The online racing simulator
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510N3D
S2 licensed
i just had to do a research after checking this thread and finally found the names of the games i have played first. I already forgot the names but i could identify them by screenshots Ok, i give you two games because i cant really remember which one of those i have started first because its about 20 years ago now. I still own 2 of them (inherited from my dad) + a datasette but i think they are defective after 15 years non use.

Source: http://www.lemon64.com/?mainur ... s/details.php%3FID%3D1686

System: Commodore Plus/4 (click on images for bigger versions)






Games:





&


Last edited by 510N3D, .
510N3D
S2 licensed
Quote from Robster230 :Feast your ears upon the delights of this wonderful piece of 'music' which must have taken a MASSIVE 20 minutes to make, probably on their calculator.

Sit in AWE at the conviction of the lady singing, and gape in wonderment at the amazing guitar skills near the end!

I think this might actually kill some people.


(i'd do the bird though)


ENJOY!

http://www.youtube.com/watch?v=dM5IJR-zFKI

i like it
510N3D
S2 licensed
Hey Nobo its still possible to get rid of the noobs/ wreckers you name it you just have to know when to attack Sure its much harder now b/c like you said, driving the bf1 now with these tires its much easier to handle the car in much more situations compared to the fo8. Bumpdraft trains are not that thrilling anymore, its nice now and then but drafting became much more important now, at least i think it does and even Mr. Failure himself likes to draft more often then pushing cars around the track

@ Bob Smith, if you show me a setup with wing settings 0/0 that can keep up at top speed without loosing speed in turns esp. in turn 3 with lets say, 2 cars infront giving draft, then youre my hero if you know what i mean I tried that only once or twice and its not possible at top speeds to stick to your line or the line you need in order to keep up. My settings are 2/2 and everything below is suicide But i dont know, maybe you have got different setup creation skills and could teach me on that.
510N3D
S2 licensed
i think he is talking about the physics changes after patch Q especially the tire behavior which made it much easier to handle every single vehicle on this and any other track. I cant imagine anything else. Anyway, honestly i cant see the coherency of this with this particular case. But im sure if nobo has some spare time he surely will let us know about that.
510N3D
S2 licensed
got some things to add here:

1. everybody knows blackwood from the demo so its perfect to start with and get used to all the others cars so these stats makes sense (at least i did so and i think, many or maybe most of the people do/ did the same but theres no statistic to proof this )

2. it needed 2 servers in the past for quite a long time from RR to catch up which brings me to...

3. in general, there are and has been much more blackwood server then oval servers

4. Who else, except FM is running the oval in a professional way for such a long time now?

5. most people realized that the oval isnt that easy and it needs much more time (then they think) to get good laptimes (not only alone but also and much more important in a group/ field of vehicles) which is, in my opinion the main reason people dont race there that often compared to other tracks or in this particular case, blackwood



About the oval in general id like to split the users in three groups:

Group 1: People without passion & knowledge

Those people mostly think the oval is just a simple track with three corners/ turns you name it, they try everything to be the fastest and get mad when they realize that its not that easy. -> hate & frustration followed by a disconnect after a few laps/ races or less is the consequence (some people give it up just too quickly)


Group 2: People without passion but knowledge

At least, they try to learn the track, they improve more or less and possibly cultivate some passion for it (yes it is a track believe it or not ) which mainly depends on the rest of the field and their skill levels


(With "knowledge" is meaned either general experiences and/ or for this specific track)


Group 3: experienced people with passion

"Oval Junkies" (for example (not only FM members)) Depends on which group you belong (1 or 2) they can bring you quickly at a level where racing the oval can be a great experience. Having in your mind that those people are very rarely these days it can be very hard to reach a level of high quality racing at all time. Its an exponential progress, the more people with experiences are online, the more people could learn how to behave on this track. This is one of many unique attributes this track offers/ demands. Sadly but true, most people tend to race on their own, trying to get rid of everybody else asap (which is surely the goal but not at all time &/ or asap) which is the main reason of the bad quality at non FM servers (not in general but mostly imho) or even at our servers without FM member or other experienced drivers online. Funny thing is, people join to race together but the reality is what i have described above. Fact is, oval is about teamplay which doesnt exclude battles for positions but to understand this it needs more then a couple of laps/ races.

This means not to offend anybody rather then that it should expand the understanding of "how to race the oval".

Surprisingly there are people from group one that switches to group two but this is the exceptional case. I dont like to generalize things at all but in general and what i have experienced this group model is reality.

One last thing, im open for any constructive criticism but if this is just another senseless anti oval thread this is my one and only comment.

Cheers and btw, i like blackwood as well


Edit: http://www.lfsforum.net/showthread.php?t=18875

Last edited by 510N3D, .
510N3D
S2 licensed
Quote from Fischfix :coool! does it work as an H-shifter or sequential?

R3DMAN wrote: looks good, is it just a sequential ?

niffer022 wrote: yes mate just up and down, how i like it LOL


:slap: :haha:
510N3D
S2 licensed
thanks for the tip, watching it atm
510N3D
S2 licensed
thanks for finding this lalathegreat
510N3D
S2 licensed
For sure Scawen has a clue . Im sorry for not reading every single thread, everyday like some of you guys obviously do. Since the search & find procedure is getting more and more time consuming i have to thank you for this information spam . With this in my mind i also have to apologize for the inappropriate comment i have made but sometimes things like this -> illepall makes it hard to give a proper answer.

"I'd rather see Scawen work on more important stuff than turning LFS into a CnR game"

me too but see it more as an feature for people that loves the game itself and just enjoy driving the cars or maybe get used to the game at all. You dont have to join those servers and no one said its status has first priority.
Last edited by 510N3D, .
510N3D
S2 licensed
Quote from MAGGOT :It was just stated a couple posts up that it is not possible with LFS's engine.illepall

yeah from some pseudo specialists who dont know for sure or cant remember correctly and so on..... No offence guys but if you dont have a clue why do you think you have?

i dont think any of you guys have got such deep knowledge about the lfs engine to make such comments. But if so, some more details could be helpful which would also avoid our *sweet* lil needless conversation MAGGOT.
Last edited by 510N3D, .
510N3D
S2 licensed
so? but what if its been already prepared as kind of a "free room" which means you cant have races there. Like another layout has been added which also wont appear at lfsw and so on. CLC has proofed already thats its not necessary to have races in LFS to have fun.
510N3D
S2 licensed
Quote from XenoWolf :I'd rather the devs concentrate on other things than waste time making more tracks/cars. Dynamic weather, day/night cycling (both would be an amazing addition to endurance racing), proper damage modeling and finally fixing the damn moon-launching signage would be much higher on the priority list..

here we go again, who said this should be, from now on, the task with the highest priority?

Quote from fischfix : ...some times in the near future...

also, we know we cant demand anything but a suggestion should be allowed eh
510N3D
S2 licensed
Quote from Greboth :lol can just imagine the update
"LFS gains a 14 mile german public road which may seem similar to the Nordschleife"

The nordschleife is a good track (its one reason i still play gt4 occasionally) and it would be amazing in LFS but imagine the noobs trying to remember all 150 corners (or however many)

Be honest, wasnt the mother the one and only reason you bought this game? Btw, some people are not even able to remember 3 corners but thankfully this is the minority
Last edited by 510N3D, .
510N3D
S2 licensed
Quote from SamH :I think what Scawen is saying is that the system is still being developed. Changes that you make now *may* be incompatible (i.e. won't work) after future patches. It's up to YOU if you want to develop new sounds, as long as you understand this.

It's like hotlapping.. bear in mind that, in future incompatible patches, your hotlaps will be wiped. If you don't want to spend the time hotlapping, knowing this, that's entirely your decision. Same with the sounds

[edit] I just realised I said nothing more than Scawen already said! LOL!

Did I answer the wrong question?

yes / no / maybe

thanks anyway & cheers
510N3D
S2 licensed
Quote from Scawen :No, it wasn't meant to be found. We decided not to document the editor before the sound system was finished. If we provide a documented feature then it becomes my duty to try to protect your data (allowing old versions to still be loaded as the system is updated) and so on. But as the sound system changes, old files often become invalid, because their data was designed for an older system.

So, if you use the sound editor system, please regard it as an undocumented feature that is not supported by us - and be prepared for the fact that your sound files will probably become invalidated at some point by a patch or test patch which contains sound improvements. And assume that I won't answer any questions on this either - it's an editor for a system that is still work in progress.

Anyway... for those want to try editing and don't mind their work being deleted, I hope you have fun using the editor!

So can we avoid that sound files will probably become invalidated after patching when we switch back to default configuration?
510N3D
S2 licensed
not everybody is able to notice the potential this combo offers
510N3D
S2 licensed
Quote from Transporter :Hey, i got my g25 today. weeee I've got one problem, it doesnt find reverse. when i gear to sixth, its number 13 in the settings, and when i push down the stick to go to reverse, its number 13 too. What should i do? I've tried pushing it down alottttt.

had the same problem and i did send it back a couple of days ago. Also it was way noisier when i steer into left direction. This shouldnt be an issue after a few weeks in use either.
Cant wait to have "another" brand new G25
510N3D
S2 licensed
do you have any servicepack installed for windows? (1 or 2) usb 2.0 only works with sp1+ which might be a reason. Also, do you already tried other games? If this situation will not change, send it back and you will receive a brand new wheel for sure. (depends on the fact that you are not responsible for the damage)

With my first G25 i wasnt able to calibrate the steering axis anymore and the second wheel refused to give me the reverse gear. I wonder whats with the next one ill get in a week or so
510N3D
S2 licensed
nice thread

21 February 2004
-[BC]- Public I
Track: SO Classic
Car: FXO
Best Lap: 0:58.780 (lap 4)

1. spankmeyer
2. Noss
3. 510N3D
4. GraMMatonKleriKer
5. botgv
6. llsander
510N3D
S2 licensed
ok youre right, we need at least 23 more vehicles
510N3D
S2 licensed
here we go again

+1
510N3D
S2 licensed
Quote from tomylee :You guys don't understand what TypeRCivic is saying. He is fighting with somebody on the same lap and then comes a faster car. He has the right to fight the position and does not have to give way right away. The faster car can use on the next straight the draft to overtake him. The problem is that those guys are not patient enough to bring them in the corner in position to overtake after the corner. No, they push and pumb into the slower car (not all of course). The whole thing is called RACING and not HOTLAPING!!!
I give TypeRCivic right, there are guys who just can't stay cool and act cool.
I even had drivers who were lap's behind me and pushed me off track and saying I'm to slow and I should shut up. That's race spirit...........

Be sure we do understand, he is fighting for his position while he is getting blue flag, then the priority is to give room for the leading driver(s) which doent means he has to give up on his battle at all. If youre able to give room and also keep on fighting for youre position then youve got some skills and do it with race spirit Situations with idiots excluded in this case.
510N3D
S2 licensed
My favorite situation in context with blue flag:

People (backmarkers) are blocking and causing a crash, then they ask or even insult me why this happend or even better, they shift the blame on me !? illepall
510N3D
S2 licensed
Quote from Dajmin :There is no need to do it at all. You can't exactly miss the huge BLUE FLAG written across your screen.

Some people can, trust me Some people are even searching for their eyeglasses while it is already on their nose
FGED GREDG RDFGDR GSFDG