What to say ... OMG ! insane job guys ! Eric, you rock
Hope everything is getting fine with your home project Scawen ! Can't wait to put my hands on this masterpiece . And thanks a lot to share these :
Have some well deserved holidays and enjoy the time before getting onto business again next year !
Nice Christmas present for us, and thanks a lot Degats for those comparison screenshots. I am gonna spend some times looking to these
I have two computers and wanted to transport, via cloud, LFS settings, setups, views, layouts etc, except large and unnecessary folders as well.
Therefore, I created this .bat file to do it automatically and produce one highly compressed .7z file without the unnecessary folders (you need to have 7zip installed, obviously).
1- Copy what is inside the # # to a .txt file (or download), save, rename to .bat
1.5 - If your LFS folder name is not LFS, replace the ..\LFS\ for whatever your folder name is
2- Place the .bat file in the LFS root directory (...\LFS)
Yes, I eventually want to do exactly that. As of the early results posted above, you can take the standardized coefficients as a metric for the impact of the properties. Power influences the performance the most, followed closely by the lift, then it is drag, mass, weight distribution and lastly the engine size.
Indeed, the performance over the course of a race differs quite a bit from a single lap performance. Plus lap counts and pitstops impact the performance quite significantly. I tried to model it in the past for the Open Endurance Cup Five and probably need to rehash some of the ideas to make it work here. https://www.lfs.net/forum/thread/94326-Open-Endurance-Cup-Five---Balance-of-Performance-Discussion
I think getting all the uploaded times may be the real challenge, since I basically naively copy’n’pasted the times from the LFSWorld tables into Excel. For XFG@BL1 there are 347 hot laps uploaded across 14 tables. While other combos won’t have as many uploaded times as the demo combos, it is still a lot of effort needed to do such an analysis.
You can already indirectly get a ranking of the different track speeds by looking into the descriptive statistics as these are practically the mean speeds for each track. It does not factor in the theoretical car top speed. I didn’t look into this, but is the value in the car selection screen independent from the used setup? If so, it would be a thought to include it, although it should prove to be highly correlated with other covariates as well.
I probably would need the whole LFSWorld hot lap database for this. It definitely would make for interesting facts, but to be honest I probably won’t be able to answer these with what I want to pursue.
You’re right, machine learning is a great tool to do such analysis. However it also is a black box and not easy to understand, why particular results emerge. So I decided to go this route. I furthermore wanted to get practical with JASP.
Basically it is a core thought of this method to make a linear fit but to multiple different properties. The resulting fit will be the optimal estimation for the given data set. I further used the logarithm to be able to get the speed by a product of multiple factors using the following properties:
log(s) = β₀ + β₁ × m + β₂ × p + β₃ × w + β₄ × z + β₅ × l + β₆ × d + β₇ + ...
e^(log(s)) = e^(β₀ + β₁ × m + β₂ × p + β₃ × w + β₄ × z + β₅ × l + β₆ × d + β₇ + ...)
s = e^(β₀) × e^(β₁ × m) × e^(β₂ × p) × e^(β₃ × w) × e^(β₄ × z) × e^(β₅ × l) × e^(β₆ × d) × e^(β₇) × ...
(s = speed, m = mass, p = power, w = weight distribution front, z = engine size, l = lift, d = drag with β being the corresponding coefficients from the multiple linear regression, β₀ = intercept and β₇ onwards being the coefficients of the categoric factors)
I got the latter idea from hedonic regressions in the real estate evaluation. I recently took part in a workshop on that topic. There is a similar situation, where statistical analysis is applied to very heterogeneous data sets to get general models and to reapply them to specific objects. For the application in LFS, there are at least metric values and precise categories, which in theory should make it easier then for a real estate index.
"the daily minimum wage"... how do u want to be taken serious with this ?
many people in rich countries wont be able to afford lfs in a day, check around you. They will just try to save bit by bit to buy things.
Discrimination by money is how all capitalistic economy work.
"No money, no honey."
Get your facts updated.
Maybe just try to create only one car from scratch with blender and import on LFSEDITOR, try to create real physics, engine, animation,... That’s hard! I prefer create something in case of wait about something!
Bom trabalho Carlos! I just came here to say this is one of the best mods i've tried. Great driving, looks, default setup, all lights are working properly and look great, (...). Well done! 4/5 stars for animation (missing the wiper!) 6/5 stars to everything else.
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...
black snow modeled is the 2008 ALMS GT and every other GTR in any video games used the 2010-2013 "E92 GT2" no "alms" so... not only did black snow make a model that debut in america... and not europe but also isnt the version that made it into video games after 2010..... now tell me .. what video game had a e92 ALMS GTR in it after 2009 , a car that was literally updated to the le mans GTR 2010-2013 ...
Idk just look at the wing they used in 2010 and in games compared to the wing that was seen in chicago here i will link the two GIANT differences, and the ALMS doesnt have side exhausts at all or had hood vents as it wasnt based on a 2010 M3 like every other game but rather a bespoke le mans version which came out 2008, so he used a 2008 drawing not the 2010-2013 examples like we see from all over the place ripped from RR3 or forza , just look at the wings and body kit wideness
I really appreciate u taking the time to reply to the thread, no one cares since author is BLACKLISTED 💀💀💀
, but it seams maybe u didnt see where i said he had a GIANT disclaimer saying thats what he does,
2. ". Because finding the original sources is super time consuming and borderline impossible." Im almost sure thats what we mod makers are supposed to do .. and maybe there is a reviewer who has the ability to check certain games especially when the obj or the finished mod isnt behind a paywall or wireframes are available to see publicly,
3. Its a E92 GTR that debuted in 2009, with this logic... im assuming its borderline impossible to find such a car in games after 2009....????? its no use for anyone who think its ripped to breaks a sweat anyway, i literally spent days almost weeks searching for any possible leads or any way he could ripp this mod, and every road lead to dead endz, i gave up and just decided to open this thread so maybe someone who can help SEARCH
I even asked around in dischord and no one can help.
4. He literally commented in the model comments saying he drew it, every model people say he rips are in HD quality vs the 1 very low poly model im using, its literally the first carr model he uploaded to sketchtab😑 but they say its ripped, and my question is simple...
how can anyone know where the e92 is ripped from and if no one can find it or find which game its ripped from ....... why should i not submit the mod?
If i put in the extra work( the SAME extra work everyone else is refusing to do) to dig the internet down for a possible A Ha ! and still cant find it.... then why cant i submit the mod???????????? If its "borderline impossible to find the model" then why cant submit it???
So In term, if no one can find the source, and the author said he modeled it and its absolutely horrendous topology with a oval hamster wheel in the middle of the interior,... why cant i upload it
Also attached table that shows top times for every vehicle type (standard LFS vehicles and a selection of mods) that's allowed to be driven on the server.
I gave it a quick go - great setup and much easier to drive ...
I agree on the caster but I was using what the real car used. Apparently it was "up on it's toes", difficult to drive and required subtle inputs so maybe that's what the default setup simulates. Also, with the "old" physics (as I understand it) there is an unrealistically large amount of weight transfer so maybe that explains things further.
What I don't like is the way the car looks with your setup. This may be as much my fault as I modeled the car to sit right on the default setup and this is quite different.
Overall I don't think I will add it to the download. I think you are doing some clever stuff and I will try to learn from that when I do the setups for the new physics.
Other simulator are widely open to any mods. Only big simaracing databases bans any copyrighted stuff.
As far as we know, Kunos (devs of AC) wanna change that and block copyrighted content in their next game.
Why don't just ban to use whole track models from any source and require to make it all yourself?
The best car mods were made from scrath (mostly in blender)...