idk, they are just being silly... and havent really tried the game out...
oh, btw, the "speed" that is a factor in drifting is not about time, it's about raising the risk factor and making it more exciting. and the more hype you can generate with your crazy driving style, the better score you would generate
look... the only reason drifters would look for realistic driving sims to drift is because it's REALISTIC. they want to practice without worrying about tires and part costs... if you are into racing, why not go play NFS?
i need something that i can practice driving in...
preferably the force dynamic 401 kit, with the g25...
but i am considering what to get... the G25(tried and true) or the new porsche wheel(there are said to be very poor in quality, but it has a thicker wheel and better modeling of pedal depression)
i would say that i am basing my judgment on real driving experience... if i had driven as many cars as Jeremy Clarkson, but, no i haven't...
I am just waiting for someone to hand me the most realistic sim and i am going to base other games off of that.
and by the way, about maneuverability of the cars... is there a point when it's just too much? where there is an unrealistic amount of understeer... like how, in GT, the cars just feel so heavy in "Pu-ro-fe-shi-en-oh-ru"(the word "professional" in a japanese accent) mode due to the lack of grip and the inability to put the power down to the pavement exiting a turn...
i am guessing that he is believing the bullshit that polyphony digital's PR department is dishing out... every major gaming magazine has GT5 on their cover now...and praising it for the sophistocated physics.
i played it at his house and it was the same gt4 physics with new features in the main menu... with fancy graphics(each blade of grass is individually rendered). The GTR feels heavy dispite me turning on the ATTEST and every car feels like the GTR...
now, we just don't talk about sims when we talk on MSN for fear that he may block me...
say... can anyone make a video of a real Mitsu Starion and an XFG trying to do identical autocross formats? just for comparison's sake. since noone has done an "LFS vs. Real life" video
hey, that's a good idea, if Scawen and the gang can do a good job with the "free advertisements" of prototype cars and small project cars, then i am guessing that the big corporations will eventually agree to give their cars to LFS or perhaps PAY lfs... that would be a step forward to getting real cars!
nahh, SHOW drifting is all about skill, it's all about showmanship, it's not about efficiantcy. If the move is too easy, you're lucky if you even get a point... there are rodeo drifts, where you sit on the door still and do doughnuts like that... i don't think you are going to see that in WRC lol.
but as i say, the ebrake drift is too easy, unoriginal, too safe, too predictable. thus, you will not get any special remarks for it, clutch kicks are overused but it's still more sophistocated then ebrake initiations.
and someone here said that ebrake drifts are better because it doesn't "shift your line"... if you are going very fast through a corner, wouldn't you WANT to be pushed towards the apex and hope you don't grind your tail on the rail?
my friend who is a die-hard sony and polyphony fan says that LFS is "tail-happy like GTA" when i got a chance to make him demo it... he thinks that GT5 is still the ultimate simulator... he can't turn away now anyways, he spent a great deal of money on GT games and the PS3
actually... if there where stuff littering the track, you will need to have the ability to clean it up...
there are crashers now... imagine if they left a mess of oil leaks around every apex... THEN left... the track would be non-drivable... unless you drive poorly and never hit the apex
actually, that would be more realistic... so yes, it would be more challenging and thus, more fun