The online racing simulator
Searching in All forums
(878 results)
510N3D
S2 licensed
No problems here whatsoever.
510N3D
S2 licensed
That's all _just_ based on assumptions and unless you ain't got any official numbers from the developers themselves, how can you seriously dare to create such statements?

Actually, I'm done here. This is leading nowhere, unless one of the dev's is making a statement though.
510N3D
S2 licensed
Quote from Cue-Ball :While your question is valid, it has absolutely no bearing on the situation. A modern automobile is thousands of times more complex than a car from the 60's, but that doesn't mean that Ford can release a new vehicle every 20 years instead of every three and still expect to get customers.

It doesn't matter if LFS is the most complex program ever devised by man if progress is so slow that nobody bothers buying a license. I'm not saying we're at that point yet, as I've got no idea what license sales are like. But my guess is that things are probably rather slow right now, as far as sales are concerned - which might explain the announcement that we'll be moving on from S2 soon.

Of course, this isn't the first time the "LFS is getting stagnant" issue has come up in these forums, and it probably won't be the last. Scavier will do what they do, and as long as they can keep putting food on their tables I don't think they're bothered to much if we think development is slow.

Bearing in mind that Scawen is basically the only person, that is responsible for the programming part, I don't see how anyone could seriously come to a conclusion that's including the idea about an accelerating progress, the further this project is evolving.
510N3D
S2 licensed
Xela-Under The Glow Of Streetlights

Quality isn't the best, but hey.
510N3D
S2 licensed
Quote from RMachucaA :Being one of the first to be in LFS... i've seen its evolution get slower...and slower... and slower... im at a point where im expecting updates to start going backwards and removing features :P, ashes to ashes so to speak.

Same here, although I've been a demo user for more then a year. From the user perspective, I do understand your disappointment, but from the perspective of a semi experienced programer, I quite frankly don't. Tell me, when was the last time that you have created a complex project like this, which got easier to handle and work with, the further you've progressed? Seriously, going through all the changes that have been made in LFS in the past few years, which can be looked up in each readme file by the way, I'm getting a headache already, only while trying to _imagine_ how difficult it must be, not only to create all this, but to work with it, adding new stuff and fixing or rewriting certain parts of it. Perhaps I'm wrong, and it is infact rather easy to handle though. Always depends on the structure in use I guess. Still, it's complexity suggests that it isn't. Either way, my question to you remains valid.
510N3D
S2 licensed
:doh:

510N3D
S2 licensed
Quote from Takumi_lfs :
It's like creating a LFS thread in GT5 and FM forums

?
510N3D
S2 licensed
Quote from Cue-Ball :
Let's also not forget that laps in LFS are basically always the same. Other than the wind option, there's no real change in the tracks...ever. Go drive a lap on Blackwood with the XRT today. Do it again tomorrow. Do it again a month from now. It's always going to be the same experience. There are no air or track temperature changes, no real reason for tire changes, no formation of a racing line, no marbles, no shadows, no wetness, no oil spills, no tarmac resurfacing, etc. If you manage to stick with a car and track long enough to perfect your technique, then where do you go from there? You can't modify your car or move up to the next league since there are no car modifications in LFS (not necessarily a bad thing, I'm just sayin') and there's no "career" mode or anything like that.

As much as i do agree with you on the dynamic track conditions, we shall not forget patch Y at this point. Blackwood also was very different back in S1.

Quote from Cue-Ball :
I'm a huge fan of LFS. I think it's the best racing sim on the market, hands-down. But that doesn't mean that it can hold my attention indefinitely. As good as it is, some of us need *something* new to keep our interest. Hell, even banging Christie Brinkley gets old eventually (just ask Billy Joel).

A game is there to be played and entertain you for some time, not to fill a gap or replace parts of your life (forever). Some people really don't understand that, when they play a game for a (considerably) long time, that they will get bored eventually. Simple by looking at the informations that we've got available, it should be _clearly_ visible that LFS is different to anything else and thus will be developed, or respectively the speed of development differs drastically from most of the other products that are available. That obviously doesn't mean that this product is worth less, but quite the opposite indeed.

Best examples are EA games, where games are getting developed by a huge crowd of people in a rush, with the ultimate goal to sell as much copies as possible. Right after that, this cycle gets "restarted" and soon after that, you will have to pay another 40+ bugs. Soon ripe, soon rotten, if you will.

Quote from Cue-Ball :...I doubt it will keep me entertained for more than a few weeks. When Forza 3 was previewed at E3 I thought it would completely replace LFS for me, but it seems

Now that's a bit contradicting right here. As a huge fan of LFS, you're seeking for something to replace LFS for you completely? Really, I do get it, you're bored, pissed off and whatever, but seriously, take a few more steps back and try and get a grasp for what LFS really is.

Quote from legoflamb :I think the most fun times in LFS are around the incompatible test patch times, around the release of the next full patch. It is really funny watching people compete to get into 3 full servers. Then try to get a race past turn one with 32 cars on grid!



I can hardly wait! Its going to be fun, I just hope everybody is not driving the Sirocco.

+1
Last edited by 510N3D, .
510N3D
S2 licensed
Quote from dorikick :compared to 4,3 years ago there appears to be less servers in North America. quite often i end up not playing online because theres no suitable server to play in. all the servers seem to be europe and latin america.

also i hear S3 is coming ? is that just to get another track ? kinda sucks we have to keep paying for new content each time. LFS would get a lot bigger if they just opened it up (like track editing tools)....remaining closed source is going backwards in modern development trends...

http://www.lfsforum.net/showthread.php?t=61941

Maybe this is just the place for you in order to get some action.
510N3D
S2 licensed
Just because he's got one, doesn't necessarily mean that he HAS to use it.
510N3D
S2 licensed


As long as you're having fun yo. Just don't hurt yourself.

PS: love that track !! Made my day & thanks for sharing.
510N3D
S2 licensed
Quote from Prakumba :Camo & Krooked - Global Warming

I understand, video is interesting for cruisers

Cheers for that.

It's not that I've never been on a cruise server though, but from this perspective or the point of view that you've choosen, is not really spectacular, mind-blowing or anything. But since the focus was on "update your GAMEROOM", it doesn't really matter anyway, does it?

Besides all that, i found it a bit cheeky using another account in order to have another view avaiable though. But yeah, It's "just" a cruise server, nothing is a stake really and admins will most likely kick that account if really necessary.
Last edited by 510N3D, .
510N3D
S2 licensed
Would you mind telling me the artist & name of the song in use?

Other than that, pretty boring watchin someone else driving really, but that's just me, I guess. Congrats on the update(s) though.
Last edited by 510N3D, .
510N3D
S2 licensed
Was thinking about getting a copy of it but, after watching a bunch of videos on yt, I'm not sure anymore. AI seems to be rather stupid occasionally though, which is killing the fun, sort of though, vehicles seem to be feeling like "doom on weed" but besides those downsides, the sound seems to be pretty nice and the map itself is awesomely huge, making it posssible for some good old fashion coop action yo.

Anyhow, I'm tempted, but i guess I'm going to wait until this game is going to get a lot cheaper yo ;D
510N3D
S2 licensed
oh, alrighty then, you're more than welcome indeed ^^



just remember: hang in there
510N3D
S2 licensed
Quote from Exile R :I'm very glad that you of all people decided to comment

Although I'm not sure if I want to know the reason for that part of your comment really, you're very welcome indeed (for now ).
510N3D
S2 licensed
No. Instead of braking before a corner with an constant value (say 30-60% brake), one should be faster using a more dynamic range. Say, brake hard once and right after that, try and apply just enough so you've got the perfect speed for the turn. Takes a bit of practice and happens within a few seconds of course but I figured that I can be a lot quicker that way. Also works with the throttle of course. Some kind of "pedal steering" if you want.
510N3D
S2 licensed
It says 0.5Z17 in the replay header (if that how it's called) and while using Z18, i'm able to watch it.

Regarding your question, the setup seems to be a little loose. Also, you're a bit too smooth on the steering wheel, making it harder to catch that beast again . Also, you could try and make more use of the pedals, especially the brake pedal though. "Flickering" is the word that I do prefer in this case though I'm not sure if there actually is a name for this technique. It can make you go a lot faster under braking and at crucial corner sequenses. You've already used it whitin the last right hander reaching the final chicane. Anyway, other than that, good driving yo, just hang in there.
510N3D
S2 licensed
Quote from spankmeyer :Extreme Trucker!

Anyone tried it yet? Better tyre physics than iRacing? Discuss and download if you dare!

Quote from spankmeyer :You don't need wheel on oval.

It's like running through the map in Arma: Just put some weight on the W key and go make some coffee.

:doh:
510N3D
S2 licensed
Just did some simple math: He joined in sep 05, since then its been round about 1600 days. Now for each day, that would be about 625 km. Since he was not online each and every day, that result should be raised by a few more kms for each day, say 700-900 km each day. Considering that he has done a lot of it on the oval in the very beginning for quite some time, where, as we all know, raising the distance count is relatively easy, it's a pretty normal ratio IMO.

Being devoted to something, say a hobby perhaps, makes one having no live? Face it, you don't have a clue what you're talking about since all you've only got are these stats and all you do is assuming that he ain't got anything else to do. I'm seriously wondering, who's got the issues here?
510N3D
S2 licensed
Well, why would you get intimidated in the first place?

It's not like you _need_ to get into the top ten or anything like that (or else...), right? Once you join a server, you'll most likely find people who are at your level, and also people who will push you, so you can...well get quicker & stuff. Either way, enjoy the ride because nothing else really matters, on public servers though. Anything else, such as progress, is a side effect and shouldn't be taken too serious.
510N3D
S2 licensed
funky stuff guys

I'm still looking for some tunes from Public Enemy, got any recommendations?
510N3D
S2 licensed
Quote from Rudy van Buren :Finaly after all woopies wooowa omg yeeeeee in here someone who tells the truth.

Your version of "the truth" is incompatible with reality.

On topic, good job there, can't wait, but since i don't have a choise really...
FGED GREDG RDFGDR GSFDG