Hmm... scratch that, looks like the source was wrong and it doesn't have IC.
But if it had, it would be a whole lot easier to mount two small ones than run piping all around the engine.
But my point being, you'd have to do some pretty crazy piping to mount IC to the front for a rear/mid engined car.
Porsches have intercooler on top of the engine, just under the lid. As for turbocharged middle-engine layouts, only one that comes to mind is Saleen S7 TT which has intercoolers on both sides of the engine.
You won't get banned if you're racing clean and don't crash into other drivers. Something occurs, admin responds to it with a ban or kick, you can either accept it or plead your case with enough evidence to overrule admin decision.
I doubt it, on a horsepower totempole it will be the new bottom piece with only 105hp compared to Skippy's 150hp. Then it has bodypanels which will probably add some weight to it.
I don't usually reply to trolls, but by using the same illogical thinking I could say that if you don't care about graphics, maybe you go racing spreadsheets.
It would take different web portal to browse stats, membersite really revolves around the client and everything is updated realtime. Public version would have to be quite different and much stripped.
I'm assuming you have only one spotlight in the scene?
Try adding two more but with much lower intensity to support your main spotlight, that should also let you tone down enviroment lighting which can make scene look little "flat". Try adding one in fairly low angle to light up the front of the car and second to somewhere above, maybe little bit to right-rear from car's center.
Also, don't be afraid to experiment with all kinds of colors for the floor, anything is better than gray
Higher polycount does not automatically increase details. While round-shaped car like RB4 obviously could use little bit more polygons to make it look less blocky, most cars are fairly boxy by design and just increasing polycount without adding new details is pointless.
Now this leads us to the fact that most cars in LFS are based on fictional design with some small resemblances to various real cars. To add more details, you must first do some design work and sketches to figure out what works and what doesn't. This takes a lot of time and it's pretty much trial & error until you come up with something that looks great, even talented designers come up with horrible stuff once in a while and as for those without talent....well, you can look up those bodykits in last few NFS games.
Wheel is completely unrealistic, think where the pivot point is when wheel turns and you'll notice that wheel cannot be turned at all because suspension is mounted deep inside back edge of the wheelwell.
I would say yes, announcement says that "Racing’s virtual Volkswagen Jetta TDI Cup series will kick off during 2009 Season 3." which means 14 weeks from now.
But when you think of it, having it as Adv. Rookie car makes sense. Difference between locked and "open" setup Solstices were really small and it doesn't prepare you for Skippy. First time you get out on the track with Skippy, you exit pits and think "oh, this is kinda slow".... then you enter first corner and it kills you.
Spec Racer Ford should be much easier to drive and find the driving lines, power-steering in Solstice makes the feeling little numb and hard to figure out track characteristics.
UncleBenny: They probably saw that participation numbers weren't high enough over the course of full season. What I'd suggest is run have season feature only one weekly series and change/rotate it for every season. Although in my opinion 12 weeks is little long for these series, so another solution would be to have weekly series run on 6 weeks schedule which would work better for testing out new series and/or multi-class racing.
No you're not. If you're in equal cars, your braking distance is not 1-1,5 car lenghts shorter than person you're following, especially under draft. While you might find that you're able to overtake, it's because other driver has no other choice than slow down more to avoid being taken out by your careless driving.
Taking inside line into turn means tighter turning radius to complete the turn and slower apex speed to stay within limits of your car's cornering capabilities. Notice that you have to enter corner slower than you do from optimal wide line, this means you have to slow down more and only way to do this apart from ever-so-popular method of using next guy as a pillow is to start braking little bit earlier.
Two reasons really:
1. Different size. During summer you can use wider tires with bigger alloys (for looks), but during winter you want thinner tires for better grip (digs through snow better) and smaller wheel radius leaves some room in wheel wells which will get packed with snow and ice.
2. Convenience. Try fitting different rubber on wheels your car is actually sitting on and tell me it's easier than having two complete sets you can just quickly swap in your garage.