It appears a mod has moved my last MNR post into here in error, and I've then assumed australasian league was being used as a more general term in error, then posted the new thread here in error. Just worked it out after reading this sticky
wow... a little disappointng to see so many votes for c. To think that you have to back off on a straight because the driver slightly in front of you doesn't allow sufficient room, seems very backwards. How are you supposed to make a pass if the driver in front can just drift all over the road as they like?
I drive in real life. Cockpit view in LFS feels more like someone went and spraypainted my windscreen with A pillars and a roof, making me look through a small square. Replicating the 'appearance' of reality isn't as good for me as replicating the 'feel' of reality - that of a far more unobstructed viewpoint with more sensory information.
As I mentioned, it occurs in Windows XP also, just to differing degrees. Given that Windows is the platform the game is intended for, it seems reasonable to expect that the game must take into account the way the platform behaves, whether or not the particular behaviour is ideal or not.
Yes, I have a scheduled backup set to run at certain times if my pc is idle - when I play lfs windows xp seems to think my computer is idle. It is annoying.
what would a zealous admin have to do with anything?
If the server was the problem I would have thought it would have been consistent in it's laggyness, but I guess you could be right...
I've been involved in and seen quite a number of lag type incidents where the prediction system seems to fail very badly, causing substantial contact between racers, then one of the racers gets his position corrected and carries on normally, well away from the contact zone, while the other is left in ruins. This is on a server where everyone is in the same country and regularly competes together and normally everything is fine - it just glitches in a really big way occasionally.
Has anyone else been experiencing similar with large grid sizes?
I can track down some replays if any of the devs really want a look.
program works fantastically, fixed one for me, kills the tricky running processes, finds the hidden files, etc. Far, far more powerful than the likes of hijackthis. If the sysinternals folk are happy to state that it's not malicious I'm happy to run with that.
depends entirely on the engine, my 2 stroke motorbike revs out to scary levels. It's easily worked out roughly though, work out how many rpm you drop in a gear change, grab your power graph, get the biggest chunk you can over the rpm spread. Most area under the curve.
gearing multiplies torque though - you don't get as much acceleration at 4000rpm in 5th gear as you do in 4th.
More force does equal greater instantaneous acceleration - but if you apply a slightly smaller force much more often in a given time period, you accelerate the object more.
edit: good question! I suspect the answer lies in the fact that as the car is accelerated to higher speeds, it requires more applications of force to get the same acceleration. It's easier to accelerate something from a standstill than it is at 200kmh. I don't see that anything is changed because of the query you pose though, acceleration in the next gear is still lower than current gear at same rpm, so even though current gear is not accelerating as fast as it's 'peak' it can still be more than the next gears 'peak'.
That's the point - on the vast majority of combos top speed reached is below the speed the car is capable of given sufficient gearing and straight road, so you continue to accelerate beyond peak power.
It doesn't matter what the torque curve is doing. Power is just a combination of the frequency torque is applied, and the intensity of it.
The torque curve always starts to decrease substantially before peak power is reached.
No, you misunderstand me
I hear you loud and clear about top speed for a config. Top speed is not reached at peak power though - top speed is reached either at the rev limiter, or closer to it than peak power.
I also don't believe you want to hit peak power in top gear just as you start braking either - you're wasting all the high end power just the other side of the peak if you do that, and spending more time in the pre-peak portion.
Do you seriously sit around calculating any of that when making a set?? Top speed is rarely seen in the combo's available, and it seems more straightforward to adjust top gear after a basic test drive, to me. Whatever works for you I guess
Basically, forget about torque - it's irrelevant. You want to maximise your engines power output. The red shift light is a magical happy happy shift light that comes on when you could be making more power in the next gear, so change when it goes red. Set the gears up so they are nice to drive, usually rev out top gear on the straight but on some tracks not needed.