---if you attach a video
it would be no use
video cap has its own fluency rate
but I think there are examples, I have about 10 videos and I think it is possible to recognize the fluency difference in them.
either 200 mb or 2 gb of examples to show
this is the last of them still live
https://streamable.com/ut1ydh
https://streamable.com/y9e6zz
https://streamable.com/fg8ma8 (blackwood lesson)
https://streamable.com/m1t6of
https://streamable.com/3byx35
https://streamable.com/stdbz3 (official avg license 1:33.13)
https://streamable.com/f6bore
but they are recent, maybe the difference is not that big
but i think there are ones that look like they are not from the same driving simulator due to the fluency change
I will take a look at it, and upload 2 the most differential examples
---you are an extremely fast driver
Thipple Alien license online
Twin Tri Megalien license offline (official statistics)
(the difference in online and offline driving seems quite big for me)
---special attention to smallest details
I did so many things in lfs and operating system for best sport simulator on computer ...
---that similar phenomenon may exist even in the virtual world
it used to be some time ago
performance problems and hard variable-unstable framerate turned sport simulator in to clown world
every corner was from different driving simulator and with its own time flow rate
it is was not cool when flow of time changes three times in 1 corner
you can imagine it like if fps number changed to 40 70 110 in just one corner
also, linux graphic performance may be too sensitive
I would say time constant is now about constant.... Car seems to be driving in corners like they are all from the same universe.
but it is constant as if from different driving simulators every day
!
the new auto shift+f only works appropriately in a single offline race (which is good to have) or when there is nobody online on a server and race never restarts
---What you are proposing is a mind blow
pretty much imagine if you had to drive 1 corner in 20 fps another at 10 fps and next in 300 fps
would you consider that to be a sport simulator ?
it would be like time flows at different rate
(there are pretty important fps settings to prevent this)