Very good mod , i love it ,sounds, look ,and drives good ... ive seen the renault few pasts above , i do modeling and have a rolls silver shadow and a 1912renault like in the movie titanic , hit me up if you want to do these , too much models for me alone to do
Why does the editor use .png instead of .dds? I get error "Colour type RGB but A is required"... yeah but how am I supposted to get Alpha channel saved in a .png?
This is a low effort layout, I have no further plans to improve this layout. However I do think it is very close in size, width and proportion to the real thing.
If anyone watches the silly Nascar race this weekend and wants to try it for themselves ... this exists. Complete with all the checkpoints for functional lap timing and racing. 20 grid slots in the expected location, and another 20 spawn points just outside the track if you are mad enough to try and race with 40 people here. 10 pit box's in the infield.
if anyone wishes to use this on their server, or modify / improve this layout ... feel free to do so.
I thought to gather all responses here and make statements on my own.
Soccer balls don't have an engine. While it definitely sounds like a fun challenge to work as a team to get as many laps with a ball as possible, I'd rather leave it to TopGear/GrandTour/... to organise such am event. Maybe such an event would also be something for [TC] & co.
While there may be an audience for soccer balls or for busses (or even heavy MRTs), I'd like to organise something more based on popular real life racing series, be it grassroots racing such as in the Nürburgring Endurance Series or the Creventic 24 Hour Series or more professional series. Yet I am aware we have more freedom to realise ideas that would not be possible in real life due to safety concerns, infrastructure or resources. In fact the Open Endurance Cup was inspired by the iRacing Spirit of VLN series which was in turn inspired by the real life VLN Langstreckenmeisterschaft/Nürburgring Endurance Series.
Sadly, that is out of my control. While it is something I eagerly wait to get my hands on, it is currently no option.
Quite honestly, historic cars were not something I had on my mind, but I am open to consider them.
Indeed that was the original plan and still a plan I fancy a lot. Trying to do the BOP for LRF is tricky enough, as the season before proved. At the end of the day the three cars are very different to one another as the RAC and LX6 are light weight sports cars whereas the FZ5 is a sports car that very well fits into production car categories at the Nürburgring. While the BOP based on minimum pit stop times worked as a proof of concept, that system has not matured enough. Simplifying the class structure to just the LX would allow S2 (or even S1) licensed drivers to compete and would eradicate the need for a BOP or a complex class structure.
Aston Megaschleife is an unknown to me. With Aston Grand Prix and Aston Historic there are already two long variants at the Aston Autodrome venue . An open configuration or a layout also needs to be sensible. If the idea is to recreate LeMans or the Nürburgring Nordschleife with layouts, this is simply not possible with the tools at hand.
I am not aware there are currently any P1 (assuming LMP1) in development, especially the hybrid nature of these cars in recent iterations of the rules prevents any faithful adaptation of modern LMP1. What we have is at least one published LMP2 and another older one in development, as far as I know. I am also unaware of GTE/GTLM cars as such but there are, as pointed out, many GT cars as well as the LFS GTR cars to create a Grand Touring category underneath a prototypes. A Grand Touring category as such I would consider to be "modern" as well. This is a class strucutre with a lot of potential as it is similar to the virtual LeMans series by the ACO in rFactor 2 among others, if it is suitable for the core-idea of OEC is another issue.
Balance of performance is, no doubt, the most crutial part of any class definition.
Basically this sums up many of the thoughts I share. The greatest problem for the use of mods in league racing might be the necessary cooperation between mod creators, teams and organisers and something that has not been thought to the end for now. The upload of league-specific mods may be an option, yet it is something that is not really intended by the mod system as far as I understand it.
I am very happy about those comments, to see that people intend to return to a series, that is run as irregularly the OEC is. I hope I can provide something you like in the end.
That is the RWD thing ! You need to understand what is going on when slamming the throttle. With a 4WD there is less power overall on front and rear axle, so it is easier regarding this aspect. On a FWD, if you are putting too much effort on the driving wheels, you will simply go straight, and so releasing the throttle calm down the thing ... On a RWD when cornering, if you :
- release suddenly the throttle you brake you rear wheel doing a kind of handbrake kick
- put too much throttle and you can spin them, making the car to slide from the rear
=> in both cases you may loose the control of the car (or at least the rear wheels).
So it requires some controls and practice to make it right, but for having driven RWD in real life for lots of years now, I can tell you they can be the most satisfying experience in the end .
In LFS, due to some flaws in the physics, it is a bit difficult to feel very comfortable quickly with RWD compare to FWD/4WD vehicles, but do not give up and practice, you may enjoy ! (keyboard is not the best possible experience of course, but anyway ... )
Toyota GT86(ZN6)
Toyota GR86(ZN8)
Honda S2000
Civic Type R(FD2)
Celica TRD Sport M
GR Yaris (GPXA16)
Toyota Mark X GRMN
Toyota Crown Athlete
Integra Type R(DC5)
Lexus ISF
Lexus RCF or RC350
Lexus IS300h
Nissan Skyline GT-R
Nissan GT-R R35
today i tried racing feeling with AIs to prepare a cup .. but, the LOD works is very disappointed, cars ahead look like white shoe boxes .. at near distance ...
see screenshot
As NumberTwo suggests, a true pick up racing is kinda dead in LFS (except for demo maybe).
But that is not necessarily a bad thing, as the racing community is now more focused on on time-specific pick up racing (weekly events like RTFR, GTi Thursday, FOX Friday, FBM Saturday,...) or serious championship events (BF1 League, E-Challenge, GT2/TBO Challenge, Layout Racing League,...)
The league racing is now better than ever, but it apparently comes at the cost of reduced "random racing" activity...
Please try to see it from the reviewers point of view though. In the beginning, there was very little guidance for reviewers to go by. As we created the rules, we found out some model sources don't allow use in LFS according to their terms. As we learned how to proceed, we slowly changed the rules on the go. I understand that is confusing for someone with no insight.
I went through all real life based mods today and there is absolute minimum of those that are problematic. 95% of mods already are ok with the rules, so there's no need for any of them to be retrospectively removed.
Please do mind that the mod submission guidelines state though:
...Any mod can be deleted for any reason in future, including but not limited to:
...
8.5 Breaches guidelines or rules after they are adjusted at a later time.
So yes, LFS mods may and will be checked at later time, as the guidelines state.
congrats !
your car, in first version is very good
can we have the possibility to make skins ?
with some aéro and some body options, for various looks, your car become just perfect when the slicks tyres hapened ? i think they exist in the 60's ... but i agree whith you, the drive is more fun whith road tyres
Well, i will side by the one who posted this thread, not anyone can buy or charge, some people doesn't even have the stuff to pay, some people are poor, ...
Man, imagine FXO and Rockingham in DEMO, that would be soo cool, for those who are broke or not old enough to spend and have money
Mod columns are great.
For some reason I had no thumbnail on Toyate Supraze.
What about a 3wheelers filter?
Still have a lot of difficulty showing virtual keyboard in VR in mod menu ...
It is going the good way thanks for the good work.
To do:-
- Interior detail improvements
- Exterior smoothing and tweaks
- LOD2 triangle reduction
- Skin support
- Setup improvements
... plus all those other things I will notice that will start to annoy me
... should any mod that's submitted only be approved if supplied with a skin template? Blank or otherwise.
I spent a lot of time doing a skin for a bus, and then after using this skin for a while, next time I chose same bus, the bus downloaded as a newer version, and my skin was all wrong. One side became roof, and other side was upside down.