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510N3D
S2 licensed
Quote from dmwright :No need to become all personal about it now is there, arn't admins meant to set an example . Please do upload your replay as Im sure you banned me because I got in your way on a cruise server and you argued and went off in a little paddy to ban me on the server. Im pretty sure all my other minor incidents were either due to lack of concentration due to the small amount of people the server. Its coming back to me now, were you the guy who said its the driver not the setup, and advised me to go on default ROFL. I just don't understand why your getting into a silly little paddy over it again...

/vomits X 2

thanks for this brilliant proof of concept.

/over and out
510N3D
S2 licensed
Please do yourself a favour and dont bring your personal failures into this thread. If you still fail to realize that bumpdrafting wasn't allowed at the time then im really sorry for you. I still have the replay showing a group of people trying to draft eachother. You where bumping someone else in order to catch up which wouldn't really be a problem but you kept on bumping and caused a major crash within this group. If you think, and keeping previous incidents in mind (at our and other servers, with this and your other accounts), that this ban was not justified then im even more sorry for your poor way of judgement.

/vomits
Last edited by 510N3D, .
510N3D
S2 licensed
Quote from mrodgers :I think by "proper" oval races, people mean that LFS does not do oval racing properly, not the communities attempts at creating proper oval racing.

Until it is not a "draft and pass" continuously type of driving, LFS falls far short of oval racing. NR2003 is still the king of oval racing if you ignore the moneypit of iRacing (haven't tried iRacing because I'm not rich).

Racing is so scarce outside of demo anymore for the US that I am tossing about the idea of heading back to NR2003. I do believe there are still multiplayer racing on there and I've never done multiplayer with NR2k3. LFS was my first MP experience.

well no doubt about papy's nascar series and its realism but nevertheless, LFS still offers a heck lot of fun even tho the physics engine is not the way its supposed to be, at least for this kind of racing. I've been playing NR02 & 03 quite excessively and for some reason, LFS still offered some great action for me, day in and day out. I would like to see some improvements in that respect, no doubt about that. But at the same time, why should *we* not make use of what we've got and make the best out of it?

"Draft and pass" as you call it can be really thrilling, especially if more then two cars are involved (presumed knowing what they are doing). Im missing the "push pull effect" everytime which would add a lot more to the race strategy but in the end, its all about either having a good race/ time together or going for a nice lap time/ or position (for short races that is). So it doesn't *really* makes a difference...

So in this respect, LFS doesn't fall short of oval racing but its on its way to get there, if you know what i mean (if improvements are going to happen as realism is demanding)
510N3D
S2 licensed
Quote from Kid222 :Huru-aito: I agree, sometimes i wonder, how strong Scawen really is to read through all that shit and still has a will to work on LFS.
That's for him.

didnt mean to wake dead horses but i guess this sort of gives you an idea about it.

http://www.lfsforum.net/showthread.php?p=255879#post255879

didnt followed the thread at all but did read through sinbads post and can only agree on his idea about a "real road car". This would give the common advice: "its not the setup but the driver thats important..." (or simular stuff..) a whole new meaning...i guess. If its comming along with the "LFSHAP" then maybe a proper (somelike close the the real one) setup together with a "fixed setup server option" (like in nascar racing) would be another solution? Anyhow, im fine with anything as long as its not a "smart".
510N3D
S2 licensed
Quote from LewX :ummm...http://www.youtube.com/watch?v=ALKWW5tpAT8

:noob:

Quote from bmwe30m3 :Umm....,what do i win? http://uk.youtube.com/watch?v=qbdim66k8d0

as many washing machines as you can bear
Last edited by 510N3D, .
510N3D
S2 licensed
my guess is that it has been made with one lfs version and used in another one. I remember some autocross layouts had to be redone for some reason at one point of development because placed objects where inside eachother.
510N3D
S2 licensed
Quote from dougie-lampkin :Whatever about the host being able to see everyone's IP (guess I was wrong about that :shy, the users certainly cannot see each other's IPs. It's the host that relays information to each client, isn't it? (Don't tell me I'm wrong again!) So you could get the host's IP, but not other users

indeed, dont listen to the "hackhead" ...
510N3D
S2 licensed
uk according to lfsw
510N3D
S2 licensed
not really as far as i can see it. They where fighting eachother fair and square, giving eachother room up to a point where it was obvious that line defending is in no more use and that point was mostly before the opponent run out of tarmac. Have a look at that one touch beginning at approximately 2:50 min, gilles most likely only hit René slighty there because of this odd formed turn exit and change to the next turn entry there. Also, look at the long straight where both where not going to the inside before the next turn or waving around like mad to confuse the car behind. Thats the best hint you can get in my opinion.
510N3D
S2 licensed
Quote from zeugnimod :Do you have a bad brain?

This was less than a year ago.

although its close stuff, this is just one hotlapper defending his line against another one. I mean come one, forcing eachother off the track several times...you dont need a brain for this. They where lucky not to end up in a wall thats all.

Quote from tinvek :
can you imagine the row if they did that today ?

Haha, if they'd fight eachother outside like they do on track then they wouldn't get far anyway Thanks for the additional informations though
510N3D
S2 licensed
510N3D
S2 licensed
well no pitstops at all would be boring, i agree on that. Right now, as DC has mentioned, people with sprint fuel load are going to be up front and most likely end up in the top ten under "normal conditions". But if conditions are radically changing or are not as good as predicted then people like DC are going to have better chances for good positions. That means that its a classed field and although the cars are rather equally, the strategy is more important and more determining for a success or failure then the ability to look after your car and use it as best as possible no matter how good or bad its going to behave under given or changing conditions. Or in other words: you dont really need endurance related skills for an endurance type of race, like getting a feel for your car and its constantly changing performance over the long run. As long as you manage to do the sprints you dont really have to worry that much about such things as tire wear and this is kind of boring actually. Funny thing is, like the last race has shown that some drivers sometimes cant even manage to complete their sprints without getting a flat tire while DC with a much more heavier car managed to finish at ease
510N3D
S2 licensed
well im host and admin at the same time while hosting from in game rather then from the dedicated app if im not mistaken. But youre right about the network debug messages (or lets call em system messages...or whats the actual term for no "chat-feature" created messages? :shrug and such. They are not beeing recorded afaik (98.67% sure).
510N3D
S2 licensed
i honestly cant remember when i have seen DC using "sprint fuel load" lately (let it be this and the previous session altogether) so this is no suprise for me I like the idea and perhaps with the slicks comming up next session this could be seriously considered. But im not sure about how well those tires are going to behave over the long run though. Lets see...
510N3D
S2 licensed
i do remember that when i was hosting a server a couple of weeks back that the ip adresses showed up while a new player connected while the network debug thingy was enabled..or is my memory fooling me there? Was a normal host and not dedicated though.
510N3D
S2 licensed
I turned that stuff off a long time ago. While i do know that its actually part of realism, i do believe that it is not realistic at all to adjust some sliders for the G-forces just the simulate effects that are not even helpful at all in real life. Im sorry but im stering at a screen already (limited fov) and so i dont need such effects to make things even worse. Infact, it feels much more natural without those "effects". Fun to watch replays with it afterwards but for race conditions? No thanks.
510N3D
S2 licensed


510N3D
S2 licensed
please someone send those pilgrims tools and enough material to build a huge wall around their "flat earth"...and cut all wires too while at it!!:hide:
510N3D
S2 licensed
Quote from Glenn67 :
Auto clutch currently acts as follows:
  1. digital on (instant on less than 0.01 sec)
  2. 100% engaged 0.10 sec
  3. Tappered decline 0.10 sec
Button clutch currently acts as follows:
  1. Tappered on 0.05 sec
  2. 100% engaged 0.05 sec (can vary slightly)
  3. Tappered decline 0.10 sec
Manual clutch currently acts as follows:
  1. Tappered on 0.05 sec
  2. 100% engaged 0.05 sec
  3. Tappered decline 0.05 sec

just out of curiosity, where did you got those values from?
510N3D
S2 licensed
understood
510N3D
S2 licensed
Honestly, i dont know what youre talking about mate

Im talking about a whole new class. (and servers are usually using just one at a time iic) Basically the TBO class cars used to fit inbetween the TBO and GTR class for instance.

I dont like the UFR/ XFR cars at all (FWD (only - atm?) - not intentionally build for race conditions (afaik) "but to have a much saver ride from the shop back home" (or so..), not to mention the significant disadvantages in terms of weight distribution and how it overtaxes the front wheels the more power/ torque is available). To be fair, its fun to drive those cars every now and then but compared to an XRT/ FZ5 / LX6 it just doesnt feels right. Just in case, im aware about the usage of FWD cars in many race classes but im simple referring on this purely (for my personal taste) RWD lacking GT2(?) class in LFS right now.

Maybe this new class or those cars could either be an addition to that so called GT2(?) class or an completely independed one. Maybe even slightly less powered but still "very race car oriented" (where the exact definition for this is a bit cloudy to me at the moment) (just like in the videos, meaning spanks and mine (STCC or early to mid 90s DTM), shown in my first reply here).

So just for clarification, like every other class/ car, everything is or should be predefined and you dont need to play "NFS-underground-carbon pimp my ride _whatever_ game" beforehand in order to remain competitive. Also, the unique class related attributes should remain up to a decent amount, meaning the characteristics that makes the TBO class what it is (power-weight distribution for instance(?)). It should be something unique as well, something with a nice handling reminding on a road car in combination (or restricted/ enhanced in that respect, depending on how its been realized i guess, if ever...) with some GTR car atributes, something that perhaps prepares you a bit for the GTR class if youre rather new to the game for instance, everything nicely adjusted indeed.

I talking about stuff like specially tailored engine tweaking, slicks, a slightly wider track in combination with an adjusted bodywork only for this purpose, corresponding front and/ or rear end spoiler, rollcage, weight saving by removing stuff that serves no purpose on a race track and so on...

You shall get an completely new experience with cars you have already driven before many times in the "normal road version". Which of all of those things could or should be added, i dont know since im not into that technical stuff of the official STCC or (early to mid 90s) DTM classes. But as i have said already, all with the goal to get something that fits inbetween or broadens the already existing GT2(?) class.

Maybe the TBO class is or should already represent just that? If so then im sorry for wasting your time.

However, im not demanding anything thus im not in the position to do so anyway nor am i obviously taking all possible facts into account for this exact reason. So this is why im open for any corrections on this matter (and/ or my limited english skills of course if you feel like it ).



Please dont count "(" or ")" or " or " or the word "class" or anything else that has been used too many times by me. I know...

/meh
510N3D
S2 licensed
well woz, you never know until you tried it and dont tell me you dont like it because you tried the slickmod once. Using just slicks is nonesense as well as using a bodykit and all the bling bling stuff on a normal day road car hatchback thingy (mostly without any other adjustments). That said, its not even sure if slick would really be needed but thats all down to the way (if there ever would be any) the devs decide to create such a class.

I dont know but i just cant stand this "well i dont like it because it would/ could be this or that, probably or maybe..." or "i hate it because there is/ isnt this or that feature or so..." (without trying it first or even discovering its full potential in the slightest after some practice) attitude, these days. But maybe thats just me.
Last edited by 510N3D, .
510N3D
S2 licensed
Quote from spanks :thinking more about it I think heavily modified tbo touring class would be best.

Stripped down, light, and high strung 4 banger screaming away. No downforce, sticky tires, and just sounding like its rattling and breaking apart the whole time. Screaming and bouncing and floating around the corner, making you question if the car was really designed to go that speed.

Super stiff suspension, small tires, light weight, moderate power increase.

http://youtube.com/watch?v=bCij9mYIokA


That clip is one of my favorites, seen it many times I add another one of my favorites on this matter.

http://www.youtube.com/watch?v=nUAE-819OG4

About the idea, (and i stopped reading at page two, so forgive me if some things already have been mentioned) i really like it and always thought about a class like that to be honest. Like some in here already said, it should not be *overpimped* but "smoothly adjusted", "just like the original TBO class" (yeah i guess that would take a lot of time seeing that the TBO class balancing is still in progress (more or less and yup, i have confidence in the dev doing that just fine)).

- not sure about the tires, depends on the engine in use i guess
- same goes to downforce (and usage of a bodykit) and if so then it should be restricted to just a few degrees (parts)?
- weight should be reduced but im not sure how much the rollcage weighs in comparison to the rest of the stuff that would leave the car like most of the cockpit, seats et cetera
- driver position (even more) optimised for this class
- ...

Right now (while driving the XRT for instance) i know its a road car, at least it gives me that feeling, no matter how much im tweaking the setups. That doesnt mean i dislike it but more the exact opposite but i think if another race class like suggested would be added then i think that the difference should be feelable right away. It should be lighter, more agile and scream for more throttle input
Quote from spanks :...and just sounding like its rattling and breaking apart the whole time



Anyhow, i think it would add a lot to the game and i certainly dont think that it would send the TBO class into retirement. There are so many people playing this game by now and so its virtually impossible to not find someone else having the same/ simular interests.
510N3D
S2 licensed
Quote from frokki @ Postman Pat's quote (or something..) : but racing against computer programs is actually less fun than having some fun with yourself..so to speak.

haha

@ PP: good luck with finding the problem, it sure is worth the effort and the money in case you decide to get yourself a licence.
FGED GREDG RDFGDR GSFDG