first season of the GT2 class, at a time when we already had 8+ other team drivers invested in both races and were trying to do things in-house. These days its more commonplace to borrow people to put out the strongest team, than use your own drivers to get your results, its become so competitive to do otherwise really, esp when capable teams are bailing on GT1 cos they can get success easier in GT2.

but as i say, not 100% sure, im not even aware of the correct procedure, but im pretty sure it was in JP's hands as he'd spoke to pecker about his name being on the list around 1am last night.


edit:
seems our forum has a post from 8am...
You are permitted to use all drivers on the roster for the test race unless we tell you otherwise. We will inform you of the ability of Paul Chapman, Jonathon Pickard, and Joona Laurilla within the next 48 hours.
PaulC2K
S3 licensed
Quote from Gil07 ::ices_rofl

Its geniune, he's wanted to compete in a series using clutch and H-box for a while without it making him completely uncompetitive. If he was allowed to at least participate in the test race, in a 2nd car (ie we'd prove our application with 4 people) then at least he can be assessed properly.
He's also not looking to do the whole season, just a race here n there. We kinda need the experience ourselves too, which is ultimately the reason were doing it, jonesy asked us to see if it was possible to compete under those circumstances, thats it.
PaulC2K
S3 licensed
Oh Petripoodle, he's talking about decent drivers, your example is only relevent if im the case subject, where the average lap time would be the 1 clean lap i manage to do

Sasaquatch, if you've taken both those courses then surely you'd have known the probability in people agreeing with you would be preeeeetty slim
2 pops if im right, big guy :bullwhip:


I'd say 105% is probably a little too wide, 102% might actually be more on the money. On a 2m15sec lap, to have a 2.7sec (+2%) spread from fueled up to running on fumes is about right, perhaps a tiny bit more for heavy traffic on full fuel. That covers say 2:14.3 through to 2:17.0 which covers 3ID's race with some wiggle room.
It should cover what the driver is capable of achieving over a stint, while dropping the poor laps which occured due to issues. It cant be 100% accurate, but i'd say its a fair representation and at the standard were talking about in MoE, it shouldnt be an issue where lap times are wildly different unless something has caused it, those being freak occurances and not the norm.
Ignoring driver errors obviously means it doesnt make these results the ultimate deciding factor of who's faster/better, but the race results do a fairly good job of factoring in that.
But I wouldnt argue these results arent accurate, simply because you only have to look at the official results and consider how anyone who suffers a disconnection or gets taken out, they have to have that included on their official result, so is the official results an accurate measurement of events? Hardly.


Sasa, stick up one for nfinity GT1, i know they spent 80% of the race holding hands with F1rst (though a lap down after their disco just after the 1hr mark) im guessing the results would look similar. We'll perhaps leave the GT2 car out of this
PaulC2K
S3 licensed
boo-bloody-hoo, moaning about things with no sense of irony in the fact that the moaning is being done in the LFS forum, where plenty of aspects of the sim are far from accurate. If you dont like GT, then go to Forza, go to GTR, go wherever the hell you like, but why keep coming here and having a whine about anything you can think of. Its got nothing to do with expecting GT5 to be the next greatest thing, its people who like the series discussing it, and instead it turns into people wanting to hate on it because they've nowt better to be doing.
Im fairly sure around 75% of the posters in this thread have absolutely no interest in GT5, they just come in to have a look and a whine for the sake of it. Its getting rather tiresome listening to the same people creating with new things to moan about.

Leg - PD have never said they'd do damage and then not, they've always come up with an excuse not to do it, legit or not its hard to know, its always been gossip, just as it is with any other highly anticapate game. Im guessing your list will be no more accurate than the one you've started there, gossip and rumour, from whiney people when it turns out all it was was gossip and rumour.
There may have been a couple of things which were hoped for but werent possible, like online in GT4, but people like you would have moaned if it sucked, and it was never something they said would be in the final game, and sometimes that happens in the development process.
But if you can list something that they've said WOULD be in the game, as a cast iron guarantee, which wasnt, i'd be very suprised. Im sure i could match your GT missing (unofficial) features with the same for those of LFS, such as MRT6 & LX8, these things happen so deal with it and move on.

I know GT5 wont be perfect, but save the moaning about whats missing and how crap a game is thats still 5 months away from release somewhere else please.
PaulC2K
S3 licensed
Hi Victor,

No such luck.
I've attached a screenshot of the difference
top window opened at 18:15.30
bottom one opened at 18:18.30

The clock time between the two is negligible, the chat is always live, and things like flag data displayed against the driver is live, however the location of the driver seems to be inaccurate.
Conveniently the screenshot gives an idea what sort of delay is there, in pic2 the 2nd placed car crosses the line and is 2.9sec behind the leader, who was about half the distance between the 2 drivers short of the S/F line in pic1. So i'd say theres around 4.5sec lost in only 180sec of the app being open.

Car movement was smooth as silk really, jittery cars was something i dont recall ever being a problem in the past (before this issue appeared), but i have been seeing it recently, however loading up the vers Void added it was smooth there also so not really much help on that respect, but it was smooth on this occasion.


On a slightly different subject, but one which might help put the blame on something unrelated to LFS's code, for the last year or so racing online has been pretty much impossible for me on many an occasion. Back in Apr-May while running a league it was impossible for me to race with others because im seeing too much lag, attempting to pass someone would be dangerous because i'd get taken out by a false prediction of their actions.
I use NetLimiter to log traffic in & out, and it tells me specificly whats going in and out of each process. LFS rarely seems to go above 2-4kbps, and from what others have said while in the same server using the same software, they're getting double that.
At any given time i know i can max my line out and get 800/50kb up/dn and I know nothing else is talking and hogging that line, nothing more than say 2kb total.
On Saturday i joined the back of the MoE's media session, got in a little late as they were 1/4 round the lap, caught them near half-way and they all disappeared, replaced by lag msg and i just sat there waiting for the server to die. ~90sec later they reappeared, i caught up slowly keeping my distance, and they disappeared when i got close. I had solid lag with just a tiny bit of fluctuation in there, all above the pink/red iirc and never dropping out of it. The replay (attached) shows everyone there, some being sent flying by my car as they slowed while i couldnt see them. Jonesy has had the same issue in the middle of MoE races at least twice, and iirc in the 12hr and 24hr rounds typically. It means you have no choice put to pit and swap drivers asap, else who knows what could happen. I think in the 24hr race we even had to guide him past our GT2 car which he obviously couldnt see, before we could get him into the pit.
I dont know if this invisable grid thing is a known bug, or whether its relevent to anything, but im putting it out there because I clearly have some issues with LFS going on, and i cant imagine what they could be. I can open ports if theres some worth trying.
PaulC2K
S3 licensed
If its got tyre deformation, then it wont have a fully simulated engine with moving pistons etc
If it has a working engine, then it'll be seats which dont fully recline back
If it has seats which fully recline back, then it wont have a fluffy dice on the RV mirror...

If people want a moan they'll find something to moan about, its just that they're running out of things to moan about which says a lot about where GT5 is heading.
PaulC2K
S3 licensed
Thanks for that Void, helps me on 2 points.

1) newer version
2) saves me trying to hunt down this thread because i'd noticed issues i was having with the standalone flash version which i wasnt having with the web based version.

For some reason while watching the final IGTC round i realised that while also watching the live stream video that that was ahead of what i was seeing on the remote. There would be a crash, they'd spot the incident and you'd see an upturned car, and i could go to the remote, locate the driver, and wait to see them crash!
We're talking 45-60sec delay too, nothing like you needed to be uber quick else you'd miss it.
What made it stranger was that their was conflicting data being presented. Again, same race, i'd see people pitting which is perfectly normal, but not when they're driving down the back straight of AS4, changing left front, right front, left rear, right rear, adding fuel... So SOME data was live, yet the GPS type positional data was lagging.
I could load a remote up, let them do say 90sec driving, load up a 2nd window and the difference between them would be around 5-8sec on-track distance.
I've used the standalone version since it came out, barely use anything but that, and never before have I seen anything like this, and its still there to this moment.

Looking on this vers, and waiting 1min before loading a 2nd window, theres around a 2sec delay between both versions... yet the LFSW version isnt an issue for me.


HW:
Win7, 2.8g QC, 8gb Ram, doubt anything else would be relevent.
PaulC2K
S3 licensed
nfinity skins for GT1 & GT2
Theres a ton of names on there cos i havent a clue who's doing the round, and im not sure whether i'd be able to make changes to it before the stupid deadlines whenever that is these days.

Update 9th Oct - updated skins & gt2 filename
GT2 skin will hopefully lose a few names from the top before qual once the lineup is given.
Last edited by PaulC2K, .
PaulC2K
S3 licensed
lol @ the fact that a glorified gameboy doesnt have uber realistic physics
PaulC2K
S3 licensed
Quote from rc10racer :It could be if you wanted to.

Anyway not a big off GT5 cause it's on a ps3 but if it came to pc i could always look the other way, the vids and picture do look very nice but every game that has claimed they are a sim are not even close because just look at NFS shit, it's got nice gfx's but it's not even a decent game. To much bloom and that lose focus over 30mph bullshit is really off putting.... can say the same for no mph option but enough of talking about NFS.

I kinda like gt4 back on the ps2 but that's when i was a console fan but with gt5 it's just not even catching my eye because they have spent to much time making it look so nice it has lost the novelty effect of being a new toy to play with, with the ps3 slim still being so pricey i will miss this game and wait for something new to replace it on the pc (rTractor 2 comes to mind).

GT is a sim, just like Forza and Shift, this is what i dont get about people complaining about console games not being sims. The problem is they dont simulate things to a deep enough level that its true to life.
Nobody here can say that LFS is true to life, and yet we call it a sim without batting an eyelid about it.
Just a soundbite from Wikipedia:
"Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviours of a selected physical or abstract system."

Thats exactly what these games do, however the depth and accuracy is always going to be completely different, and for the games mentioned at the top, they're designed to appeal to a broad market, whereas LFS & iRacing try and be as close to real as they can acheive.

As for pricey, it would have been cheaper to buy a PS3 slim or otherwise, to act as a media center, rather than go out and buy a media pc case and the gubbins to go into it, which you've since given up on. Considering the money you've spent on gfx cards, consoles are comparatively a bargin. Not so if you only want it for 1 game, but considering you bought the media pc as a media pc, which the PS3 is capable of doing, yet you paid slightly more for the PC... so you would have been quids in.
PaulC2K
S3 licensed
Quote from obsolum :Jesus, the way you're taking this you'd think I offended you personally or something Did I struck a chord with you with the insecurity thing?

It was meant in jest. Pointless statement? Yeah, it probably was. But then so are 90% of all the posts on this forum. It was no more pointless than the post it was in response to, IMO. Why did I feel the need? I just read that comment and that was simply what popped into my mind Nothing more to it. Hell, if I knew it was gonna get your panties in such a twist I wouldn't have bothered.

Christ, are you 5?
Either grow up or find a forum with other childish people and go nuts on there instead.
Clearly these forums arent for you if you cant stand half the people having something positive to say about anything, what a depressing life you must lead if people being positive is a bad thing. Someone clearly just needs a hug!
PaulC2K
S3 licensed
It means thats where the limit is though, just because its coloured to match a curb, but the driver cant say they dont know where they're supposed to be going just because half a dozen tyres are missing, and they feel like ignoring the red/white line under the claim of there being no pole marking whats acceptable and whats not.

If it was being treated like a normal curb, with the 2 wheels on the track rule being applied, i dare you to make that same arguement after Q1 & Q2, when your time is invalidated for going beyond it They wont care that someone else clipped the post, its clear where it should be by the floor markings. If they let people go over the pole spot when its invisable and claim it as a clean lap, people will be up in arms saying its unfair.

They dont want you going closer than that point. In qual it invalidates your lap, and in the race excessive cutting will be penalised. That red and white marking signals where the admins are willing to draw the line, as does the post. Just because 1 movable item is missing doesnt make it acceptable to pretend the acceptable limit has changed.
PaulC2K
S3 licensed
what a fulfilling life you must lead.

Still doesnt explain why you feel you need to make such a statement, when your surrounded by people who make the exact same statements about LFS. Its as if you expected something different... so why so suprised?
Its just a pointless statement about something because you want to moan, im not sure how thats better than a load of people expressing enthusiasm for something in a thread discussing that matter, it isnt in a thread discussing how to end world hunger, what exactly where you expecting, complaints? or is that just what you WANTED to find?
PaulC2K
S3 licensed
Quote from obsolum :I find it funny that the GT players seem to need to continually convince themselves that "their" game is the better one, by stating it over and over and over and over Almost like they're insecure about it in some way

While LFS players are completely different?

I find it funny that people feel the need to make pathetic comments about a group of people they dont know, because amongst them some people do something which is actually commonplace in so many things, as if its just 1 group who act in this way. I bet if we went through your forum history there would be at least 1 example of you sucking LFS c*ck, but because someone makes 1 comment about it, and many other people make the same comment, its a mass insecurity. If thats the case, this whole forum is the breeding ground of insecurity.

If multiple people want to express their opinion, whats the harm, its not the same person forcing their opinion on everyone, so if you want to bitch to a handful of people who express their excitement about something, theres plenty of threads on this forum to keep you busy for a lifetime, so go bother them instead of being an boring ass in here.
PaulC2K
S3 licensed
Quote from pearcy_2k7 :Might aswell hand them the GT2 crown now...

nah, DWB & Appie announced new balancing for the GT2 class earlier, they have to race with me at the wheel. GT2 wooden spoon is going to Sirius now
PaulC2K
S3 licensed
Ima join in, even though it must be painfully obvious to everyone its unlikely they'll change anything at this stage, or at all given their public opinions on matters in the past.

- Poles are fine while they're there, but if a car clips it then its removed until theres a significantly sized gap where it can reappear unnoticed, meaning the actual limit as decided by the layout isnt enforcable if nobody can hope to know where it is.

- Tyres dont do any damage to whoever clips them, can upset the car and be a problem but thats their fault. If hit hard in a particular way, they can end up being a bigger problem for the guys following behind, who've done nothing wrong. Also a disappeared tyre is still an invisable marker point for the acceptable limit.

- Concrete is about the only thing that'll be there from the SC lap to the flag.


Now, when we have admin's in this series, running other series proclaiming Safety Car laps are done because of *realism*, if someone clips a tyre and puts it into the path of another driver, why is that unthinkable in LFS? Does this not happen IRL? Nobody wants other peoples races ruined by someone elses mistake, however during the race theres usually plenty of instances where another cars actions ruin someones race, but we have to accept that these things happen in racing, other cars actions often have a direct impact on others.

I dont like the idea of tyres (though they're better than badly designed corners!), and basically once they're tapped they'll disappear after a moment and your back at the same place you were before. IMO if a post cant be seen on the track because its been clipped, then theres still a very visable red/white/red/white line pointing the way, and that isnt going anywhere. Its not as visable as a cone, but when you dont see one, and decide your going to abuse that and hug the next visable object instead, the stripey outline of the corner should be clear as day where your supposed to be driving to take the corner correctly.
PaulC2K
S3 licensed
Quote from traxxion :Please do MAGGOT a favor and re-save with lower or no jpg compression?

Its the 'Driver Name' on the sites which makes this skin

ima shut up now, cos ive got like nooooo time to complete either of our skins for this earlier than usual deadline.
PaulC2K
S3 licensed
Quote from Boris Lozac :Those are the doors alright.. but i'm not folowing you, are you saying that doors should never fall off from WRC car?

Anyway, check out the new confirmed features:

• European/USA release still unknown
• damage will be improved, but don't expect "total loss crashes", GT isn't about that (even though they can already do it)
day/night cycle is in
rain is in
• a very precise G-force meter is in (see jvn.com video)
tire wear & tire temperature are in
• no plans for motion controller support
• they are working on something with the PlayStation Eye, can't go into detail yet



Yeah, im certain that only a couple of weeks back they were credited with saying that there are certain things that manufacturers simply wont allow, there are limits to how far they can go. For some reason, and maybe i got the wrong impression, they specificly used the doors as an example. They'd mentioned race cars having a roll cage, but i thought they'd said they cant lose doors, maybe i mis-read/heard the comment.

Also, i have to correct your features list.
To my knowledge, the comment related to day/night is that they COULD do it, but Kaz made this pathetic comment which seemed to imply they'd only implement it if it was worth it or not, which for someone of his intelligence and passion for motorsports, should be pretty obvious that its a feature that would be worth implementing... thought to be fair its not essential, this is more about extending realism.

Weather and Day/Night Cycles
Yamauchi: “We can implement it, but we don’t know whether we will put it in or not. Even for damage, it only took us two months to get it where we’re at, and if we really wanted to, we could enter time changes and stuff like that, but it really depends on how it will affect the quality of the game.” via IGN

I hadnt realised it was related to weather too, there cant be a reason against adding it in terms of realism and influence it could have on the games playability etc. However, i guess thats not what he's saying, adding it could deteriorate the quality of the game by a performance drop, which is a fair comment.
I sure hope they can include it, but if they cant due to performance issues, then i could live with that, and would hope for improvements to include it in GT6 one day.
PaulC2K
S3 licensed
Is it me, or does it look like a door panel behind both these cars?
http://images.eurogamer.net/as ... 22.jpg.jpg?slideshow=true

Im pretty sure the doors were one of the few things which absolutely must stay on the car, while other panels werent such a big deal. If thats the case, i cant think what it would be.

Personally, im happy just to see some form of damage has taken place, and for the car to reflect that. I dont need full deformation, panels everywhere, shards of carbon all over the track. Their methods of mechanical damage interest me more (i personally love the loss of gears, simple but a PITA) as thats far more punishing/deserving than a car with a few scuffs on it. I'll take visual damage as a bonus though.

hmm, looking at the Ford, it certainly looks like the driver side door is missing, surely PD knew this when releasing the pics.
Last edited by PaulC2K, .
PaulC2K
S3 licensed
Quote from Bob Smith :I will admit the main thread is huge and information like this can often get buried. It would be nice if there was just an official info thread, and a seperate general discussion thread for the masses, tbh.

It might actually help if one of you guys created a 'General LFS Discussion' area, and then a seperate subforum for 95% of the threads in here, called LFS Racing > 'Leagues & Events' so that people can persistantly spam that forum for attention with their random races which happen to have started or is racing sometime.


Such a shame we dont already have a place EXACTLY like that, for EXACTLY those reasons, maybe then this place wouldnt get buried, and people could find things out easier.
PaulC2K
S3 licensed
GT5 has confirmed damage on all cars, basic surface scratches on stand road cars, and full damage on race cars.
On both, mechanical damage exists, this ranges from steering difficulties to loss of specific gears in the gearbox.

Is it 100% realistic, no. But so bloody what.

@n00b:
refer to a ~18 month old game in order to make a point about a future title that doesnt even have the same issue /your point
spell the ~18 month old game as prolouge /your credabilty
PaulC2K
S3 licensed
Quote :In past seasons, MoE has used 29 teams due to the 30-car restriction at South City Long. This season, we have invited 30 teams to participate, and will simply allow the polesitter to lead the field around at South City. This will require some cooperation from the driver of the polesitting car, but we believe it is doable, and worth doing to get another qualified team into the field.



Cant imagine it'd be a problem, and it would be stupid to refuse someone entry to the season simply because of issues on 1 round.
+ Thx for the 2 invites/approved applications
PaulC2K
S3 licensed
lol at the trolling, thats hilarious

On a seperate subject, just watching the SLS video, and likewise any other clear GT5 video before it, i cant help but think how remarkable it is that were sooo close to having graphics undistinguishable from the real thing.
I think maybe it'll take a good 10-15 years before people will really have to LOOK for proof one way or another to be able to tell, but what they've acheived already seems unthinkable from the original GT game or my childhood (Crammonds F1GP). But GT5 its is quite passable as real footage, theres certainly telltail signs, but they've always captured it far far better than any other racing sim ive seen. I found the Forza Ferrari tribute video yesterday, and i think its the first time ive seen video footage since E3 and their Drift video editing joke of a video attempting to pass off as being realistic... and *visually* its not even close to GT5, replay or in-game, its quite dramatic how different they are. IMO its one of the clearest examples of how the 360 seems to have peaked and the PS3 *if* peaked is visually superior by a distance, and these are current games not 12 months appart. But theres something about how PD go about their visuals which is wildly superior, i think its the lighting and reflections, they have a combination that is believable, it isnt OTT which is where others fall flat. Forza IMO still has an arcade look to it, im not arguing which is the better sim, audio, physics etc but on looks alone (as insignificant as that may be) GT5 is quite stunning, and probably the best looking game (in a playable format) at this moment in time.

I cant comment on other aspects of how GT5 might compare to Forza3, and its not really what this post is about, more about the stage which video games have achieved. Im gutted its looking like another 6 months of waiting (ive had it on pre-order since 17/06/2006, geniunely!) but if another 6 months is what it takes... i'll wait.
FGED GREDG RDFGDR GSFDG