I know its not 3id's fault. Im just a bit concerned about the quality of this competition seeing that people are using setups which are obviously not selfmade but taken from another source.
KY1r FBM, FO8 (+ XRR & BF1 which have been deleted already) are all created by me and taken from team inferno. That guy has also uloaded setups for KY1. Just to be a bit more specific.
Some people where uploading my sets which i have put on inferno (for a particular reason!)? Some are edited just slightly or not AT all. What kind of competition is this?
Last edited by 510N3D, .
Reason : grrrammarrr/content
Well in my hotlap (SO chicane route / FO8) a fly would have actually survived (at least partly) . I really barely stroked a wall twice, once at the exit of the last turn in my second outlap and then at the end of the chicane in the hotlap itself. I have already asked Victor at another thread about it and he said it has not been marked as invalid. I couldn't care less if it would get deleted but it is a nice example that your statement is not entirely true, at least not under the present circumstances or my current state of knowledge about them.
Edit: same with my FE Black / XRT hotlap at the second part of the bridge. I barely touched the wall and it was still valid, at least according to my current LFS version (Y20). So there must be a small buffer already, as you have suggested . I would find it rather hard to mark such small hits as invalid anyway seeing that i or anyone else couldn't possibly gain an advantage out of it but most likely the exact opposite. Im curious how its beeing messured actually, is it by the speed that the vehicle gets right after the hit? Unusual increment of speed = invalid? Or is it really just down to the "amount of force" beeing applied on the wall?
Edit: updated my FE Black hotlap so that example is no longer valid
(sorry if that has been already explained elsewhere)
Ok this makes perfectly sense. I guess that the same thing (fix) should apply on replays which are beeing recorded in practice mode as well? Since i have tried shorter replays which i have created at the same server without having this "issue", longer replay's instead would be only viewable with this "bug".
Glad i could help. Im just confused that im unable to reproduce the bug which i have mentioned in first place (yellow bar goes all the way to the end of the replay and it would not stop at the point where i have clicked to). Im 100% sure it was as i've reported it and now i feel a bit fooled since im unable to reproduce this again. Anyway, i guess when this is fixed it doesn't really matter anymore.
ok i just had another session and the same stuff happend again. I cant choose a specific spot on the line but instead the yellow bar is going to the very end or close to it. I also checked if the same thing happens with a rather short replay (at the same server) but that was not the case. Im curious if the same happens when other people watch this replay. (ignore the content, just focus on the error of course )
Oh and what i meant about that it wouldn't stop until i press ESC was that it would fast forward to the very end (where the yellow bar is) and not to the point where i have actually clicked to. I thought it might have been just a bug in the overlay (or whatever its called (sry)) and it would still stop there but thats not the case. At least as far as i have tested it. Also, i was wondering if an instant fast forward would be expectable at some point regardless the length of the replay which was why i have quoted you Scawen. That doesn't mean that im demanding something but im just curious (just in case there is a language barrier hidden somewhere ) meh..here's the replay:
Edit: After i have restarted LFS to see what happens then, the yellow bar is going to the very end again but now it is stopping where i have clicked to (or the yellow bar should be)...
yeah cheers DWB, just two hours remaining and then ill find out . Too bad the server was more packed then it is right now. Could be a missing factor or something. I dont know. Will report back then.
How many drivers where in that 4hrs race actually?
ok i just checked an one hour long replay and it worked as it should. Guess im going to have another cruise session later on or tomorrow and see if its reproducible.
Today i went to CLC to get a rather longer replay to mainly check the performance and stuff and i have noticed one thing: When watching shorter replays the yellow bar that indicates the position of where the game is supposed to FF is working as it should be. You click somewhere and it jumps to that exact point. But when i tried the about three hours long replay the yellow bar always just went to the end (or close to it) of the timeline and the FF speed was very slow. It wouldn't stop until i press esc. Dont know if you're already aware of this issue but i just wanted to mention it, just in case.
Regarding the performance, is there any update to be expected or is this related to the content from the quote above?
Stupid me i deleted to replay again but i guess in case for a reproducing it wouldn't be a problem to get a replay with a simular length soon.
well, im speachless. After all those years finally a proper replay mode. Can only guess it was a poop load of work tho. The menu is absolutely gorgeous! No problems after the usual few clicks and testing so far.
Im curious about my hotlap in SO6/FO8. In the hotlap when i left the chicane i barely hit the wall (think it was the right rear tire) and got a minor change in the line due to that.
Is any contact with walls/ objects going to be invalid or is there a limit or "grey zone" ? Sorry if that has been explained already somewhere.
really nice tool Love the live window and the track elevation graph is quite interesting and not part of other analyzers as far as i know. Just one suggestion, would it be possible to place the speed above the g-meter at a better position for a easier comparing? Like from the left driver to the right side and from the right driver to the left side. Also RPM in numbers together with the speed would be nice.
Oh and a zoom function for the graphs would be nice (edit: ops has already been suggested)
maybe he was referring to thermohaline circulation? But i doubt that for some reason...
Q: "Why doesn't water run off the Earth?"
A: There is a vast ice wall that keeps the water where it is. The ice wall is roughly 150ft high. This also explains why you can find a vast plane of ice when you travel south.
Q: "Why has no-one taken a photo of the Earth that proves it is flat?"
A: The government prevents people from getting close enough to the Ice Wall to take a picture.
lol yeah, if youre unable understand something then it surely doesnt make a lot of sense So why not make something up that does...thats just wonderful.