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Flotch
S3 licensed
I have just tested XRR (with Rx/Drift setting) with autoclutch, and the clutch is engaged for a time really really quick, far quicker than for the FZR for example ... is that intentional ?
New WIP Kyoto Ring banner still confused [with solution]
kagurazakayukari
S3 licensed
First of all thanks Eric, new Kyoto Ring looks magnificent!

"XR Autosport"banner have been changed, however from the screenshots that posted, I find the kanji on them still confusing.

They are:
  • XR Autosport
    XRモーターカー スボーツ

  • Advanced Motoring Group
    アドバンスド モータードライビング クラプ

  • ENGEXX Turbo
    ターボ 工学

  • Kyoto Suspension Systems
    懸濁液 競技場
So let's fix it~

XR Autosport
XRモーターカー スボーツ
XR is good, also sport.
But モーターカー usually means small railroad maintenance vehicle in Japan.
See me (Yellow one)

So what should Auto translate to?
オートor a word we familar with:自動車.Thumbs up
XR Autosport
XRオートスボーツ
- XR otto supottsu


Advanced Motoring Group
アドバンスド モータードライビング クラプ
モータードライビング appears to mean "motor driving", but I can only see from a classic car driving tour. Could be モータリング.
クラプ means either club or, well...crap, depend on original word.Omg omg omg Should be グループ.
Advanced Motoring Group
アドバンスド モータリング グループ
- adobannsudo mottarinngu guruppu


ENGEXX Turbo
ターボ 工学
ターボ of course means turbo.
工学? Engineering. So what does "engineering turbo" means lolRazz
So ENGEXX should be translated directly from the Japanese exonyms: エンゲックス
ENGEXX Turbo
エンゲックス ターボ
- enngekkusu tabbo


Kyoto Suspension System
懸濁液 競技場
This should be the most funny one both in Japanese and Chinese(Japanese Kanji and Chinese HanZi are similar)Tilt
懸濁液 means Suspension liquid. Big grin 競技場 means stadium and I have no idea why it related to word "system"...Shrug
So all wrong. Correct one:サスペンション システム
As for Kyoto, It could be 京, or 京都 as a city name.Wave
Kyoto Suspension System
京 サスペンション システム
- kyoto sasupennsyonn shisutemu

As the "湖 京都 競技場" sticked at the starting light area of KY3 (0.6U/V), Lake, Kyoto, Stadium. And there are indeed lakes there.
Last edited by kagurazakayukari, .
Flotch
S3 licensed
Quote from Scawen :Thanks for the testing and feedback.

It's interesting to hear that the narrower tyres can work well with reduced power classes.

it is the classic drawback of the current tire physics model : even on a straight line, the downforce make the tires to almost heat up (what is actually the case with the Rx/Drift config with R2 tires, more than the classic wider tires that may loose few °c on long straights) ... so less power is obvioulsy helping regarding this aspect ...
But rallycross speaking, the GTR would need 100hp more to match the real counterparts Tongue (not sure the tires would follow)
Flotch
S3 licensed
Quote from kagurazakayukari :Lastest thought: I think only no downforce can save these slim tyres… each tyre now have to handle nearly 150% of its original force…

indeed, the R2 tires are not suited at all anymore (did not test the other compounds, as I was more interested in street/Rx tires Tongue )...
Flotch
S3 licensed
Quote from martin18 :Just so we are clear U29/U20 has 265 rear in XRR right? And u17/u18 had 275 rear?
The way I see is my Mazda Mx5 has 215 rear tires 200 tread wear tires and that car weights roughly 1040KG with roughly 130BHP and it can spin the wheels. A car with roughly same weight with 4 times the power in drifting needs at least that much tire 275-285.
If the GTR cars weight 1360 KG (3000LBs) then we can go down to 255/265 because that would put it with the drift comp cars from the past.

You are right, it is indeed 265. Where I do not follow you is that you think that heavier car needs less tire width ... it is not the case for cars in general, why would drift cars need less tire width when heavier ? or more generally, why would lighter cars need bigger tires ? seems weird.
I have no talent for drifting, but by playing a bit with XRR and FZR, I would say the FZR is better when clutch kicking due to the bigger engine ... on this, the XRR is clearly less interesting, but handling speaking I find it quite nice due to the weight balance : whatever the tire width (but again, not a specialist)
Quote from Scawen :...
I'm not sure the new configs should be called DRIFT / RX (on the XRR and FZR) and RX (on the FXR). Maybe there's a better name that could apply to all of them and doesn't seem to exclude hard track racing.

Indeed. I would simply call them something like RACE (for Rx/Drift option) and GTR for the classic version we know for a longtime.
Flotch
S3 licensed
Quote from Scawen :...
Changes in 0.6U19 (NEW INCOMPATIBLE VERSION)

Maximum number of layout objects increased to 2400
XR GTR in DRIFT / RX config has H-pattern shifter
Handbrake strength is now separately adjustable
10mm narrower rear tyres in XR GTR new config
10mm narrower F/R tyres in FXO GTR new config
10mm narrower track width FZ50 GTR new config
Tyre size displayed in Tyres tab in Garage
FIX: InSim IS_NPL did not report Config

https://www.lfs.net/forum/thread/95016

wow, I did some laps in the FXR, and it is better feeling by far. More agility, more responsive, clearly better (almost matching the laptimes of U18 by 0.2/0.3s)
I did my test on BL3 with knobbly tires Thumbs up



I tried the XRR in the same config ... omg, that is a beast Na-na ! Impossible to not spinout the thing Big grin
Flotch
S3 licensed
Quote from Scawen :NOTE: To use the new GTR configuration for XRR / FZR / FXR

- Garage
- New setup
- Info tab
- Configuration: RX / DRIFT

Gives you slimmer wheels, allowing a wider range of tyres and greater steering lock

I did a quick test (I was going mad with FXR on blackwood rallycross Big grin : amen to that patch Na-na ), and saw that : XFR and UFR are not included Frown ... They are designed to be rallycross machines !
Flotch
S3 licensed
XRT has the same specs has RB4 ... and weigts more ... (not very nice)
Flotch
S3 licensed
he has discovered lfs yesterday ... give him some times Wink
Flotch
S3 licensed
Ok, noted. I think I was misunderstanding sleep/cpu time/cpu tick.
Indeed when more AI are present, the percentage for physics is at 20, while alone it barely reach 1. What is logic.

A simple side question : is LFS limiting the cpu usage to compute frames ? for instance, in my case I suppose the clock frequency is getting somewhere at 5GHz when a single core is stressed, and so LFS displays a huge amount of FPS (more than 1300 when alone). But in the mean time LFS knows that my screen is limited to 60Hz => how is handled the thing in the end : does the couple cpu/gpu has really computed the things (1300 fps), but forbid the gpu to send this flow of framerate to the screen ? or is it done anyway, and the screen discard the unecessary frames ?
I know in the past there was some strong proselytizing ( Big grin ) for using vertical synchronization to have fps matching the screen max frequency, but at my level when doing some tests in various games, I tend to have a slightly less fluid experience than not using it ... it is of course very subjective I guess.
Anyway Scawen, I hope you wil succeed to find how to implement the facility for multithreading capabilities for LFS Thumbs up , it ease a lot the cpu consumption for a given result in the end.
matrxs
S3 licensed
Make a list of hosts that was visited previosly... quite annoying to look for server if there is no player in it so you have to refresh all servers and look for specific one in the list Big grin (because I filter empty servers)... there is some space in "Join specific host" page at the right or at the bottom.... I guess no need to show what car or track just name for fast host swap Big grin
Flotch
S3 licensed
and to be more realist, when the graphical update and the tire physics will be released (as a test patch(es) obviously), the next challenge after releasing the whole thing (indeed there will be some glitches I suppose) for Eric will be to release the two other tracks for S3 content ... so, interiors ...
Zsombor0
S2 licensed
...
Last edited by Zsombor0, .
Tomfuel
S3 licensed
it's very cool to have contact with the devs, really.

i waiting a long time to improve these little requests, i try it now...

we manage races on the GUM GARAGE and and little tools improvements will be really cool like :

1- possibility for race/server admin to adjuste the time for Stop&Go penalty (very usefull in case of reset available in enduro races to "pay" he instantly repair of the car)

2 - possibility to exactly know the start mode actually set ! random, reverse or standard . i think it will not extrem difficult to display an information like quali time or laps in the grid screen.
on the track this information could be display with the "msg" form on the top left

3- i really wish the possibility in future to adjust the speed time for day to night ! imagine begining a race on dayligth to finish at night !

4- possibility for race manager to apply speed limiter to ALL racers (especially on aval races to simulate safety car / yellow flag

5- ... or a IA safety car , called with a single key.

hope you read that little requests Scawen !

Best Regards
Flotch
S3 licensed
Quote from Scawen :...

APPROVED !!
Heart Making those GTRs some rallycross machines is indeed very appealing Heart
Same for those who wants to have AI online.
For drifting, I have no knowledge, but 65° seems crazy, but maybe real, do not know ...
MandulAA
S3 licensed
Hi! Do this:
- enter Garage, choose a car (for example FXR), but when exiting the Garage, press Spectate or button Esc
- click "Add AI driver". That adds an AI with FXR.
- enter Garage, choose another car (XRR), exit with Spectate or button Esc
- click "Add AI driver". That adds an AI with XRR.
- repeat the same steps

You can click through the AI list (click the names, e.g. "AI 1", "AI 2" ...) to see which car they have set.
Flotch
S3 licensed
What bothers me the more, is to not know :
- what means the "O" in FXO
- what means the "50" in FZ50
...
Big grin
NENE87
S3 licensed
There is japan cars in America for example, The mini for example is not created by one Company, but the "intention" (small car, easy to repair, van version,...) is the same from 1959 to 2001! look here, yes this is a mini ! https://fr.m.wikipedia.org/wiki/Innocenti_Mini_Bertone

Old versions might be nice! Like an old "porsche" for FZ company?
Evolution_R
S3 licensed
Thats why I'm asking Lynce. Big grin
Anyways lately I've been playing BeamNG.drive a lot ... while waiting for the new update. Big grin
cargame.nl
S3 licensed
Quote from Scawen :
I'm wondering if it is reasonable to stop reporting collisions with unmovable layout objects now.

Can be, it actually would improve the situation as it was always confusing on South City layouts.

But what if it gets removed but it can be replaced by ... Lets say.. Invisible movable layout objects, so sections can be marked to the own desire of the layout creator / InSim manager?

Would probably lead to the request of a higher amount of maximum layout objects but that has always been the case anyhow.
tumes925semut
S3 licensed
If i use delayed command i need event when last driver qualified because when trackrotation start ...
Flotch
S3 licensed
Quote from Evolution_R :Next week I hope for a progress report... hello Fernbay Wave.
...





Dover !!

... but maybe Eric is still struggling on South City and Kyoto ... Ya right
sinanju
S3 licensed
Fastest laps per car, along with top Drift scores, after 93 recorded laps ...



Server has now been closed, so these times and scores will remain unbeaten!
Evolution_R
S3 licensed
Thank you, but I don't use them anymore - they have a major issue which cannot be fixed without HDR.
I'm using these shaders now (which are closer to the default one with edited post-processing [on] option):
But I also using ReShade to correct the color, contrast and brightness.

Without ReShade (Raw):

I'm still not happy with the result ... waiting for the major graphics update (Scawen pls fix). Big grin
Last edited by Evolution_R, .
Tomfuel
S3 licensed
same problem ... we manage races and it's very annoying to see drivers quit and reconnect .. i do not know what about consequence for the grid position for next race for example Schwitz.
to avoid that, is there a command line ingame (admin) to kill the dld process ?

when i type /help, i saw "debug" command but need instruction complement ... Looking
Last edited by Tomfuel, .
FGED GREDG RDFGDR GSFDG