the rev limiter is more like a racing chip rather than a fuel cutoff used in road cars. In the road cars, imo, it should hit cutoff, drop 300 rpm or so w/o ignition, then accelerate again. The rev limiter here is more like the ignition chips we use in our drag cars. They are probably what would be used in the racing cars.
The clutch seems to get pretty hot just from a normal takeoff. I was very easy on the clutch taking off, and I couldn't get a launch w/o heating the clutch. Now, I might be misinterpreting the damage meter, but any color in the clutch bar is bad right? (btw I have a g25 so I could modulate the gas and clutch like I normally would).
I think it would be cool to make it harder to launch the cars like someone suggested. It does seem like the lower horsepower cars are too hard to stall. However, with this clutch damage model I think they would fry the clutch just trying to move.
Also, I found that I could powershift, flatshift, whatever you wanna call it (clutch kick too) without penalty, or a very small one at that. I'm not sure how much it would damage the clutch, but in the future there should be some transmission damage to give a larger penalty to this.
I love the new racing line. It'll give me a lot more confidence to join servers on tracks I'm not 100% familiar with and feel like I won't be in the way
I'll probably have more soon, but this is all I have time for......finals week is approaching and I still have projects to do before I can study for them
Also, I'm really starting to feel the need for smell-o-speed where you fry your clutch and the lovely smell of burnt clutch dust comes wofting into the room