The online racing simulator
Searching in All forums
(779 results)
anassilverto
S3 licensed
Awsome mod bro, i appreciate that it's Original and not Copied From some other game ... keep up ! 5 stars <3
Last edited by anassilverto, .
Flotch
S3 licensed
That is the RWD thing ! You need to understand what is going on when slamming the throttle. With a 4WD there is less power overall on front and rear axle, so it is easier regarding this aspect. On a FWD, if you are putting too much effort on the driving wheels, you will simply go straight, and so releasing the throttle calm down the thing ... On a RWD when cornering, if you :
- release suddenly the throttle you brake you rear wheel doing a kind of handbrake kick
- put too much throttle and you can spin them, making the car to slide from the rear
=> in both cases you may loose the control of the car (or at least the rear wheels).
So it requires some controls and practice to make it right, but for having driven RWD in real life for lots of years now, I can tell you they can be the most satisfying experience in the end Smile .
In LFS, due to some flaws in the physics, it is a bit difficult to feel very comfortable quickly with RWD compare to FWD/4WD vehicles, but do not give up and practice, you may enjoy ! (keyboard is not the best possible experience of course, but anyway ... )
RicardoB
S3 licensed
All in stock form!

Toyota GT86(ZN6)
Toyota GR86(ZN8)
Honda S2000
Civic Type R(FD2)
Celica TRD Sport M
GR Yaris (GPXA16)
Toyota Mark X GRMN
Toyota Crown Athlete
Integra Type R(DC5)
Lexus ISF
Lexus RCF or RC350
Lexus IS300h
Nissan Skyline GT-R
Nissan GT-R R35

...
Tomfuel
S3 licensed
today i tried racing feeling with AIs to prepare a cup .. but, the LOD works is very disappointed, cars ahead look like white shoe boxes .. at near distance ... Frown
see screenshot

coud you fix it please ?
Papator
S3 licensed
skin Template needed ...
Big grin your car is too good for never race officialy
UnknownMaster21
S3 licensed
Quote from Motordirex :I cannot get the BX400 to perform for me, and have tinkered with the settings, I find it really unstable. You're a better rider than myself. haha

:O nah..? hm?...
michal 1279
S3 licensed
As NumberTwo suggests, a true pick up racing is kinda dead in LFS (except for demo maybe).
But that is not necessarily a bad thing, as the racing community is now more focused on on time-specific pick up racing (weekly events like RTFR, GTi Thursday, FOX Friday, FBM Saturday,...) or serious championship events (BF1 League, E-Challenge, GT2/TBO Challenge, Layout Racing League,...)

The league racing is now better than ever, but it apparently comes at the cost of reduced "random racing" activity...
sinanju
S3 licensed
One side of your skin - the one with logos - is mirrored ...

Flotch
S3 licensed
indeed, it was really nice ... What happened PedroXDBR ?
Kid222
S3 licensed
I understand why you're upset.

Please try to see it from the reviewers point of view though. In the beginning, there was very little guidance for reviewers to go by. As we created the rules, we found out some model sources don't allow use in LFS according to their terms. As we learned how to proceed, we slowly changed the rules on the go. I understand that is confusing for someone with no insight.

I went through all real life based mods today and there is absolute minimum of those that are problematic. 95% of mods already are ok with the rules, so there's no need for any of them to be retrospectively removed.

Please do mind that the mod submission guidelines state though:
...Any mod can be deleted for any reason in future, including but not limited to:
...
8.5 Breaches guidelines or rules after they are adjusted at a later time.

So yes, LFS mods may and will be checked at later time, as the guidelines state.
Average Drifter 69
S3 licensed
Physics:

Damage and malfunction:
+ Wheel-to-wheel crash physics (open-wheelers)
+ Engines can stall
+ Parts that fall off when crashing
+ Tire damage from debris
+ Oil spills
+ Engine heat and damage:
http://www.lfsforum.net/showthread.php?t=2163
http://www.lfsforum.net/showthread.php?t=1886
+ Perforation of fuel tanks during crashes
+ Tyres blow during crashes
+ Simulate undertray / diffuser damage
+ Broken mirrors: http://www.lfsforum.net/showthread.php?t=19992
+ Clutch overheating
... Brake overheating
... Brake temperature and wear

if you add some of this the game will be more inmersive and realistic.
Papator
S3 licensed
congrats !
your car, in first version is very good Thumbs up
can we have the possibility to make skins ?
with some aéro and some body options, for various looks, your car become just perfect Cool
Uhmm when the slicks tyres hapened ? i think they exist in the 60's ... Tongue but i agree whith you, the drive is more fun whith road tyres
Za BOI
Demo licensed
Well, i will side by the one who posted this thread, not anyone can buy or charge, some people doesn't even have the stuff to pay, some people are poor, ...
Man, imagine FXO and Rockingham in DEMO, that would be soo cool, for those who are broke or not old enough to spend and have money
loopingz
S3 licensed
Mod columns are great.
For some reason I had no thumbnail on Toyate Supraze.
What about a 3wheelers filter?
Still have a lot of difficulty showing virtual keyboard in VR in mod menu ...
It is going the good way thanks for the good work.
El Camino V8 79-82
3weedL
S3 licensed
Hi
Today I completed the project (El Camino V8 79-82).
Engine:
5.0 liter V 8 (4 Gears)
power:
111 kW (149 bhp)
Torque:
325 Nm (240 lbft)
model:
https://sketchfab.com/3d-models/lowpoly-el-camino-no-textures-e8ac3c4f12ad470c8125d7ae0b2d403d
...
Screenshots:
teeembo
S3 licensed
Version 1 uploaded for review.

To do:-
- Interior detail improvements
- Exterior smoothing and tweaks
- LOD2 triangle reduction
- Skin support
- Setup improvements
... plus all those other things I will notice that will start to annoy me Big grin
anassilverto
S3 licensed
Quote from gtamax89 :¿Turbo?
What makes the M3 E36 most famous is its naturally aspirated 6-cylinder.

1jz swap ... It's not Stock E36 it's Tunned as the mod i made
sinanju
S3 licensed
Not really a support question, but...

... should any mod that's submitted only be approved if supplied with a skin template? Blank or otherwise.

I spent a lot of time doing a skin for a bus, and then after using this skin for a while, next time I chose same bus, the bus downloaded as a newer version, and my skin was all wrong. One side became roof, and other side was upside down.
UnknownMaster21
S3 licensed
Well, once you are for filtering, how about adding info power/weight ratio, and ascending vehicle list by weight / power / engine size ... and so on.
UnknownMaster21
S3 licensed
I would like to see some more fantasy/fictional cars ( but reasonably realistic ), which can reach over 400km/h.

... Or I just do it by myself. ( My main point was however, what people can do and reach with their imagination )
Xenix74
S3 licensed
I have also been using the LAN function for years, but with 3 different accounts.

Sure, some miss this feature, but in view of the facts, this is an absolutely understandable development.

I'm just waiting for the "big patch" to buy a fourth account ... just to put some weight on the other side of the scale.

After almost 20 years ..... I feel almost obliged to ......
tommer
S3 licensed
I want to edit an existing mod that says derivatives are allowed. I copied the veh file to /data/veh and the dds files to /data/dds, but LFS Editor says 'Could not read texture XXXXX - File not found' ... Car loads but missing its textures, Something I'm doing wrong? Where do DDS files go?
RTFR and RTFR XL 2022 main info - WCL sponsorship and Sim Broadcasts livestream
Eclipsed
S3 licensed


Hello,racers!

After 3 years of successful sponsorship,team World Class Lions are willing to keep their support and offers money prizes for RTFR and RTFR XL also in year 2022! There will be few minor changes,but generally speaking things won't change much - best drivers will receive nice bonuses for their efforts. Full details can be found in Sponsorship document.

For season standings the same points system will be used as in the evergoing rating system - for full details hower mousepointer over rating sheet's green colored title bar,here are the links to both spreadsheets: RTFR and RTFR XL.



Now about the changes:

* Division in 2 seasons in RTFR - the shorter event will now have two 10-round seasons in 2022,first will start with 1st event of the year and after summer break the 2nd season will start on 16th august and last until the december. Each season will have it's own standings and winners. The RTFR races between these 2 seasons will count as non-championship - just like in old times,we'll be racing just for fun and overall achievements.

* Best 10 of 12 rounds count towards RTFR XL - the longer event is focused on endurance and therefor will last whole year,but there is a releaf for those being out on vacation at some point as only best 10 points scores will count to season total,just like in 1st year of sponsored championship.

* Removal of teams championship in RTFR - last season had a new awards list for best teams which unfortunatelly wasn't a very intriguing one. Not that we want to complain about someone,but the competition for table lead in this championship was rather non-existant with domination of a single team,while remaining teams were spreading out and had very few positions changes through the whole season.

* Points system update for RTFR - generally the system won't change,only the amount of points and also count of multiple points scorers will be increased as during the previous season there were way too many 1-point earners. Previous system awarded 1st place with 10 points,2nd with 9 points ... 9th with 2 points and 10th and below with 1 point (extra point for each position with every 3 drivers more starting). Now the amount will be increased to 20 points for 1st place,19 for 2nd ... 2 for 19th place and 1 for 20th and below,while keeping the extra points system also alive - 23 race starters will mean 21 points for winner etc. Qualifying and fastest lap points will not be changed,therefor will have a bit smaller effect on totals. RTFR XL points system will not change as it has it's own attendance change adaption system.

* Mods will also be raced in RTFR - with the latest patch we will also follow the flow and include user created cars in our races,mixing slowly in the list of already well used LFS standard cars. A spreadsheet "RGE approved mods" has been created to keep track of cars that can be used in our events. With time more mods will be tested and more of them will receive green light and full approval and if some modders will try to make fools out of us - they'll will be banned from our events. Currently we'll mix mods in to be featured in every 2nd to 4th normal RTFR.

* Mods can be selected for racing in RTFR XL - besides the winner's glory,the XL version has always given the winner the chance to decide combination for next race. From now on also mods will be available for selection,but they will also have to yield to same selection rules (used car cannot be selected in next 4 races and the class - in next 2 races),while mods in general cannot be selected in 2 following races. The spreadsheet "RGE approved mods" has already listed all mods that from first glance are acceptable and all have received class rating to make clear what's not available if a class is locked out.


The RTFR season will start on 4th january and will keep the usual semi-weekly schedule for 26 total events (middle 6 - non-championship),while 1st RTFR XL of this year will take place on 25th january and happen every 4 weeks except there will be 6 weeks break between november and december races. Both events have been entered into lfs.net racing calendar,where the combos will be updated as soon as possible - the combo for first RTFR will be posted this sunday,while the combo for first RTFR XL has yet to be subbmitted (at time of this post) by the winner of previous race. Info about each event will be posted in this forum subsection as it was always done previously in the information threads.



In the 2021 Sim Broadcasts streamed RTFR and RTFR XL races with full commentary and boosted the attendance to full servers with their promotion. This year won't be much different - the team has agreed to livestream the "championship" races at their availability and keep the promotion of this event alive. As before the livestream will focus on the action during the race,starting their broadcast before it with their pre-race information.

Additionally you can visit SimBroadcasts.tv for their full streaming schedule and contact,or their lfs.net forum thread for local updates.
Last edited by Eclipsed, . Reason : Thread name update
xspeedasx
S3 licensed
Quote from Bass-Driver :but somehow it give me an error. i also removed 'await'

The 'await' operator can only be used within an async method. Consider marking this method with the 'async' modifier and changing its return type to 'Task'.

with await removed:

'Task<List<LFSRestAPI.ModCarEntry>>' does not contain a definition for 'Count' and no extension method 'Count' accepting a first argument of type 'Task<List<LFSRestAPI.ModCarEntry>>' could be found (are you missing a using directive or an assembly reference?)

but which assembly??

async methods have a return type of Task (that means that the method is not yet processed and code was not run inside it) to run it you have to start and wait for the Task to finish. There's a specific keyword for that: await. But it can only be used if the method ytou're calling it from is also marked as async.
Since your code is not async:
public void getmoddedcarinfo

There's a method for that: .Wait() that halts the caller thread until the task is completed.

So in your case - first you have a Task after calling the GetModdedCars

var listTask = LFSRestAPI.GetModdedCars(newCfg.varsLapper.RestAPIClientID, newCfg.varsLapper.RestAPIClientSecret);

now the variable listTask is of type Task<List<ModCarEntry>>.
next you have to start and wait for listTask to finish:

var list = listTask.Wait();

By doing so it returns (sets it to list variable) the underlying List<ModCarEntry>

only then you can use .Count on the list.

so to put it to a single line:

var cnt = LFSRestAPI.GetModdedCars(...).Wait().Count

hope that clears it up somewhat
Lukas Jancik
S3 licensed
Just a little tune up Smile- 290 hp of two stroke power and slick tyres (engine specs & power curve are real - custom made V4 two stroke engine, 1500 cc / 11 000 RPM / 290 hp / 5 speed sequential,... of course, engine was not fitted in trabant, but prototype car, 18 years ago)
FGED GREDG RDFGDR GSFDG