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teeembo
S3 licensed
I wanted to say something here but I don't have any references (yet) apart from 40-odd years of thinking about motorcycles Smile so I'm talking about high performance naturally aspirated engines here ...

Smaller throttle openings at low RPM actually produce MORE torque than full throttle. That is why you don't fit large carburetors if you want midrange driveability. This is because the higher mixture velocity of a smaller venturi allows improved cylinder mixing and more complete combustion.

In recent times we have seen the move to ride-by-wire throttles and selectable engine maps. This is why modern superbikes can have large throttle bodies and make 230bhp and still be rideable in traffic. When you fully rotate the twist grip at say 3000rpm the ECU does not fully open the butterflies - it gives you an opening that gives you the best useable torque. Previously with carbs (which I love) you had to compromise.

(Of course turbo engines are a whole other area and depend on whether you have mechanical or electronic boost control etc etc etc)
teeembo
S3 licensed
That sure is a pretty kitty! Thumbs up

I have only just noticed your suspension diagram - that front looks too high IMHO.

You may have already found these but ...

Discussion on roll centres

Discussion on height

The diagrams in the first link look good for scaling lengths and inclinations but it looks like you have already done that.

The second link is more relevant because it shows a setting height that you could use in LFS editor but adjusting the vertical position of the inner pivot. That should give you the correct angle for the lower wishbone (providing the tyre height is correct Smile).

Just some thoughts.
Flotch
S3 licensed
Quote from HKS Custom Tuning :stop, we low end pc users also need to enjoy lfs, the only reason we enjoy lfs...

oh ! calling me selfish while not even having bought the game ... Cool
manolixsvouros
S3 licensed
Online at :
Just a Ride
Quote from mcmustang :If it were a clean racer then he wouldnt have to hide his stats...

last ever photo from his profile, before he decided to hide it from public access...

bro beated XRG WR with XFG, much slower car overall, is he on that 100 octane jet fuel shit?... he got some pretty good dealers.
Last edited by manolixsvouros, .
TheDarkOne
S3 licensed
I have to take a closer look at that...

I always had 2 devices to choose from - either the pedals or the wheel ... when one of them was activated the other was deactivated, so either the wheel or the pedals were always active, but never both at the same time
sinanju
S3 licensed
New times and drift scores for current Perimeter layout ...

Rubbel_31
S3 licensed
...
jmeade
S3 licensed
Quote from Viperakecske :whoever wins is a noob

wait?? ... wat?
Flotch
S3 licensed
What to say ... OMG ! insane job guys ! Eric, you rock Heart LFS
Hope everything is getting fine with your home project Scawen ! Can't wait to put my hands on this masterpiece Petals . And thanks a lot to share these :
Quote from Scawen :I hope it's OK to post these route images, with the disclaimer that any configuration could be be revised or removed.

Have some well deserved holidays and enjoy the time before getting onto business again next year !

Nice Christmas present for us, and thanks a lot Degats for those comparison screenshots. I am gonna spend some times looking to these Heart
Quote from Degats :Obligatory:

https://imx.tc-g.uk/ky2024/01
https://imx.tc-g.uk/ky2024/02
https://imx.tc-g.uk/ky2024/03
https://imx.tc-g.uk/ky2024/04

https://imx.tc-g.uk/ky2024/05
https://imx.tc-g.uk/ky2024/06
https://imx.tc-g.uk/ky2024/07
https://imx.tc-g.uk/ky2024/08

https://imx.tc-g.uk/ky2024/09
https://imx.tc-g.uk/ky2024/10
https://imx.tc-g.uk/ky2024/11
https://imx.tc-g.uk/ky2024/12

https://imx.tc-g.uk/ky2024/13
https://imx.tc-g.uk/ky2024/14
https://imx.tc-g.uk/ky2024/15
https://imx.tc-g.uk/ky2024/16

https://imx.tc-g.uk/ky2024/17
https://imx.tc-g.uk/ky2024/18
https://imx.tc-g.uk/ky2024/19
https://imx.tc-g.uk/ky2024/20

https://imx.tc-g.uk/ky2024/21
https://imx.tc-g.uk/ky2024/22
https://imx.tc-g.uk/ky2024/23
https://imx.tc-g.uk/ky2024/24

https://imx.tc-g.uk/ky2024/25
https://imx.tc-g.uk/ky2024/26
https://imx.tc-g.uk/ky2024/27
https://imx.tc-g.uk/ky2024/28

https://imx.tc-g.uk/ky2024/29
https://imx.tc-g.uk/ky2024/30
https://imx.tc-g.uk/ky2024/31
https://imx.tc-g.uk/ky2024/32

https://imx.tc-g.uk/ky2024/33
https://imx.tc-g.uk/ky2024/34
https://imx.tc-g.uk/ky2024/35
https://imx.tc-g.uk/ky2024/36

KY 2D Top Down:
https://imx.tc-g.uk/ky2024/37

SO 2D Top Down:
https://imx.tc-g.uk/ky2024/38

Viperakecske
S3 licensed
Quote from TFalke55 :I ruin it… I haven’t been good this year…...

... so many fans Thumbs up
sinanju
S3 licensed
Recently changed to the Perimeter layout.

Current top times and drift scores ...

LFS create backup for transport
cuni
S3 licensed
I have two computers and wanted to transport, via cloud, LFS settings, setups, views, layouts etc, except large and unnecessary folders as well.

Therefore, I created this .bat file to do it automatically and produce one highly compressed .7z file without the unnecessary folders (you need to have 7zip installed, obviously).

1- Copy what is inside the # # to a .txt file (or download), save, rename to .bat
1.5 - If your LFS folder name is not LFS, replace the ..\LFS\ for whatever your folder name is
2- Place the .bat file in the LFS root directory (...\LFS)

######################################
7z.exe a -t7z LFS.7z ..\LFS\ -mx0 -xr!dds -xr!wld -xr!skins_x -xr!skins_y -xr!skins_dds -xr!mods -xr!cache -xr!map_info -xr!docs -xr!dll -xr!shots -xr!training -xr!cmx -xr!sound -xr!language -xr!veh -mx1
######################################

Info: the -xr! is the wildcard to not compress that folder specifically, the search is recursive
TFalke55
S3 licensed
Reply
Quote from Gutholz :Are you trying to plot which property makes a car fast?

Yes, I eventually want to do exactly that. Smile As of the early results posted above, you can take the standardized coefficients as a metric for the impact of the properties. Power influences the performance the most, followed closely by the lift, then it is drag, mass, weight distribution and lastly the engine size.

Quote from Gutholz :I am not sure what I am looking at here. Many numbers for sure. Tilt
Some random thoughts:

Races often already have some BOP applied, that makes it hard to compare.
Even if no BOP is used, the track, distance, mandatory pit stops etc might be chosen in a way to make it balanced. Typical example for TBO class might be that FXO is fastest but drivers eventually need to slow down to save tires.

Indeed, the performance over the course of a race differs quite a bit from a single lap performance. Plus lap counts and pitstops impact the performance quite significantly. I tried to model it in the past for the Open Endurance Cup Five and probably need to rehash some of the ideas to make it work here. https://www.lfs.net/forum/thread/94326-Open-Endurance-Cup-Five---Balance-of-Performance-Discussion

Quote from Gutholz :Another idea:
Maybe try to figure out something about the difficulty/technicality of car/track combos by plotting a histogram of all uploaded times.
For example for XFG@Kyoto Oval I would expect that all the top times are very close to each other. On the other hand something like Fo8 at South City might have bigger gaps.
There might be a large plateau at XFG@Bl1 of newbies using default setups or other such things.

I think getting all the uploaded times may be the real challenge, since I basically naively copy’n’pasted the times from the LFSWorld tables into Excel. For XFG@BL1 there are 347 hot laps uploaded across 14 tables. While other combos won’t have as many uploaded times as the demo combos, it is still a lot of effort needed to do such an analysis.

Quote from Gutholz :The ratio between "average speed" and "theoretical car top speed" (aka how much of a lap is at full throttle or high speed) could be interesting, too.
We know that Kyoto Oval is the fastest track, but which track is second fastest and which is the slowest?
(Also for different cars)

You can already indirectly get a ranking of the different track speeds by looking into the descriptive statistics as these are practically the mean speeds for each track. It does not factor in the theoretical car top speed. I didn’t look into this, but is the value in the car selection screen independent from the used setup? If so, it would be a thought to include it, although it should prove to be highly correlated with other covariates as well.

Quote from Gutholz :Mildly related:
Do you know of a way to get all WR times and their upload date?
It might be interesting to see how WR times have improved over time, how big the improvements were, which WR was standing longest until it got beaten etc.

I probably would need the whole LFSWorld hot lap database for this. Big grin It definitely would make for interesting facts, but to be honest I probably won’t be able to answer these with what I want to pursue.

Quote from rane_nbg :Hi, very cool idea, tnx for investing time in this.

It's gonna be painful to extract the info you're looking for as there are away too many variables. Generalizing this kind of problems is better done by using some form of machine learning methods for pattern recognition. You're probably not gonna be able to find a simple analytic function to fit it, but it's worth giving it a shot.

You’re right, machine learning is a great tool to do such analysis. However it also is a black box and not easy to understand, why particular results emerge. So I decided to go this route. I furthermore wanted to get practical with JASP.

Quote from rane_nbg :I suggest to add one more data point as a standard car on the lower end of performance spectrum, like an XFG. Then make a linear fit between XFG and F1. Evaluate all cars against this fit, the deviations may give you something that could be proportional to BOP.

Basically it is a core thought of this method to make a linear fit but to multiple different properties. The resulting fit will be the optimal estimation for the given data set. I further used the logarithm to be able to get the speed by a product of multiple factors using the following properties:


log(s) = β₀ + β₁ × m + β₂ × p + β₃ × w + β₄ × z + β₅ × l + β₆ × d + β₇ + ...
e^(log(s)) = e^(β₀ + β₁ × m + β₂ × p + β₃ × w + β₄ × z + β₅ × l + β₆ × d + β₇ + ...)
s = e^(β₀) × e^(β₁ × m) × e^(β₂ × p) × e^(β₃ × w) × e^(β₄ × z) × e^(β₅ × l) × e^(β₆ × d) × e^(β₇) × ...

(s = speed, m = mass, p = power, w = weight distribution front, z = engine size, l = lift, d = drag with β being the corresponding coefficients from the multiple linear regression, β₀ = intercept and β₇ onwards being the coefficients of the categoric factors)

I got the latter idea from hedonic regressions in the real estate evaluation. I recently took part in a workshop on that topic. There is a similar situation, where statistical analysis is applied to very heterogeneous data sets to get general models and to reapply them to specific objects. For the application in LFS, there are at least metric values and precise categories, which in theory should make it easier then for a real estate index.
sinanju
S3 licensed
Updated times and drift scores for the reverse infield layout ...

sinanju
S3 licensed
Some more times and drift scores ...

turbofan
S3 licensed
Quote from uf1 : which, when converted to Turkish lira, exceeds the daily minimum wage. This makes it difficult for many potential players to afford the game.

"the daily minimum wage"... how do u want to be taken serious with this ?
many people in rich countries wont be able to afford lfs in a day, check around you. They will just try to save bit by bit to buy things.

Discrimination by money is how all capitalistic economy work.
"No money, no honey."
Get your facts updated.
Evolution_R
S3 licensed
Restarted working on the cup version ... even though I lack motivation, I will try to finish it.
Last edited by Evolution_R, .
sinanju
S3 licensed
New times and drift scores ...

NENE87
S3 licensed
Maybe just try to create only one car from scratch with blender and import on LFSEDITOR, try to create real physics, engine, animation,... That’s hard! I prefer create something in case of wait about something!
LiveForBoobs
S3 licensed
Bom trabalho Carlos! I just came here to say this is one of the best mods i've tried. Great driving, looks, default setup, all lights are working properly and look great, (...). Well done! 4/5 stars for animation (missing the wiper!) 6/5 stars to everything else.
Draggo
S3 licensed
Read email ...
Rubbel_31
S3 licensed
...

Mahmut005
Demo licensed
I sent all my purchase information to https://www.lfs.net/mailus, why am I not getting a reply?

Hello Mahmut005,

Live for Speed sends you this email as a confirmation that you have unlocked Live for Speed in S3 mode.
The following IP address was used during the unlock :

You currently have 2 unlocks left.

FYI : Every friday morning you will receive an additional unlock to your LFS account, unless you already have two unlocks available at the time.

Have fun!

The LFS Team

Security note : If you, the account owner, did not just unlock LFS, you are strongly advised to change both the WEBpassword and GAMEpassword of your LFS account. You can do that at any time by logging in on our website and going to your account details page.
...
Bimmy A93
Eduard.kbg
S3 licensed
Hi there This its my Cusotm Bimmy A90 ... i made it cabrio like the irl model Bmw E93 !

Enjoy it !
HOUSSEM.221B
S3 licensed
gauges + steering wheel + rims progress ...
FGED GREDG RDFGDR GSFDG