The online racing simulator
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Flotch
S3 licensed
What to say ... OMG ! insane job guys ! Eric, you rock Heart LFS
Hope everything is getting fine with your home project Scawen ! Can't wait to put my hands on this masterpiece Petals . And thanks a lot to share these :
Quote from Scawen :I hope it's OK to post these route images, with the disclaimer that any configuration could be be revised or removed.

Have some well deserved holidays and enjoy the time before getting onto business again next year !

Nice Christmas present for us, and thanks a lot Degats for those comparison screenshots. I am gonna spend some times looking to these Heart
Quote from Degats :Obligatory:

https://imx.tc-g.uk/ky2024/01
https://imx.tc-g.uk/ky2024/02
https://imx.tc-g.uk/ky2024/03
https://imx.tc-g.uk/ky2024/04

https://imx.tc-g.uk/ky2024/05
https://imx.tc-g.uk/ky2024/06
https://imx.tc-g.uk/ky2024/07
https://imx.tc-g.uk/ky2024/08

https://imx.tc-g.uk/ky2024/09
https://imx.tc-g.uk/ky2024/10
https://imx.tc-g.uk/ky2024/11
https://imx.tc-g.uk/ky2024/12

https://imx.tc-g.uk/ky2024/13
https://imx.tc-g.uk/ky2024/14
https://imx.tc-g.uk/ky2024/15
https://imx.tc-g.uk/ky2024/16

https://imx.tc-g.uk/ky2024/17
https://imx.tc-g.uk/ky2024/18
https://imx.tc-g.uk/ky2024/19
https://imx.tc-g.uk/ky2024/20

https://imx.tc-g.uk/ky2024/21
https://imx.tc-g.uk/ky2024/22
https://imx.tc-g.uk/ky2024/23
https://imx.tc-g.uk/ky2024/24

https://imx.tc-g.uk/ky2024/25
https://imx.tc-g.uk/ky2024/26
https://imx.tc-g.uk/ky2024/27
https://imx.tc-g.uk/ky2024/28

https://imx.tc-g.uk/ky2024/29
https://imx.tc-g.uk/ky2024/30
https://imx.tc-g.uk/ky2024/31
https://imx.tc-g.uk/ky2024/32

https://imx.tc-g.uk/ky2024/33
https://imx.tc-g.uk/ky2024/34
https://imx.tc-g.uk/ky2024/35
https://imx.tc-g.uk/ky2024/36

KY 2D Top Down:
https://imx.tc-g.uk/ky2024/37

SO 2D Top Down:
https://imx.tc-g.uk/ky2024/38

Viperakecske
S3 licensed
Quote from TFalke55 :I ruin it… I haven’t been good this year…...

... so many fans Thumbs up
sinanju
S3 licensed
Recently changed to the Perimeter layout.

Current top times and drift scores ...

LFS create backup for transport
cuni
S3 licensed
I have two computers and wanted to transport, via cloud, LFS settings, setups, views, layouts etc, except large and unnecessary folders as well.

Therefore, I created this .bat file to do it automatically and produce one highly compressed .7z file without the unnecessary folders (you need to have 7zip installed, obviously).

1- Copy what is inside the # # to a .txt file (or download), save, rename to .bat
1.5 - If your LFS folder name is not LFS, replace the ..\LFS\ for whatever your folder name is
2- Place the .bat file in the LFS root directory (...\LFS)

######################################
7z.exe a -t7z LFS.7z ..\LFS\ -mx0 -xr!dds -xr!wld -xr!skins_x -xr!skins_y -xr!skins_dds -xr!mods -xr!cache -xr!map_info -xr!docs -xr!dll -xr!shots -xr!training -xr!cmx -xr!sound -xr!language -xr!veh -mx1
######################################

Info: the -xr! is the wildcard to not compress that folder specifically, the search is recursive
TFalke55
S3 licensed
Reply
Quote from Gutholz :Are you trying to plot which property makes a car fast?

Yes, I eventually want to do exactly that. Smile As of the early results posted above, you can take the standardized coefficients as a metric for the impact of the properties. Power influences the performance the most, followed closely by the lift, then it is drag, mass, weight distribution and lastly the engine size.

Quote from Gutholz :I am not sure what I am looking at here. Many numbers for sure. Tilt
Some random thoughts:

Races often already have some BOP applied, that makes it hard to compare.
Even if no BOP is used, the track, distance, mandatory pit stops etc might be chosen in a way to make it balanced. Typical example for TBO class might be that FXO is fastest but drivers eventually need to slow down to save tires.

Indeed, the performance over the course of a race differs quite a bit from a single lap performance. Plus lap counts and pitstops impact the performance quite significantly. I tried to model it in the past for the Open Endurance Cup Five and probably need to rehash some of the ideas to make it work here. https://www.lfs.net/forum/thread/94326-Open-Endurance-Cup-Five---Balance-of-Performance-Discussion

Quote from Gutholz :Another idea:
Maybe try to figure out something about the difficulty/technicality of car/track combos by plotting a histogram of all uploaded times.
For example for XFG@Kyoto Oval I would expect that all the top times are very close to each other. On the other hand something like Fo8 at South City might have bigger gaps.
There might be a large plateau at XFG@Bl1 of newbies using default setups or other such things.

I think getting all the uploaded times may be the real challenge, since I basically naively copy’n’pasted the times from the LFSWorld tables into Excel. For XFG@BL1 there are 347 hot laps uploaded across 14 tables. While other combos won’t have as many uploaded times as the demo combos, it is still a lot of effort needed to do such an analysis.

Quote from Gutholz :The ratio between "average speed" and "theoretical car top speed" (aka how much of a lap is at full throttle or high speed) could be interesting, too.
We know that Kyoto Oval is the fastest track, but which track is second fastest and which is the slowest?
(Also for different cars)

You can already indirectly get a ranking of the different track speeds by looking into the descriptive statistics as these are practically the mean speeds for each track. It does not factor in the theoretical car top speed. I didn’t look into this, but is the value in the car selection screen independent from the used setup? If so, it would be a thought to include it, although it should prove to be highly correlated with other covariates as well.

Quote from Gutholz :Mildly related:
Do you know of a way to get all WR times and their upload date?
It might be interesting to see how WR times have improved over time, how big the improvements were, which WR was standing longest until it got beaten etc.

I probably would need the whole LFSWorld hot lap database for this. Big grin It definitely would make for interesting facts, but to be honest I probably won’t be able to answer these with what I want to pursue.

Quote from rane_nbg :Hi, very cool idea, tnx for investing time in this.

It's gonna be painful to extract the info you're looking for as there are away too many variables. Generalizing this kind of problems is better done by using some form of machine learning methods for pattern recognition. You're probably not gonna be able to find a simple analytic function to fit it, but it's worth giving it a shot.

You’re right, machine learning is a great tool to do such analysis. However it also is a black box and not easy to understand, why particular results emerge. So I decided to go this route. I furthermore wanted to get practical with JASP.

Quote from rane_nbg :I suggest to add one more data point as a standard car on the lower end of performance spectrum, like an XFG. Then make a linear fit between XFG and F1. Evaluate all cars against this fit, the deviations may give you something that could be proportional to BOP.

Basically it is a core thought of this method to make a linear fit but to multiple different properties. The resulting fit will be the optimal estimation for the given data set. I further used the logarithm to be able to get the speed by a product of multiple factors using the following properties:


log(s) = β₀ + β₁ × m + β₂ × p + β₃ × w + β₄ × z + β₅ × l + β₆ × d + β₇ + ...
e^(log(s)) = e^(β₀ + β₁ × m + β₂ × p + β₃ × w + β₄ × z + β₅ × l + β₆ × d + β₇ + ...)
s = e^(β₀) × e^(β₁ × m) × e^(β₂ × p) × e^(β₃ × w) × e^(β₄ × z) × e^(β₅ × l) × e^(β₆ × d) × e^(β₇) × ...

(s = speed, m = mass, p = power, w = weight distribution front, z = engine size, l = lift, d = drag with β being the corresponding coefficients from the multiple linear regression, β₀ = intercept and β₇ onwards being the coefficients of the categoric factors)

I got the latter idea from hedonic regressions in the real estate evaluation. I recently took part in a workshop on that topic. There is a similar situation, where statistical analysis is applied to very heterogeneous data sets to get general models and to reapply them to specific objects. For the application in LFS, there are at least metric values and precise categories, which in theory should make it easier then for a real estate index.
sinanju
S3 licensed
Updated times and drift scores for the reverse infield layout ...

sinanju
S3 licensed
Some more times and drift scores ...

turbofan
S3 licensed
Quote from uf1 : which, when converted to Turkish lira, exceeds the daily minimum wage. This makes it difficult for many potential players to afford the game.

"the daily minimum wage"... how do u want to be taken serious with this ?
many people in rich countries wont be able to afford lfs in a day, check around you. They will just try to save bit by bit to buy things.

Discrimination by money is how all capitalistic economy work.
"No money, no honey."
Get your facts updated.
Evolution_R
S3 licensed
Restarted working on the cup version ... even though I lack motivation, I will try to finish it.
Last edited by Evolution_R, .
sinanju
S3 licensed
New times and drift scores ...

NENE87
S3 licensed
Maybe just try to create only one car from scratch with blender and import on LFSEDITOR, try to create real physics, engine, animation,... That’s hard! I prefer create something in case of wait about something!
LiveForBoobs
S3 licensed
Bom trabalho Carlos! I just came here to say this is one of the best mods i've tried. Great driving, looks, default setup, all lights are working properly and look great, (...). Well done! 4/5 stars for animation (missing the wiper!) 6/5 stars to everything else.
Draggo
S3 licensed
Read email ...
Rubbel_31
S3 licensed
...

Mahmut005
Demo licensed
I sent all my purchase information to https://www.lfs.net/mailus, why am I not getting a reply?

Hello Mahmut005,

Live for Speed sends you this email as a confirmation that you have unlocked Live for Speed in S3 mode.
The following IP address was used during the unlock :

You currently have 2 unlocks left.

FYI : Every friday morning you will receive an additional unlock to your LFS account, unless you already have two unlocks available at the time.

Have fun!

The LFS Team

Security note : If you, the account owner, did not just unlock LFS, you are strongly advised to change both the WEBpassword and GAMEpassword of your LFS account. You can do that at any time by logging in on our website and going to your account details page.
...
Bimmy A93
Eduard.kbg
S3 licensed
Hi there This its my Cusotm Bimmy A90 ... i made it cabrio like the irl model Bmw E93 !

Enjoy it !
HOUSSEM.221B
S3 licensed
gauges + steering wheel + rims progress ...
sinanju
S3 licensed
From LFSLapper.lpr ...

dh7938726
S3 licensed
black snow modeled is the 2008 ALMS GT and every other GTR in any video games used the 2010-2013 "E92 GT2" no "alms" so... not only did black snow make a model that debut in america... and not europe but also isnt the version that made it into video games after 2010..... now tell me .. what video game had a e92 ALMS GTR in it after 2009 , a car that was literally updated to the le mans GTR 2010-2013 ...


Idk just look at the wing they used in 2010 and in games compared to the wing that was seen in chicago here i will link the two GIANT differences, and the ALMS doesnt have side exhausts at all or had hood vents as it wasnt based on a 2010 M3 like every other game but rather a bespoke le mans version which came out 2008, so he used a 2008 drawing not the 2010-2013 examples like we see from all over the place ripped from RR3 or forza , just look at the wings and body kit wideness
dh7938726
S3 licensed
I really appreciate u taking the time to reply to the thread, no one cares since author is BLACKLISTED 💀💀💀

, but it seams maybe u didnt see where i said he had a GIANT disclaimer saying thats what he does,
2. ". Because finding the original sources is super time consuming and borderline impossible." Im almost sure thats what we mod makers are supposed to do .. and maybe there is a reviewer who has the ability to check certain games especially when the obj or the finished mod isnt behind a paywall or wireframes are available to see publicly,

3. Its a E92 GTR that debuted in 2009, with this logic... im assuming its borderline impossible to find such a car in games after 2009....????? its no use for anyone who think its ripped to breaks a sweat anyway, i literally spent days almost weeks searching for any possible leads or any way he could ripp this mod, and every road lead to dead endz, i gave up and just decided to open this thread so maybe someone who can help SEARCH

I even asked around in dischord and no one can help.


4. He literally commented in the model comments saying he drew it, every model people say he rips are in HD quality vs the 1 very low poly model im using, its literally the first carr model he uploaded to sketchtab😑 but they say its ripped, and my question is simple...

how can anyone know where the e92 is ripped from and if no one can find it or find which game its ripped from ....... why should i not submit the mod?


If i put in the extra work( the SAME extra work everyone else is refusing to do) to dig the internet down for a possible A Ha ! and still cant find it.... then why cant i submit the mod???????????? If its "borderline impossible to find the model" then why cant submit it???



So In term, if no one can find the source, and the author said he modeled it and its absolutely horrendous topology with a oval hamster wheel in the middle of the interior,... why cant i upload it


I hope no one miss interpret my tone... 🤷🏾‍♂️
sinanju
S3 licensed
Top Times and Drift Scores July 4, 2024 ...

Also attached table that shows top times for every vehicle type (standard LFS vehicles and a selection of mods) that's allowed to be driven on the server.
RealistAdam
S3 licensed
CASE "!test":
privdelayedcommand( 1,test) ;
BREAK;
Sub test (...)
....
Endsub

It should be like this, try and debug it.
teeembo
S3 licensed
Quote from LE_TANCKER :Give it a go and tell me what you think!

I gave it a quick go - great setup and much easier to drive ...

I agree on the caster but I was using what the real car used. Apparently it was "up on it's toes", difficult to drive and required subtle inputs so maybe that's what the default setup simulates. Also, with the "old" physics (as I understand it) there is an unrealistically large amount of weight transfer so maybe that explains things further.

What I don't like is the way the car looks with your setup. This may be as much my fault as I modeled the car to sit right on the default setup and this is quite different.

Overall I don't think I will add it to the download. I think you are doing some clever stuff and I will try to learn from that when I do the setups for the new physics.
versiu
S3 licensed
Quote from Silverracer :I'm curious to know how other simulators deal with this.

Other simulator are widely open to any mods. Only big simaracing databases bans any copyrighted stuff.

As far as we know, Kunos (devs of AC) wanna change that and block copyrighted content in their next game.

Why don't just ban to use whole track models from any source and require to make it all yourself?
The best car mods were made from scrath (mostly in blender)...
sinanju
S3 licensed
I made my own a decade ago ...


Last edited by sinanju, .
FGED GREDG RDFGDR GSFDG