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PaulC2K
S3 licensed
"He can just take some distance to create the ultimate situation for himself, starting at even numberd positions will become something to avoid."
The only way to guarantee you'll be on an odd number is by taking pole or maybe if theres an odd number of drivers, being the slowest. Suggesting people would in some way attempt to avoid qualifying on an even number is laughable.

Of all the racing i watch, non of them offer you a choice of which side of the grid you start on, which is why you always hear about people starting on the dirty line and things like that, but rarely would you hear any of them say they'd prefer to have qualified a place worse to be on the other side of the grid.

Lastly, the person you childishly offered a rock to not only managed to hold the position he was entitled to before the green light at last seasons South City race, but he also went from 4th to 1st by the first corner in GT2 class, so that kinda blows the whole 'the worlds against 3rd place' type theory that being on the outside means your the 'bitch' to those on the inside as captain obvious passed TWO cars who were on the inside and qualified ahead of him.


Also, something slightly off topic, but seeing as i just found it whilst double checking it was 4th he started the race from....
Quote from PaulC2K :I take it that nothing come from our suggestion to make qualifying a split session, each class having their own 30min. As if it isnt hard enough being allowed to put in a clean lap without a GT1 car coming flying past even when they're early into an outlap, its going to be near impossible to get a clean lap in, let alone a good one.

Im guessing ths suggestion was dismissed because were gonna be stuck with each other for 6hrs anyway, whats another 2hrs in qual.

Quote from AppiePils :Simple: practice and similar conditions as during the race.



Incidently, my next suggestion was to hold the race in 2 parts, GT1 for 3hrs and then GT2 for 3hrs. Is my sarcastic suggestion being saved for next season?
If you guys need any more suggestions to reject but use later on, just ask
PaulC2K
S3 licensed
Quote from three_jump :we fixed that a while ago

yeah, any chance of getting those 215 laps back though?
PaulC2K
S3 licensed
Quote from three_jump :and backups on the backups backing up the backups...

the only thing is that they are all running on the same connection... rofl

Any chance of a backup that actually tracks our GT1 car?

http://www.mastersofendurance.eu/tracker/team_1.html
thats showing last round, unless your giving us 215 laps and we can all go back to bed.
PaulC2K
S3 licensed
I've had to delete and update the merc skin post, it was wrongly named so everyone would have instead downloaded it off LFSW which defeats the point of this thread.

Quote from traxxion :Something to do with compression.. should be no problem for LFS

I believe thats the correct ratio to acheive 1:1 pixels on the cars.

Not really sure why its the case, but on a 1:1 skin (say 2048x2048) the width gets stretched to cover the car, so having a single pixel on the nose of the car would cover ~1x1.1 pixel, you'd get a slight blur on the next pixel. You probably wouldnt know it unless you'd done a fair bit of skinning and tried to line things up perfectly, but the best you can do is have a perfectly sharp line join to a half-arsed one on the other section, this is because its stretching the jpg's pixel.

2560x2048 would give you square pixels, 1:1 on the car.

As i say not sure the specific reason LFS didnt go with that, you dont buy a medium sized T-Shirt if your a XL fit, and expect it not to be stretched out of shape, you'd go with what fits, and LFS's has square pegs for a rectangular hole.
It'd certainly help with file compression (only cos theres less pixels to store), but if thats the real reason its a joke considering its LFS, if the same shortcuts were taken for the game engine none of us would be playing it.
PaulC2K
S3 licensed
Mercury GT1 & GT2 skins for Rnd2
Last edited by PaulC2K, . Reason : wrong filename used
PaulC2K
S3 licensed
Quote from Thommm :heh, thats funny I thought of something similar before.. But I don't have the skills so, great job

edit: seems like NIKI and me are on the same bandwith LOL

Get well soon Thommm
PaulC2K
S3 licensed
Quote from NotAnIllusion :What happened to Mercury GT1? One moment they were 3 sec behind n!f and the next one pitstop behind (after scipy swapped in)?! I had the stream open but managed to miss what went down :<

Got sent to desktop, picked up damage and had to get it sorted

He earlier joked on IRC that Duck did that around the 4-5hr mark to confuse people, seems scipy succeeded with someone
PaulC2K
S3 licensed
http://www.mercuryracingteam.com/stint_3.mpr

Thats the full stint replay, its right at the end and even that doesnt seem to be able to select exactly who you want, but it shouldnt be missing drivers, im guessing MPREdit didnt appreciated the lag screwed replay much.
PaulC2K
S3 licensed
hmm, even that cant be done, it seems everything is broke right now, including the server!
i'll upload the whole damn replay then
PaulC2K
S3 licensed
Quote from three_jump :can you please check if the replay shows the incident. it seems to be corrupted (meaning not showing the incident, nor can we select all cars).

The whole replay is corrupt, but you can still alt+tab through to our car, or hang around for a while until the #4 reappears, but its rather like a UFO sighting.
PaulC2K
S3 licensed
i gather jonesy has got GT1, so hopefully will have it up in maybe 5min and GT2s with it
PaulC2K
S3 licensed
there are none, thats the problem
PaulC2K
S3 licensed
Quote from joshdifabio :Please don't shorten my surname to 'D. Fabio' :P.

yeah, its J. Di for goodness sake!
[edit] and your line-up ordering isnt quite the right way round :- lfsname, real name, nationality [/edit]

btw, you've not removed CoRe from the 2 unconfirmed groups, or to be more precise, DWB didnt when he put them in the approved list.
PaulC2K
S3 licensed
#31 Mercury Racing Team (it should be Mercury Racing GT2, no 'team' and the class as we have 2 cars)
GT2 FZR

NorwegianViper, Eivind Larssen, Norway
rc10racer, Jonathon Pickard, England
sidi, Graham Swan, Scotland
[DUcK], Scott Andrews, Australia
Fox 2, Anton Mironov, Russia
AMaleThing, Darren Chapman, England
PaulC2K
S3 licensed
lol, im in love
:lovies3d:

Better move out of Manchester quickly
PaulC2K
S3 licensed

Yeah, i mean im not at all fussed if they want to have the final say on whats acceptable or not, if they felt the above example wasnt clearly distinguishable as a GT2 class car and ruled it wasnt acceptable then i'd understand their decision, maybe i'd disagree, but making it larger or make it so surrounding colours dont act as a kind of camouflage so it doesnt stand out, but Fl. yellow on a 90% Black background, surrounded by Fl. Orange & white and the actual marking covering a larger area... then thats not a rejection because it failing to provide sufficient indication, its a rejection for the sake of sticking to a needless rule.

If they want to stick to their rule, so be it, but its disappointing when common sense cant be used to decide what is helpful to everyone and what is insufficiently helpful. rejection cos its not an ugly solid yellow box seem pretty disappointing, especially as you say people have put a lot of time and thought into their design, and while its not as important as ensuring people know what class your in it doesnt need to be such an ugly rectangle in order to acheive identification.
PaulC2K
S3 licensed
Surely the intention is to help people identify cars should common sense fail them, some visable indication is all thats needed, it doesnt need silly rules about what surrounds them to make them less fugly.


I have absolutely no problem with using Idents, I personally added them onto both cars last year because MoE after claiming they'd provide one then failed to, and i wasnt being suckered into it again and made my own which was around 90% of the official width (counting just the solid yellow area) and 130% of the height, and same colour & GT2 message, and then blended the yellow out into black so it was about 20% wider than the official plate but in decreasing levels of visability, but overall mine was considerably more visable (15-20% more 100% solid yellow, excl faded yellow) and in the correct location yet its considered unacceptable because needless rules say so, and i just dont see why common sense cant decide whats acceptable, when something is more visably identifiable yet rejected then this series has lost the plot. Whether you want to spend 5sec to approve it or not, provided its nice and clear who's in what class that should be all that matters, and that disappoints me more than the fact that ive wasted time and now have a fuglyfied skin, its these silly needless rules which dont enhance the series for people racing or officialling because apparently were all too thick to tell by speed and skins alone, and now if the plates are standing out enough its implied were too stupid to figure it out.

Eitherway, i've attached the Hi-Res GT1 skin and fuglyfied GT2 skin, i got the impression i cant even offer people the choice of which to download, so the more observant amongst MoE's racers could use the original one, or those concerned with my more visable GT2 ident could run the smaller fuglified one, its disappointing.
Last edited by PaulC2K, .
PaulC2K
S3 licensed
yeah, i wouldnt disagree with that, if they cant cope with a car popping out of the pitlane and needing to pass them on the inside of a corner its not looking great, but i think its more a case of the person just wondering WTF is going on, he'd started a lap with clean air so he wouldnt get people in his way and then your car popped up on the line he wanted to be on, technically he shouldnt have to deal with out-lap traffic and probably waited and waited expecting the situation to be resolved by your driver, as he isnt the one expected to act, your driver was, and he partly lost focus (possibly because of frustration?) and missed his brake point.
IMO he was technically impeeded before the 150m marker let alone 100, 50 or on any contact, whatever happened at the 150m mark was always going to have a negative result on his lap whether he made a clean move down the inside or followed you through the corner, therefor it was effectively ruined. It was the situation more than the outcome which shouldnt have happened, he shouldnt have been put in a situation where he needed to do anything other than focus on his lap, so in my understanding of racing rules your driver unintentionally impeeded someone from doing a clean timed lap.
PaulC2K
S3 licensed
Ive got teammates who can put in high 17s legally who brake at about the 60-70 mark, but regardless of that, i think your misunderstanding the reason for the penalty (or at least what i suspect its actually for).
On the outlap you shouldnt be anywhere which influences someones flying lap, you cant expect someone on a flying lap to come off the racing line into the first corner and compromise their lap. The problem is that your driver didnt get well out of the way and let the driver drive his line, not take avoiding action for someone coming out of the pitlane.
As i say, if they braked late is probably cos they're distracted by your car being somewhere it technically shouldnt be and what action to take to avoid you, which they shouldnt have to think about. If the same happened in a race, it'd be their fault and in those circumstances i'd agree with you, but in qual your not allowed to interfere with someone elses lap, and unintentionally thats what happened.

Contact isnt/wasnt the issue (at least shouldnt be a deciding factor by my understanding of the rules) its the problem of interupting someone on their lap, the people on flying laps have a right to the racing line, they go where it suits them, and people on outlaps or failed flying laps are expected to keep well out of the way by whatever safe means necisarry, its 2 different rules for the 2 sessions, LFS even acknowledges it by removing Blue Flags once your on a flying lap.

Its not actually in the MoE rules, however its a general qualifying rule IRL and here, shouldnt need writing down though really.
PaulC2K
S3 licensed
Quote from AppiePils :Whether it's boring or not, these "boring" rules are a guideline, it wouldn't hurt to read the in total from time to time. As for you request regarding a highlight of the rules, we'll post what we've changed in a new post in this thread, while also updating the rules provided in the OP.

You know what im getting at though, you could read through the rules and not spot something because your reading every other word because you've already read this once, and when it comes to the 4th time the rules are updated 'it wouldn't hurt to read the in total from time to time' isnt really the case is it, and if this time they dont read and they dont know a rule... well its hardly ideal either. The most important thing in the rules is that people know them and follow them. Its that simple, the hard bit is making sure people know them and IMO helping to clarify whats changed makes it much easier for everyone involved and should ensure everyone is on the same rulebook, and those who arent are only incorrect by there own doing, not because something was tweaked or added which went unnoticed whether they tried to find it or not. Provided people have read the rules once, and read the updates (which are now easily accessable) theres not really any excuse, and you've done everything within reason to make it clear, whereas before we had to kinda hunt the change.

Anyway, the change is much better and nicely layed out, cant see how people would miss them now, especially as the thread is updated when the rule change is added as opposed to just an editted OP. thx
PaulC2K
S3 licensed
rather than just updating the initial thread, can you guys at least highlight the changes to the rules when they're made, so you've got original rule and the new/changed rule, even if its just rewording something insignificant, cos going through a list of boring rules trying to guess whats changed is pretty lame, were not mind readers and if we were properly told whats changed then you'd have a far greater chance of us actually following the rule. All we'd have to do is look at the amendments and know whats different rather than guessing and possibly missing the change.
PaulC2K
S3 licensed
Yeah im sure ive heard about the ice cube thing too.

Just loaded it up, there isnt an 'ice' object, i have fire, electric & 'horrible' gas. The closest we have is glass as a construction material, and i cant actually recall seeing an ice material as such in videos, i've seen demonstrations where they've had the fire electric and gas together, but i cant imagine ice would be one of the dangers you can place onto a object as you would fire & electric, and the materials dont have special properties like that either (only weight, holdable/grabable and bouncability for the 2 rubbery materials and thats about it really). So i'd say its a myth which would be cool but it seems 'ice' isnt in the game, that its just glass made to look like ice.
PaulC2K
S3 licensed
Boris, did you get in on the LBA Public Beta?

The Eurogamer one passed me by without me even realising it'd started and i was pretty gutted, but thankfully i got one from the PS EU Beta, god knows why we get them 24hrs later than random folks, i know a few official beta testers got keys from EUG cos we werent told if we'd be testing it too, so some people now have 2 which is easily avoidable, as if it isnt annoying enough having the yanks take keys intended for the EU folk.

Anyway... im really amazed how good the whole package is, if they can do away with a bog standard menu system they have, its all really interactive and creatively put together (as it should be). The naration for everything is funny, the english speaking guy im a big fan of anyway and he definately suits the role. It feels a little restrictive at the beginning, but still way beyond the customisation any other game would give you. As your completeing the levels your picking up content which builds up your library, simple enough levels to begin with where you need to learn something new for each section, and it gets a bit more fun & challenging in each level.

The create side is done well, when you complete a tutorial (which are all done really well) you unlock some more content, including building stuff which you need to pass the tutorial to use, so rather than getting tons of stuff to start with your forced to correctly use them in the tutorial and its rewarding knowing you'll get something new to play with once you've done it too (and theres TONS of stuff!).
After doing all the tutorials and having a crack at building i have to say i found it quite hard to make something i wanted to make. Its probably mostly down to the fact that im trying to do things wrongly (1-2 things didnt seem to work as they should, as they did in the tutorial). I spent maybe 2-3hrs (quite distracted playing an FM08 network game though) trying to knock up a proper level and its bl**dy hard. I dont know if im trying to make something too complicated, going the wrong way about it, or missing steps out... but there was plenty of frustration partly cos i was making an arse of the levels and also cos my creative juices werent flowing.

Still, it was enough to take up 8hrs of my day, and im sure i'll be back on it tomorrow seeing what i can do with it and having a proper go at levels. Theres already some fun levels, nothing special yet but better than the cr*p i've done, and its quick and painless doing everything.

Really cant wait for it to come out next month, especially with all the BluRay content, the download was only 950mb and there was already tons of tutorial stuff (a few are simply video, most are videos in the background of a level where you can copy what they're doing in the video) but the other 39gb of textures, videos, and stuff.... cant wait.
PaulC2K
S3 licensed
Quote from DeadWolfBones :CoRe is driving the XRR because all of our drivers are familiar with it, while not all are familiar with the FZR. If we had the time to learn it in the next week, we'd very likely be switching to it.

I'm having a hard time sorting out the implcations of your post. You're implying that Merc chose the XRR in GT1 last year because it was easier to drive than the FZR? Furthermore, you think it's easier to drive now? Might wanna ask Ray about his opinion on that one.

Anyway, none of this has anything to do with the 16hr GT2 restrictions, which is the real issue in debate here. Are you saying that the 27% restriction is a) compensation for the XRR being easier to drive than the FZR, b) the right restriction to balance it in terms of pace with the FZR, or c) something else entirely?

edit: And there were only two teams who ran both classes in the last MoE season: Merc and Cyber (who only ran the last few GT2 races). Hardly a representative sample for whatever point it is that you're trying to make.

LOL, You have a certain knack for not getting what im saying, and then interpreting it in a way nothing like ive suggested. Some might even begin to think its intentional

Lets cut the crap ey DWB, 1wk is bull and you know it, the reason your using the XRR in everything is because you wont switch, nobody is forcing you to drive anything, you drive whatever you feel will get you the best possible results. Your driving the XRR for 1 of 2 reasons, anything else is either highly unlikely or more bull to distort the 2 reasons im suggesting.
1) You allowed your IGTC car selection to influence what you'd be driving between seasons, and rather than start IGTC with the FZR and use that to learn and pick up experience you played it safe, good old safe. XRR comes out, another season goes by and you learn much you didnt already know from MoE, and when that starts you either start that in a unfamiliar car or you play it safe, good old safe.... and thats when you get into the 'CoRe Loop' where you risk seasons in the big events for the sake of a shot at a title in a comparatively inferior event.
2) You guys cant drive the FZR, either due to lack of confidence or its too much to drive at its limits. I cant drive it well, but i'll admit im crap and i'd drive something im more comfortable with.

#1 has some promise, but #2 certainly seems to be growing in terms of credability as you've signed up for another GT2 car and despite it carrying 2% more restriction than what you claim is fair in MoE, you STILL selected it! You knew what you were signing up to, you cant be that stupid, and yet now you've popped up with hysterical ranting about how the 'FZR is gonna run away with this race'.

Your now suggesting we should be discussing the 16h balancing, and not the MoE ones after you've conveniently brought up the shift of numbers from XRR to FZR this season. You conveniently ignore the fact that these are numbers YOU have helped create, and that your influence was behind the reason the XRR was the car of choice, could it possibly be because last season they were so badly balanced that nobody was stupid enough to drive the FZR because you'd overly penalised it?
As an admin of MoE involved in the balancing which devalues the FZR compared to its rivals, whilst racing for a team which just loves its XRR. Its cynical, but evidence seems to mounting which doesnt deny it, and now here you are for a series you dont control and your giving misleading info to try and change the rules you agreed to in your favour.

Most people with an ounce of common sense would leave a car they're more familiar with and select what they feel will get them the best results, taking as many things into account as possible, and make an educated selection. What they dont do is make a decision based on the only car they can drive and then request that the rules be changed to benefit them. If that means driving in the XRR then thats your choice, if its the FZR then great, but making your choice and then trying to influence the agreed balancing in your favour is rather lame is it not?


So lets quit pretending you dont know what im actually saying, skip the bit where you conveniently take my comments out of context to say something else and just cut to the chase. Either you cant drive the FZR competitively enough and want this series to cater to your needs too, or your daft enough to let a lesser series ruin your chances in a far bigger series... and now you want this series to cater to your needs too.


p.s the standard of education in the US must be really poor if you cant properly read a post or corrently count the number of teams who had 2 cars in MoE last season.
There were 3 for your information, Mercury, ZWR who had 2 cars in rnd1 and just the GT2 for rnd2 iirc. Theres also the matter of a team you may be unfamiliar with, 'CoRe Racing GT1' (remember them?) but we'll ignore that, ironically it was a FZR entry you decided to pull before you'd even started the race... dont tell me, was there only 1wk to get familiar with it?

lastly:
1) obviously, if that wasnt blatently obvious you clearly wouldnt understand the idea behind balancing (i havent ruled that out yet)
2) Who knows, but forgive me if i dont value your opinions too highly on such matters, as track record suggests either your MoE team are bias, useless, or dont understand what balancing is about if the easier cars are overly assisted and the harder cars are effectively frowned upon
3) U probably know the answer to that already.
PaulC2K
S3 licensed
Quote from DeadWolfBones :I dunno what the hell kind of setup you're running to get 1:45 out of a set of tires. Never seen anything like that. Not in MoE last year, for certain.

1:20, maybe.

Proof's in the pudding... last year we had a large XRR majority in MoE GT2 (10 of 15 teams), with 20/23/25 restrictions. This year, with 20/24/25, and the new Z patch, we have a large FZR majority (between 8 and 10 out of 12). The teams know what's up.

FZR is gonna run away with this race.

How many of the GT2 teams with 2 cars ran the FZR in GT1 class? ZERO
Why is this relevent? Because the FZR was the fastest car then too, and yet their team chose NOT to use it, not to use the fastest car of the field and instead go with one that was around the same pace but easier to drive.

Still, your guys dont seem to be able to manage the FZR in GT1 or GT2 so its hardly suprising you want the XRR to be just as fast despite it being harder to drive consistantly. You cant tell me your driving the XRR cos its faster, your driving it cos you cant drive the FZR as quickly, which doesnt mean the FZR should be slowed down so it goes the same speed as an easier car.
FGED GREDG RDFGDR GSFDG