The online racing simulator
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spanks
S2 licensed
Quote from tristancliffe :
LFS actually has a hard cut limiter, but with perfectly rigid cranks, driveshafts, conrods, cylinder heads, primary and layshafts etc the bouncing is pretty much non-existent. So, in effect, it's a soft cut limiter in LFS, because the end result is more like that.

Just my £8 (or whatever $0.02 is these days)

If people actually knew what their poor crankshafts went through when they go bouncing their cars off the limiter every chance they get, they might drive a bit better

great explanation too
spanks
S2 licensed
Quote from evilpimp :How is it unrealistic? I thought that IRL when you heat up the tires it gave you more grip? and plus I've seen drag racing vids where they have time to burnout before racing so why not in LFS. Realistic = Happens IRL!

it is realistic...and yes, before a race you always do a burnout.

Its heats up the tires, brings them up to proper tire pressure, and it makes the tires softer. *edit* (I forgot to add, it also cleans the tire of any debris from driving around the pits; rocks, trash, etc.) The rubber has oils in it bellow the surface that are dried up when cold and hard, but when you warm them up they seep out and basically acts like glue to the asphalt. Tires go bad after multiple heat cycles because the oils get used up.

I drag race in a real race car with slicks and such. I roll through the water until I'm on dry asphalt, pump the brakes and hold the line lock, start in 2nd, get to 5k rpm, shift to 3rd , let it stabilize at 5k, then drive out in 3rd until the tires stop spinning...then I put it into neutral.

Without doing that, or even if I vary from the normal routine a little bit, it shows a drastic change on starting line performance.
Last edited by spanks, .
spanks
S2 licensed
oh hey, never knew that :P

Thanks
spanks
S2 licensed
Quote from wark :Watch the weight split (%F/R) as you add more fuel?

it doesn't seem to update the weight when you change fuel in the pits

I'm thinking the weight in the pits is dry weight.
Location of the FBM fuel tank
spanks
S2 licensed
I was curious where the fuel tank was in the FBM. I am gonna do an hour long race, and going from 10 to 67% fuel adds about 41 pounds. It is really changing the feel of the car, and I'd like to try to dial some of it out.


41 pounds doesn't sound like much, but it is 4% of the weight of the car, and it really changes how it drives.

thanks
spanks
S2 licensed
Quote from herki :go ahead and tell me in which racing case an automatic would be superior to a manual box. Or equal to.

boosted applications, you don't lose boost when shifting

drag racing = far superior with an automatic vs a standard manual trans. Its much more consistent for bracket racing, doesn't have a clutch to fry, can do a better power brake burnout, and again, if the car is boosted.

Also, you get better launches. Even underpowered commuter cars with manual trans can spin the tires on launch with a full throttle clutch dump.

Yes, you lose about another 5 or so % in driveline efficiency

many people discredit drag racing as an actual form of racing though, so I doubt many people will even accept this logic.
spanks
S2 licensed
so, you're saying its bad that more people are racing now instead of cruising?
spanks
S2 licensed
When I raced karts I would look at my mycron (http://www.dataspares.com/products/AIM/mycron3.jpg)

multiple times every lap any time I wasn't racing nose to tail with someone. I'd look down for the RPM at the end of the long straights to see if the gearing needed to be changed (expensive little shits to fix when you explode a piston). I'd constantly be looking at the temps driving out of the slowest corners, slow = hot, and of course there were the split times and finish line

I'd always be looking at the split times, even during a race.

I was going like 75 mph into turn 1, so looking down at the tach wasn't really that much different than it would be to do it in a car, and I whole heartedly believe you could kill yourself easier in a kart than a car.

Never had a speedo on the karts though, even though you could purchase one. No reason to have one...if you had a tach, you could easily tell if you were going faster or not...but you could usually tell that from the seat of your pants anyways :P
spanks
S2 licensed
Quote from GobLox :I've always thought it was a bit odd that it's more or less impossible to do a burnout without setting an unrealistic brake bias. I spent a lot of my youth doing burnouts in various vehicles and on many surfaces. I can say from experience that most any RWD vehicle (and to some extent, FWD) can do a ripping good burnout in stock form.

Has this ever been commented on by DEVs?

You do any of those burnouts with a manual trans?
spanks
S2 licensed
Quote from Hankstar :
This idea is resting in peace and so was this thread.
Nitrous oxide won't happen ... unless the developers include nitro-burning dragsters. Which is about as likely as me winning a race against Fangio.

nitro methane is not the same as nitrous oxide

and cardriverx you got to the topic of drag racing before I could

Nitrous is just another method of forced induction...boost in a bottle. Its not NOS!!!@1!! either, NOS is a brand. It would be quite fun for the drag strip to have different stages and amounts to mess with. Anywhere other than the drag strip (or on unapropriate cars) would be meaningless though.

Also, to anyone who thinks a manual transmission is instantly superior to an automatic...stop being so naive
spanks
S2 licensed
what you describe col is like a pure system, with white list and black list

Pure mode in the server would be official content only, loading from encrypted unmodified files that remain unmolested even if you install 1000 mods. The white list allows certain mods in some servers, while black listing can block all the rest.

Say you want your drag server to have the smoke mod, but not allow slick mod, you white list smoke mod, but black list slick mod, or you turn on pure mode and play it how the devs made it.

I animate for other fps games, as well as model a bit. I would LOVE to see custom content in lfs beyond skins
spanks
S2 licensed
Quote from Drunken Predator :RBR is great, we play it online with friends at times.
Oh yeah.. the ultimate addon pack for RBR:

http://www.rallyesim.fr/forum_rlsm/viewtopic.php?t=348

and quicker download link:

http://files.filefront.com/Ins ... e/;9170584;/fileinfo.html

that mod is incredible O_O

is it all amateur work?!? thats more than even an expansion pack for the game would have done!

now I HAVE to get RBR lol
spanks
S2 licensed
Quote from Drunken Predator :rFactor demo is hardly good for review, since it only has default cars that quite frankly.. suck pretty bad.. Its a great sim, well worth buying for its price.
GT Legends is good one too, just for the sake of the old cars.. good fun.
How about some different type of gaming? Or maybe find a new real world hobby? World is full of options.. so you just have to go for something.. whats worse you can lose? little money only worth of some cigarettes really.

I might give rfactor a go, and definitely pick up RBR. I've played RBR a couple times, and its really fun...just really hard

I play rts and fps, animate 3d stuff, drag race + work on cars (just got a full baer brakes kit for my '01 Camaro for Christmas :O), and go to school

I think I really do just need to get a job...it'll take up the slack a bit in my schedule :P

I was really hoping there was some lost gem that I hadn't heard of somehow, but it seems I was bein a bit too optimistic

spanks
S2 licensed
Quote from N I K I :how about hot lapping?

variety is the spice of life

hotlapping usually just frustrates me anyways, as I try to go 110% every lap and usualy only complete 1/3 of them

I googled around for other options i might have missed and found a couple interesting things, but all were dead ends :/

Does anyone know if RBR has vista support?

I think you hit the nail on the head maggot, or at least thats how I feel too :/

I also burn away some time with lfs tweak, but it gets old after a while.
The want for more
spanks
S2 licensed
I love live for speed, and it has a good diversity of race types, but I can't help but want more and more racing games.

My problem is that live for speed has raised my standards so high that I can't enjoy anything else

My problem is that I don't always want to race online with other people, and being in the US there isn't always a good populated server when I want to race (seeing as the majority of the user base is on the other side of the world).

I have gtr2, and have the rfactor demo, and neither really seem to be all that people make them out to be.

I've heard about a bunch of mods for both gtr2 and rfactor that are supposed to totally revamp them, but there are so many it is a bit overwhelming.

What do you all do when you're feeling an itch for something different?
spanks
S2 licensed
Quote from Mako. :No, this is actualy about right... you can do this to a rotary no problem when its only for short stints up to 9000rpm, only way to REALLY damage an engine, is when you get crazy detonation because of too much boost, and too little fuel, then shit goes BANG.

also, it depends heavily on the type of engine.... some are WAY less prone to over-revving damage than others.

errrrrrrr?

First of all, rotaries and OHC engines have nothing in common :/

and yeah, I'm talking about downshifting too soon, or too fast and going over the rev limiter. The parts inside and engine have a critical speed where they start to get hurt if spun that hard, to the point where a piston could shatter etc.

The most noticeable early damage you would see would be damaging the valve springs, making the engine less efficient.

I don't know if I was too tired when I made this thread or what...but its pretty illegible in places :/ Anyways, what I'm saying is that the rpm cutoff has been lowered, but the point where engine damage starts is still where it was in patch X, and it is impossible to get the engine to rev that high unless you go from like 4th to 1st without slowing down.

The damage I'm talking about is where the engine would start to pop and miss and be obviously less powerful than before.

I just tested the xrt, and it seems so long as you don't rev it higher than 9k rpm (the highest the tach goes) there is no noticable engine damage. This makes sense seeing as you could drive all the way to 9k rpm in patch x, but now only 7500.

I guess the thread is mostly pointless since the engine will get a complete rework soon, but if the damage point was lowered I think it might keep people from jamming down the gears so hard without consequence.
The rpm cut has been lowered, but...
spanks
S2 licensed
The engine damage does not happen until much higher than the fuel cutoff.

Many times since the new patch I have found myself getting a bit...carried away when downshifting, and gone down one gear too many. It happens to me a lot in the last turn in SO6...I find myself hitting 1st instead of stopping at 2nd. Anyways, it tends to go 500 to 1000 rpm higher than the rev limiter, however it does not damage the engine. I am guessing that the engine damage is still up at the rpm from patch X. The XRT and such are practically impossible to damage because you would drive the car to 9k rpm sometimes, and it would only get damaged if you down shifted and went above that.

Now, I could be completely wrong...but I haven't gotten any engine damage since the patch, and I think with the new rev limiter telling us that the engine will be damaged if spun higher than that, we should start getting some minor damage at least 300 rpm higher than the cutoff.
spanks
S2 licensed
Quote from tristancliffe :We can hope not. Otherwise Scawen will have to remove the indicator code

ahahahahahahaha
spanks
S2 licensed
Quote from XCNuse :lol we need alot more heres a website i found telling all about whats on the Ferrari F1 wheel (which i have a huge poster above my computer of it and its interesting)

http://www.expeditionexchange.com/sema2002/DSC01937.jpg

quote:
There are LED displays to give crucial information to the driver. The two small LED displays on the top of the wheel display RPM's and time, respectively. The large LED display above the Ferrari logo displays the gear selection, water and oil temperatures, vehicle speed, lap times, and actual time.

Buttons abound on this steering wheel. The two white buttons on the top of the steering wheel control the front/rear braking balance during qualifying. The blue button marked "S" selects neutral on the gearbox for pitting. The red button marked "L" is a rev limiter for the pit lane, as speed limits in the pit lane are strictly enforced by FIA. The red button marked "U" operates the differential lock. The amber button marked "RADIO" is to permit communication with the pit team. The blue button on the bottom right of the steering wheel turns off the engine.

Though hardly visible in the photo, there are two gray paddles behind the steering wheel. Depressing the paddles will upshift or downshift the gearbox, with the left lever being depressed to downshift and the right lever being depressed to upshift.

The steering wheel also features several dials to enable Schumacher to control his vehicle settings. The green dial adjusts the brake balance between the front and rear brakes to suit different track conditions and brake wear during the race. The blue dial controls the fuel/air mixture. The red/green dial in the center of the wheel controls the intensity of the power steering. The yellow and red dials control engine braking. The multicolored dial at the bottom is used to control the clutch when the clutch is failing or has failed.

although that is the old F1 wheel, it still shows several of the things you can do with it

last I heard an f1 wheel costs $50,000

more realistic features =
spanks
S2 licensed
Quote from SukebeSpitfire :drifting = driving
racing = driving

Got my point?

On/T = more cars will always get a yes vote from me!

Off/T somewhat =

I learned to drive profficiently in this game by learning to drift. I got my g25, got the demo...got a WR xrt set, and joined a race. I was backwards in the dirt after every corner, because as everyone knows...the WR xrt sets are slippery as hell. As soon as the ass end poked out a little, I was DONE for. I joined a drift server, got a set, and within a week I had a way to keep from crashing when shit hit the fan. Being able to slide/powerslide/oversteer/drift...whatever you want to call it...is a legitimate racing tool that every driver should learn to some extent. I grew up racing go karts, and if you didn't throw those things around and get them to rotate mid corner you'd be slower than everyone. A solid rear axle really teaches you how to float a car through a corner.


Now, onto your comparison...you have no point

yes, you're driving a car, but for completely different purposes...i have a pretty good example I think

Ok, Olympics, track and field, 100 meter dash

Everyone lines up at the starting line, crouches down...ready, set, BANG...everyone takes off as fast as they can, except one person who is running backwards, finishes in 3 times the time it took for everyone else, and yet still wins the gold because he was more creative...

Racing is not won by opinion, racing is won by whoever can beat everyone else legitimately on the track by either being the fastest, smartest, most consistent, or any mixture there of.
spanks
S2 licensed
they would make a good bit of noise

When I hit the ones on the high way on the side of the road they make tons of noise

they are just like ground down valleys, no raised spots at all.
spanks
S2 licensed
Quote from Danas :I think its a pretty good idea, simple and looks not so complicated, but i guess its been suggested a couple of times. A little bit O|T, but i don't get why they dont delete the bug with the walls very upseting thing it is with those barriers ant etc.

I seriously hope the bug walls never get taken out 100%

replaced on serious servers yeah, but bump and jump would never be the same without the car launching barriers
spanks
S2 licensed
Quote :Second idea: About demo peoples. we all know its a good move for Lfs to remplace the XRT from demo for the new FBM but a lot of peoples will leave all lfs. cause they's cannot drift anymore thier prefered drift car. but my idea about this. its maybe possible from lfs staff to made a special Licence for demo users to buy a Mini Licence for only XRT mean exemple pay like 10-15$ usd and they's can have only the function to use XRT

s1 licence....
spanks
S2 licensed
Quote from danben7 :What? 1.3G? That seems insanely high

that is...really high

1g is amazing for a street car...I doubt super sticky tires would kick it up .3g who knows though

those tires would make the uf 1000 and xfg flip over goin around a corner lol.
spanks
S2 licensed
I love it!

After finishing my term paper last night I joined up on a blackwood proper direction race with the new BMW. There were 20+ people in the server at all times. I have never been much of a regular racer in LFS. I made myself very familiar with the fox on as-club...and have had great races doing that, but its just the tip of the iceberg.

I've played LFS for a year now with my g25, and have done about 25% racing, and 75% drifting I don't care if its racing or not...and its not racing AT ALL, its fun as hell with the lfs engine. Regardless of if you like drifting or not, the car control is impressive...its like the ballet, its boring as hell to watch, but I guess they're having fun doing it ? Its just because I can go in and drift for 10 minutes before class or something, whereas its somewhat a hassle to find a server on a track that I know, with enough people in it, with a low enough ping, that isn't in the middle of a race etc..

Anyways, back on topic, I had some of the best racing I've ever had last night. The BMW is very intuitive, and a blast to drive. My arms were getting tired holding onto the wheel so tight! That thing handles just like my kart used to to go fast you gotta float it through the corners, if all the tires have grip you're goin too slow

The racing line is a huge help, and I love how its just a baseline...not the WR lap for the track. You can go into your own server, go 5 laps with the racing line...figure out where your braking points will be and be more competitive much more quickly.

I'm somewhat confused about throttle blip though on downshift. I was trying to do it...autoclutch off, and afaik you don't depress the clutch when you blip the gas...but all I was managing to do was extend my braking distance. I was able to downshift with no throttle blip with no negative side effects. I was getting lap times that rivaled top 5 placers in the race, and finished decently a couple races...so I don't think I was doing anything too wrong.

Also, I don't really notice a difference in the viewpoint from the cars, any better description of what it is? Thanks

great job devs, i'm a part of a very popular mod for hl2 as an animator...and the forums can get very annoying. You guys are very disciplined, and take criticism very well. I've never seen you guys blow a gasket like our team has once or twice...Keep up the great work, you're very admirable. I would love to make a car game some day, but I fear I would always be comparing it to LFS and wind up doing something a bit easier
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