I do this on most of my setups (this being setting my brake force relatively low)
I have it so it usually just starts locking up one of the tires, usually a front, in the slowest corner(s) on the track.
There is no way, other than audibly and visually to know that the tire is locked up. Yes, the car will react, but since the best we have is ffb through the wheel...unless you have a simulator at home...and to visually react, and adjust the brake pedal. At that point, you've already locked up the brakes for a good amount of time, and probably already need to turn in.
Now, I'm 100% for the advancement of realism in this game. I'm sure I'd be able to cope with the changes if this were implemented, and I'd be on my merry way enjoying the game. I'd probably be much slower however, as my brake pedal is just a piece of metal with a big ass spring behind it.
When this game gets so good at simulating a real car that you can't react to it anymore without having to guess, I think there will be a real problem. The pedal feel is hugely important in a real car...without that, I'm sure people would either underbrake cautiously, or overbrake constantly on a track. If you take out the ability to set the brake pressure, it will be a constant guessing game on how hard to push the pedal.
I might just be babbling incoherently as I am very...very tired, but I hope someone can make sense of this.
This is a game that is directed at the player with a steering wheel. The average steering wheel is likely a DFP or MOMO in price range, with minimal tricks and gadgets. Flappy pedals, average to meh ffb (but pretty much the best we got :shrug
, and no clutch. Already the game is someone passing that demographic (I couldn't be happier with my g25 though
).