The online racing simulator
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spanks
S2 licensed
well

I know that the more advance the engine has, the more difficult it becomes for the engine to turn over while cranking. Too much advance, and it can kick back on the starter, or cause it to get caught up and then turn, slow down, then crank some more etc...terrible way to describe it, but trying to be more descriptive than just saying the starter is laboring to turn the engine over more than usual.

If the engine is flooded, the best thing to do is to hold the throttle open and crank, avoid pumping the gas as that just makes it worse. (meh, read the end of your post before reading the bit where you said the same thing I just did here)

I also believe that less spark timing would be easier to start the engine, seeing as too much advance will bring it to almost pre-ignition time frame, and will make it hard to turn over.

I'd say go do some doughnuts and get it nice and hot and stall it and give it a go. Giving it more spark advance really does not seem logical, and possibly has something to do with being flooded. If you had your foot in the gas to clear the flood, then possibly it was advancing the throttle due to a throttle position sensor or something?
spanks
S2 licensed
I was just driving the rb4 at blackwood rally and was surprised at how durable the clutch was :S
spanks
S2 licensed
Quote from J@tko :I'm in the same boat as you Gnomie.

I'm pretty sure something big is in the mix at the minute, and has been developed for quite a long time. I damn hope I'm not wrong

maybe he's been building new cars to put the new interiors in this whole time
spanks
S2 licensed
flipping over going over a hill like the straight on BL1

http://youtube.com/watch?v=BgYyP8YKsas

The cars have fine grip imo

You don't drive the same way in game as you do irl, and the setups are really different

also, irl most cars nowadays are set up to understeer from the factory

The game can feel a bit drifty (not the ballet in cars type) through the turns in the slow cars, but its more like you're just floating it through. If you've not felt that in a real car, either you're not experienced enough to put the car right on the edge of oversteer, or you've never had the chance to. Also, have you even floored it in a car and started swerving? I haven't...I like to be nice to my cars, but I'd imagine you'd slide around a bit.

Even the grippiest of tires can slide if you are rough enough. If you're smooth and build up to the limit you'll go much faster than you'd be able to than if you jerk the wheel as hard as you can.
spanks
S2 licensed
I would be afraid to race against most of the lfs community when I don't have the option of shift + P
spanks
S2 licensed
Quote from danowat :At what point does a game stop becoming a game, and become a sim?, surely its a tough point to quantify?

when their marketing department decides to register that as trademark and feels they would get more money advertising it as a sim
spanks
S2 licensed
I really really want to see some vintage road race cars

Old open wheel cars

vintage road race cars too
spanks
S2 licensed
Quote from legoflamb :What kind of updates, what part of GT5P do they improve?

However, the GT team had so much time and so much money to work with and still had not made much improvement in the sim direction. While their box says "Real Driving Simulator."

I had deleted the game because it was wasting space on my hard drive, so its a bit too late.

do you honestly think they want to change anything?

They have a brand, a name, and a game. If they get to the long awaited gt5 and no one can drive it because its so realistic, they'd be ruining themselves. They coined the phrase the real driving simulator. They did this in GT1! You think it was even close to being a sim back then? Not at all. Its MARKETING!

Also, most console racers use a controller. Controllers don't really suit real sim racing that well. If everyone was guaranteed to have a wheel, maybe they'd make some changes to be a bit more realistic, but right now I'd say maybe 5% use a wheel with console games.

Gran turismo is always going to feel like the gran turismo games in the past. They might change some things, add some damage or something...but people know gran turismo, want gran turismo, and expect gt5 to feel like gran turismo.

What they've done with gt5 is amazing. The graphics and sound are so realistic. Coupled with a pretty fun driving physics, they have another hit game. Honestly I can't wait to get my copy of GT:P. I keep watching the video of the formula one car, and I can't get my mind off of it. I likely won't get enough credits to buy it, but maybe it'll keep me playing. LFS has ruined any other racing game for me that tries to be a sim. Forza isn't fun, gran turismo isn't really that much fun anymore. I have more fun with need for speed esque games than the pretty good console sims.

What you get with LFS is a good community, a solid online environment, and good clean racing (most of the time). Leagues in lfs go beyond what the consoles could hope for.
spanks
S2 licensed


This pretty much spells it out

The front car does get a substantial gain in speed from a car in behind drafting, but not as much as the back car. This is why drivers will pair up and drive away from the field, the back car is "pushing" them without necessarily touching them. Then you get into bump drafting and you get goin quite fast if you don't crash :P

also, this says its about stock cars, but it applies in this way to pretty much everything.
spanks
S2 licensed
Quote from site :Since the RPM after the shift depends on the "ratios" of the gear ratios, the difference between the RPMs before and after the shift grows with increasing RPMs. This makes the area under the curve method favor higher shift RPMs compared to the first method. Which one is better? You find out......

I believe its saying using the area under the curve method, the estimated RPM droop will be higher, meaning it'll suggest you shift at a higher RPM.

When you shift gears ideally you want the RPM to fall on torque peak correct? I know thats how you set up a car for maximum acceleration using an automatic transmission, because when it falls on torque peak you're getting the most torque multiplication from the torque converter...obviously not the case with a manual transmission, although I'd assume you'd want the RPM to fall on torque peak with both for the best acceleration.


I threw all your data in the site only to find that the "compute" link is broken and I'm going to a blank page...balls
spanks
S2 licensed
Quote from tristancliffe :If only visor dirt was that bad. Being a noob I've ended up on grass loads of times, and my visor rarely needs soil removing

Bling for the sake of Bling (and something to distract Kunos from the dull task of bug fixing).

the worst my visor has seen is kart racing following the other karts before rolling starts packed together...the oil from the exhaust is terrible on visors

also, water on the track/rain

going off track doesn't do all that much...except maybe dust will stick if there is oil/water
spanks
S2 licensed
once you go bouncing your head off the rollbar and smashing it to pieces (your head, not the steel bar) in your first collision you'll be pretty sorry that you put your "weight saving" roll bar that actually adds weight
spanks
S2 licensed
some track days require windows to be rolled down

I'm not saying its important...and I really don't care either way

maybe an option in the pits like the top down/up..windows down/up

anyways, nothing to bother with for a long time if ever imo
spanks
S2 licensed
Quote from ajp71 :rFactor allows you to create a new user interface. Making a completely new one from scratch is time consuming but perfectly possible with a text editor and paint program. AFAIK there has been one completely new UI released (in the drift mod) and lots of modifications to the default UI.

Yeah I was just reading up on the drift mod...I think rfactor is the one for me

Thanks for the advice guys
spanks
S2 licensed
Quote from mcgas001 :IMO, Racer needs a full overhaul. The last time i tried to play it, i wasnt best pleased.

I'm downloading the latest beta to check it out now...I remember not liking it much also

I do not like racer D:
Last edited by spanks, .
racing game allowing for total conversion mod
spanks
S2 licensed
Hello everyone!

I'm interested in modding a racing game, but I want it to be a total conversion...meaning I redo everything, menus, tracks, cars...etc

I know rfactor is really modder friendly, but is there a way I can redo it from the ground up?

I couldn't think of a better place to post this...but if there are better forums more dedicated to this kind of thing, please let me know

the rfactor site isn't working so great for me now...otherwise I'd post there too :P
spanks
S2 licensed
what happens if you hit one of the cones that aren't clipping points? Like the ones on the outside of the turn in front of the barriers?
spanks
S2 licensed
Quote from atlantian :imagine the pain of the crashers, stunters, drifters, and n00bs... if this was implimented...

and the racers...

crashes, accidents, laggy collision detection problems, etc all happen

They're a part of racing yes, but having to pay for fixing them afterwards, or even the notion of starting a race with less than 100% repaired car is ridiculous

No one ever makes enough money racing to support their car...so how about this

For any car that is able to be raced at the club level, you have to work a 9-5 job at the office to pay for towing, gas, parts, pit crew, tires, and repairs...if you get fired for being late or not showing up too many times..YOU'RE FIRED and your s2 license gets revoked until you get a new fake job


For the pro level cars like f1 and the gt classes, you have to whore yourself out to your sponsors doing ridiculous tv commercials so you can race the next weekend.
spanks
S2 licensed
I hate this idea
spanks
S2 licensed
infineon or laguna or bathurst

was at the first today

have been at laguna once

would love to go to bathurst
spanks
S2 licensed
you guys are insane

my first full lap was 2:33.xx

this is my first real time tryin to drive the f08...the racing line was telling me to go flat out, but the tail end was telling me otherwise
spanks
S2 licensed
Quote from nihil :Oh ok, thought you meant that the engine sound was fundamentally differenty, from another car or something....

Frankly, unless you're a signee to the dogme manifesto, that how films are made: sounds get added afterwards.

lol thats what I thought he meant too :P
spanks
S2 licensed
I disagree...it is far to old to have that amazing of editing done to it

I doubt anyone could pull that off without proper modern mixing software and recording tools. If it is, it deserves another award for sound compilation.
spanks
S2 licensed
Quote from tristancliffe :Do you really need to be taught not to start in gear? Did you need to be taught how to work light switches, or how to listen to sounds? Surely it doesn't require 'training' not to be a dumbass (although I know people AREN'T born equal, and some dumbasses are just a result of poor breeding, but they shouldn't be allowed to drive in the first place).

you have way too much faith in people

more than half the people on the road is either a dumbass

a dumb bitch

a dumb ****...or something of the sort

I'm just saying, I don't want some dumb ____ to start their car in gear and run into mine

And yes, you do have to learn how to operate a car...every single feature, either through someone telling you...or just watching someone else do it, or experimentation.
spanks
S2 licensed
this is rather simple imo...

Americans are taught to drive in automatics...some places don't even really want you taking your driving test in a manual.

Driver's ed courses never once mentioned manual trans operation. This means it would rely on someone else teaching you not to be a dumbass and start while in gear...
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