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Flotch
S3 licensed
According to progress reports we had, Eric would have spent something like at least 5 months on South City ... Let's not expect Fern Bay to be as up to date within a lesser timeframe !!!

ACC is quite beautiful (some things are disturbing me graphically : when you do great, everything has to be in the same level I suppose Big grin ), the feeling is quite good (except at 0-20 km/h when you touch the gas pedal) ... but I am not able to love it ... because of the single type of cars maybe ... Shrug
Anyway, Mount Panorama-Bathurst Heart ! Great addition, wonderful track !
Last edited by Flotch, .
Shirtkicker
S3 licensed
That car makes 'Personal Sponsors' sound slightly ... er ... naughty?
felplacerad
S3 licensed
Maybe you can ask this guy where he got his logo from. Looks almost identical - Just a different palette and orientation.

... Or this fellow LFSer.

Edit: By the way, initially I misread your question and thought you were asking for the original image rather than the original creator. I did spend a little time trying to find the original source but only came up with not very legitimate looking "free" clipart sites that did not appear to give proper credit in any of their images (like this one, for example).
Last edited by felplacerad, .
BitStop
S3 licensed
What is the standard default keyboard sequence to put it in 1st... i thought I hit "C" and then "S"... but when i hit all the keys it stays in "N" all the time! I have even tried other cars... maybe my game is just messed up. I am not sure.
Flotch
S3 licensed
Quote from cargame.nl :Oh oops, there was another page..

It seems the request is specifically for rallycross.. Hmm okay.

indeed, rallycross only (I think ...). Examples :


Flotch
S3 licensed
Quote from cargame.nl :OK but Fern Bay already has this then.

hmmm... no ... ?
Ped7g
S3 licensed
isn't it just some keyboard/joystick/wheel issue sending random signals to computer? Big grin ... try disconnect all control devices and maybe try different keyboard. If this helps, and the devices are USB, you can try to plug them back one at time to see which one is producing it.
Flotch
S3 licensed
Same here : no connection to the master server (my LFS 0.5F2 is already unlocked, but browsing online list is not possible).
Using win10, I have manually added LFS 0.5F2 to the list of "authorized" apps in the firewall, but same is occuring ...
jereloco4
Demo licensed
LFSW name:Pianomen
In-game name:Jereloco
Full team name:...
Nation:Argentina
Flotch
S3 licensed
Look at some Dover raceway videos, it fits the look and feel Fern Bay could have ... nicely Smile
examples :

MKRYDR
S2 licensed
Quote from leightondrifting :I think its better to leave it as it is if they updated it like that lfs would be dead because u have gta,forza,assetto corsa for that stuffThumbs up

Assetto Corsa is open world?... are you sure about that?
Pasci
S3 licensed
Very impressive lighting / shadow effects Thumbs up

South City also looks very impressive ... and with the many details you can see Eric's hard work too (but I didn't doubt it!). Thumbs up

If the windows of the cars were transparent, the models could run smoothly as new vehicles. Uhmm
Xenix74
S3 licensed
Quote from Allen2688 :So is the parking garage going to have a spiral ramp? because... you know Wink

I'm not sure ... but this couldn't be the top floor ....
Xenix74
S3 licensed
It just looks great. Na-na

The only thing I "don't like" is that the lights (for example the pits) don't just turn on (unsynchronized) but slowly dim. As if your own sun is rising there.

But hey ... these are really just peanuts.
Flotch
S3 licensed
Thank you Degats Thumbs up
Mr Eric, this is beatiful ! As usual/expected, of course, but really : it is superb ! Ya right
LFS
Lighting and night ... it looks very natural ! Impressive job Mr Scawen !
Heart
Current cars engines : redline, types, etc ...
Flotch
S3 licensed
I did not find a dedicated thread for this by using the search function, but I am sure the subject has been mentionned regularly.
The following points are disturbing me (even if we are speaking about fictional cars) :
* FXO has a flat 4 engine (1.9L). It is a FWD with a transverse engine. Its race counterpart is using 2.0L flat 4 engine mounted longitudinally. It is an AWD/4WD, sorry to never remember what term is appropriate Wink , and so :
- using the same kind of engine for a race car comparing to the production car with a different stroke (increasing or not the displacement) is common, so why not.
- changing from transverse to longitudinal sounds not so common ... even weird ... if it was the case, why keeping the engine at the front then ? Ya right
=> my point is that it would look more natural to have the FXR with the inherited shape of the FXO, but with a totally different engine (like a V6 or V8) to match the AWD/4WD thing while the production car is a FWD.
* FXR and XRR are sharing the exact same engine characteristics ... not so nice unless they would have the 'same' engine (what is not the case). They are aswell having a redline at 7500rpm ==> these kind of 'small' turbo engine in racing are usually getting a higher revs irl, no ? more than 8k would not look crazy. FZR redline sounds a bit low aswell : are Porsche racing cars with flat6 engine be limited to 8.5k ? I would have supposed they get higher
* Regarding TBO : 7500 rpm redline for those road cars look a bit high this time ... looks like reaching the score of a Ferrari F40 but with bigger cylinders : Uh-hu . 7000 rpm at the very max sounds more reasonnable ...
* Same kind of remarks for UF1, XFG and XRG : 500rpm less would feel more natural (respectively : 6500, 7500 and 6500rpm)

What are your thoughts gentlemen ? I know we are more than used to the current numbers since we ran LFS years ago, but getting closer to what is done in real life will give a better experience in the end Smile . Anyway, I am not an expert, so your thoughts and explanations are welcome Thumbs up
SimulatorRental.com
S3 licensed
I just did another corporate event, and had issues resulting in a request for a partial refund.

I had 2 cockpits down for a good portion of the event, due to the wheels not responding correctly.
This happened previously, and I thought I solved it, but obviously not.

Until I solve this issue, I am dead in the water, and will not be doing any events with my simulators.
I have already pulled all the wheels off of the cockpits, and brought them all inside, and currently trying to set them all up on tables so I can diagnose the issue.

I suspect a few possible causes. From an issues with LFS itself, to windows, to broken wheels, to bad usb cables.

When I first set things up, all wheels work fine, and it stays working fine, until I actually get people racing. Then 1 of the wheels on each machine just take a crap and stop working. Sometimes its the whole wheel, sometimes it is just the buttons. It seems like random button presses on the other machines is somehow disabling that one wheel. I restart all of the LFS instances, and set it up again, and it just happens again.

This event was the first time it happened on both machines, usual it is just the one with the host instance running, on the host instance itself. So it has so far always been the same wheel, which makes me think broken cables/wires/wheels but there is no sign that is the case.

Possible damage from being left in trailer over 2 winters?

As I type this, I am leaning to it being LFS itself that is causing this. As it also does other weird stuff that I assume is due to using lfs with multiple wheels on the same computer. Like the wheel on machine 3 will press buttons on machine 1 every now and then... or it will cause the ESC or BACKSPACE button to be pressed on the host screen, pushing the menu or virtual keyboard to pop up on the screen and go away randomly. NO BUTTONS are programed for ESC or BACKSPACE, and it happens when no one is near or touching the keyboard.

I do not really know when it started doing this, and it may just be coincidence, but I did not really notice this much, if at all, before installing the version I am currently using (0.6U6), and maybe a version or two before that... I skipped around a few versions, so don't know what last one was.

Also, at odd times, players will be kicked out randomly. It has even happened now, while I was standing there trying to get their car off the wall... or fix their upside down car. I grab the wheel, and poof they are spectated. I have even been running the game allowing wrong way driving, thinking that had something to do with it, but it does not.

Also, it is still a pain, to setup the multiple wheels and speakers, which I have to keep redoing, each time the wheels stop working. So... to resolve all of this, I may be forced to go with separate computers now, and even if I got the minimum spec machine, I am looking at more money than I am actually making ($6k to $12K USD), so it just does not seem like it is worth it to invest that much more, when I am not making enough. I am currently pondering 8 to 10 Asrock DeskMINI with Ryzen 3400G chips... but that will limit it to the APU graphics on the ryzen chip. I also do not have enough funds to do it ... sigh.
WestlY
S3 licensed
1) change provider ... try mobile hotspot.. if work
2) more info need -- DSL, cable, wifi, mobile ,..
I see a problem with the Internet across Europe.
I'm at a hotel in Belgium now and it's terrible. ping 800 - 2000 ml ..
When I called home to Czech and cried, I can't play games.
I have been informed that there are complete outages.
// last 7 days is problem ..on czech is O2telecom and T-mobile ..
ISP: Proximus Pickx
City: Fleron
Region: Liège Province
Country: Belgium
1500ms/ping ... GOOOOOOD

once I had problems with DNS and UDP packets, some clever hacked a prefab router .. heeeh: D heh


something is moving .. i think PORTforwarding VS. DNS providers on EUROPE
MorfeasFX
S3 licensed
After a long absence from LFS (very long!) i'm just checking out this topic.

Night screenshots of BL ... fckin hell! WOW!

I'll force myself out of this for an equally long time, hoping i'll be surprised again.

Nice work devs.
Ped7g
S3 licensed
Yes, but that's like 1/3 or 1/2 of what it is in real race, the extra G forces in every corner are really taxing, it somehow accumulates and the body needs at least a day or two to recover. When I was still doing endurance running, I went for some public run races next day after karting race, and I was always about +30s per 1km slower than what was my regular performance at that time, without any particular reason, just the body was exhausted. But it's kinda funny, because I didn't feel like that. Just a bit sore from the seat here and there, but generally I felt like I should be able to run close to my regular performance, like +5s per km max, but however hard I tried, the +30s was real penalty (or more, if I tried too hard to push over it) for the previous day on track.

And to simulate that at home you need rig which costs ... a lot. Big grin
Flotch
S3 licensed
with a pair of $2000 RTX needed ...
At this rate, it will be less expensive to buy a real supercar in the coming years than using a racing simulation Big grin
Flotch
S3 licensed
Quote from Evolution_R :...
@michal 1279, FZ50: 235/40 R18 front, 295/30 R18 rear

weird : 911 gt3 996 phase 1 was 225/40/R18 and 285/30/R18 for 360hp (like FZ50), while the GT3 phase 2 was 235/40/R18 and 295/30/R18 with 381hp ... where are the missing 21hp ? Ya right
And by the way : why FZ50 ?
Vladimir_nose
S3 licensed
Skawen, about the taillights. The most realistic option in my opinion is to make a HDR cubemap inside the rear light in the on mode, on the map of which the spot from the lamps will be clear, and make the glass transparent, multiply it by the color of the texture.
In other cases, the reflector will be chrome plated.
The only question is how to get HDR-cubecmap ...
UnknownMaster21
S3 licensed
I do not remember at all about next one I am posting and asking, so, sorry in advance if someone done already before in some cases but...

I am assuming all the work has been done so far... and we do have some few aspects of water ( Blackwood and Fern Bay )... Water gets another update? Last time I remember was DirectX 9.0 update and water reflected sun.

Quote from Evolution_R :Please don't stop communicating. I think it is better and far more interesting to know what is being worked on, some of the problems and their solutions. Smile

I find it more appealing to have news out of nowhere after silent moments... or just moment. Tongue
FGED GREDG RDFGDR GSFDG