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510N3D
S2 licensed
Quote from joshdifabio :That is not 3id's fault. If you've got a problem with people uploading your sets without permission, it may help to say which setups are concerned.

While this competition will obviously benefit 3id's Setupgrid greatly, it's also very good for the community and I don't think 3id deserve grief after all the time, effort and money they've put into it.

I know its not 3id's fault. Im just a bit concerned about the quality of this competition seeing that people are using setups which are obviously not selfmade but taken from another source.

Quote from Clownpaint :It's the kind described in the first post of the thread.

Two of your reports were accurate and two setups were removed. Another two brought to our attention a trend with two users which we will bear in mind after the closing date, when we investigate who is eligible for prize money.

KY1r FBM, FO8 (+ XRR & BF1 which have been deleted already) are all created by me and taken from team inferno. That guy has also uloaded setups for KY1. Just to be a bit more specific.


@ Fuse: check PM
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huh?
510N3D
S2 licensed
Some people where uploading my sets which i have put on inferno (for a particular reason!)? Some are edited just slightly or not AT all. What kind of competition is this?
Last edited by 510N3D, . Reason : grrrammarrr/content
510N3D
S2 licensed
Quote from ORION :Honestly I dont like the way the wall touching is handled. Sometimes you just touch a wall so slightly that even even a fly between your car and the wall would survive it, but still its invalid
Maybe it would be a better idea to calculate the impulse and allow small values there, which wont obviously be cheating or exploiting. Prolly something for after S2 though...

Well in my hotlap (SO chicane route / FO8) a fly would have actually survived (at least partly) . I really barely stroked a wall twice, once at the exit of the last turn in my second outlap and then at the end of the chicane in the hotlap itself. I have already asked Victor at another thread about it and he said it has not been marked as invalid. I couldn't care less if it would get deleted but it is a nice example that your statement is not entirely true, at least not under the present circumstances or my current state of knowledge about them.

Edit: same with my FE Black / XRT hotlap at the second part of the bridge. I barely touched the wall and it was still valid, at least according to my current LFS version (Y20). So there must be a small buffer already, as you have suggested . I would find it rather hard to mark such small hits as invalid anyway seeing that i or anyone else couldn't possibly gain an advantage out of it but most likely the exact opposite. Im curious how its beeing messured actually, is it by the speed that the vehicle gets right after the hit? Unusual increment of speed = invalid? Or is it really just down to the "amount of force" beeing applied on the wall?

Edit: updated my FE Black hotlap so that example is no longer valid

(sorry if that has been already explained elsewhere)
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510N3D
S2 licensed
i can only guess when i say that either he deleted it again or it has been removed for several reasons.
510N3D
S2 licensed
good stuff
510N3D
S2 licensed
Quote from Scawen :OK, the bug turned out to be that if the MPR was of a race that you had joined after it had already started, the yellow line (replay destination) was shown in the wrong place when you tried to fast forward to any point.

For example if the race had already run for 3 minutes when you joined, then later when watching the replay, you clicked at the 1 minute point in your replay, it would try to draw the yellow bar at the 4 minute point (but was bounded to the end of the slider bar) although functionally it worked correctly and actually forwarded correctly to the clicked point.

The Y20 patch notes will have this line :

FIX : Replay destination was wrong in MPR of already started race

And I'm just reporting the fix here now because that one-liner is a bit short. I must keep the fix descriptions short!

Ok this makes perfectly sense. I guess that the same thing (fix) should apply on replays which are beeing recorded in practice mode as well? Since i have tried shorter replays which i have created at the same server without having this "issue", longer replay's instead would be only viewable with this "bug".
510N3D
S2 licensed
Happy Birthday LTC, its usually good fun at your place
510N3D
S2 licensed
Quote from Scawen :
Thanks, I can reproduce the bug by watching the replay you posted. I guess it will be easy to fix.

Glad i could help. Im just confused that im unable to reproduce the bug which i have mentioned in first place (yellow bar goes all the way to the end of the replay and it would not stop at the point where i have clicked to). Im 100% sure it was as i've reported it and now i feel a bit fooled since im unable to reproduce this again. Anyway, i guess when this is fixed it doesn't really matter anymore.
510N3D
S2 licensed
ok i just had another session and the same stuff happend again. I cant choose a specific spot on the line but instead the yellow bar is going to the very end or close to it. I also checked if the same thing happens with a rather short replay (at the same server) but that was not the case. Im curious if the same happens when other people watch this replay. (ignore the content, just focus on the error of course )

Oh and what i meant about that it wouldn't stop until i press ESC was that it would fast forward to the very end (where the yellow bar is) and not to the point where i have actually clicked to. I thought it might have been just a bug in the overlay (or whatever its called (sry)) and it would still stop there but thats not the case. At least as far as i have tested it. Also, i was wondering if an instant fast forward would be expectable at some point regardless the length of the replay which was why i have quoted you Scawen. That doesn't mean that im demanding something but im just curious (just in case there is a language barrier hidden somewhere ) meh..here's the replay:

http://www.mediafire.com/?d31ggpyywmq

Edit: After i have restarted LFS to see what happens then, the yellow bar is going to the very end again but now it is stopping where i have clicked to (or the yellow bar should be)...

The server is still on Y, maybe its just that?

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510N3D
S2 licensed
yeah cheers DWB, just two hours remaining and then ill find out . Too bad the server was more packed then it is right now. Could be a missing factor or something. I dont know. Will report back then.

How many drivers where in that 4hrs race actually?
510N3D
S2 licensed
Quote from Scawen :If you (or anyone) could post a long replay that shows this bug, that would be helpful. If I can reproduce this in my debug version then it sounds like something that would be easy to fix.

ok i just checked an one hour long replay and it worked as it should. Guess im going to have another cruise session later on or tomorrow and see if its reproducible.
510N3D
S2 licensed
Quote from Scawen :
I know what you mean but it would be hard. Those key frames would be images of the entire LFS state - the multiplayer system, the race system, physics system. Like "game saves". It's something I'd like to do at some time because it would also enable single player replays to be trimmed. Well, it's not really hard but would take a few days that I don't really have at the moment. The structures that would need to be saved (e.g. a car) contain so many variables and I'd have to look at each one to see if it should go in a game save. LFS just hasn't been designed with this in mind up to now.

EDIT : Although, for MPRs an easier thing could in fact be done, than a perfect game state save suitable for an SPR, using something like an MPR header. In short I imagine that will be done at some point but not in Patch Z.

EDIT 2 : You have got me thinking... anyway, it's on my notes now but I don't know when it will be done as I do have quite a lot of urgent things to do.

Today i went to CLC to get a rather longer replay to mainly check the performance and stuff and i have noticed one thing: When watching shorter replays the yellow bar that indicates the position of where the game is supposed to FF is working as it should be. You click somewhere and it jumps to that exact point. But when i tried the about three hours long replay the yellow bar always just went to the end (or close to it) of the timeline and the FF speed was very slow. It wouldn't stop until i press esc. Dont know if you're already aware of this issue but i just wanted to mention it, just in case.

Regarding the performance, is there any update to be expected or is this related to the content from the quote above?

Stupid me i deleted to replay again but i guess in case for a reproducing it wouldn't be a problem to get a replay with a simular length soon.
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510N3D
S2 licensed
well, im speachless. After all those years finally a proper replay mode. Can only guess it was a poop load of work tho. The menu is absolutely gorgeous! No problems after the usual few clicks and testing so far.
510N3D
S2 licensed
your "friend" posted them here:

http://www.lfsforum.net/showthread.php?p=798679#post798679

now get lost you chipmunk.
510N3D
S2 licensed
ok cheers for the quick reply.
510N3D
S2 licensed
Quote from Scawen :Just some extra info about that - the soft walls that make a "thud" instead of a scraping sound now invalidate HLVC. Several South City hotlaps were affected by this.

If you use Test Patch Y18, the same check is used in Y18 and the RAF exporter / replay checker.

Im curious about my hotlap in SO6/FO8. In the hotlap when i left the chicane i barely hit the wall (think it was the right rear tire) and got a minor change in the line due to that.

Is any contact with walls/ objects going to be invalid or is there a limit or "grey zone" ? Sorry if that has been explained already somewhere.
510N3D
S2 licensed
Quote from mastermaster :eimer this is nos if nos use get more speed understand?

you is a monkey, understand? :slap:


:doh:
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510N3D
S2 licensed
really nice tool Love the live window and the track elevation graph is quite interesting and not part of other analyzers as far as i know. Just one suggestion, would it be possible to place the speed above the g-meter at a better position for a easier comparing? Like from the left driver to the right side and from the right driver to the left side. Also RPM in numbers together with the speed would be nice.

Oh and a zoom function for the graphs would be nice (edit: ops has already been suggested)
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510N3D
S2 licensed
what? its not flat???:duck:
510N3D
S2 licensed
just use your imagination and you'll find all the answers you need
510N3D
S2 licensed
i dont know, lets just say that i cant find an explanation stupid enough to make sense out of it.
510N3D
S2 licensed
maybe he was referring to thermohaline circulation? But i doubt that for some reason...


Q: "Why doesn't water run off the Earth?"

A: There is a vast ice wall that keeps the water where it is. The ice wall is roughly 150ft high. This also explains why you can find a vast plane of ice when you travel south.

Q: "Why has no-one taken a photo of the Earth that proves it is flat?"

A: The government prevents people from getting close enough to the Ice Wall to take a picture.
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510N3D
S2 licensed
Quote from Mustafur :Rofl look at one of the members replies:
I was fooled by my teachers when I was young into believing the Earth was round. As far as I was aware everyone else believed it too. But then I stumbled upon FES and was able to question my beliefs. After a long time of torturous inner mental debate I finally realised the truth. That the Earth is flat. Frankly when you consider both theories with an open mind, FET just makes more sense. RET is just full of all kinds of shit like floating oceans which just doesn't make sense.

lol yeah, if youre unable understand something then it surely doesnt make a lot of sense So why not make something up that does...thats just wonderful.
510N3D
S2 licensed
simple from one edge to another

http://en.wikipedia.org/wiki/Flat_Earth_Society
FGED GREDG RDFGDR GSFDG