and please have the wheels fall off.. i can dent the front bumper till kingdom comes, but it's annoying to see the wheels hovering in thin air, and is still capable of holding the car...
"last week on top gear, we promised that we were going to build a low budget bond car, Now we have it! there is the wings, just in case you need to chase that occasional villain who has a jump jet... and there''s the musket in the back disguised as an exhaust! and it even has a caution sign on the back! so that people wouldn't mess with it!"
@kamkorPL
nice drift pics, where are the pictures of the cars drifting?(seems like an afterparty...) and where u in any of the pics?
and @Woz...why did you list 3 AWD TURBOCHARGED vehicles as drift cars? drift cars are Front Engine RWD's and typically start out NA
the skyline has gain a name because it's a great car, it has been used as track cars and race cars, hell, it's even better then the porsches! and the Evo's and STI's are just popular among touge racers because they give monstrous grip compared to other FR's and FF's
people rarely, would destroy a perfectly good car by "unhooking" the front wheels and making it a RWD
@Inouva i don't think you get the situation here, we are saying that there will be a time frame from which your character has it's shift hand off the wheel and reaching for the shifter... It's like the reload animation in an FPS...
waiting for that animation sequence may be acceptable with Counter Strike players, but it's not acceptable in racing
since, we want realism and we are all moving so quickly, anything(the essential controls) that we have to wait for(that is important) will cause a crash... and your brain knows you have to shift at the end of a straight, and you will subconsciously reach for the shifter with your hand, and when you think "shift" you will do it, that is why there is no wait for you to shift after you think it.
Here's a solution:
a)if you insist on having the animation and you are a keyboard or game pad gamer, strap a "brain scanning" helmet on and the animation will initiate when you think it.
b)if you don't care for glitchy "flicking-of-the-hand-towards-shifter" animation whenever you kick the clutch, then just have the shift animation be linked to the clutch.
c)the best solution by far, just have a nose view of the car, with nothing except for the car displays(tach and speedo) floating(no wheels); and have a steering wheel set in real life!
... i think i know how grand turimso did the animation... the 4 "action buttons" that the sixaxis has is pressure sensitive, the animation can be fast, but the thing is it starts when the player starts to press on the button, there might be some retarded glitch, like when you swipe your finger across the top of the button, but hey, that's okey...
and i think it would be great, if we have the animation kick in when the clutch is ~75% engaged
jesus, what is with the people with such strong beliefs against anything that resembles danger? racing is all about risking you life by hurtling through narrow paths of pavement with nothing between you and the asphalt except for a thin sheet of aluminum... and developing the skill to avoid death
[sarcasm]yeah, we should also include Ronald McDonald, and we should have Naruto and Sasuke, and perhaps even some pokemon running around the track, you know you gotta catch them all![/sarcasm]
^nice one! i agree, if LFS was real life, everything would be the same, except we would have a physics system derived from a game! and we would be stuck in our car...
@keiichi, nice explanation! and btw, how would you decipher between a long, one angle'd drift to make a dramatic entry into a corner and a series of linked drift that resembles a pendulum?
btw, i just performed highspeed, straightline, all wheel drifts on all the corners of blackwood......i popped all 4 tires after one lap, and destroyed my suspension!
but the thing is i was only provoked into driving this aggressively because i was chasing down a stupid mofo that rammed me in the pits... i got my revenge...muahahahahaha....