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spanks
S2 licensed
Quote from tristancliffe :Must be good. No one has ever managed to get 700hp out of a 2.6 reciprocating engine before.... Or have they?

in before the 1991 old technology argument for the n-th time
spanks
S2 licensed
broken femur is extremely serious

Not uncommon to have people die from it. The femur is responsible for most of the blood cell creation in your body, and having a broken one isn't really good for that :P
spanks
S2 licensed
Quote from Crommi :Solstice pushes around like RB4 and I think FOX can be quite alot like Skippy if set downforce and rear rebound to minimum plus increase tire pressures to remove some of that "excessive" grip. Oh, and set diff to "open" if it's possible.

I don't think you'll be able to mimic the characteristics of the road tires on the skippy, even with over inflated r4's. You should be able to get pretty close though. The skippy just feels...different than anything I've driven though. You can really feel the suspension moving around both through the wheel and watching the screen.
spanks
S2 licensed
Quote from linsen :
And for some reason my iRating seems to be too high for my pace. I just broke into the 2000s after my last top 5 finish in the skippy and I don't see myself winning anything in +1,800 SoFs.

what is an averate irating?

when I moved up to class D I started with one around 2050. D: I was paired with the fastest qualified drivers in the last solstice race I did. (granted I'm now qualified 6th overall...but can't race that quick)
spanks
S2 licensed
just ran a qualifying session for adv solsitce

ran a 1:02.958...missed a top 5 time by .007

top 6 is ok too I guess

I can't keep that speed up the whole race though, I crash within a rather short amount of time.
spanks
S2 licensed
an in car view would have been a better idea of what went on

I'm guessing the spinning car was blocked by the car in front of you for quite a while

I really don't think you were getting away from that one.

Btw, the spinning car just had full lock one way (excellent car control) and when rolling backwards you can turn quite sharply
spanks
S2 licensed
ughhhh I drove like an absolute cock today

in practice I couldn't get it together...finally I ran another 103.0 and got it recorded this time http://www.youtube.com/watch?v=HO-imphkjiw

(edit-jesus christ youtube raped the quality)

thats the only good part of the day...

I raced for the first time in a couple weeks and it went horrid. I'm never racing without qualifying first ever again.

A bit sad that my first race with an irating I feel the need to destroy it, but one bad race never killed anyone :P Just need to suck it up and race some more (with less incidents D: )
spanks
S2 licensed
the FFB is seriously the most amazing thing I've ever felt through my wheel

I didn't know it could be that accurate/have that much detail

The transition back into the solstice from the radical and skippy was a bit difficult though...you lose a lot of road feel because of the power steering.

edit -

wewt \oo/ just ran a 103.00 around LRP in adv solstice, .2 off the record best qualifying of the season so far. You know if you're getting it just right because you don't have to turn the wheel mid corner

you know when you're getting it wrong when you have some serious opposite lock goin on

I should get fraps and show off :3
Last edited by spanks, .
spanks
S2 licensed
Quote from hyntty :When was the track renewed? I do like chicanes, but aren't those a little... well bad?

the ALMS race was the first race on the fresh pavement/layout
spanks
S2 licensed
Quote from deggis :If they ask the community, they will probably have to keep the old version too

Forgot this link: http://www.brightcove.tv/title.jsp?title=1672039374

That is how it really looks, onboard from the ALMS race.

I like the new layout options, but wish they didn't have to resurface the whole track

the old track had so much character in the concrete patches and the bumps...now it looks too perfect out there

I don't have VIR, and I never got good enough in the skippy last week to take it online...meaning I haven't raced since before week 13..I need to get back into the loop here :F

I've been driving the advanced solstice around LRP, and got a setup together that I'm more comfortable with. I've gotten my time down to 103.20, with a bit of improvement left. Top qualifying time is a 102.79 or something.
Last edited by spanks, .
spanks
S2 licensed
I assumed he had an lcd, and about 75% of them are 60 hz. The more expensive ones have higher refresh rate though.

With a crt I agree with you though, but I haven't played games on a crt in years.
spanks
S2 licensed
misko, I'd set your limit up to 60.

Vsync and the fps limit are conflicting here. Vsync is trying to match your fps to your monitor's refresh rate to prevent any possible screen tearing. 60 fps is also generally the smoothest they say your eye can see. Going from 51 to 60 might improve the quality of your play

If you're capped at 51 all the time, you'll stay at 60 no problem most of the lap if not all.

edit - lol I just read NO vsync...so yeah, ignore that part. I'd still set your limit to 60.
spanks
S2 licensed
Quote :Get a 4-stroke piston engine to burn the same amount of fuel as a wankel, and you'll see who gets more power and torque..

this
spanks
S2 licensed
the logic behind the advanced solstice escapes me

it has the same tires and the same power as the stock car

why would you put fully adjustable race suspension on a car that pretty much maxes out the capacity of the tires that are already on it.

I'd rather have some semi-slicks or street legal super sticky tires or something...

better yet, how about the solstice GXP...the 260 horse turbo charged model as the advanced version

what are good lap times around LRP in the advanced solstice? I'm lost now, no time trial times yet, and a new 3rd gear that I haven't raced with in the rookie car yet.

edit- lol well...ok

Its not fully adjustable suspension now that I go back in game

Its just got adjustments caster and camber like you can do on stock cars, and its got stiffer shocks and maybe lowering springs...but still, I want sticky tires and a TARBOOOOOOOOOOooooooooo
Last edited by spanks, .
spanks
S2 licensed
Quote from george_tsiros :its only advantage is that it is lightweight. otherwise it is sensitive, wears down fast, eats up gas like no tomorrow...

no it is not mechanicaly sound. it has losses. the seals are taking a lot of punishment. it isn't a long lived engine. and by "long lived engine" we are talking about one that can do 200000+ miles...

this is what I've heard, and thats a bit more in depth than just "not mechanically sound."

I have no personal experience with rotaries, except I've ridden in an rx8 for a couple flying laps around Laguna Seca.

I am talking about stock rotaries from mazda when I make general statements like that btw. I know you can slap turbos and multiple 13b's together or whatever and make a fast ass car...like you can with more conventional engines. The point still remains that they make little to no low end torque due to the nature of the engine. They need to spin fast to make power. The advantage and power comes from the 3 firing pulses per revolution, and their light weight. For normal driving around, you won't be driving up to 6k rpm every shift.

The rx8 didn't pull hard until you got to 7k rpm, and then you went all the way to 9k before hitting the rev limiter...which was solidly in the red on the tach. Even at 7k rpm, it was a light weight momentum car. It didn't really have a lot of ooomph.

It is a very fun car, and I wouldn't mind having one, but for playing on the streets its much nicer to have something with low end torque so you can have some spontaneous fun instead of having to push the thing so hard.
spanks
S2 licensed
it also has no torque

horrible gas mileage

and aren't nearly as mechanically sound as other engines

but hey, everyone loves them

it is quite neat that you just keep stacking them up though..
spanks
S2 licensed
just ran a 1:48.50 at infineon and then spun going over the rise in turn 2

I'm going to finally get it down...for next month's infineon race
spanks
S2 licensed
I couldn't drive it like that irl

I also couldn't imagine thats how they actually drive them Thats about the farthest thing from smooth I've seen lol, but its fast.

Normally momentum cars need you to be smooth and carry speed...this thing you just wrestle around the track.

My problem is that I start doing the flick thing on turn in where you're a little on the brakes and you pitch it sideways and stomp the gas...and then some point through the corner I countersteer without thinking, and then I go head first into a wall

edit - shotglass, infineon is a really smooth track. The pavement is really flat and smooth, but you're going up and down over hills, on and off camber etc. Limerock, now thats got bumps and shit everywhere.

Also, driving the skippy around infineon like that is scary as shit (at least for me ) If there were bumps and curbs that sent you off the track too...well, I'd never make it out of the pits.
spanks
S2 licensed
hey crommi that was a nice looking lap A couple things, the sweeping right bend before the carousel, I think its better to stay wide and late apex it there. Theres less tire scrub, and you're in a straight line longer before your turn in. Minor detail, but I think it might help :P

Also, through the carousel I'd stay out wider, more towards the middle/outside and the top, and slowly wind the steering inward and get on the gas a bit sooner. Be careful not to upshift to 4th on your way out though...its like lifting off the gas, and you'll stop turning and go straight off the track haha.

Through the esses there was a little bit held back, but not much. Most of the time through there is gonna be finding the perfect line and getting through with the least drama.

Through turn 10 I read the fastest way is a slight lift with no brakes, or maybe just a dab and then back on it. Again, just a little bit to be gained there.

I think there was quite a bit of time lost through the last turn though. You stayed way wide. Your first apex is gonna be the first tire bundle in the corner. You wanna stay as tight down in there as possible, and wind back on the gas as soon as you can. The tighter you stay, the shorter the track

Quote from Jertje :Spanks could be a real beast in a car that needs to be driven like that

teehee :couple:

My first kart like 7 years ago...we were told it was 5 years old. Turns out it was 23 years old at the time. It was a bit behind in technology...
add on no power from the restricted yamaha KT-100, and the hardest kart tires bridgestone made and that thing was sideways everywhere Also a bit slow in comparison :P

I think I would have a very large bill if I ever went to the skip barber school
spanks
S2 licensed
god the skippy is still kicking my ass

I've been down to a 1:48.5 or something around infineon long...but thats still pretty crappy it sounds like after reading the forums. I just can't believe it though...I'm like balls to the wall to get a 1:48 and people are saying 1:45???

Also I'm inconsistent as hell and crash all the time.

I can't help from countersteering down through the esses and constantly find myself spun/head first into a wall.

I feel like I have some huge epiphany around a turn one lap and then I can never do it again lol.

edit - well, I just checked out qualifying for the new skippy series and it looks like 1:47.1 is the best lap so far. I'm kinda happy with a 48.5 now...just need to build some consistency and speed will come later. I would be extremely happy with something like a 48.0 as a pb, unless of course the leaders speed up any more than that, and then I'd like to be around 1 second off the aliens.
Last edited by spanks, .
spanks
S2 licensed
if you let the rear step out in the legend, solstice, or radical...and not do anything about it, you are going to die

sometimes the solstice is just unsavable as well. I posted a picture series a few pages back where I hung a tire, and it snap spun the other way head on into a wall.
spanks
S2 licensed
Quote from Linsen :I tried the Adv. Solstice around Summit Point briefly, and I'm now finding myself on or close to the redline through T3, T9 and T10. Atm it still seems to be faster for me to stay in 3rd, but that might just be because I'm used to it that way. If I should get just slightly faster overall, I might have to stay in 4th for those turns, or rather shift to 4th for T9, which seems a little awkward. So, maybe it will be 4th for T3 and T10, but 3rd for T9.

Edit: I'm using a setup for LS, but it works for me. And tbh, I don't think it makes that much of a difference in the Solstice. As long as it's decent it's more about comfort, I'd say.

thanks for the set, I'll have a go later
spanks
S2 licensed
anyone have a decent summit point set for the adv solstice?
spanks
S2 licensed
Quote from TURKISHPOWER :$13 a month ? is this kinda joke.

no, its the best, most serious sim racing money can buy at the moment

its so awesome they changed the 3rd gear ratio in the solstice! It'll make limerock a bit different...no more staying in 3rd until the downhill I guess.

Might have to play around with upshifting to 4th before the uphill and then back to 3rd or something before west bend.

(I think I got all the turn names right )
spanks
S2 licensed
has anyone tried the skippy at laguna?

It was a lot of fun since that whole track is pretty much about carrying speed, and the skippy...well its an underpowered dog with no downforce.


I had a lot more fun there than at Infineon. I got down to a 1:40.5, curious where other people might be since I'm more off pace at Infineon than I'm used to being.
FGED GREDG RDFGDR GSFDG